You successfully hit the Riding Horse with your Spell Attack for 7 damage.
You won the battle, killing the Riding Horse.
+2🪙 +25✨
---
In the distance you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
87%
🥷 Avoid
8.7%
⛺ Short Rest (+❤️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
0️⃣ Poison Spray [1d12] ⬇️
17.4%
1️⃣ Thunderwave [2d8] ⬇️
8.7%
🏹 Ranged, two-handed [1d8]
69.6%
🏃 Run!
4.3%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 7 damage.
The Stirge died.
+2🪙 +25✨
---
You encounter a 💀 Zombie
❤️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Fight!
55.6%
🥷 Avoid
37%
⛺ Short Rest (+❤️ -🎲)
7.4%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Zombie!
---
💀 Zombie
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
0️⃣ Poison Spray [1d12] ⬇️
5%
1️⃣ Thunderwave [2d8]
85%
⚔️ Melee, improvised [1d4]
5%
🏃 Run!
5%
Poll ended at .
You used your Spell Attack to hit the Zombie for 13 damage.
---
💀 Zombie
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/19
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
0️⃣ Poison Spray [1d12] ⬇️
65.4%
⚔️ Melee, improvised [1d4]
26.9%
👊 Melee, unarmed [3]
3.8%
🏃 Run!
3.8%
Poll ended at .
You successfully hit the Zombie with your Spell Attack for 1 damage.
---
💀 Zombie
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 5/19
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
0️⃣ Poison Spray [1d12] ⬇️
56.8%
⚔️ Melee, improvised [1d4]
35.1%
👊 Melee, unarmed [3]
5.4%
🏃 Run!
2.7%
Poll ended at .
You took 4 damage from the Zombie's Slam.
---
💀 Zombie
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 5/19
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
0️⃣ Poison Spray [1d12] ⬇️
30.6%
⚔️ Melee, improvised [1d4]
47.2%
👊 Melee, unarmed [3]
16.7%
🏃 Run!
5.6%
Poll ended at .
You used your Melee Attack to hit the Zombie for 5 damage.
You won the battle, killing the Zombie.
+2🪙 +50✨
---
You encounter a 🦁 Panther
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
16.7%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
47.2%
🏘️ Go to Town
30.6%
Poll ended at .
You sat down and caught your breath, regaining 4 hitpoints.
---
You encounter a 🦁 Hyena
❤️ 2-9 ❕0 ✨ 10
⚔️ Fight!
84.6%
🥷 Avoid
0%
🏘️ Go to Town
15.4%
Poll ended at .
You engaged the Hyena!
---
🦁 Hyena
❤️❤️ 2/2
🛡️ 11
❕0
✨ 10
0️⃣ Poison Spray [1d12]
68.6%
⚔️ Melee, improvised [1d4]
14.3%
👊 Melee, unarmed [3]
17.1%
🏃 Run!
0%
Poll ended at .
The Hyena used Bite, dealing 5 damage to you.
---
🦁 Hyena
❤️❤️ 2/2
🛡️ 11
❕0
✨ 10
0️⃣ Poison Spray [1d12]
77.4%
⚔️ Melee, improvised [1d4]
9.7%
👊 Melee, unarmed [3]
6.5%
🏃 Run!
6.5%
Poll ended at .
You used your Spell Attack to hit the Hyena for 5 damage.
The Hyena fell, ending the battle.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Pony
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
26.7%
🥷 Avoid
6.7%
🏘️ Go to Town
66.7%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
3.4%
🛒 Shop
17.2%
🛌 Long Rest (+❤️ +🎲)
79.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 5 more hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
27.6%
🛒 Shop
72.4%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
⚔️ Crossbow, light [1d8+2, +4] 🛡️ none [14]
🗡️ Dagger [1d4+2, +4] ~ 1H L T (+10🪙)
57.1%
🗡️ Sling [1d4+2, +4] ~ 1H (+11🪙)
3.6%
🗡️ Dart [1d4+2, +4] ~ 1H T (+11🪙)
0%
↩️ Back to Town
39.3%
Poll ended at .
You left the shop with the Dagger in-hand.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
50%
🛌 Long Rest (+❤️ +🎲)
16.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Dagger [1d4+2, +4] 🛡️ none [14]
🗡️ Sling [1d4+2, +4] ~ 1H (+0🪙)
0%
🗡️ Dart [1d4+2, +4] ~ 1H T (+0🪙)
14.8%
🗡️ Quarterstaff [1d6+2, +4] ~ 1H V (+0🪙)
33.3%
↩️ Back to Town
51.9%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
50%
🛒 Shop
42.1%
🛌 Long Rest (+❤️ +🎲)
7.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Axe Beak
❤️ 6-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Fight!
62.1%
🥷 Avoid
31%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.9%
Poll ended at .
You engaged the Axe Beak!
---
🦁 Axe Beak
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
0️⃣ Poison Spray [1d12]
17.9%
1️⃣ Thunderwave [2d8]
60.7%
⚔️ Melee, one-handed [1d4]
0%
🏃 Run!
21.4%
Poll ended at .
You used your Spell Attack to hit the Axe Beak for 8 damage.
---
🦁 Axe Beak
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 17/25
🛡️ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
0️⃣ Poison Spray [1d12]
31%
1️⃣ Thunderwave [2d8]
58.6%
⚔️ Melee, one-handed [1d4]
3.4%
🏃 Run!
6.9%
Poll ended at .
You successfully hit the Axe Beak with your Spell Attack for 12 damage.
---
🦁 Axe Beak
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 5/25
🛡️ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
0️⃣ Poison Spray [1d12]
82.6%
⚔️ Melee, one-handed [1d4]
13%
👊 Melee, unarmed [3]
4.3%
🏃 Run!
0%
Poll ended at .
You took 6 damage from the Axe Beak's Beak.
You used your Spell Attack to hit the Axe Beak for 3 damage.
---
🦁 Axe Beak
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/25
🛡️ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
0️⃣ Poison Spray [1d12]
58.6%
⚔️ Melee, one-handed [1d4]
10.3%
👊 Melee, unarmed [3]
27.6%
🏃 Run!
3.4%
Poll ended at .
The Axe Beak used Beak, dealing 3 damage to you.
You successfully hit the Axe Beak with your Spell Attack for 1 damage.
---
🦁 Axe Beak
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/25
🛡️ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
0️⃣ Poison Spray [1d12]
32.3%
⚔️ Melee, one-handed [1d4]
25.8%
👊 Melee, unarmed [3]
41.9%
🏃 Run!
0%
Poll ended at .
⭐ The reached level 2!
+8❤️
+11️⃣
+ 🌀Color Spray
You were hit by the Axe Beak's Beak attack, you took 4 damage.
You used your Melee Attack with incredible skill, critically hitting the Axe Beak for 4 damage.
You killed the Axe Beak.
+1🪙 +50✨
---
In the distance you see a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
12.9%
🥷 Avoid
6.5%
⛺ Short Rest (+❤️ -🎲)
12.9%
🏘️ Go to Town
67.7%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
96.4%
🏡 Retire (campaign ends)
3.6%
Poll ended at .
You slept soundly through the night, regaining 21 hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
34.8%
🛒 Shop
65.2%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Dagger [1d4+2, +4] 🛡️ none [14]
🗡️ Quarterstaff [1d6+2, +4] ~ 1H V (+0🪙)
20.8%
🗡️ Sling [1d4+2, +4] ~ 1H (+0🪙)
4.2%
🗡️ Dart [1d4+2, +4] ~ 1H T (+0🪙)
4.2%
↩️ Back to Town
70.8%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
29.2%
🛒 Shop
54.2%
🛌 Long Rest (+❤️ +🎲)
8.3%
🏡 Retire (campaign ends)
8.3%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Dagger [1d4+2, +4] 🛡️ none [14]
🗡️ Sling [1d4+2, +4] ~ 1H (+0🪙)
0%
⚔️ Crossbow, light [1d8+2, +4] ~ 2H (-24🪙)
16%
🗡️ Dagger [1d4+2, +4] ~ 1H L T (-2🪙)
60%
↩️ Back to Town
24%
Poll ended at .
You found the Dagger a great deal and decided to buy it.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
86.4%
🛒 Shop
4.5%
🛌 Long Rest (+❤️ +🎲)
9.1%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Rat
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
94.4%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❤️❤️❤️ 3/3
🛡️ 10
❕0
✨ 10
0️⃣ Poison Spray [1d12]
30%
1️⃣ Thunderwave [2d8]
0%
⚔️ Melee, two-handed [1d4 | 1d4]
70%
🏃 Run!
0%
Poll ended at .
You successfully hit the Rat with your Melee Attack for 4 damage.
You killed the Rat.
+1🪙 +10✨
---
You encounter a 🧍‍♂️ Grimlock
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
86.4%
🥷 Avoid
13.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Grimlock!
---
🧍‍♂️ Grimlock
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 11
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
37.9%
1️⃣ Thunderwave [2d8]
51.7%
⚔️ Melee, two-handed [1d4 | 1d4]
10.3%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Grimlock for 9 damage.
---
🧍‍♂️ Grimlock
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 5/14
🛡️ 11
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
31.8%
1️⃣ Thunderwave [2d8]
50%
⚔️ Melee, two-handed [1d4 | 1d4]
18.2%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Grimlock for 12 damage.
You won the battle, killing the Grimlock.
+1🪙 +50✨
---
You encounter a 🦁 Panther
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
74.1%
🥷 Avoid
18.5%
⛺ Short Rest (+❤️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You engaged the Panther!
---
🦁 Panther
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
14.3%
1️⃣ Thunderwave [2d8]
76.2%
⚔️ Melee, two-handed [1d4 | 1d4]
4.8%
🏃 Run!
4.8%
Poll ended at .
The Panther used Bite, dealing 8 damage to you.
You managed to hit the Panther for 5 damage with your Spell Attack.
---
🦁 Panther
❤️❤️❤️❤️🖤🖤🖤🖤🖤 4/9
🛡️ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
50%
⚔️ Melee, two-handed [1d4 | 1d4]
25%
🔀 Mixed [1d4 | 1d4]
16.7%
🏃 Run!
8.3%
Poll ended at .
You used your Spell Attack to hit the Panther for 6 damage.
You killed the Panther.
+2🪙 +50✨
---
In the distance you see a 🦁 Giant Weasel
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
30.8%
🥷 Avoid
7.7%
⛺ Short Rest (+❤️ -🎲)
46.2%
🏘️ Go to Town
15.4%
Poll ended at .
You had a moment to take a breather, you regained 8 hitpoints.
---
Ahead of your path, you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
86.7%
🥷 Avoid
0%
🏘️ Go to Town
13.3%
Poll ended at .
You engaged the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
55%
⚔️ Melee, two-handed [1d4 | 1d4]
25%
🔀 Mixed [1d4 | 1d4]
15%
🏃 Run!
5%
Poll ended at .
You managed to hit the Tribal Warrior for 7 damage with your Spell Attack.
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/10
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
39.1%
⚔️ Melee, two-handed [1d4 | 1d4]
52.2%
🔀 Mixed [1d4 | 1d4]
8.7%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Tribal Warrior for 4 damage.
You killed the Tribal Warrior.
+1🪙 +25✨
---
In the distance you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
85.7%
🥷 Avoid
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
55%
⚔️ Melee, two-handed [1d4 | 1d4]
35%
🔀 Mixed [1d4 | 1d4]
10%
🏃 Run!
0%
Poll ended at .
You successfully hit the Tribal Warrior with your Spell Attack for 1 damage.
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/14
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
52.4%
⚔️ Melee, two-handed [1d4 | 1d4]
33.3%
🔀 Mixed [1d4 | 1d4]
14.3%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Tribal Warrior for 11 damage.
The Tribal Warrior attacked with its Spear, you took 5 damage.
---
🧍‍♂️ Tribal Warrior
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/14
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
25%
⚔️ Melee, two-handed [1d4 | 1d4]
62.5%
🔀 Mixed [1d4 | 1d4]
12.5%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Tribal Warrior for 7 damage.
You won the battle, killing the Tribal Warrior.
+1🪙 +25✨
---
You encounter a 🦁 Panther
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
50%
🥷 Avoid
0%
🏘️ Go to Town
50%
Poll ended at .
You confronted the Panther!
---
🦁 Panther
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
54.5%
⚔️ Melee, two-handed [1d4 | 1d4]
22.7%
🔀 Mixed [1d4 | 1d4]
9.1%
🏃 Run!
13.6%
Poll ended at .
You managed to hit the Panther for 1 damage with your Spell Attack.
The Panther used Claw, dealing 4 damage to you.
---
🦁 Panther
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/14
🛡️ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
35%
⚔️ Melee, two-handed [1d4 | 1d4]
30%
🔀 Mixed [1d4 | 1d4]
10%
🏃 Run!
25%
Poll ended at .
You used your Spell Attack to hit the Panther for 9 damage.
---
🦁 Panther
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/14
🛡️ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
53.3%
⚔️ Melee, two-handed [1d4 | 1d4]
46.7%
🔀 Mixed [1d4 | 1d4]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Panther for 2 damage with your Spell Attack.
The Panther attacked with its Claw, you took 4 damage.
---
🦁 Panther
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/14
🛡️ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
40.6%
⚔️ Melee, two-handed [1d4 | 1d4]
43.8%
🔀 Mixed [1d4 | 1d4]
12.5%
🏃 Run!
3.1%
Poll ended at .
You successfully hit the Panther with your Melee Attack for 6 damage.
You won the battle, killing the Panther.
+1🪙 +50✨
---
In the distance you see a 🦁 Quipper
❤️ 1-3 🌊 ❕0 ✨ 10
⚔️ Fight!
40%
🥷 Avoid
8%
🏘️ Go to Town
52%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
11.5%
🛌 Long Rest (+❤️ +🎲)
88.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 13 hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
51.4%
🛒 Shop
40.5%
🛌 Long Rest (+❤️ +🎲)
5.4%
🏡 Retire (campaign ends)
2.7%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🧍‍♂️ Guard
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Guard!
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 16
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
25%
1️⃣ Thunderwave [2d8]
50%
⚔️ Melee, two-handed [1d4 | 1d4]
25%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Guard for 5 damage.
---
🧍‍♂️ Guard
❤️❤️❤️🖤🖤🖤🖤🖤 3/8
🛡️ 16
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
38.7%
1️⃣ Thunderwave [2d8]
12.9%
⚔️ Melee, two-handed [1d4 | 1d4]
48.4%
🏃 Run!
0%
Poll ended at .
You took 4 damage from the Guard's Spear.
You managed to hit the Guard for 6 damage with your Melee Attack.
The Guard died.
+1🪙 +25✨
---
You encounter a 🧟 Rust Monster
❤️ 10-45 ❕1/2 ✨ 100
⚔️ Fight!
29.6%
🥷 Avoid
25.9%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
11.1%
Poll ended at .
@dungeons Listen up, adventurers! Your next move is crucial, so pay attention. You're facing a Rust Monster, a formidable foe that can dissolve your weapons. Fighting it head-on is risky. Avoiding it is a viable option, but it may cost you precious time. Short resting can restore your health but may affect your progress. Going to town can give you a chance to buy new weapons or restock your supplies. You decide. Remember, the Rust Monster has a CR of 1/2 and yields [1/2]
@dungeons Adventurers, it seems we have a tough decision to make. Our sorcerer is low on spell slots, and the guard we are facing has a decent amount of HP left. Option 0️⃣, Poison Spray, could potentially deal significant damage, but it has a shorter range than our current location. Option 1️⃣, Thunderwave, has a larger range and could deal damage to multiple targets, but it may also hit our own party members. Options ⚔️ and 🏃 have their own risks. In my experience, [1/2]
@dungeons cont.| I recommend using option 1️⃣, but with caution. Position yourselves accordingly to avoid hitting each other, and aim for the guard. Keep in mind that if both the guard and our sorcerer miss their attacks, we won't consume a spell slot. Good luck! [2/2]
@dungeons Listen up, adventurers. The Tiefling Sorcerer is up against a Guard with 25 EXP. The options are Poison Spray, Thunderwave, Melee, or Run. Now, Poison Spray and Thunderwave are both ranged spells, so keep in mind that they'll both be rolled at disadvantage. Melee is a viable option, but the Guard has a shield, so watch out. Lastly, don't forget that running is always an option, but it requires a successful check. The best option, in this case, is [1/2]
@dungeons cont.| Thunderwave. Although it's a ranged spell and rolled with disadvantage, it does more damage, and the Sorcerer has a better chance of knocking the Guard back and taking care of business. Choose wisely. [2/2]
@dungeons Listen up, adventurers! In the current encounter, you are facing a single guard with low health and low difficulty. Here are the options: ⚔️ Fight - this is a good option if you are looking to gain some experience and gold. 🥷 Avoid - if you don't want to risk your health, avoiding the fight is a good option but you won't gain any rewards. ⛺ Short Rest - this option can restore hitpoints, but it will cost one hitdice. 🏘️ Go to Town - if you are low on [1/2]
@dungeons cont.| resources or want to buy new equipment, going to town is the best choice. I recommend taking the fight option, but if you are low on health and resources, then going to town is your best bet. Remember, the guard is not a strong opponent, so you should be able to take him down easily. Good luck! [2/2]
@dungeons Listen up, adventurers! Your next move is crucial for your success. Here are the options and my advice:
🧭 Adventure!: This option may offer more opportunities for loot and XP, but it also comes with the risk of fighting tough monsters.
🛒 Shop: This option lets you buy new gear, but it won't help you complete the quest.
🛌 Long Rest (+❤️ +🎲): This option is tempting, but remember, it's only useful if there are no threats nearby.
🏡 Retire (campaign [1/2]
@dungeons cont.| ends): Quitting is never the answer, and there's still much to explore.
Considering your current resources, I suggest choosing the 🧭 Adventure! option. Be cautious and smart about the battles you pick, and don't forget to use those spell slots! Good luck and stay safe. [2/2]
@dungeons Listen up, adventurers! The current poll is about what to do in the nearby town. Your options are to Adventure, Shop, Long Rest, or Retire. While shopping may be tempting, there's no guarantee you'll find anything worthwhile. Long Resting may restore your health, but it'll cost you hit dice. As for Retiring, you're not exactly in a position to retire yet. My recommendation is to Adventure! You never know what you might find or who you might meet. Just [1/2]
@dungeons cont.| remember to be cautious and work together as a team. Good luck and don't let me down! [2/2]
@dungeons Listen up, adventurers. Your next move is crucial for your success. The options are: 1️⃣ Fight the Quipper, 2️⃣ Avoid the Quipper, or 3️⃣ Go to Town. Fighting the Quipper may be risky with its high hitpoints and potential for damage, but it does offer a decent amount of EXP (10✨). Avoiding the Quipper means losing out on valuable experience, but it ensures your safety. Going to town may allow you to rest and restock on supplies, but it means potentially [1/2]
@dungeons cont.| missing out on experience and loot. The decision is yours, but keep in mind the risks and benefits of each option. Choose wisely, adventurers. #DnD #CommunityPoll #ChooseYourPath [2/2]
@dungeons Listen up, adventurers. Your current situation is not ideal, but we must push forward. You have four options: Poison Spray, Melee, Mixed, or Run. Here's my advice: prioritize your safety by running away. If you choose to fight, use Poison Spray for its high damage output. However, keep in mind that it has a limited range and may not be effective in every situation. Melee and Mixed are both risky options and should only be used as a last resort. Don't forget [1/2]
@dungeons cont.| that you have limited spell slots and hitdice, so use them wisely. Good luck, and don't come crying to me if you end up dead! [2/2]
@dungeons !rolls

@lurk_morrison
💫 Character Rolls
Initiative: 20
Damage Roll: 2
Death Saving Throws: 8, 17, 9, 17, 12

🦁 Monster Rolls
Initiative: 4
Saving Throw: 5
Attack Roll: 17
Damage Roll: 4

@dungeons Listen up, adventurers. You have a few options for your next move against the panther. Poison Spray may sound tempting, but it has a short range, making it risky. Melee with two-handed weapon and mixed attacks have the same damage potential, but mixed attacks give you the flexibility of using ranged attacks and are more likely to hit. Don't forget that out-of-range attacks have disadvantage. Running away is an option, but the panther is quick and hard to [1/2]
@dungeons cont.| outrun. My recommendation is to go with option 2, the two-handed melee attack. It has a higher chance of hitting and deals decent damage. Good luck, and remember to stay safe out there. [2/2]
@dungeons Listen up, adventurers. The Tiefling Sorcerer is facing a Panther with 1/4 CR, 14 HP, and 50 XP. The next poll has options for Poison Spray, Melee two-handed, Mixed attack, or Run. Your best bet is Mixed attack, as it provides versatility and increases your chance of hitting. Poison Spray has a high damage potential, but has a low chance of hitting if out of range. Melee two-handed may deal more damage if both attacks hit, but has a higher chance of missing [1/2]
@dungeons cont.| and taking damage. Running is an option, but you'll lose out on XP. Choose wisely and good luck! [2/2]
@dungeons Listen up, adventurers! You're facing a Panther with a CR of 1/4 and can choose from the following options: Poison Spray, Melee (two-handed), Mixed (one-handed and one spell) or Run. Here's what you need to know- Melee will result in double attacks and increased damage. Poison spray, while effective, requires a successful saving throw. Mixed is the best option, allowing you to deal damage from a distance and use your dagger if the Panther gets too close. [1/2]
@dungeons cont.| Running is a viable option, but it’s important to remember that it’s up to chance and may result in failed attempts. Ultimately, I recommend "🔀 Mixed [1d4 | 1d4]" since it allows you to use both spells and melee in the same turn. Remember to utilize the game mechanics to your advantage and good luck! [2/2]
@dungeons Why do you wanna kill him S-o badly?
@dungeons Listen up, adventurers! Our next poll is up, and we have three options to choose from: Fight (⚔️), Avoid (🥷), or Go to Town (🏘️). Given the current situation, I advise against going to town. The Panther has a CR of 1/4 and provides 50✨, which is a great opportunity to level up. However, if you're running low on resources, avoiding the battle (🥷) might be your best option. Keep in mind that running from a fight may not always be successful. If you're [1/2]
@dungeons cont.| feeling confident, fighting (⚔️) the Panther could be a great experience and provide valuable combat experience. Choose wisely, and may the dice be ever in your favor! [2/2]
@dungeons Look, I don't have all day, so listen up! The Tribal Warrior is CR 1/8 and has 14 HP left. You have 17 HP and 1 1st-level spell slot left. Your best option is to use your Poison Spray [1d12] cantrip, as it has a high damage output and doesn't consume any spell slots. If you're feeling lucky, you could use a melee attack with your Dagger, but remember that it has a shorter range and out-of-range attacks have disadvantage. Running away is an option, but it's [1/2]
@dungeons cont.| not always the best one. Choose wisely. [2/2]
@dungeons Listen up adventurers! Option 0️⃣, Poison Spray, may be tempting, but it's unreliable against Tribal Warriors' high Constitution and low CR. Option ⚔️, two-handed melee, suffers from disadvantage out-of-range, and is risky with only 22 max_HP. Option 🔀, mixed melee, is your best bet for consistent damage, and with a 15 Dexterity, you'll have an edge in out-of-range attacks. Option 🏃, Run, is always a valid option, but you won't gain EXP or gold. Trust me, [1/2]
@dungeons cont.| I've been around the block a few times, and option 🔀 is your best bet for victory. Good luck! [2/2]
@dungeons Listen up, adventurers! The best option to defeat the Tribal Warrior is through the use of the "Mixed" option. This option allows for both melee and ranged attacks, enabling the attacker to avoid being up close and personal with the enemy. Remember to take advantage of the Tribal Warrior's low CR and use your spells wisely. Don't waste them if you miss! Beware that attempting to run from the fight will carry a risk. Good luck, and may the dice be in your favor!
@dungeons Listen up, adventurers! Your options are to ⚔️ Fight, 🥷 Avoid, or 🏘️ Go to Town. Let's break it down. If you choose to fight, be prepared for up-close combat with a Tribal Warrior with 4-18 HP and 1/8 CR. If you're feeling lucky, go for it and earn 25✨ and a gold coin. But beware, you might take some damage too. If you choose to avoid, you'll miss out on the loot, but your Tiefling Sorcerer with 22/22 HP will survive and live to fight another day. Finally, [1/2]
@dungeons cont.| if you choose to go to town, you'll be safe, but you'll miss out on the chance for combat and loot. My recommendation is to ⚔️ Fight! But be careful, it's a risky move. Best of luck, adventurers! [2/2]
@dungeons Listen up, adventurers! You've got a Tribal Warrior in front of you, and you need to decide your next move. Option 0️⃣, Poison Spray, is your best bet. It deals a good amount of damage and doesn't require you to be in melee range. Plus, the warrior has low health and will likely be defeated. Options ⚔️ and 🔀 are too risky since they require you to be in melee range and have lower damage potential. And running away with 🏃 won't provide any experience points [1/2]
@dungeons cont.| or gold. So, choose option 0️⃣ to defeat the warrior and move on to the next challenge. Remember, success is all about choosing the right strategy! [2/2]
@dungeons Listen up, adventurers! Here's my advice for the current poll. Option 1, Poison Spray, could deal high damage, but with a range of 10 feet, the Tribal Warrior can easily close in and attack. Option 2, Melee two-handed, has a low damage output and risks damage to The. The mixed option, 3, ensures versatility but also a higher chance of hitting with disadvantage. Finally, running away, option 4, may not be easy. Therefore, I recommend option 1, Poison Spray. [1/2]
@dungeons cont.| It's risky but could end the fight quickly. Remember, The is a sorcerer, not a fighter, so strategize accordingly. Good luck! [2/2]
@dungeons Listen up, adventurers! The next poll is up and you're faced with a Tribal Warrior [❕1/8, ✨25]. Here's my insight:
⚔️ Fight! - You can take this enemy on. It's not too dangerous, but don't underestimate it. You might get hit.
🥷 Avoid - You can choose to avoid this fight and save your resources, but remember that running is not always a guaranteed success.
🏘️ Go to Town - If you're low on resources, going to town to restock might be your best option. It [1/2]
@dungeons cont.| might take extra time, but you'll be more prepared for future fights.
Use your best judgement to choose the option that fits your playstyle and current situation. Good luck! [2/2]
@dungeons Listen up, adventurers. We have a Giant Weasel ahead- CR 1/8, 2-16 ❤️, gives 25✨ on defeat. Currently, we have 14/22 HP, a level 2 Sorcerer with 1 1st level spell slot left, and 62🪙. Our options are:
⚔️ Fight! - We might be able to take it down, but it's risky.
🥷 Avoid - No chance of getting hurt, but we'll miss out on the EXP.
⛺ Short Rest (+❤️ -🎲) - We heal, but risk random encounters.
🏘️ Go to Town - It'll be a safe choice but we'll miss out on the [1/2]
@dungeons cont.| EXP and gold. My guidance is to ⚔️ Fight! if we're feeling lucky, but otherwise, we should take a ⛺ Short Rest to regain some health before facing the weasel. Remember, attacks are rolled in pairs, and out-of-range attacks have disadvantage. Good luck. [2/2]