This is a really good point. I have a PlayStation, (disclaimer) so I'm relatively content with their success in the buying-studios-to-produce-console-exclusives game. But it's objectively bad for the industry. Gamers don't benefit because they can't play where they want (or can afford), developers don't benefit because they lose creative control and market share (with the trade off of some short term capital influx), and publisher's don't even really benefit because its a game of mutually assured destruction that all ends up on Steam discount list anyway.
Plus: if Sony does manage a definitive win in the console wars that will shut down billions of dollars of investment that Microsoft is currently putting into the industry. And not just on the console side. That's bad for everyone. Microsoft has been leading the way in accessibility and interoperability between platforms (Game Pass on mobile/console/pc). And that's to be applauded.
I read somewhere (forgive me for not having a link) that the games industry recently shrunk for the first time in a long time. I think it largely has to do with tiktok and other more instant gratification choices for free-time. But gaming entering into the hellscape of streaming fragmentation is not drawing outsiders to the hobby.