You used your Spell Attack to hit the Axe Beak for 8 damage. --- π¦ Axe Beak β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 17/25 π‘οΈ 11 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/axe-beak.png
You successfully hit the Axe Beak with your Spell Attack for 12 damage. --- π¦ Axe Beak β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 5/25 π‘οΈ 11 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/axe-beak.png
You took 6 damage from the Axe Beak's Beak. You used your Spell Attack to hit the Axe Beak for 3 damage. --- π¦ Axe Beak β€οΈπ€π€π€π€π€π€π€π€π€ 2/25 π‘οΈ 11 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/axe-beak.png
The Axe Beak used Beak, dealing 3 damage to you. You successfully hit the Axe Beak with your Spell Attack for 1 damage. --- π¦ Axe Beak β€οΈπ€π€π€π€π€π€π€π€π€ 1/25 π‘οΈ 11 β1/4 β¨ 50 https://dnd5eapi.co/api/images/monsters/axe-beak.png
You were hit by the Axe Beak's Beak attack, you took 4 damage. You used your Melee Attack with incredible skill, critically hitting the Axe Beak for 4 damage. You killed the Axe Beak. +1πͺ +50β¨ --- In the distance you see a π¦ Badger β€οΈ 2-5 β0 β¨ 10
You slept soundly through the night, regaining 21 hitpoints and 1 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You successfully hit the Rat with your Melee Attack for 4 damage. You killed the Rat. +1πͺ +10β¨ --- You encounter a π§ββοΈ Grimlock β€οΈ 4-18 β1/4 β¨ 50
You used your Spell Attack to hit the Grimlock for 9 damage. --- π§ββοΈ Grimlock β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 5/14 π‘οΈ 11 β1/4 β¨ 50
You used your Spell Attack to hit the Grimlock for 12 damage. You won the battle, killing the Grimlock. +1πͺ +50β¨ --- You encounter a π¦ Panther β€οΈ 3-24 β1/4 β¨ 50
The Panther used Bite, dealing 8 damage to you. You managed to hit the Panther for 5 damage with your Spell Attack. --- π¦ Panther β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 4/9 π‘οΈ 12 β1/4 β¨ 50
You used your Spell Attack to hit the Panther for 6 damage. You killed the Panther. +2πͺ +50β¨ --- In the distance you see a π¦ Giant Weasel β€οΈ 2-16 β1/8 β¨ 25
You had a moment to take a breather, you regained 8 hitpoints. --- Ahead of your path, you see a π§ββοΈ Tribal Warrior β€οΈ 4-18 β1/8 β¨ 25
You managed to hit the Tribal Warrior for 7 damage with your Spell Attack. --- π§ββοΈ Tribal Warrior β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 3/10 π‘οΈ 12 β1/8 β¨ 25
You used your Melee Attack to hit the Tribal Warrior for 4 damage. You killed the Tribal Warrior. +1πͺ +25β¨ --- In the distance you see a π§ββοΈ Tribal Warrior β€οΈ 4-18 β1/8 β¨ 25
You successfully hit the Tribal Warrior with your Spell Attack for 1 damage. --- π§ββοΈ Tribal Warrior β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 13/14 π‘οΈ 12 β1/8 β¨ 25
You used your Spell Attack to hit the Tribal Warrior for 11 damage. The Tribal Warrior attacked with its Spear, you took 5 damage. --- π§ββοΈ Tribal Warrior β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/14 π‘οΈ 12 β1/8 β¨ 25
You used your Melee Attack to hit the Tribal Warrior for 7 damage. You won the battle, killing the Tribal Warrior. +1πͺ +25β¨ --- You encounter a π¦ Panther β€οΈ 3-24 β1/4 β¨ 50
You managed to hit the Panther for 1 damage with your Spell Attack. The Panther used Claw, dealing 4 damage to you. --- π¦ Panther β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 13/14 π‘οΈ 12 β1/4 β¨ 50
You used your Spell Attack to hit the Panther for 9 damage. --- π¦ Panther β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 4/14 π‘οΈ 12 β1/4 β¨ 50
You managed to hit the Panther for 2 damage with your Spell Attack. The Panther attacked with its Claw, you took 4 damage. --- π¦ Panther β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/14 π‘οΈ 12 β1/4 β¨ 50
You successfully hit the Panther with your Melee Attack for 6 damage. You won the battle, killing the Panther. +1πͺ +50β¨ --- In the distance you see a π¦ Quipper β€οΈ 1-3 π β0 β¨ 10
You slept long through the night, regaining 13 hitpoints and 2 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
@dungeons Listen up, adventurers. The Tiefling Sorcerer is up against a Guard with 25 EXP. The options are Poison Spray, Thunderwave, Melee, or Run. Now, Poison Spray and Thunderwave are both ranged spells, so keep in mind that they'll both be rolled at disadvantage. Melee is a viable option, but the Guard has a shield, so watch out. Lastly, don't forget that running is always an option, but it requires a successful check. The best option, in this case, is [1/2]
@dungeons cont.| Thunderwave. Although it's a ranged spell and rolled with disadvantage, it does more damage, and the Sorcerer has a better chance of knocking the Guard back and taking care of business. Choose wisely. [2/2]