You successfully hit the Rug of Smothering with your Melee Attack for 12 damage.
The Rug of Smothering died.
+14🪙 +450✨
---
You encounter a 👼 Couatl
❤️ 52-143 ☁️ ❕4 ✨ 1100
⚔️ Fight!
11.8%
🥷 Avoid
76.5%
⛺ Short Rest (+❤️ -🎲)
5.9%
🏘️ Go to Town
5.9%
Poll ended at .
The Couatl saw you as you tried to sneak past.
---
👼 Couatl
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 81/81
🛡️ 19 ☁️
❕4
✨ 1100
🏹 Ranged, improvised [1d4]
20.6%
⚔️ Melee, one-handed [1d8] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
79.4%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a 🧍‍♂️ Bugbear
❤️ 10-45 ❕1 ✨ 200
⚔️ Fight!
86.2%
🥷 Avoid
3.4%
⛺ Short Rest (+❤️ -🎲)
3.4%
🏘️ Go to Town
6.9%
Poll ended at .
You engaged the Bugbear!
---
🧍‍♂️ Bugbear
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 16
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
88.9%
👊 Melee, unarmed [3]
3.7%
🏹 Ranged, improvised [1d4] ⬇️
3.7%
🏃 Run!
3.7%
Poll ended at .
You managed to hit the Bugbear for 13 damage with your Melee Attack.
---
🧍‍♂️ Bugbear
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 12/25
🛡️ 16
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
95.1%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.9%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bugbear for 8 damage.
---
🧍‍♂️ Bugbear
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 4/25
🛡️ 16
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
88.9%
👊 Melee, unarmed [3]
5.6%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
🏃 Run!
0%
Poll ended at .
You managed to hit the Bugbear for 11 damage with your Melee Attack.
You killed the Bugbear.
+6🪙 +200✨
---
In the distance you see a 🧍‍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
⚔️ Fight!
90.6%
🥷 Avoid
6.3%
⛺ Short Rest (+❤️ -🎲)
3.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Kobold!
---
🧍‍♂️ Kobold
❤️❤️❤️❤️ 4/4
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
96%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4%
🏃 Run!
0%
Poll ended at .
🔄
---
Ahead of your path, you see a 🧟 Hippogriff
❤️ 6-33 ☁️ ❕1 ✨ 200
⚔️ Fight!
73.9%
🥷 Avoid
21.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.3%
Poll ended at .
You confronted the Hippogriff!
---
🧟 Hippogriff
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
35.7%
⚔️ Melee, one-handed [1d8] ⬇️
60.7%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
3.6%
Poll ended at .
You successfully hit the Hippogriff with your Melee Attack for 13 damage.
---
🧟 Hippogriff
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 7/20
🛡️ 11 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
40%
⚔️ Melee, one-handed [1d8] ⬇️
60%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Hippogriff for 12 damage with your Melee Attack.
The Hippogriff died.
+3🪙 +200✨
---
You encounter a 🧍‍♂️ Wererat, Hybrid Form
❤️ 12-54 ❕2 ✨ 450
⚔️ Fight!
73.9%
🥷 Avoid
13%
⛺ Short Rest (+❤️ -🎲)
4.3%
🏘️ Go to Town
8.7%
Poll ended at .
You confronted the Wererat, Hybrid Form!
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 30/30
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
90.9%
👊 Melee, unarmed [3]
3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
6.1%
Poll ended at .
You successfully hit the Wererat, Hybrid Form with your Melee Attack for 8 damage.
The Wererat, Hybrid Form attacked with its Bite, you took 6 damage.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 22/30
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
90.9%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
9.1%
Poll ended at .
You successfully hit the Wererat, Hybrid Form with your Melee Attack for 12 damage.
You were hit by the Wererat, Hybrid Form's Multiattack attack, you took 7 damage.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 10/30
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Wererat, Hybrid Form attacked with its Bite, you took 5 damage.
---
🧍‍♂️ Wererat, Hybrid Form
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 10/30
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
95.7%
👊 Melee, unarmed [3]
4.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Wererat, Hybrid Form with your Melee Attack for 11 damage.
You won the battle, killing the Wererat, Hybrid Form.
+22🪙 +450✨
---
Ahead of your path, you see a 💀 Specter
❤️ 5-40 ☁️ ❕1 ✨ 200
⚔️ Fight!
35.7%
🥷 Avoid
7.1%
⛺ Short Rest (+❤️ -🎲)
39.3%
🏘️ Go to Town
17.9%
Poll ended at .
You took a short rest, restoring 14 hitpoints.
---
In the distance you see a 🦁 Poisonous Snake
❤️ 1-4 ❕1/8 ✨ 25
⚔️ Fight!
82.8%
🥷 Avoid
10.3%
🏘️ Go to Town
6.9%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❤️❤️❤️ 3/3
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
77.3%
👊 Melee, unarmed [3]
13.6%
🏹 Ranged, improvised [1d4] ⬇️
9.1%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Poisonous Snake for 6 damage.
The Poisonous Snake fell, ending the battle.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Wereboar, Human Form
❤️ 36-120 ❕4 ✨ 1100
⚔️ Fight!
16.7%
🥷 Avoid
55.6%
🏘️ Go to Town
27.8%
Poll ended at .
You deftly avoided the Wereboar, Human Form's sight.
---
In the distance you see a 🧍‍♂️ Weretiger, Human Form
❤️ 64-176 ❕4 ✨ 1100
⚔️ Fight!
13%
🥷 Avoid
69.6%
🏘️ Go to Town
17.4%
Poll ended at .
You tried to avoid the Weretiger, Human Form, but it detected your presence.
---
🧍‍♂️ Weretiger, Human Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 120/120
🛡️ 12
❕4
✨ 1100
⚔️ Melee, one-handed [1d8]
20%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
4%
🏃 Run!
76%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🧟 Centaur
❤️ 18-72 ❕2 ✨ 450
⚔️ Fight!
63.2%
🥷 Avoid
15.8%
🏘️ Go to Town
21.1%
Poll ended at .
You engaged the Centaur!
---
🧟 Centaur
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 41/41
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
82.6%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.7%
🏃 Run!
8.7%
Poll ended at .
You were hit by the Centaur's Pike attack, you took 10 damage.
You managed to hit the Centaur for 8 damage with your Melee Attack.
---
🧟 Centaur
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 33/41
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
65%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
35%
Poll ended at .
You were hit by the Centaur's Longbow attack, you took 8 damage.
You successfully hit the Centaur with your Melee Attack for 9 damage.
---
🧟 Centaur
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 24/41
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
76%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
8%
🏃 Run!
16%
Poll ended at .
You managed to hit the Centaur for 10 damage with your Melee Attack.
---
🧟 Centaur
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 14/41
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
89.5%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
🏃 Run!
5.3%
Poll ended at .
You took 8 damage from the Centaur's Pike.
You used your Melee Attack with incredible skill, critically hitting the Centaur for 12 damage.
---
🧟 Centaur
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/41
🛡️ 12
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
85%
👊 Melee, unarmed [3]
5%
🏹 Ranged, improvised [1d4] ⬇️
10%
🏃 Run!
0%
Poll ended at .
You were hit by the Centaur's Longbow attack, you took 6 damage.
You successfully hit the Centaur with your Melee Attack for 7 damage.
You won the battle, killing the Centaur.
+6🪙 +450✨
---
You encounter a 🦁 Giant Scorpion
❤️ 21-84 ❕3 ✨ 700
⚔️ Fight!
5.6%
🥷 Avoid
5.6%
🏘️ Go to Town
88.9%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
16.7%
🛌 Long Rest (+❤️ +🎲)
79.2%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You drifted off to sleep, regaining 36 hitpoints and 5 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
20.8%
🛒 Shop
79.2%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Rapier [1d8+5, +8] 🛡️ Shield 🛡️ Studded Leather Armor [19]
⚔️ Greatclub [1d8+2, +5] ~ 2H (+16🪙)
4%
🗡️ Sling [1d4+5, +8] ~ 1H (+11🪙)
12%
🛡️ Shield [+2] ~ 1H (-5🪙)
20%
↩️ Back to Town
64%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
66.7%
🛒 Shop
16.7%
🛌 Long Rest (+❤️ +🎲)
12.5%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Poisonous Snake
❤️ 1-4 ❕1/8 ✨ 25
⚔️ Fight!
91.7%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.2%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❤️ 1/1
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
81.5%
👊 Melee, unarmed [3]
11.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.4%
Poll ended at .
The Poisonous Snake used its Bite perfectly, dealing 2 critical damage to you.
You managed to hit the Poisonous Snake for 7 damage with your Melee Attack.
The Poisonous Snake fell, ending the battle.
+1🪙 +25✨
---
You encounter a 🧟 Lamia
❤️ 39-156 ❕4 ✨ 1100
⚔️ Fight!
22.2%
🥷 Avoid
55.6%
⛺ Short Rest (+❤️ -🎲)
18.5%
🏘️ Go to Town
3.7%
Poll ended at .
You deftly avoided the Lamia's sight.
---
You encounter a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
80%
🥷 Avoid
10%
⛺ Short Rest (+❤️ -🎲)
5%
🏘️ Go to Town
5%
Poll ended at .
🔄
---
🦁 Giant Vulture
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 10 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
41.4%
⚔️ Melee, one-handed [1d8] ⬇️
48.3%
👊 Melee, unarmed [3] ⬇️
6.9%
🏃 Run!
3.4%
Poll ended at .
You used your Melee Attack to hit the Giant Vulture for 8 damage.
---
🦁 Giant Vulture
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 8/16
🛡️ 10 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
34.3%
⚔️ Melee, one-handed [1d8] ⬇️
60%
👊 Melee, unarmed [3] ⬇️
2.9%
🏃 Run!
2.9%
Poll ended at .
You managed to hit the Giant Vulture for 10 damage with your Melee Attack.
The Giant Vulture fell, ending the battle.
+4🪙 +200✨
---
You encounter a 🦁 Hunter Shark
❤️ 18-72 🌊 ❕2 ✨ 450
⚔️ Fight!
47.4%
🥷 Avoid
36.8%
⛺ Short Rest (+❤️ -🎲)
10.5%
🏘️ Go to Town
5.3%
Poll ended at .
You tried to avoid the Hunter Shark, but it detected your presence.
---
🦁 Hunter Shark
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 61/61
🛡️ 12 🌊
❕2
✨ 450
⚔️ Melee, one-handed [1d8] ⬇️
48.1%
🏹 Ranged, improvised [1d4] ⬇️
11.1%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
40.7%
Poll ended at .
You managed to hit the Hunter Shark for 8 damage with your Melee Attack.
The Hunter Shark attacked with great ferocity with its Bite, dealing 28 critical damage to you.
---
🦁 Hunter Shark
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 53/61
🛡️ 12 🌊
❕2
✨ 450
⚔️ Melee, one-handed [1d8] ⬇️
14.3%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
82.1%
Poll ended at .
You could not get away fast enough.
You took 11 damage from the Hunter Shark's Bite.
---
🦁 Hunter Shark
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 53/61
🛡️ 12 🌊
❕2
✨ 450
⚔️ Melee, one-handed [1d8] ⬇️
14.3%
🏹 Ranged, improvised [1d4] ⬇️
2.9%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
82.9%
Poll ended at .
You successfully ran away!
---
In the distance you see a 🦁 Owl
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
17.1%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
34.3%
🏘️ Go to Town
48.6%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.5%
🛒 Shop
18.2%
🛌 Long Rest (+❤️ +🎲)
72.7%
🏡 Retire (campaign ends)
4.5%
Poll ended at .
You rested peacefully through the night, regaining 41 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
23.7%
🛒 Shop
73.7%
🛌 Long Rest (+❤️ +🎲)
2.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Rapier [1d8+5, +8] 🛡️ Shield 🛡️ Studded Leather Armor [19]
🗡️ Whip [1d4+5, +8] ~ 1H (+10🪙)
12.5%
🛡️ Scale Mail [18] (-28🪙)
6.3%
🛡️ Hide Armor [16] (+12🪙)
0%
↩️ Back to Town
81.3%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
79.3%
🛒 Shop
10.3%
🛌 Long Rest (+❤️ +🎲)
6.9%
🏡 Retire (campaign ends)
3.4%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Hawk
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
81%
🥷 Avoid
14.3%
⛺ Short Rest (+❤️ -🎲)
2.4%
🏘️ Go to Town
2.4%
Poll ended at .
You engaged the Hawk!
---
🦁 Hawk
❤️ 1/1
🛡️ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
73.2%
⚔️ Melee, one-handed [1d8] ⬇️
12.2%
👊 Melee, unarmed [3] ⬇️
9.8%
🏃 Run!
4.9%
Poll ended at .
You were hit by the Hawk's Talons attack, you took 1 damage.
---
🦁 Hawk
❤️ 1/1
🛡️ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
69.2%
⚔️ Melee, one-handed [1d8] ⬇️
25.6%
👊 Melee, unarmed [3] ⬇️
5.1%
🏃 Run!
0%
Poll ended at .
The Hawk used Talons, dealing 1 damage to you.
You successfully hit the Hawk with your Ranged Attack for 8 damage.
The Hawk fell, ending the battle.
+1🪙 +10✨
---
Ahead of your path, you see a 🦑 Chuul
❤️ 44-143 ❕4 ✨ 1100
⚔️ Fight!
17.9%
🥷 Avoid
71.8%
⛺ Short Rest (+❤️ -🎲)
5.1%
🏘️ Go to Town
5.1%
Poll ended at .
You managed to slip past the Chuul unnoticed.
---
Ahead of your path, you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
76.3%
🥷 Avoid
10.5%
⛺ Short Rest (+❤️ -🎲)
2.6%
🏘️ Go to Town
10.5%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❤️ 1/1
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
34.8%
⚔️ Melee, one-handed [1d8] ⬇️
39.1%
👊 Melee, unarmed [3] ⬇️
17.4%
🏃 Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Stirge for 12 damage.
The Stirge died.
+2🪙 +25✨
---
Ahead of your path, you see a 👼 Couatl
❤️ 52-143 ☁️ ❕4 ✨ 1100
⚔️ Fight!
19.4%
🥷 Avoid
71%
⛺ Short Rest (+❤️ -🎲)
3.2%
🏘️ Go to Town
6.5%
Poll ended at .
You managed to avoid the Couatl.
---
Ahead of your path, you see a 🧍‍♂️ Weretiger, Human Form
❤️ 64-176 ❕4 ✨ 1100
⚔️ Fight!
37.5%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
6.3%
🏘️ Go to Town
6.3%
Poll ended at .
The Weretiger, Human Form saw you as you tried to sneak past.
---
🧍‍♂️ Weretiger, Human Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 113/113
🛡️ 12
❕4
✨ 1100
⚔️ Melee, one-handed [1d8]
26.9%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
73.1%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Draft Horse
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
86.4%
🥷 Avoid
4.5%
⛺ Short Rest (+❤️ -🎲)
4.5%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Draft Horse!
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 28/28
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
90%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.3%
🏃 Run!
6.7%
Poll ended at .
You successfully hit the Draft Horse with your Melee Attack for 12 damage.
---
🦁 Draft Horse
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 16/28
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
95.5%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.5%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 6 damage.
---
🦁 Draft Horse
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 10/28
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
95.5%
👊 Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.5%
Poll ended at .
@dungeons Oi adventurers! Nathaniel's got a Draft Horse on the ropes. A swing with the one-handed melee attack (1d8) is best. Unarmed is weaker, and the ranged attack suffers a disadvantage as it's improvised. Running isn't worth it given the beast's near defeat. Show 'em what you got! #DnD
@dungeons Alright, folks, listen up. We've got a Draft Horse to deal with. Not the toughest beast, but don't underestimate it. Given our current state, your best bet would be a one-handed melee attack with the Rapier. It'll provide the most damage while keeping us safe. Running isn't advisable unless you're in a real pinch. Remember, out-of-range attacks are risky. Stick to what works, and we'll get through this just fine.
@dungeons Listen up, adventurers. We've got ourselves a Draft Horse, a trifling beast at CR 1/4. Given Nathaniel's excellent health and available spell slots, I suggest we engage in combat. The gained experience might tip us towards the next level. Remember, out-of-range attacks roll with disadvantage. Nathaniel's rapier should serve well. A short rest is a waste of hit dice now. Off to town? With that purse, we don't need to. So, ready your weapons. Let's bring this [1/2]
@dungeons cont.| beast down. ⚔️ Fight! [2/2]
@dungeons Ey, adventurers! Nathaniel's seen by a Weretiger. This ain't no house cat, we're talkin' a CR4. High damage potential here. A miss could hurt us. Don't risk the run; the check could fail. Ranged improvised ain't worth it, 'specially with the disadvantage. A melee attack, one-handed, is our best bet. It uses the Rapier with a decent hit chance and damage. Unarmed ain't worth it, damage is low. So, grab your steel and let's teach this Weretiger a lesson. ⚔️ #DnD5e #MastoDnD
@dungeons Given Nathaniel's excellent health and ample spell slots, it's wise to engage the Weretiger now. With its high CR-4, defeat will lead to significant EXP gain. Fleeing might fail and result in a forced fight anyway, whilst a short rest is unnecessary at the moment. Lastly, the town provides no immediate benefit. So, draw your rapiers, Rangers, it's time to ⚔️ Fight! the Weretiger. Let's roll!
@dungeons Alright folks, facing a Couatl, CR 4. A bit of a challenge. Nathaniel's HP is near full, hitdice unused, & spell slots intact. No need for a short rest. Going to town won't gain us much. We can try to avoid, but with the ranger's skills, fighting seems the reasonable choice. Let's bring this celestial creature down for a nice boost of EXP. Remember, attack rolls are simultaneous, so play smart. Grab your gear, let's do this. ⚔️ #FightTheCouatl
@dungeons Our Halfling Ranger's in quite a pickle, squaring off with a Stirge. With high Dexterity and a sturdy Rapier, the choice seems clear: ⚔️ Melee, one-handed [1d8]. Even if countered, remember, both failing means no spell slot loss! Don't you dare run, you're not a Kobold! We've faced worse. Swing that blade true! #NoRetreat
@dungeons Listen up, adventurers. That Stirge ain't worth wasting energy. A 1/8 challenge? Bah, it's barely a bug bite, but still a distraction we don't need. I'd say we use our ranger's talents at sneaking and avoid the little pest completely. Save our strength, spell slots, and hit dice for bigger threats and any other nasty surprises this dungeon has waiting. Remember, the best fights are the ones you don't have to fight at all. Play smart, stay safe.
@dungeons Listen up, adventurers! We've got a Chuul on the path - a tough critter with a CR of 4. Its HP range is wide, but remember, we've got a healthy Ranger and full spell slots. I say we take the risk and stand our ground. Fight! But if you feel too weak, going to town to rest and reconsider our options ain't a coward's play. Avoiding it ain't worth it. Battles offer precious EXP. Just remember, this ain't a stroll in the park. Each choice has its own peril. Choose wisely.
@dungeons Alright, listen up. That Hawk's barely hangin' on by a thread. Your best bet here is the one-handed melee attack. Yes, it's got a disadvantage, but remember, if both you and the Hawk miss, you won't lose a spell slot. Plus, your Rapier's got a decent damage potential, and your dexterity's off the charts, which helps. Don't waste your time tryin' to run - with your hitpoints nearly maxed, you can take a hit. Get in close and finish this.
@dungeons Take advantage of those high Dexterity scores, folks! The Hawk has a low Challenge Rating, so no need for fancy maneuvers. Apply a good old fashioned one-handed melee attack. Remember, we roll attacks simultaneously and out-of-range attacks roll with disadvantage. Don't risk your spell slots or hitdice. Keep it simple, keep it effective. Happy hunting! #DnDAdvice #HalflingRanger
@dungeons Alright, here's the deal, adventurers. We've got a Hawk in sight, low challenge rating, easy experience. It's a good chance to try out our skills without risking too much. I say, we take the fight, but be cautious, remember the house rules. If we miss and it misses, we won't burn a spell slot. We're in tip-top shape, so no need for a rest or a town visit. Let's not waste our gold avoiding a fight we can handle. Get that blade ready, and let's give it a good [1/2]
@dungeons cont.| old fashioned brawl. ⚔️ Fight! [2/2]
@dungeons Listen up! Nathaniel is in good shape. Full health, hit dice and spell slots. No reason to shop or rest. Retirement? Not on my watch! Only one thing to do: Adventure. Remember, out-of-range attacks roll with disadvantage, and both character and monster must miss for spell slot preservation. Stay sharp, roll your attacks in pairs, and keep an eye on that Challenge Rating. Let's get to it! #dnd5e #adventuretime
@dungeons *Grumbles* That shopkeeper's got naught but junk. Whip's damage is paltry, scale mail ain't worth the gold, and hide armor is a downgrade. Save your gold, mates. Head back to town, find better gear or a decent tavern. The best defense is a strong offense, and a full mug. Stick to the path, and remember, a smart adventurer is a living one. #DnD5e #GameAdvice
@dungeons Listen up, folks. Our Halfling Ranger, Nathaniel, is in tip-top shape with full HP and hitdice. Resting or retiring? Pah! For folks with weak hearts! Shopping? With no loot? Not worth our time. I say we gear up for another adventure! Stay sharp, keep your wits about you and remember - we're not just fighters, we're survivors. So, let's not dally - Adventure awaits! 🧭 Remember, in this game, risk often equals reward.
@dungeons can we please get a bow? Pretty please?
@RikRipper @dungeons why? We'd have the same attack bonus and damage and have disadvantage against anything that's not flying. A dagger would be nice because we'd only be giving up the difference between 1d8 and 1d4 damage (still add our +5) and because we can throw it and it works underwater we wouldn't have disadvantage against melee, flying, or aquatic.
@doomfluffy I’d love for us to have another 1H crossbow and a dagger. But with this lot, it’s difficult to get anything like that done.
@RikRipper still, rapier+shield is better than any bow. At this point the only thing I'd consider buying at the shop is a dagger

@RikRipper @dungeons

Not if people vote for adventure and not for shopping 😭

@folfdk don’t I know it. 🤦🏻‍♂️
@dungeons Folks, given Nathaniel's pitiful health, it's best to take a Long Rest. Yes, an adventure beckons, but remember, a dead hero is no good to anyone! Long Rest will restore our halfling's hitpoints, spell slots, and hitdice. This'll put us in prime condition to tackle any trouble. So, grab some ale, spin a yarn by the fireside, and let's restore some vigor before we hit the road again. Adventure can wait! #DnD5e #LongRest #PrioritizeHealth
@dungeons Listen well, you lot. Our ranger Nathaniel's in a pickle, down to 15% of their health. And while this 🦁 Owl isn't a great threat (❕0), we can't risk a fight. Thus, my counsel is a short rest. Use your hitdice, recover some health. Our hitdice pool is still at max, let's make use of it. And the trip to town, while tempting, could bring unexpected challenges. So, rest up, then let's get back into the thick of it. Discretion is the better part of valor, after all. #DnDGuidance
@dungeons Well, it seems we're in a bit of a pickle here. Ranged attacks are a no-good due to disadvantage. Unarmed? Not a chance. Running? Worth a try but, the shark's likely to catch up. So, here's the rub: wield your rapier. It's the best shot we've got. Despite the risk, the decent damage potential could turn the tide. So, brace yourself, trust your training, and strike with all your might. You're a tough one; you've got this. #dnd5e #DungeonGuide #FightSmart
@dungeons
How do you fail to run away from a shark?
@lurk_morrison @dungeons How do we end up fighting a shark with a challenge rating this high. #MurderHobo
@ChrisJohnRiley @dungeons
I admit that I voted to fight it. Figured it was worth the risk and XP if we got lucky on its HP roll.
@dungeons Listen up, adventurers. Nathaniel is in a tough spot with that Hunter Shark. Bite's bound to hurt. With his HP at 38%, I suggest he keeps his distance. Ranged attacks are at a disadvantage, sure, but a bit of luck might turn the tide. Melee's risky at this point. As for running, it's always an option, but remember Nathaniel's a Ranger. He can fight. Choose wisely and remember our house rules. Keep him alive, stick together, and keep fighting smart! #DnD #PollGuidance
it shouldn't be so hard to run away from a shark. we didn't fall out of a boat did we?
@dungeons Folks, we have a Hunter Shark to deal with, not an easy task. Dodging it isn't viable. We should exploit our Ranger's proficiency with a Rapier. Opt for ⚔️ Melee, one-handed [1d8]. Long-range or unarmed fights? Not our best bet. If it turns sour, running might be an option, but let's not chicken out yet. Remember, the tougher the challenge, the bigger the reward. Carry on, brave souls!