Denuvo wants to convince you its DRM isn’t “evil”

COO says coming benchmarks will show anti-piracy tech has no performance impact.

https://arstechnica.com/gaming/2023/07/denuvo-wants-to-convince-you-its-drm-isnt-evil/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social

Denuvo wants to convince you its DRM isn’t “evil”

COO says coming benchmarks will show anti-piracy tech has no performance impact.

Ars Technica
reminder that all drm is evil

@arstechnica
“COO says coming benchmarks will show anti-piracy tech has no performance impact.”

[X] Doubt

@arstechnica Since the times when you needed to install a parallel port HW dongle to run Lotus 123 on a DOS PC XT, DRM has been a total waste of hundreds of billions of dollars of HW and SW and Test engineering.
All to get people NOT to use their product.

@arstechnica There is more at stake than performance issues.
Their DRM is closed source and quite secretive concerning its operation. For that, it obtains extensive access to everything that run on the machine.

Even if it is not malevolent, I am sure it is not bug-free...

@xtof
This ^ 1000%. It's only a matter of time before there is an exploit that piggybacks on a bullshit shortcut that some overworked dev implemented just so they could have 15 extra minutes of downtime during their 80 hour work week.
@arstechnica

@arstechnica Some old DRM for the Commodore 64 caused the drive to read a bad sector, then caused the drive head to slam when the drive resets to track 0. Eventually, the drive head would go out of alignment.

DRM authors have less concern for keeping the user's hardware intact then they do to prevent copying.

@arstechnica I don't want games messing with or hooking into kernel32.dll and ntdll.dll, is that really too much to ask?
@arstechnica We don't need kernel-level anti-piracy measures that effectively act like malware to be shipping with games, and we've allowed this kind of behavior to go unchecked for so long that Denuvo is now cocky about it.
@arstechnica I've avoided anything with Denuvo since the days when people showed it was effectively a rootkit with "ring 0" system access. There are so many great games on the market without installing that crap.

@arstechnica

So they're basically gaslighting us since every time a publisher removes their shit, there is a notable performance gain.

@arstechnica

has no performance impactBut there has been known securiry weakness that helps malware infiltrate systems.
Also this is my computer and I didn't invite you here, can I kindly ask you to leave?

@arstechnica DRM is definitely evil, and performance has nothing to do with it. It voilates the implied contract of sale. When you buy something you assume, and rightly so, that you will really get the product. This is not the case these days though.
@arstechnica "no performance impact" **makes otherwise working games unplayable on proton**
@senslayer @arstechnica Can't have a performance impact if the game doesn't run at all taps forehead
@lunaa @senslayer @arstechnica I wonder for how much income the installation base (exclusively) using Proton even accounts for. Ultimately, DRM/Denuvo is a numbers game and if the projected revenue without Denuvo but plus Proton installation base is less than the projected revenue with Denuvo, then quite simply there's no point caring about it from a business perspective.
@arstechnica if implemented properly by the developer it doesn't have a huge impact. It always has *some* impact though. Extra unnecessary code always runs slower than just the plain code without baggage.
@arstechnica
Say no to anything running at the kernal level without consent!
good luck when a good chunk of people find the concept of copyright itself evil
@arstechnica Alt text: an illustrated blue console conroller with pink and green neon highlights, broken through the middle with an emoji with a flat mouth and crosses for eyes in behind it, and a snapped chain overlaying the image, against a black grid background.