@grumpygamer I'm working on a story-driven retro racing game for PC/Mac/Linux called "Outer Transmission." Hope to finish it one day.
Follow me for more of this:
a short YT clip of the first level in Action Parrot. (needs more enemies and hazards still) https://youtu.be/geth1jsAscs
if you want to support development, I am always accepting donations to keep me in coffee and biscuits and medication
https://ko-fi.com/magicbane
@devlin Looks great. :) Like an old DOS platform shooter.
A friend of mine did a purposely DOS style game like that in 2013 called 'Muri' which is worth a play if you haven't. :)
@yin
Weird dreams reminds me of Figment 😍
@grumpygamer making a large scale isometric tactical strategy game called Cantata!
@grumpygamer
Looks very nice!!!!
hey @grumpygamer the game is released into 1.0 as of today - any chance for another boost? 🙂
@grumpygamer Currently making "Ines in: not enough time", a short pixel art point & click adventure game.
We have been working on it for the 2023 Adventure Jam, but we were only able to release a (very) incomplete version. We're working on it and plan to submit the full version soon 😀
@grumpygamer The game is finally out!
@grumpygamer We didn't have time to put one together yet, but I can provide hints of you'd like. I think I know where you're stuck—one particular puzzle was a bit of a design challenge, and even though we went through a couple of iterations I'm still not sure we implemented it in the most clear way.
By the way, we're truly honoured that you tried our game (especially since itss very existence is in large part due to the impact that your games had on our lives 😄).
I might have gotten stuck at the same bit. Maybe if it was highlighted a little more that it's walking alerting her?
Also felt like a dialogue option or two would've been great for things that were obvious I need to do, but then couldn't talk to the relevant people about, even if they'd been unhelpful. Made me wonder a while if there was a bug until I figured it out because nothing else worked, that was the only part that felt a little frustrating, otherwise it was great!
@apicici I can’t wait to try this! After seeing @grumpygamer on here and remembering how much I loved all his games I want to try and do what you’ve done here and make my own point and click adventure.
How did you get started?
@mclazarus @grumpygamer I participated in a game jam a few years ago and made an (unreleased) adventure game prototype using AGS (it was a 3-day jam, so I had to use something already set up for the genre).
After the jam ended I decided to make my own engine, using LÖVE as the underlying framework. After a couple of years of working on and off on the engine I teamed up with two friends to make a game for last year's LÖVE jam—the first game of the series.
@mclazarus you're welcome!
On a related note, should you want to use LÖVE as well, I released my pathfinding library publicly here: https://github.com/apicici/pathfun