changed to a Sonic-style ball jump. makes it easier to add all kinds of mechanics. βšͺπŸ’¨

it looks better too in my opinion. what do you think?

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new map screen. gives a good sense of what the size of the world will be. πŸ—ΊοΈ

the unvisited tile looks a bit like Tetris blocks. may change it later...

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the minimap now shows room exits. so you can see the path you've traced. only for visited rooms, so it doesn't give away any secret exits. :)

this was a lot of work... the room exit directions are generated into some spare bits of the world data at compile time.

it's still very slow, but haven't looked at optimisations yet. maybe I'll keep it this way and create a scroll unroll effect instead? πŸ“œ

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@hbons This looks really nice. Will you be sharing/ selling the rom so others can play it?
@binarymoon totally! it will take a while though. :)

@hbons no hurry πŸ˜ƒ

Coincidentally I've been thinking about making a platformer for the Gameboy too. I was going to use it as an excuse to learn GB studio.

@binarymoon I'd say go for it. it's a lot of fun. :)