If you're making an indie pixel art game, tag me with a screenshot and I'll boost you!

@grumpygamer Currently making "Ines in: not enough time", a short pixel art point & click adventure game.

We have been working on it for the 2023 Adventure Jam, but we were only able to release a (very) incomplete version. We're working on it and plan to submit the full version soon 😀

Ines in: Not enough time by apicici, cerbo, shamisenorchestra

Uncle Lee butt-dials a time machine

itch.io

@apicici I can’t wait to try this! After seeing @grumpygamer on here and remembering how much I loved all his games I want to try and do what you’ve done here and make my own point and click adventure.

How did you get started?

@mclazarus @grumpygamer I participated in a game jam a few years ago and made an (unreleased) adventure game prototype using AGS (it was a 3-day jam, so I had to use something already set up for the genre).

After the jam ended I decided to make my own engine, using LÖVE as the underlying framework. After a couple of years of working on and off on the engine I teamed up with two friends to make a game for last year's LÖVE jam—the first game of the series.

@mclazarus @grumpygamer we really enjoyed the experience, and we decided to keep going! Future plans involve rewriting the engine from scratch in C++, and making a full-size game.
@apicici thanks! And good luck with your plans! Is there a reason you chose Löve over things like Unity? Just because it was free and open?
@mclazarus I tried to use unity at the first game jam but it was just too bloated for what I wanted to do. AGS is nice, but I wanted more freedom to code the way I wanted. I decided to go with LÖVE because it provides just the basics, and allowed me to shape the engine in the direction I wanted. It did take me a looong time to program the pathfinding algorithm, though!
@apicici thanks for sharing all that!

@mclazarus you're welcome!

On a related note, should you want to use LÖVE as well, I released my pathfinding library publicly here: https://github.com/apicici/pathfun

GitHub - apicici/pathfun: Pure Lua library for 2D pathfinding using the funnel algorithm

Pure Lua library for 2D pathfinding using the funnel algorithm - GitHub - apicici/pathfun: Pure Lua library for 2D pathfinding using the funnel algorithm

GitHub