📢 AVP Animation Exporter Pro is a new Blender addon for exporting skeletal animations to USDZ format, optimized for Apple Vision Pro and Reality Composer Pro. Mike Bundy shares his thinking on the project in this article.

#visionOS #AppleVisionPro #RealityKit #Blender

https://stepinto.vision/articles/i-spent-way-too-long-getting-blender-animations-into-vision-pro/

I Spent Way Too Long Getting Blender Animations into Vision Pro

So here’s the thing about Apple Vision Pro development that nobody warns you about: getting animated 3D characters into your app is way harder than it should be.

Step Into Vision

https://www.youtube.com/watch?v=aoFBZhg69SY

Spent some time figuring out how to work with blend shapes in #RealityKit last week.

Easier than expected.

Video description: Demo application showing a plasma sword spinning. There are 4 sliders that control the amount of influence each blend shape has over the shape of the sword's blade.

on the left side of the video is a view showing example code.

Demo: Blend Shapes in RealityKit [no audio] #SwiftUI #realitykit

YouTube
Spatial is a collection of types for working with 3D mathematical primitives. These types are loaded with methods to solve common 3D math problems.
#SwiftUI #RealityKit #visionOS
https://stepinto.vision/example-code/realitykit-basics-using-spatial/

Starting in visionOS 26, we can observe changes on RealityKit entities. Let's observe an entity position and a value in a custom component. We can use the values directly in SwiftUI views or listen for changes and apply side effects.

#visionOS #SwiftUI #RealityKit

https://stepinto.vision/example-code/realitykit-basics-entity-observation/

When working with Image Presentation Component, we can read aspect ratio, image size, and the size of the presentation in our scene.

#visionOS #RealityKit #SwiftUI

https://stepinto.vision/example-code/read-meta-data-from-image-presentation-component/

Read meta data from Image Presentation Component

This component provides access to aspect ratio, image size, and the size of the presentation in our scene.

Step Into Vision

We can pre or post-generate Spatial Scenes with Image Presentation Component. Take a look at the difference between these two approaches.

#visionOS #RealityKit #SwiftUI

https://stepinto.vision/example-code/explore-spatial-scenes-with-image-presentation-component/

A guest Lab from Michael Temper that visualizes a Vector for an entity in 3D space.

#RealityKit #visionOS

https://stepinto.vision/labs/lab-096-vector-example/

We have more than 20 example code articles covering SwiftUi Gestures, Gesture Component, and Manipulation Component. Check out the whole series here.
#visionOS #SwiftUI #RealityKit
https://stepinto.vision/learn-visionos/#system-gestures

Ready to bring spatial experiences to life? An exploration of different techniques for loading and integrating 3D models using RealityKit in visionOS applications.

🔗: https://swiftorbit.io/load-3d-models-realitykit-visionos/ by Anas Belkhadir

#Swift #visionOS #RealityKit #iOSDev

Exploring Ways to Load 3D Models in RealityKit for visionOS

Learn how to load 3D models in visionOS using RealityKit. Explore Reality Composer Pro, ModelEntity, Model3D, and remote asset loading

Swift Orbit

RealityKit simplifies many common actions like spin, orbit, playing audio, etc. These Entity Actions can be used in code or in Timelines when using Reality Composer Pro.

#visionOS #RealityKit

https://stepinto.vision/example-code/realitykit-basics-perform-entity-actions/