Here are a few curated examples of the new volumetric voxel cloud renderer that we at Guerrilla developed for Horizon Forbidden West: Burning Shores. This system was designed to function as a traditional volumetric skybox and an explorable high detail environment without any seams in between. It was a crazy undertaking that we completed the bulk of in less than half a year. A tech talk is in the works...
https://www.artstation.com/artwork/8bRy3q

@AndrewSchneider Can't wait for the PC port of this game!

I suspect that this will also be the time when I will upgrade the hardware of my PC...

@AndrewSchneider
Fluffy clouds generator! 😍

Would love to see / read the breakdown about how all this was accomplished!

Well done to all the team involved in this effort! 👏 👏 👏

@AndrewSchneider incredible work, and amazing to witness an evolution of something that seems already at the limits! You guys are awesome! :)