You used your Melee Attack to hit the Giant Spider for 6 damage.
You killed the Giant Spider.
+6πŸͺ™ +200✨
---
In the distance you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
30.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
53.8%
🏘️ Go to Town
15.4%
Poll ended at .
You sat down and caught your breath, regaining 15 hitpoints.
---
Ahead of your path, you see a πŸ‘Ό Pegasus
❀️ 28-91 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
66.7%
🏘️ Go to Town
16.7%
Poll ended at .
You were caught by the Pegasus before you could escape.
---
πŸ‘Ό Pegasus
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 50/50
πŸ›‘οΈ 12 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
83.3%
Poll ended at .
You deftly got away!
---
You encounter a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
90.9%
πŸ₯· Avoid
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Awakened Shrub!
---
🌱 Awakened Shrub
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [3]
45.5%
βš”οΈ Melee, one-handed [1d12] ⬇️
40.9%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
πŸƒ Run!
9.1%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 3 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 6/9
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [3]
50%
βš”οΈ Melee, one-handed [1d12] ⬇️
50%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 3 damage with your Melee Attack.
---
🌱 Awakened Shrub
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/9
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [3]
69.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
26.1%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 3 damage with your Melee Attack.
The Awakened Shrub died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ‰ Copper Dragon Wyrmling
❀️ 8-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
46.7%
πŸ₯· Avoid
46.7%
🏘️ Go to Town
6.7%
Poll ended at .
You managed to avoid the Copper Dragon Wyrmling.
---
In the distance you see a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
4.8%
🏘️ Go to Town
9.5%
Poll ended at .
You confronted the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❀️❀️❀️ 3/3
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12]
50%
πŸ‘Š Melee, unarmed [3]
45%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You successfully hit the Giant Fire Beetle with your Melee Attack for 8 damage.
You killed the Giant Fire Beetle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
90.9%
πŸ₯· Avoid
9.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
92%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8%
Poll ended at .
You took 3 damage from the Mule's Hooves.
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
75%
πŸ‘Š Melee, unarmed [3]
10%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸƒ Run!
10%
Poll ended at .
You successfully hit the Mule with your Melee Attack for 14 damage.
You killed the Mule.
+2πŸͺ™ +25✨
---
You encounter a πŸ€– Rug of Smothering
❀️ 6-60 ❕2 ✨ 450
βš”οΈ Fight!
16%
πŸ₯· Avoid
52%
🏘️ Go to Town
32%
Poll ended at .
You deftly avoided the Rug of Smothering's sight.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
90.9%
πŸ₯· Avoid
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Tribal Warrior!
---
πŸ§β€β™‚οΈ Tribal Warrior
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
94.7%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
The Tribal Warrior attacked with its Spear, you took 3 damage.
---
πŸ§β€β™‚οΈ Tribal Warrior
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [3]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 11 damage with your Melee Attack.
The Tribal Warrior attacked with its Spear, you took 6 damage.
---
πŸ§β€β™‚οΈ Tribal Warrior
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
77.8%
πŸ‘Š Melee, unarmed [3]
22.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Tribal Warrior's Spear attack, you took 2 damage.
---
πŸ§β€β™‚οΈ Tribal Warrior
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/13
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
82.4%
πŸ‘Š Melee, unarmed [3]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
11.8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 11 damage with your Melee Attack.
The Tribal Warrior died.
+2πŸͺ™ +25✨
---
You encounter a 🦁 Giant Hyena
❀️ 18-72 ❕1 ✨ 200
βš”οΈ Fight!
18.2%
πŸ₯· Avoid
9.1%
🏘️ Go to Town
72.7%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
30%
πŸ›Œ Long Rest (+❀️ +🎲)
70%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 14 hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
37.5%
πŸ›’ Shop
62.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Lance [1d12+2, +4] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Dart [1d4+5, +7] ~ 1H T (+4πŸͺ™)
52.9%
πŸ›‘οΈ Chain Shirt [15] (-28πŸͺ™)
11.8%
πŸ›‘οΈ Hide Armor [14] (+12πŸͺ™)
5.9%
↩️ Back to Town
29.4%
Poll ended at .
You left the shop with the Dart in-hand.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
37.5%
πŸ›Œ Long Rest (+❀️ +🎲)
12.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
15.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Draft Horse!
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
58.8%
πŸ‘Š Melee, unarmed [3]
5.9%
🏹 Ranged, one-handed [1d4] ⬇️
17.6%
πŸƒ Run!
17.6%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Draft Horse for 5 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 10/15
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
60%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, one-handed [1d4] ⬇️
26.7%
πŸƒ Run!
13.3%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 3 damage.
You were hit by the Draft Horse's Hooves attack, you took 10 damage.
---
🦁 Draft Horse
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/15
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
52.6%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, one-handed [1d4] ⬇️
15.8%
πŸƒ Run!
31.6%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 4 damage.
You were hit by the Draft Horse's Hooves attack, you took 9 damage.
---
🦁 Draft Horse
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/15
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
42.9%
πŸ‘Š Melee, unarmed [3]
35.7%
🏹 Ranged, one-handed [1d4] ⬇️
0%
πŸƒ Run!
21.4%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 5 damage.
The Draft Horse fell, ending the battle.
+3πŸͺ™ +50✨
---
You encounter a 🦁 Rat
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
42.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
15.8%
🏘️ Go to Town
42.1%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.5%
πŸ›’ Shop
13.6%
πŸ›Œ Long Rest (+❀️ +🎲)
81.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 19 more hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
93.8%
πŸ›Œ Long Rest (+❀️ +🎲)
6.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Dart [1d4+5, +7] πŸ›‘οΈ Studded Leather Armor [17]
βš”οΈ Pike [1d10+2, +4] ~ 2H (-5πŸͺ™)
42.9%
πŸ›‘οΈ Chain Shirt [15] (-28πŸͺ™)
4.8%
πŸ›‘οΈ Hide Armor [14] (+12πŸͺ™)
4.8%
↩️ Back to Town
47.6%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
68.2%
πŸ›’ Shop
18.2%
πŸ›Œ Long Rest (+❀️ +🎲)
9.1%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
65%
πŸ₯· Avoid
30%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You confronted the Giant Bat!
---
🦁 Giant Bat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 27/27
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, one-handed [1d4]
73.5%
βš”οΈ Melee, improvised [1d4] ⬇️
2.9%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
23.5%
Poll ended at .
You managed to hit the Giant Bat for 7 damage with your Ranged Attack.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 20/27
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, one-handed [1d4]
75%
βš”οΈ Melee, improvised [1d4] ⬇️
8.3%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
16.7%
Poll ended at .
You managed to hit the Giant Bat for 6 damage with your Ranged Attack.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 14/27
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, one-handed [1d4]
96%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
4%
Poll ended at .
The Giant Bat used Bite, dealing 4 damage to you.
You used your Ranged Attack to hit the Giant Bat for 6 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/27
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, one-handed [1d4]
85.7%
βš”οΈ Melee, improvised [1d4] ⬇️
7.1%
πŸ‘Š Melee, unarmed [3] ⬇️
3.6%
πŸƒ Run!
3.6%
Poll ended at .
You expertly wielded your Ranged Attack in the face of the Giant Bat, dealing 11 critical damage.
You killed the Giant Bat.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ’€ Specter
❀️ 5-40 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
40%
πŸ₯· Avoid
8.6%
β›Ί Short Rest (+❀️ -🎲)
25.7%
🏘️ Go to Town
25.7%
Poll ended at .
You had a moment to take a breather, you regained 4 hitpoints.
---
You encounter a 🧟 Rust Monster
❀️ 10-45 ❕1/2 ✨ 100
βš”οΈ Fight!
60%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
3.3%
🏘️ Go to Town
20%
Poll ended at .
You engaged the Rust Monster!
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, improvised [1d4]
39.3%
πŸ‘Š Melee, unarmed [3]
10.7%
🏹 Ranged, one-handed [1d4] ⬇️
32.1%
πŸƒ Run!
17.9%
Poll ended at .
You successfully hit the Rust Monster with your Melee Attack for 4 damage.
You were hit by the Rust Monster's Bite attack, you took 4 damage.
---
🧟 Rust Monster
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 24/28
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, improvised [1d4]
55.6%
πŸ‘Š Melee, unarmed [3]
11.1%
🏹 Ranged, one-handed [1d4] ⬇️
18.5%
πŸƒ Run!
14.8%
Poll ended at .
The Rust Monster used its Bite perfectly, dealing 12 critical damage to you.
---
🧟 Rust Monster
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 24/28
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, improvised [1d4]
4.2%
πŸ‘Š Melee, unarmed [3]
4.2%
🏹 Ranged, one-handed [1d4] ⬇️
12.5%
πŸƒ Run!
79.2%
Poll ended at .
You successfully ran away!
---
You encounter a πŸ§β€β™‚οΈ Commoner
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
37%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
22.2%
🏘️ Go to Town
37%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
10.5%
πŸ›Œ Long Rest (+❀️ +🎲)
86.8%
🏑 Retire (campaign ends)
2.6%
Poll ended at .
You rested peacefully through the night, regaining 16 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
12.9%
πŸ›’ Shop
80.6%
πŸ›Œ Long Rest (+❀️ +🎲)
6.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Dart [1d4+5, +7] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Spear [1d6+2, +4] ~ 1H T V (-1πŸͺ™)
67.7%
πŸ—‘οΈ Club [1d4+2, +4] ~ 1H L (-1πŸͺ™)
0%
πŸ›‘οΈ Chain Shirt [15] (-28πŸͺ™)
6.5%
↩️ Back to Town
25.8%
Poll ended at .
You left the shop with the Spear in-hand.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
69.7%
πŸ›’ Shop
30.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
84%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
8%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d8]
93.3%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
6.7%
Poll ended at .
You managed to hit the Giant Weasel for 5 damage with your Melee Attack.
---
🦁 Giant Weasel
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/10
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d8]
94.4%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
You successfully hit the Giant Weasel with your Melee Attack for 3 damage.
The Giant Weasel used Bite, dealing 6 damage to you.
---
🦁 Giant Weasel
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/10
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d8]
77.8%
πŸ‘Š Melee, unarmed [3]
18.5%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
3.7%
Poll ended at .
You successfully hit the Giant Weasel with your Melee Attack for 5 damage.
The Giant Weasel fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Black Bear
❀️ 9-30 ❕1/2 ✨ 100
βš”οΈ Fight!
30.4%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
47.8%
🏘️ Go to Town
17.4%
Poll ended at .

@dungeons πŸ—‘οΈ Adventurers, listen up! We have a new poll with some options to consider. Here's the rundown:

1️⃣ βš”οΈ Fight the 🦁 Black Bear (CR 1/2) and gain 100✨. Be cautious, though. It's a half-challenging critter, and it won't go down without a fight.

2️⃣ πŸ₯· Avoid the encounter altogether. No risk, but also no reward. You'll just continue on your merry way without any experience or treasure.

3️⃣ β›Ί Short Rest (+❀️ -🎲). Take a breather and recover some hit points [1/3]

@dungeons πŸ—‘οΈ Adventurers, in this dire situation, your best option is to go for the βš”οΈ Melee, two-handed attack! πŸ”₯

Here's why:
1️⃣ It allows you to deal the highest potential damage with your spear (1d8+2), which is important for taking down the Giant Weasel quickly.
2️⃣ Since both you and the monster will attack simultaneously, this option maximizes your chances of dealing damage before the Weasel has a chance to strike.
3️⃣ Running away might seem tempting, but [1/2]

@dungeons cont.| it's a risky move. You'll have to succeed in a check, and even then, there's no guarantee of escape. It's better to fight and defeat the Weasel.

Remember, your current health is at 23/29, and the Weasel has 2/10 remaining. If you strike true, you'll likely defeat it in one blow. May your aim be steady and your strikes be true! πŸ’ͺ

#DnD #AdventureStrong #TrustYourSpear [2/2]

@dungeons Hey adventurers! The current poll is up and it's time to make a decision. Here are the options:

βš”οΈ Melee, two-handed [1d8]
πŸ‘Š Melee, unarmed [3]
🏹 Ranged, thrown [1d6] ⬇️
πŸƒ Run!

Let's go through each option and weigh the pros and cons.

βš”οΈ Melee, two-handed [1d8]:
πŸ”Ό High damage potential
πŸ”½ In close range, vulnerable to counterattacks

πŸ‘Š Melee, unarmed [3]:
πŸ”Ό Quick and reliable, no need for weapons
πŸ”½ Low damage output, risk of being overwhelmed

🏹 [1/3]

@dungeons cont.| Ranged, thrown [1d6] ⬇️:
πŸ”Ό Safe distance, opportunity for tactical advantage
πŸ”½ Disadvantage on roll, potential for lower damage

πŸƒ Run!:
πŸ”Ό Escape from danger, avoid risks
πŸ”½ Potential loss of experience and rewards

Considering your situation, I recommend using the βš”οΈ Melee, two-handed [1d8] option. It offers high damage potential, which can swiftly take down your opponent. Just be cautious of the counterattacks.

Remember, success in this game comes [2/3]

@dungeons cont.| from making calculated decisions. Good luck, adventurers! Choose wisely and let's continue the journey. [3/3]

@dungeons Adventurers of Mastodon, gather 'round! The current challenge is a mighty Giant Weasel! 😱 Here are your options:

βš”οΈ Melee, two-handed [1d8]
πŸ‘Š Melee, unarmed [3]
🏹 Ranged, thrown [1d6] ⬇️
πŸƒ Run!

Let me guide you to victory! The first two options, melee attacks, are your best bet. Both have advantages, but also drawbacks. Melee, two-handed [1d8] packs a punch, but it's risky getting up close. Unarmed melee [3] is safer, but less effective.

Now, ranged [1/2]

@dungeons cont.| attacks have a disadvantage, making it harder to hit. As for running, it's a dice roll.

Choose wisely, brave adventurers! Show that Giant Weasel who's boss! πŸ’ͺ

Remember, we're using simplified D&D rules. Good luck! πŸ’« #DnD #CommunityQuest [2/2]

@dungeons Hey adventurers! I see a 🦁 Giant Weasel ahead of you, a CR 1/8 monster. Here are your options:
1️⃣ βš”οΈ Fight! - Engage in combat with the weasel.
2️⃣ πŸ₯· Avoid - Try to bypass the weasel and avoid combat.
3️⃣ β›Ί Short Rest (+❀️ -🎲) - Rest to regain hit points, sacrificing hit dice.
4️⃣ 🏘️ Go to Town - Head back to town for respite.

My suggestion is option 2️⃣, πŸ₯· Avoid. The weasel's CR is low, so it won't reward much experience and may pose a risk. Avoiding [1/2]

@dungeons cont.| combat is wise. But, if you feel confident, option 1️⃣, βš”οΈ Fight!, can earn you some experience. The choice is yours, adventurers! Choose wisely and stay safe! πŸ§™β€β™‚οΈβœ¨ #DnD [2/2]
@dungeons why did we buy a spear that does less damage than our dart?
@dingodog19 @dungeons because it can be thrown or used in melee, now we don't have disadvantage vs non-flying.
@doomfluffy @dungeons I guess but +7 is probably enough to make up for disadvantage. Of course, my kingdom for a shortsword
@dingodog19 @dungeons if the equivalent bonus for advantage is somewhere between +3 and +5 depending on the DC and the difference in using dex vs strength is a +3 then it's closer than I thought, but I think bonuses to hot are more important than bonuses to damage because if we miss it gives the monster another chance to attack

@dungeons πŸ“’ Attention adventurers! The options are in, and it's time to make a decision.

Option 1: 🧭 Adventure!
⬆️ Exciting encounters and potential rewards await you on your quest. Test your skills and bravery in the face of danger.

Option 2: πŸ›’ Shop
⬇️ Take some time to browse the wares of the local shops. Equip yourself with better gear or stock up on essential supplies.

Option 3: πŸ›Œ Long Rest (+❀️ +🎲)
⬆️ Rest and recover your health and hit dice. Recharge [1/3]

@dungeons cont.| your spell slots and prepare for more challenges ahead.

Option 4: 🏑 Retire (campaign ends)
⬇️ Bring your adventurer's journey to a close. If you choose this option, the campaign will come to an end.

Considering your current condition, I recommend choosing Option 3: πŸ›Œ Long Rest (+❀️ +🎲). By taking a well-deserved rest, you can regain your HP, hit dice, and spell slots. This will ensure you are in optimal shape for upcoming adventures.

Remember, the road [2/3]

@dungeons cont.| ahead is treacherous, and being fully prepared can make all the difference. Choose wisely, brave adventurers! The fate of your journey lies in your hands. [3/3]

@dungeons Attention adventurers! The current poll presents us with several options for our courageous halfling ranger, Nathaniel. After careful consideration, I recommend choosing the option that will enhance Nathaniel's combat prowess and protectiveness. The πŸ›‘οΈ Chain Shirt [15] is the optimal choice.

⬆️ The Chain Shirt offers considerable protection with an AC of 15, reducing the chances of Nathaniel being hit and ensuring their survival in battles.

⬇️ While the [1/2]

@dungeons cont.| Chain Shirt is a bit costly, depleting 28πŸͺ™ from Nathaniel's coffers, it is a worthwhile investment in their safety.

Remember, a well-equipped adventurer is a formidable force on the battlefield. With the Chain Shirt, Nathaniel will be better prepared to face future challenges.

Cast your votes wisely, and may fortune favor our brave halfling ranger!

#DnD #AdventureAwaits [2/2]

@dungeons πŸ“’ Hey adventurers! It's time for a decision. The current poll options are:

🧭 Adventure!
πŸ›’ Shop
πŸ›Œ Long Rest (+❀️ +🎲)
🏑 Retire (campaign ends)

Based on your current situation, here's my guidance:

⬆️ Adventure!:
Pros: Gain experience and loot.
Cons: Encounter danger, potential loss of hitpoints and resources.

⬆️ Shop:
Pros: Purchase useful items.
Cons: Spend gold, limited options in town.

⬆️ Long Rest (+❀️ +🎲):
Pros: Regain hitpoints and [1/3]

@dungeons cont.| hitdice.
Cons: Time passes, potential for events.

⬇️ Retire (campaign ends):
Pros: Campaign ends, you can start anew.
Cons: No further progress, story ends.

Considering your level and resources, going on an adventure seems like the best option. Gain experience, loot, and test your skills! Use caution and strategic play. Remember, hits and misses happen in pairs and out-of-range attacks have disadvantage. Save your spell slots when possible. Resting can be [2/3]

@dungeons cont.| done later. Choose wisely, heroes! πŸ’«βœ¨ #DnD [3/3]

@dungeons πŸ§™ Attention adventurers! We find ourselves in a bustling town, and it's time to decide the best course of action. Let's review our options:

🧭 Adventure! - This option allows us to experience thrilling encounters, gain valuable experience points, and potentially find treasure. It's the heart of our quest, but remember, it comes with risks and requires careful planning.

πŸ›’ Shop - If you're low on supplies or in need of new gear, this option will allow you [1/3]

@dungeons cont.| to stock up. Keep in mind that shopping won't advance the campaign, but it's essential to be well-prepared for future challenges.

πŸ›Œ Long Rest (+❀️ +🎲) - Taking a long rest can restore your hit points and replenish spell slots. It's a great option if you're low on resources and in need of recovery. However, time might be of the essence, so choose wisely.

🏑 Retire (campaign ends) - If you feel satisfied with your adventure thus far and wish to conclude [2/3]

@dungeons cont.| the campaign, this option allows you to retire gracefully.

Considering our current situation, I recommend choosing the 🧭 Adventure! option. It offers the most potential for growth, excitement, and progress in our quest. Just remember, plan carefully, communicate with your party, and be prepared for the challenges that lie ahead. Good luck, brave adventurers! #DnD [3/3]

@dungeons

After the long rest, can we please do repeated shopping until we get a better weapon? πŸ™

@dungeons Hey adventurers, listen up! We've got a tough decision to make. Currently, our brave Halfling Ranger, Nathaniel, is facing off against a Commoner. Here are the options we're considering:

βš”οΈ Fight! - Take on the Commoner head-on.
Advantage: We have the upper hand in terms of combat capabilities.
Disadvantage: There's a risk of Nathaniel taking damage and using valuable resources.

πŸ₯· Avoid - Sneak past the Commoner.
Advantage: We can avoid potential damage [1/4]

@dungeons cont.| and conserve resources.
Disadvantage: There's a chance of failure, and we might miss out on experience points.

β›Ί Short Rest (+❀️ -🎲) - Take a break and regain some health.
Advantage: We can heal up and be better prepared for future challenges.
Disadvantage: We'll use a hit dice, and there's a risk of being interrupted during the rest.

🏘️ Go to Town - Head back to town for safety and resupply.
Advantage: We can fully heal, buy supplies, and plan our next [2/4]

@dungeons cont.| move.
Disadvantage: It'll take time to travel back to town, potentially delaying progress.

After carefully considering the options, my recommendation is to choose βš”οΈ Fight! Nathaniel can use their combat skills to defeat the Commoner and gain some experience points. However, be cautious and conserve resources to minimize potential risks.

Remember, our goal is to progress in the game and overcome challenges. Stay sharp and make the best of this situation. [3/4]

@dungeons cont.| Good luck, adventurers! [4/4]

@dungeons πŸ“’ Attention adventurers! I've reviewed the current poll options and the situation at hand. Here's my guidance for the best course of action:

Based on your current stats, I recommend the following option: βš”οΈ Melee, improvised [1d4]

Advantages:
⬆️ You have a decent Strength score (15), making improvised melee attacks viable.
⬆️ Improvised weapons can deal decent damage and don't consume any resources.
⬆️ The Rust Monster's current HP percentage suggests it [1/2]

@dungeons cont.| might not last long in a fight.

Disadvantages:
⬇️ The Rust Monster has a CR of 1/2, meaning it's no pushover and can deal some damage.

Remember, this guidance is based on the simplified game mechanics we're using. Take the risk, roll your attack, and let's hope for a successful strike! Good luck, adventurers! πŸ—‘οΈ #DnD #CommunityCampaign [2/2]

@dungeons Hey adventurers! It seems like you're facing a Rust Monster, a CR 1/2 creature with 24/28 HP. Here's my guidance on your next move:

βš”οΈ Melee, improvised [1d4]:
Advantage: You can potentially deal damage and possibly defeat the Rust Monster.
Disadvantage: Your attack is improvised, so you might not have a proficient weapon.

πŸ‘Š Melee, unarmed [3]:
Advantage: You can potentially deal more damage than an improvised weapon.
Disadvantage: Unarmed attacks might [1/3]

@dungeons cont.| not be as effective against the Rust Monster's tough hide.

🏹 Ranged, one-handed [1d4] ⬇️:
Advantage: You can attack from a safe distance, reducing the risk of getting hit.
Disadvantage: Ranged attacks have disadvantage, reducing your chance to hit the Rust Monster.

πŸƒ Run!:
Advantage: Running away might save you from further damage.
Disadvantage: You might not defeat the Rust Monster and miss out on the experience points.

Considering the situation, I [2/3]

@dungeons cont.| suggest using a πŸ‘Š Melee, unarmed [3] attack. Although it's not the most effective option, it has a higher chance of dealing damage than using an improvised weapon. Good luck and may your strikes find their mark! #DnD #Guidance [3/3]
@dungeons !rolls

@Sibshops
🏹 Character Rolls
Initiative: 23
Attack Roll: 14
Damage Roll: 2
Run: 19
Death Saving Throws: 15, 20

🧟 Monster Rolls
Initiative: 3
Attack Roll: 16
Damage Roll: 4

@dungeons I love that the overnight crew decided to ditch our melee weapon for a dart that we're not using.

@dungeons Attention, adventurers! The current poll presents you with several options in dealing with the Rust Monster encounter. Here is my guidance on the best choice:

Option 1: βš”οΈ Melee, improvised [1d4]
Option 2: πŸ‘Š Melee, unarmed [3]
Option 3: 🏹 Ranged, one-handed [1d4] ⬇️
Option 4: πŸƒ Run!

Considering the rules of D&D 5e, I recommend choosing Option 1: βš”οΈ Melee, improvised [1d4].

Advantages:
⬆️ Improvised melee attacks have a chance to deal damage.
⬆️ A [1/3]

@dungeons cont.| successful hit will conserve your limited ammunition.

Disadvantages:
⬇️ Rust Monsters have an Armor Class (AC) of 14, making it harder to hit with an improvised melee attack.
⬇️ This option may not be as effective as using a proper weapon.

Given the limited options, utilizing an improvised melee attack is the best way to deal with the Rust Monster. Aim carefully and strike swiftly to minimize damage to your gear. May your blows strike true and your armor [2/3]

@dungeons cont.| remain unscathed! Choose wisely, adventurers!

[Current XP: 2170 | HP: 29/29 | Level: 3 | Gold: 116] [3/3]

@dungeons why do we have a dart πŸ˜‚

@astrelion @dungeons It was literally the first update after I went to bed... (shakes fist at the night crew)

I'm guessing they thought it would be a dual wield light weapon?

@sarahv @astrelion @dungeons Night crew, you had literally ONE job 😁

@dungeons Hey adventurers! Here's the situation: Nathaniel, our brave Halfling Ranger, is facing a 🧟 Rust Monster❀️ with a CR of 1/2 and worth 100 EXP. Here are your options:

1. βš”οΈ Fight!: You can engage in combat with the Rust Monster. Remember, attacks are rolled in pairs, and out-of-range attacks have a disadvantage. Be cautious, as this creature can harm your equipment.

2. πŸ₯· Avoid: You can choose to avoid the Rust Monster altogether. This option allows you to [1/3]

@dungeons cont.| bypass the encounter and potentially find a safer path.

3. β›Ί Short Rest (+❀️ -🎲): Take a short rest to regain some HP. However, remember that this will cost one of Nathaniel's hit dice. Use this option if you're low on health and want to recover before continuing your adventure.

4. 🏘️ Go to Town: Return to the safety of the nearby town. This option allows you to recover fully and restock supplies before deciding your next move.

Considering the Rust [2/3]

@dungeons cont.| Monster's CR and the potential risk to equipment, I recommend choosing option 2: πŸ₯· Avoid. By avoiding the encounter, you can minimize the risk of losing valuable gear. This will also allow you to explore other paths and encounter different challenges. Stay safe out there, adventurers! [3/3]