@stroughtonsmith @rileytestut I've been playing with DS emulation in Augmented Reality on iOS/RealityKit.

It displays the game as a holographic 3D model.

No, it's not practical at all, but I really wanted to see what an emulator would look like in a Sci-Fi spatial computing world.

- DS emulated with melonDS (iOS port from rileytestut's Delta)
- 3D model extracted with scurest's amazing MelonRipper tool
#RealityKit #AugmentedReality #AR
https://github.com/zhuowei/DSReality
GitHub - zhuowei/DSReality

Contribute to zhuowei/DSReality development by creating an account on GitHub.

GitHub

@zhuowei @rileytestut @stroughtonsmith Wait, so it's actually SEPERATELY RENDERING THE GAME IN REAL TIME WITH IT'S OWN MODELS?

As impractical as it is, that's insane.

@Graphine @rileytestut @stroughtonsmith I didn't build the cool part: it's all https://github.com/scurest/MelonRipper : scurest hooked melonDS to log every polygon drawn by the Nintendo DS's GPU and the entire VRAM and export it as a file; I'm just running MelonRipper every frame to grab the DS's screen and rendering it.
GitHub - scurest/MelonRipper: 3D screenshots in melonDS

3D screenshots in melonDS. Contribute to scurest/MelonRipper development by creating an account on GitHub.

GitHub
@zhuowei @rileytestut @stroughtonsmith That's still batshit insane the way you implemented it with RealityKit. I would love to see this in real time when Vision Pro comes out. Even with it being ridiculous.