Here are a few curated examples of the new volumetric voxel cloud renderer that we at Guerrilla developed for Horizon Forbidden West: Burning Shores. This system was designed to function as a traditional volumetric skybox and an explorable high detail environment without any seams in between. It was a crazy undertaking that we completed the bulk of in less than half a year. A tech talk is in the works...
https://www.artstation.com/artwork/8bRy3q
@AndrewSchneider incredible work