We’re happy to share that Preflight, the quality gate for OpenUSD, is now in public beta! 🛫

Learn more and sign up here: https://preflight.reality2713.com/

@elkraneo @reality2713
#OpenUSD #USDZ #HydraStorm #RealityKit

[MyMallow - RealityKit으로 구현한 3D 캐릭터 감정 일기

MyMallow는 사용자가 자신의 감정을 3D 캐릭터로 의인화하고 꾸밀 수 있는 iOS 앱으로, RealityKit을 활용해 사용자 참여형 3D 콘텐츠 생산에 초점을 맞추었습니다. 주요 기능으로는 커스텀 텍스처, 모션 캡처, 자율 행동 NPC 등이 있으며, RealityKit과 ARKit, GameplayKit 등을 활용해 몰입감 있는 3D 공간을 구현했습니다.

https://news.hada.io/topic?id=26875

#realitykit #3d #ios #arkit #gamplaykit

MyMallow - RealityKit으로 구현한 3D 캐릭터 감정 일기

<p>MyMallow - RealityKit으로 구현한 3D 캐릭터 감정 일기</p> <p>사용자가 자신의 감정을 3D 캐릭터로 의인화하고 직접 꾸밀 수 있는 iOS 앱, <s...

GeekNews

📢 AVP Animation Exporter Pro is a new Blender addon for exporting skeletal animations to USDZ format, optimized for Apple Vision Pro and Reality Composer Pro. Mike Bundy shares his thinking on the project in this article.

#visionOS #AppleVisionPro #RealityKit #Blender

https://stepinto.vision/articles/i-spent-way-too-long-getting-blender-animations-into-vision-pro/

I Spent Way Too Long Getting Blender Animations into Vision Pro

So here’s the thing about Apple Vision Pro development that nobody warns you about: getting animated 3D characters into your app is way harder than it should be.

Step Into Vision

https://www.youtube.com/watch?v=aoFBZhg69SY

Spent some time figuring out how to work with blend shapes in #RealityKit last week.

Easier than expected.

Video description: Demo application showing a plasma sword spinning. There are 4 sliders that control the amount of influence each blend shape has over the shape of the sword's blade.

on the left side of the video is a view showing example code.

Demo: Blend Shapes in RealityKit [no audio] #SwiftUI #realitykit

YouTube
Spatial is a collection of types for working with 3D mathematical primitives. These types are loaded with methods to solve common 3D math problems.
#SwiftUI #RealityKit #visionOS
https://stepinto.vision/example-code/realitykit-basics-using-spatial/

Starting in visionOS 26, we can observe changes on RealityKit entities. Let's observe an entity position and a value in a custom component. We can use the values directly in SwiftUI views or listen for changes and apply side effects.

#visionOS #SwiftUI #RealityKit

https://stepinto.vision/example-code/realitykit-basics-entity-observation/

When working with Image Presentation Component, we can read aspect ratio, image size, and the size of the presentation in our scene.

#visionOS #RealityKit #SwiftUI

https://stepinto.vision/example-code/read-meta-data-from-image-presentation-component/

Read meta data from Image Presentation Component

This component provides access to aspect ratio, image size, and the size of the presentation in our scene.

Step Into Vision

We can pre or post-generate Spatial Scenes with Image Presentation Component. Take a look at the difference between these two approaches.

#visionOS #RealityKit #SwiftUI

https://stepinto.vision/example-code/explore-spatial-scenes-with-image-presentation-component/

A guest Lab from Michael Temper that visualizes a Vector for an entity in 3D space.

#RealityKit #visionOS

https://stepinto.vision/labs/lab-096-vector-example/

We have more than 20 example code articles covering SwiftUi Gestures, Gesture Component, and Manipulation Component. Check out the whole series here.
#visionOS #SwiftUI #RealityKit
https://stepinto.vision/learn-visionos/#system-gestures