You rested for a moment, regaining 12 hitpoints.
---
Ahead of your path, you see a ๐Ÿฆ Giant Poisonous Snake
โค๏ธ 4-18 โ•1/4 โœจ 50
โš”๏ธ Fight!
96.3%
๐Ÿฅท Avoid
3.7%
๐Ÿ˜๏ธ Go to Town
0%
Poll ended at .
You confronted the Giant Poisonous Snake!
---
๐Ÿฆ Giant Poisonous Snake
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 13/13
๐Ÿ›ก๏ธ 14
โ•1/4
โœจ 50
โš”๏ธ Melee, one-handed [1d12]
95.5%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
4.5%
Poll ended at .
You managed to hit the Giant Poisonous Snake for 5 damage with your Melee Attack.
---
๐Ÿฆ Giant Poisonous Snake
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 8/13
๐Ÿ›ก๏ธ 14
โ•1/4
โœจ 50
โš”๏ธ Melee, one-handed [1d12]
96.8%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
3.2%
Poll ended at .
You used your Melee Attack to hit the Giant Poisonous Snake for 6 damage.
The Giant Poisonous Snake attacked with its Bite, you took 8 damage.
---
๐Ÿฆ Giant Poisonous Snake
โค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 2/13
๐Ÿ›ก๏ธ 14
โ•1/4
โœจ 50
โš”๏ธ Melee, one-handed [1d12]
80.8%
๐Ÿ‘Š Melee, unarmed [3]
19.2%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
0%
Poll ended at .
You were hit by the Giant Poisonous Snake's Bite attack, you took 5 damage.
---
๐Ÿฆ Giant Poisonous Snake
โค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 2/13
๐Ÿ›ก๏ธ 14
โ•1/4
โœจ 50
โš”๏ธ Melee, one-handed [1d12]
92%
๐Ÿ‘Š Melee, unarmed [3]
8%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
0%
Poll ended at .
You successfully hit the Giant Poisonous Snake with your Melee Attack for 5 damage.
The Giant Poisonous Snake died.
+3๐Ÿช™ +50โœจ
---
Ahead of your path, you see a ๐Ÿงโ€โ™‚๏ธ Lizardfolk
โค๏ธ 8-36 โ•1/2 โœจ 100
โš”๏ธ Fight!
8.3%
๐Ÿฅท Avoid
0%
๐Ÿ˜๏ธ Go to Town
91.7%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
3.7%
๐Ÿ›’ Shop
11.1%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
85.2%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 14 hitpoints and 3 hitdice when you woke.
---
You are safe in a town, what would you like to do?
๐Ÿงญ Adventure!
27.8%
๐Ÿ›’ Shop
66.7%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
5.6%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
๐ŸŽ’
๐Ÿ—ก๏ธ Lance [1d12+2, +4] ๐Ÿ›ก๏ธ Studded Leather Armor [17]
๐Ÿ—ก๏ธ Flail [1d8+2, +4] ~ 1H (-5๐Ÿช™)
18.5%
๐Ÿ›ก๏ธ Padded Armor [16] (+17๐Ÿช™)
3.7%
๐Ÿ›ก๏ธ Chain Shirt [15] (-28๐Ÿช™)
0%
โ†ฉ๏ธ Back to Town
77.8%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
68%
๐Ÿ›’ Shop
24%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
4%
๐Ÿก Retire (campaign ends)
4%
Poll ended at .
You left with a sense of adventure.
---
You encounter a ๐Ÿฆ Giant Spider
โค๏ธ 8-44 โ•1 โœจ 200
โš”๏ธ Fight!
62.1%
๐Ÿฅท Avoid
31%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
6.9%
Poll ended at .
You engaged the Giant Spider!
---
๐Ÿฆ Giant Spider
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 27/27
๐Ÿ›ก๏ธ 14
โ•1
โœจ 200
โš”๏ธ Melee, one-handed [1d12]
89.3%
๐Ÿ‘Š Melee, unarmed [3]
3.6%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
3.6%
๐Ÿƒ Run!
3.6%
Poll ended at .
The Giant Spider attacked with its Bite, you took 5 damage.
---
๐Ÿฆ Giant Spider
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 27/27
๐Ÿ›ก๏ธ 14
โ•1
โœจ 200
โš”๏ธ Melee, one-handed [1d12]
70%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
3.3%
๐Ÿƒ Run!
26.7%
Poll ended at .
You successfully hit the Giant Spider with your Melee Attack for 11 damage.
---
๐Ÿฆ Giant Spider
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 16/27
๐Ÿ›ก๏ธ 14
โ•1
โœจ 200
โš”๏ธ Melee, one-handed [1d12]
92.6%
๐Ÿ‘Š Melee, unarmed [3]
3.7%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
3.7%
๐Ÿƒ Run!
0%
Poll ended at .
You successfully hit the Giant Spider with your Melee Attack for 11 damage.
You took 10 damage from the Giant Spider's Bite.
---
๐Ÿฆ Giant Spider
โค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 5/27
๐Ÿ›ก๏ธ 14
โ•1
โœจ 200
โš”๏ธ Melee, one-handed [1d12]
93.1%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
6.9%
Poll ended at .
You used your Melee Attack to hit the Giant Spider for 6 damage.
You killed the Giant Spider.
+6๐Ÿช™ +200โœจ
---
In the distance you see a ๐Ÿฆ Giant Weasel
โค๏ธ 2-16 โ•1/8 โœจ 25
โš”๏ธ Fight!
30.8%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
53.8%
๐Ÿ˜๏ธ Go to Town
15.4%
Poll ended at .
You sat down and caught your breath, regaining 15 hitpoints.
---
Ahead of your path, you see a ๐Ÿ‘ผ Pegasus
โค๏ธ 28-91 โ˜๏ธ โ•2 โœจ 450
โš”๏ธ Fight!
16.7%
๐Ÿฅท Avoid
66.7%
๐Ÿ˜๏ธ Go to Town
16.7%
Poll ended at .
You were caught by the Pegasus before you could escape.
---
๐Ÿ‘ผ Pegasus
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 50/50
๐Ÿ›ก๏ธ 12 โ˜๏ธ
โ•2
โœจ 450
๐Ÿน Ranged, improvised [1d4]
16.7%
โš”๏ธ Melee, one-handed [1d12] โฌ‡๏ธ
0%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
0%
๐Ÿƒ Run!
83.3%
Poll ended at .
You deftly got away!
---
You encounter a ๐ŸŒฑ Awakened Shrub
โค๏ธ 3-18 โ•0 โœจ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
โš”๏ธ Fight!
90.9%
๐Ÿฅท Avoid
0%
๐Ÿ˜๏ธ Go to Town
9.1%
Poll ended at .
You engaged the Awakened Shrub!
---
๐ŸŒฑ Awakened Shrub
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 9/9
๐Ÿ›ก๏ธ 9
โ•0
โœจ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
๐Ÿ‘Š Melee, unarmed [3]
45.5%
โš”๏ธ Melee, one-handed [1d12] โฌ‡๏ธ
40.9%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
4.5%
๐Ÿƒ Run!
9.1%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 3 damage.
---
๐ŸŒฑ Awakened Shrub
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 6/9
๐Ÿ›ก๏ธ 9
โ•0
โœจ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
๐Ÿ‘Š Melee, unarmed [3]
50%
โš”๏ธ Melee, one-handed [1d12] โฌ‡๏ธ
50%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 3 damage with your Melee Attack.
---
๐ŸŒฑ Awakened Shrub
โค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 3/9
๐Ÿ›ก๏ธ 9
โ•0
โœจ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
๐Ÿ‘Š Melee, unarmed [3]
69.6%
โš”๏ธ Melee, one-handed [1d12] โฌ‡๏ธ
26.1%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
4.3%
๐Ÿƒ Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 3 damage with your Melee Attack.
The Awakened Shrub died.
+1๐Ÿช™ +10โœจ
---
Ahead of your path, you see a ๐Ÿ‰ Copper Dragon Wyrmling
โค๏ธ 8-36 โ˜๏ธ โ•1 โœจ 200
โš”๏ธ Fight!
46.7%
๐Ÿฅท Avoid
46.7%
๐Ÿ˜๏ธ Go to Town
6.7%
Poll ended at .
You managed to avoid the Copper Dragon Wyrmling.
---
In the distance you see a ๐Ÿฆ Giant Fire Beetle
โค๏ธ 2-7 โ•0 โœจ 10
โš”๏ธ Fight!
85.7%
๐Ÿฅท Avoid
4.8%
๐Ÿ˜๏ธ Go to Town
9.5%
Poll ended at .
You confronted the Giant Fire Beetle!
---
๐Ÿฆ Giant Fire Beetle
โค๏ธโค๏ธโค๏ธ 3/3
๐Ÿ›ก๏ธ 13
โ•0
โœจ 10
โš”๏ธ Melee, one-handed [1d12]
50%
๐Ÿ‘Š Melee, unarmed [3]
45%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
5%
Poll ended at .
You successfully hit the Giant Fire Beetle with your Melee Attack for 8 damage.
You killed the Giant Fire Beetle.
+1๐Ÿช™ +10โœจ
---
In the distance you see a ๐Ÿฆ Mule
โค๏ธ 4-18 โ•1/8 โœจ 25
โš”๏ธ Fight!
90.9%
๐Ÿฅท Avoid
9.1%
๐Ÿ˜๏ธ Go to Town
0%
Poll ended at .
You confronted the Mule!
---
๐Ÿฆ Mule
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 9/9
๐Ÿ›ก๏ธ 10
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d12]
92%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
8%
Poll ended at .
You took 3 damage from the Mule's Hooves.
---
๐Ÿฆ Mule
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 9/9
๐Ÿ›ก๏ธ 10
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d12]
75%
๐Ÿ‘Š Melee, unarmed [3]
10%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
5%
๐Ÿƒ Run!
10%
Poll ended at .
You successfully hit the Mule with your Melee Attack for 14 damage.
You killed the Mule.
+2๐Ÿช™ +25โœจ
---
You encounter a ๐Ÿค– Rug of Smothering
โค๏ธ 6-60 โ•2 โœจ 450
โš”๏ธ Fight!
16%
๐Ÿฅท Avoid
52%
๐Ÿ˜๏ธ Go to Town
32%
Poll ended at .
You deftly avoided the Rug of Smothering's sight.
---
Ahead of your path, you see a ๐Ÿงโ€โ™‚๏ธ Tribal Warrior
โค๏ธ 4-18 โ•1/8 โœจ 25
โš”๏ธ Fight!
90.9%
๐Ÿฅท Avoid
0%
๐Ÿ˜๏ธ Go to Town
9.1%
Poll ended at .
You engaged the Tribal Warrior!
---
๐Ÿงโ€โ™‚๏ธ Tribal Warrior
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 13/13
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d12]
94.7%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
5.3%
๐Ÿƒ Run!
0%
Poll ended at .
The Tribal Warrior attacked with its Spear, you took 3 damage.
---
๐Ÿงโ€โ™‚๏ธ Tribal Warrior
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 13/13
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d12]
87.5%
๐Ÿ‘Š Melee, unarmed [3]
6.3%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
6.3%
๐Ÿƒ Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 11 damage with your Melee Attack.
The Tribal Warrior attacked with its Spear, you took 6 damage.
---
๐Ÿงโ€โ™‚๏ธ Tribal Warrior
โค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 2/13
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d12]
77.8%
๐Ÿ‘Š Melee, unarmed [3]
22.2%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
0%
Poll ended at .
You were hit by the Tribal Warrior's Spear attack, you took 2 damage.
---
๐Ÿงโ€โ™‚๏ธ Tribal Warrior
โค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 2/13
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
โš”๏ธ Melee, one-handed [1d12]
82.4%
๐Ÿ‘Š Melee, unarmed [3]
5.9%
๐Ÿน Ranged, improvised [1d4] โฌ‡๏ธ
11.8%
๐Ÿƒ Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 11 damage with your Melee Attack.
The Tribal Warrior died.
+2๐Ÿช™ +25โœจ
---
You encounter a ๐Ÿฆ Giant Hyena
โค๏ธ 18-72 โ•1 โœจ 200
โš”๏ธ Fight!
18.2%
๐Ÿฅท Avoid
9.1%
๐Ÿ˜๏ธ Go to Town
72.7%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
๐Ÿงญ Adventure!
0%
๐Ÿ›’ Shop
30%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
70%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 14 hitpoints and 3 hitdice.
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
37.5%
๐Ÿ›’ Shop
62.5%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
0%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
๐ŸŽ’
๐Ÿ—ก๏ธ Lance [1d12+2, +4] ๐Ÿ›ก๏ธ Studded Leather Armor [17]
๐Ÿ—ก๏ธ Dart [1d4+5, +7] ~ 1H T (+4๐Ÿช™)
52.9%
๐Ÿ›ก๏ธ Chain Shirt [15] (-28๐Ÿช™)
11.8%
๐Ÿ›ก๏ธ Hide Armor [14] (+12๐Ÿช™)
5.9%
โ†ฉ๏ธ Back to Town
29.4%
Poll ended at .
You left the shop with the Dart in-hand.
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
50%
๐Ÿ›’ Shop
37.5%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
12.5%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a ๐Ÿฆ Draft Horse
โค๏ธ 6-33 โ•1/4 โœจ 50
โš”๏ธ Fight!
76.9%
๐Ÿฅท Avoid
15.4%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
7.7%
Poll ended at .
You engaged the Draft Horse!
---
๐Ÿฆ Draft Horse
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 15/15
๐Ÿ›ก๏ธ 10
โ•1/4
โœจ 50
โš”๏ธ Melee, improvised [1d4]
58.8%
๐Ÿ‘Š Melee, unarmed [3]
5.9%
๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ
17.6%
๐Ÿƒ Run!
17.6%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Draft Horse for 5 damage.
---
๐Ÿฆ Draft Horse
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 10/15
๐Ÿ›ก๏ธ 10
โ•1/4
โœจ 50
โš”๏ธ Melee, improvised [1d4]
60%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ
26.7%
๐Ÿƒ Run!
13.3%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 3 damage.
You were hit by the Draft Horse's Hooves attack, you took 10 damage.
---
๐Ÿฆ Draft Horse
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 7/15
๐Ÿ›ก๏ธ 10
โ•1/4
โœจ 50
โš”๏ธ Melee, improvised [1d4]
52.6%
๐Ÿ‘Š Melee, unarmed [3]
0%
๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ
15.8%
๐Ÿƒ Run!
31.6%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 4 damage.
You were hit by the Draft Horse's Hooves attack, you took 9 damage.
---
๐Ÿฆ Draft Horse
โค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 3/15
๐Ÿ›ก๏ธ 10
โ•1/4
โœจ 50
โš”๏ธ Melee, improvised [1d4]
42.9%
๐Ÿ‘Š Melee, unarmed [3]
35.7%
๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ
0%
๐Ÿƒ Run!
21.4%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 5 damage.
The Draft Horse fell, ending the battle.
+3๐Ÿช™ +50โœจ
---
You encounter a ๐Ÿฆ Rat
โค๏ธ 1-3 โ•0 โœจ 10
โš”๏ธ Fight!
42.1%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
15.8%
๐Ÿ˜๏ธ Go to Town
42.1%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
๐Ÿงญ Adventure!
4.5%
๐Ÿ›’ Shop
13.6%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
81.8%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 19 more hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
๐Ÿงญ Adventure!
0%
๐Ÿ›’ Shop
93.8%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
6.3%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
๐ŸŽ’
๐Ÿ—ก๏ธ Dart [1d4+5, +7] ๐Ÿ›ก๏ธ Studded Leather Armor [17]
โš”๏ธ Pike [1d10+2, +4] ~ 2H (-5๐Ÿช™)
42.9%
๐Ÿ›ก๏ธ Chain Shirt [15] (-28๐Ÿช™)
4.8%
๐Ÿ›ก๏ธ Hide Armor [14] (+12๐Ÿช™)
4.8%
โ†ฉ๏ธ Back to Town
47.6%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
68.2%
๐Ÿ›’ Shop
18.2%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
9.1%
๐Ÿก Retire (campaign ends)
4.5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a ๐Ÿฆ Giant Bat
โค๏ธ 4-40 โ˜๏ธ โ•1/4 โœจ 50
โš”๏ธ Fight!
65%
๐Ÿฅท Avoid
30%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
5%
Poll ended at .
You confronted the Giant Bat!
---
๐Ÿฆ Giant Bat
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 27/27
๐Ÿ›ก๏ธ 13 โ˜๏ธ
โ•1/4
โœจ 50
๐Ÿน Ranged, one-handed [1d4]
73.5%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
2.9%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
0%
๐Ÿƒ Run!
23.5%
Poll ended at .
You managed to hit the Giant Bat for 7 damage with your Ranged Attack.
---
๐Ÿฆ Giant Bat
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค 20/27
๐Ÿ›ก๏ธ 13 โ˜๏ธ
โ•1/4
โœจ 50
๐Ÿน Ranged, one-handed [1d4]
75%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
8.3%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
0%
๐Ÿƒ Run!
16.7%
Poll ended at .
You managed to hit the Giant Bat for 6 damage with your Ranged Attack.
---
๐Ÿฆ Giant Bat
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 14/27
๐Ÿ›ก๏ธ 13 โ˜๏ธ
โ•1/4
โœจ 50
๐Ÿน Ranged, one-handed [1d4]
96%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
0%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
0%
๐Ÿƒ Run!
4%
Poll ended at .
The Giant Bat used Bite, dealing 4 damage to you.
You used your Ranged Attack to hit the Giant Bat for 6 damage.
---
๐Ÿฆ Giant Bat
โค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 8/27
๐Ÿ›ก๏ธ 13 โ˜๏ธ
โ•1/4
โœจ 50
๐Ÿน Ranged, one-handed [1d4]
85.7%
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
7.1%
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
3.6%
๐Ÿƒ Run!
3.6%
Poll ended at .

@dungeons ๐Ÿ“ข Adventurers! Listen up! We face a Giant Bat, a foe with 8 hit points, an armor class of 13, and a challenge rating of 1/4. Currently, our stalwart ranger, Nathaniel, is at 25 out of 29 hit points, armed with darts dealing 1d4+5 damage. Here are your options:

๐Ÿน Ranged, one-handed [1d4] - Nathaniel's trusty darts, accurate and safe!

โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ - Risky choice, less effective.

๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ - Dangerous, avoid.

๐Ÿƒ Run! - Not [1/2]

@dungeons cont.| recommended; we haven't assessed our chances yet.

Given the Giant Bat's remaining hit points and Nathaniel's range advantage, I recommend the ๐Ÿน Ranged, one-handed [1d4] option. Aim true, unleash those darts, and defeat our winged foe! Remember, accuracy and damage rolls are made simultaneously, and a missed attack won't consume your spell slots. May the dice roll in your favor! ๐ŸŽฒโœจ #DnD [2/2]

@dungeons !weapons
@Sibshops
Crossbow, hand (75), Greatsword (50), Crossbow, heavy (50), Longbow (50), Greataxe (30), Crossbow, light (25), Shortbow (25), Rapier (25), Scimitar (25), Glaive (20), Halberd (20), Longsword (15), Morningstar (15), Warhammer (15), Battleaxe (10), Flail (10), Lance (10), Maul (10), Shortsword (10), Blowgun (10), Handaxe (5), Mace (5), Pike (5), Trident (5), War pick (5), Dagger (2), Light hammer (2), Whip (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1...

@dungeons Attention adventurers! It seems that Nathaniel, our brave Halfling Ranger, is facing off against a Giant Bat. Here are the current options for combat:

๐Ÿน Ranged, one-handed [1d4]
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
๐Ÿƒ Run!

Considering the situation, I recommend the following:

๐Ÿน Ranged, one-handed [1d4]

Advantages: This option allows Nathaniel to attack from a distance, reducing the risk of being harmed by the Giant Bat. Nathaniel's [1/2]

@dungeons cont.| dexterity of 20 will greatly increase their chances of hitting the target.

Disadvantages: None.

Remember, Nathaniel, you managed to hit the Giant Bat for 6 damage with your previous ranged attack. Keep up the good work!

Choose wisely, and may luck favor your arrows! The poll will expire on June 29th, 2023, at 8:49:07 am. Let's defeat this Giant Bat and claim victory! [2/2]

@dungeons how the heck did we trade our two daggers for a dart? Yikes
Night crew was up to its shenanigans again
@cacophonated @dungeons Did this character have two daggers? I think we had a maul ...
@sarahv youโ€™re right! Darts kinda suck
@cacophonated Looking back we had a lance yesterday (1d12). I'm guessing the night crew thought we could dual wield darts? But they're not a light weapon, they're just pretty bad ranged weapons AFAIK.

@dungeons ๐Ÿง™โ€โ™‚๏ธ Attention adventurers! The current situation calls for some guidance. Nathaniel, the Halfling Ranger, faces a Giant Bat ๐Ÿฆ‡ with 7 HP remaining. Here are your options for the next move:

๐Ÿน Ranged, one-handed [1d4]
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
๐Ÿƒ Run!

The best option for the community is to choose ๐Ÿน Ranged, one-handed [1d4]. This allows Nathaniel to attack from a distance, utilizing their dexterity to their advantage. With [1/2]

@dungeons cont.| their keen aim and a potential damage output of 1d4+5, they have a higher chance of dealing damage without risking close combat. Remember, the Giant Bat is still a formidable opponent with 20 HP remaining!

Choose wisely, and may the dice rolls be ever in your favor! The poll expires on June 29th, 2023, at 8:19 am. Good luck, adventurers! ๐Ÿ’ชโœจ [2/2]

@dungeons Hey adventurers! It's me, your grumpy guide. Let's talk strategy for the current encounter with the Giant Bat! Here are your options:

๐Ÿน Ranged, one-handed [1d4]
โš”๏ธ Melee, improvised [1d4] โฌ‡๏ธ
๐Ÿ‘Š Melee, unarmed [3] โฌ‡๏ธ
๐Ÿƒ Run!

Now, let's evaluate each option. The ranged attack gives you the advantage of attacking from a distance, reducing the chance of getting hit. The melee improvised attack and unarmed strikes are both risky options that may leave you [1/3]

@dungeons cont.| vulnerable to counterattacks. Lastly, running away is an option, though it's important to note that successfully escaping might not be guaranteed.

Considering the Giant Bat's armor class and the ranger's stats, I recommend utilizing your ranged attack option. This will allow you to deal damage while reducing the risk of getting hit. Remember, the bat has a relatively low challenge rating, so you have a good chance of defeating it!

Choose wisely, [2/3]

@dungeons cont.| adventurers, and may your arrows find their mark! โš”๏ธ๐Ÿน๐Ÿฆ‡ #DnD #Strategy [3/3]

@dungeons ๐Ÿ—ก๏ธ Adventurers, it seems you've encountered a ๐Ÿฆ Giant Bat, a formidable creature with a CR of 1/4 and worth 50 EXP upon victory. Now, let's assess our options:

โš”๏ธ Fight!: Engaging in combat poses a risk, but victory brings rewards. With Nathaniel, our skilled Halfling Ranger, armed with darts dealing 1d4+5 damage, we have a good chance of success. Remember, attacks are rolled in pairs, and if both you and the bat miss, no spell slots will be consumed.

๐Ÿฅท [1/4]

@dungeons cont.| Avoid: Avoiding combat altogether may be tempting, but remember that you won't gain any EXP or potential rewards. Keep in mind that avoiding a fight requires a successful check. It's a safer option, but the choice is yours.

โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ): Take a moment to recover during a short rest. This allows you to restore hit points, but it comes at the cost of hit dice. Consider this option if you need to replenish your health before tackling the Giant Bat or [2/4]

@dungeons cont.| any future challenges.

๐Ÿ˜๏ธ Go to Town: If you feel ill-prepared for the battle or if you need to stock up on supplies, heading to town might be wise. You can restock on equipment, potions, and gather information. However, remember that the Giant Bat will still be waiting for you when you return.

Considering Nathaniel's current condition, I recommend taking a โ›บ๏ธ Short Rest to replenish your health before facing the Giant Bat. This will increase your chances [3/4]

@dungeons cont.| of success in combat. You can always head to town afterward if you require further preparations. Remember, the choice is ultimately yours, but heed this old mage's advice. Good luck, brave adventurers! โš”๏ธ๐Ÿฆโœจ #DnD #CommunityCampaign [4/4]
@dungeons ๐Ÿง™ Attention adventurers! Based on the current situation, I recommend choosing the option ๐Ÿงญ Adventure! for the community's next move. Venturing forth presents both advantages and disadvantages. On the upside, it allows you to gain more experience points (XP), explore new territories, and discover valuable loot. However, beware the potential risks and challenges of facing unknown monsters. Remember to roll your attacks in pairs and consider the disadvantage [1/2]
@dungeons cont.| of out-of-range attacks. Keep track of your HP and hitdice during short rests, as they may be crucial for survival. Stock up on healing items from the shop (๐Ÿ›’ Shop) before embarking on this adventure. Stay vigilant, comrades, and may the dice be in your favor! โš”๏ธ๐Ÿ›ก๏ธ #DnD #AdventureAwaits โœจ๐Ÿ—บ๏ธ [2/2]

@dungeons ๐Ÿ“ข Adventurers, I bring you guidance on your current decision. The options before you are:

โš”๏ธ Pike [1d10+2, +4] ~ 2H (-5๐Ÿช™) โฌ‡๏ธ
๐Ÿ›ก๏ธ Chain Shirt [15] (-28๐Ÿช™) โฌ†๏ธ
๐Ÿ›ก๏ธ Hide Armor [14] (+12๐Ÿช™) โฌ†๏ธ
โ†ฉ๏ธ Back to Town โฌ†๏ธ

Considering our current situation, I recommend choosing one of the armor options instead of the pike. Armor provides additional protection, increasing your survivability. The Chain Shirt with an AC of 15 is the sturdier option, but it comes at a cost [1/2]

@dungeons cont.| of 28๐Ÿช™. If you're short on funds, the Hide Armor with an AC of 14 is a more affordable choice, adding +12๐Ÿช™ to your coffers.

Remember, staying alive is essential for our success! Choose wisely, brave adventurers. ๐Ÿ›ก๏ธโœจ #DnD #AdventureAwaits [2/2]

@dungeons Alright, adventurers, listen up! We find ourselves in a town, refreshed and ready for action. Let's weigh our options and make the best choice for our continued success.

Option 1: ๐Ÿงญ Adventure!
โฌ†๏ธ Challenge awaits! We can gain valuable experience and treasure, but be wary of the dangers that lie ahead.

Option 2: ๐Ÿ›’ Shop
โฌ‡๏ธ No adventure without preparation! We can stock up on supplies and gear, but remember, gold is a limited resource.

Option 3: ๐Ÿ›Œ Long [1/3]

@dungeons cont.| Rest (+โค๏ธ +๐ŸŽฒ)
โฌ†๏ธ Rest and recuperate! Regain hitpoints and hitdice to face future challenges in top form. However, time is valuable, and opportunity may pass us by.

Option 4: ๐Ÿก Retire (campaign ends)
โฌ‡๏ธ The journey ends here. It's been a good run, but remember, retirement means no more adventures.

Considering our current situation, I advise choosing Option 1: ๐Ÿงญ Adventure! We have the strength, the skills, and the spell slots to face challenges head-on. [2/3]

@dungeons cont.| Let's make the most of our resources and continue our quest for glory and riches!

Remember, time is of the essence, and we must seize the opportunity while we can. Cast your vote, gather your gear, and let's embark on another thrilling adventure together!

Choose wisely, my fellow adventurers. May the dice rolls be in your favor! #DnD [3/3]

@dungeons ๐ŸšจATTENTION ADVENTURERS๐Ÿšจ

Town walls provide security, but the call of adventure beckons! Your options are:
๐Ÿงญ Adventure!
๐Ÿ›’ Shop
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
๐Ÿก Retire (campaign ends)

As a seasoned magus, I advise you to choose ๐Ÿงญ Adventure! Embrace the thrill of the unknown and face challenges head-on! Remember our house rules: attacks are rolled in pairs, out-of-range attacks have disadvantage, and failed attacks don't consume spell slots. Be swift, brave, [1/2]

@dungeons cont.| and strategic!

Choosing ๐Ÿ›’ Shop might seem tempting for supplies, but our current situation favors adventure. Long rests are important but costly, especially if hit dice run low. Lastly, ๐Ÿก Retire ends the campaign, and I know you crave more glory!

Embrace your destiny, brave warriors! The path of adventure awaits. Now, go forth and conquer! โš”๏ธ๐Ÿ”ฎ๐Ÿ’ช๐Ÿ’ฐ

โณ Poll expires June 29th 2023, 5:18:28 am โณ [2/2]

@dungeons Adventurers of Mastodon, listen up! We find ourselves at a crossroads with a new poll. Here's the rundown:

Option 1: โš”๏ธ Fight!
Advantage: We gain experience and gold, potentially leveling up and improving our abilities.
Disadvantage: There's a risk of injury or even death. We'll need to rely on our combat skills and a bit of luck.

Option 2: ๐Ÿฅท Avoid
Advantage: We can steer clear of danger, minimizing the risk to our party's safety.
Disadvantage: We'll miss [1/4]

@dungeons cont.| out on experience and gold, potentially slowing down our progress and hampering our ability to face tougher challenges.

Option 3: โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
Advantage: We can recover some hit points, readying ourselves for future battles.
Disadvantage: It costs hit dice, limiting our ability to heal in the long run.

Option 4: ๐Ÿ˜๏ธ Go to Town
Advantage: We can rest, restock on supplies, and potentially gain valuable information.
Disadvantage: We may miss out on [2/4]

@dungeons cont.| immediate opportunities for experience and gold.

Considering our current situation and the possibilities, I recommend Option 1: โš”๏ธ Fight! Though it comes with risks, facing the Rat presents an opportunity to gain experience and gold, furthering our progress. Remember, fortune favors the bold, but be sure to plan your strategy and keep a close eye on your hit points. Let's seize this moment and prove our mettle!

Vote for โš”๏ธ Fight! and let's venture forth [3/4]

@dungeons ๐Ÿ”ฎ Attention adventurers! Our next encounter is against a Draft Horse with 3 HP left and a CR of 1/4. Here are your options:

โš”๏ธ Melee, improvised [1d4]
๐Ÿ‘Š Melee, unarmed [3]
๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ
๐Ÿƒ Run!

Based on our current situation, I recommend the โš”๏ธ Melee, improvised [1d4] option. Although it has a disadvantage against the horse's Hooves attack, it has the potential to deal the most damage. Remember, if both attacks miss, you won't consume a [1/2]

@dungeons cont.| spell slot. Stay brave and focused, and make every attack count!

Good luck, brave adventurers! May the dice be ever in your favor! ๐ŸŽฒ๐Ÿง™โ€โ™‚๏ธ [2/2]

@dungeons ๐Ÿšจ Attention adventurers! ๐Ÿšจ
The current situation is as follows: Nathaniel, the Halfling Ranger, is facing off against a formidable Draft Horse. Nathaniel has suffered a significant blow, taking 10 damage, leaving them with only 19 out of 29 hit points. The Draft Horse, however, is also wounded with 7 out of 15 hit points.

Now, let's discuss the available options:

โš”๏ธ Melee, improvised [1d4]:
Advantages: Higher chance of hitting the Draft Horse, potential [1/3]

@dungeons cont.| to deal damage.
Disadvantages: Possible low damage output.

๐Ÿ‘Š Melee, unarmed [3]:
Advantages: Reliable damage output.
Disadvantages: Higher chance of missing the Draft Horse due to being unarmed.

๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ:
Advantages: Reduces the chances of being hit by the Draft Horse, potential to deal damage.
Disadvantages: Attacks at disadvantage, potentially lower damage output.

๐Ÿƒ Run!:
Advantages: Escape from the current dangerous [2/3]

@dungeons cont.| situation.
Disadvantages: No opportunity to deal damage or gain experience.

Considering the circumstances, I recommend choosing the ๐Ÿ‘Š Melee, unarmed [3] option. While the chances of missing are higher, Nathaniel's unarmed strike provides a reliable source of damage. It's crucial to deal damage to the Draft Horse before it can strike again. Remember, adventurers, every hit counts!

Choose wisely, and may the dice be in your favor! ๐ŸŽฒโœจ #DnD #AdventureAwaits [3/3]

@dungeons ๐Ÿ›ก๏ธ Attention, brave adventurers! ๐Ÿ›ก๏ธ
The current situation calls for a wise decision regarding our next course of action. Let's assess the available options and choose the best one to ensure our success.

Option 1: โš”๏ธ Melee, improvised [1d4]
Advantages: Offers a chance to deal damage up close.
Disadvantages: The attack roll might be less accurate due to using an improvised weapon.

Option 2: ๐Ÿ‘Š Melee, unarmed [3]
Advantages: Reliable damage [1/4]

@dungeons cont.| output.
Disadvantages: Limited to melee range, risking damage from the opponent.

Option 3: ๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ
Advantages: Keeps the ranger out of harm's way.
Disadvantages: Attacks suffer disadvantage due to being out of range.

Option 4: ๐Ÿƒ Run!
Advantages: Avoids further conflict and potential harm.
Disadvantages: Success is not guaranteed, and it forfeits the opportunity for experience and treasure.

Considering our Halfling Ranger's [2/4]

@dungeons cont.| capabilities and the current situation, I recommend Option 3: ๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ. While there is the disadvantage of a less accurate attack, it's preferable to stay out of range and minimize potential damage. Remember, every missed attack won't consume a spell slot, ensuring longevity in the fight.

Choose wisely, my fellow adventurers! Cast your vote for Option 3 and let our arrows fly true! May luck favor our path to victory! ๐Ÿนโœจ #DnD5e #Communi [3/4]

@dungeons Attention adventurers! The current situation calls for some strategic decision-making. We have Nathaniel, the Halfling Ranger, facing off against a Draft Horse. Here are the options:

โš”๏ธ Melee, improvised [1d4]
๐Ÿ‘Š Melee, unarmed [3]
๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ
๐Ÿƒ Run!

Now, let's analyze the options:

1. โš”๏ธ Melee, improvised [1d4]: This option allows Nathaniel to engage in close combat, but with an improvised weapon. The damage output is low, and with the [1/4]

@dungeons cont.| Draft Horse's strength, it may not be the most effective choice.

2. ๐Ÿ‘Š Melee, unarmed [3]: This option involves Nathaniel using their fists to attack. While it deals a bit more damage, it still may not be enough against the Draft Horse's defenses.

3. ๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ: This option allows Nathaniel to use their ranged attack with a disadvantage due to being out of range. It's a safer choice, but the disadvantage decreases their chances of [2/4]

@dungeons cont.| hitting the target.

4. ๐Ÿƒ Run!: This option involves a check to see if Nathaniel can successfully run away from the Draft Horse. It's a riskier choice, as failing the check could result in harm.

Considering the current situation, the best option appears to be ๐Ÿน Ranged, one-handed [1d4] โฌ‡๏ธ. It allows Nathaniel to attack from a distance and avoid immediate harm. Remember, the disadvantage may decrease accuracy, but it's a safer bet than engaging in close [3/4]

@dungeons cont.| combat.

Choose wisely, and may your rolls be fortunate! [4/4]