@sandropennisi Don’t lose hope, but also don’t sink all your time into it once it’s good enough. Let your market grow. This app might make you one of the famous devs!
Once your app starts to gain traction, you’ll have the motivation to spend time polishing it.
@sandropennisi Also, as an app for SwiftUI developers, your app may be priced a bit too low! My assumption would be that the target audience is relatively small, but willing to pay more.
Give it some time and adjust your pricing in the future.
@sandropennisi @phranck there was this preciously short timespan when Steve seemed to realize that indie software was a key differentiator and suddenly Apple was doing tons of stuff to make it easier to be a developer (free Xcode, cheaper conferences, etc.) and highlighting lots of the fun smaller apps.
the odd thing is that i don’t think the situation is much different, i just think Apple has forgotten how useful indies are to their platforms.
@sandropennisi @isaiah @phranck yep and these days you get this very unknown app twice in a row. Other days it's just AAA games.
When they first introduced this feed you were able to find new indie apps.
@sandropennisi I understand as well how demotivating it could be. Stay on track though!
I think you have few paths to improve things:
- reconsider subscription, dev tools might still sell with a one-time price (and a proper one, not $1.99)
- focus on macOS, I get it's exciting and maybe we should push platforms forward, but such apps makes most sense where real development is performed - at least for now
@sandropennisi found it, downloaded it, and about to try it out.
Thanks for making this, and to Pipilo dev for sharing this, or I wouldn’t have known!