@grumpygamer Currently making "Ines in: not enough time", a short pixel art point & click adventure game.
We have been working on it for the 2023 Adventure Jam, but we were only able to release a (very) incomplete version. We're working on it and plan to submit the full version soon 😀
@grumpygamer The game is finally out!
@apicici I can’t wait to try this! After seeing @grumpygamer on here and remembering how much I loved all his games I want to try and do what you’ve done here and make my own point and click adventure.
How did you get started?
@mclazarus @grumpygamer I participated in a game jam a few years ago and made an (unreleased) adventure game prototype using AGS (it was a 3-day jam, so I had to use something already set up for the genre).
After the jam ended I decided to make my own engine, using LÖVE as the underlying framework. After a couple of years of working on and off on the engine I teamed up with two friends to make a game for last year's LÖVE jam—the first game of the series.
@mclazarus you're welcome!
On a related note, should you want to use LÖVE as well, I released my pathfinding library publicly here: https://github.com/apicici/pathfun