changed to a Sonic-style ball jump. makes it easier to add all kinds of mechanics. βšͺπŸ’¨

it looks better too in my opinion. what do you think?

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

new map screen. gives a good sense of what the size of the world will be. πŸ—ΊοΈ

the unvisited tile looks a bit like Tetris blocks. may change it later...

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

the minimap now shows room exits. so you can see the path you've traced. only for visited rooms, so it doesn't give away any secret exits. :)

this was a lot of work... the room exit directions are generated into some spare bits of the world data at compile time.

it's still very slow, but haven't looked at optimisations yet. maybe I'll keep it this way and create a scroll unroll effect instead? πŸ“œ

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

never had to think about compiler output before... really want to stick to that 32kb limit. :)

rewrote this lookup function to output 150 lines of assembly instead of 370.

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

@hbons Nice! It's a fun challenge to try and fit in 32K.