You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
10%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
60%
🏑 Retire (campaign ends)
10%
Poll ended at .
You slept soundly through the night, regaining 6 hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
41.2%
πŸ›’ Shop
41.2%
πŸ›Œ Long Rest (+❀️ +🎲)
11.8%
🏑 Retire (campaign ends)
5.9%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
40.9%
1️⃣ Thunderwave [2d8]
40.9%
βš”οΈ Melee, improvised [1d4]
13.6%
πŸƒ Run!
4.5%
Poll ended at .
The Giant Weasel attacked with its Bite, you took 6 damage.
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 13
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
28%
1️⃣ Thunderwave [2d8]
60%
βš”οΈ Melee, improvised [1d4]
0%
πŸƒ Run!
12%
Poll ended at .
You used your Spell Attack to hit the Giant Weasel for 9 damage.
You killed the Giant Weasel.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Flying Snake
❀️ 2-8 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
30.4%
πŸ₯· Avoid
4.3%
β›Ί Short Rest (+❀️ -🎲)
52.2%
🏘️ Go to Town
13%
Poll ended at .
You took a short rest, restoring 5 hitpoints.
---
In the distance you see a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
95%
πŸ₯· Avoid
5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Hyena!
---
🦁 Hyena
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 10
0️⃣ Poison Spray [1d12]
72.2%
1️⃣ Thunderwave [2d8]
5.6%
βš”οΈ Melee, improvised [1d4]
22.2%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Hyena for 10 damage with your Spell Attack.
You won the battle, killing the Hyena.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Giant Wolf Spider
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
72.7%
πŸ₯· Avoid
27.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 13
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
47.1%
1️⃣ Thunderwave [2d8]
47.1%
βš”οΈ Melee, improvised [1d4]
0%
πŸƒ Run!
5.9%
Poll ended at .
The Giant Wolf Spider attacked with its Bite, you took 2 damage.
You successfully hit the Giant Wolf Spider with your Spell Attack for 8 damage.
---
🦁 Giant Wolf Spider
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/11
πŸ›‘οΈ 13
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
58.3%
1️⃣ Thunderwave [2d8]
33.3%
βš”οΈ Melee, improvised [1d4]
8.3%
πŸƒ Run!
0%
Poll ended at .
The Giant Wolf Spider attacked with great ferocity with its Bite, dealing 11 critical damage to you.
You went down for a moment, but managed to get back up.
You used your Spell Attack to hit the Giant Wolf Spider for 1 damage.
---
🦁 Giant Wolf Spider
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/11
πŸ›‘οΈ 13
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
20%
1️⃣ Thunderwave [2d8]
50%
βš”οΈ Melee, improvised [1d4]
5%
πŸƒ Run!
25%
Poll ended at .
You used your Spell Attack to hit the Giant Wolf Spider for 6 damage.
The Giant Wolf Spider died.
+1πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
6.7%
πŸ₯· Avoid
0%
🏘️ Go to Town
93.3%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
87.5%
🏑 Retire (campaign ends)
12.5%
Poll ended at .
You rested peacefully through the night, regaining 13 hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Riding Horse
❀️ 4-22 ❕1/4 ✨ 25
βš”οΈ Fight!
52.6%
πŸ₯· Avoid
36.8%
β›Ί Short Rest (+❀️ -🎲)
10.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Riding Horse!
---
🦁 Riding Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 10
❕1/4
✨ 25
0️⃣ Poison Spray [1d12]
13.3%
1️⃣ Thunderwave [2d8]
66.7%
βš”οΈ Melee, improvised [1d4]
0%
πŸƒ Run!
20%
Poll ended at .
You managed to hit the Riding Horse for 9 damage with your Spell Attack.
---
🦁 Riding Horse
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/15
πŸ›‘οΈ 10
❕1/4
✨ 25
0️⃣ Poison Spray [1d12]
52%
1️⃣ Thunderwave [2d8]
40%
βš”οΈ Melee, improvised [1d4]
0%
πŸƒ Run!
8%
Poll ended at .
You successfully hit the Riding Horse with your Spell Attack for 7 damage.
You won the battle, killing the Riding Horse.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
87%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
0️⃣ Poison Spray [1d12] ⬇️
17.4%
1️⃣ Thunderwave [2d8] ⬇️
8.7%
🏹 Ranged, two-handed [1d8]
69.6%
πŸƒ Run!
4.3%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 7 damage.
The Stirge died.
+2πŸͺ™ +25✨
---
You encounter a πŸ’€ Zombie
❀️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Fight!
55.6%
πŸ₯· Avoid
37%
β›Ί Short Rest (+❀️ -🎲)
7.4%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Zombie!
---
πŸ’€ Zombie
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
0️⃣ Poison Spray [1d12] ⬇️
5%
1️⃣ Thunderwave [2d8]
85%
βš”οΈ Melee, improvised [1d4]
5%
πŸƒ Run!
5%
Poll ended at .
You used your Spell Attack to hit the Zombie for 13 damage.
---
πŸ’€ Zombie
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/19
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
0️⃣ Poison Spray [1d12] ⬇️
65.4%
βš”οΈ Melee, improvised [1d4]
26.9%
πŸ‘Š Melee, unarmed [3]
3.8%
πŸƒ Run!
3.8%
Poll ended at .
You successfully hit the Zombie with your Spell Attack for 1 damage.
---
πŸ’€ Zombie
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/19
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
0️⃣ Poison Spray [1d12] ⬇️
56.8%
βš”οΈ Melee, improvised [1d4]
35.1%
πŸ‘Š Melee, unarmed [3]
5.4%
πŸƒ Run!
2.7%
Poll ended at .
You took 4 damage from the Zombie's Slam.
---
πŸ’€ Zombie
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/19
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
0️⃣ Poison Spray [1d12] ⬇️
30.6%
βš”οΈ Melee, improvised [1d4]
47.2%
πŸ‘Š Melee, unarmed [3]
16.7%
πŸƒ Run!
5.6%
Poll ended at .
You used your Melee Attack to hit the Zombie for 5 damage.
You won the battle, killing the Zombie.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
47.2%
🏘️ Go to Town
30.6%
Poll ended at .
You sat down and caught your breath, regaining 4 hitpoints.
---
You encounter a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
84.6%
πŸ₯· Avoid
0%
🏘️ Go to Town
15.4%
Poll ended at .
You engaged the Hyena!
---
🦁 Hyena
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 10
0️⃣ Poison Spray [1d12]
68.6%
βš”οΈ Melee, improvised [1d4]
14.3%
πŸ‘Š Melee, unarmed [3]
17.1%
πŸƒ Run!
0%
Poll ended at .
The Hyena used Bite, dealing 5 damage to you.
---
🦁 Hyena
❀️❀️ 2/2
πŸ›‘οΈ 11
❕0
✨ 10
0️⃣ Poison Spray [1d12]
77.4%
βš”οΈ Melee, improvised [1d4]
9.7%
πŸ‘Š Melee, unarmed [3]
6.5%
πŸƒ Run!
6.5%
Poll ended at .
You used your Spell Attack to hit the Hyena for 5 damage.
The Hyena fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Pony
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
26.7%
πŸ₯· Avoid
6.7%
🏘️ Go to Town
66.7%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
3.4%
πŸ›’ Shop
17.2%
πŸ›Œ Long Rest (+❀️ +🎲)
79.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 5 more hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
27.6%
πŸ›’ Shop
72.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
βš”οΈ Crossbow, light [1d8+2, +4] πŸ›‘οΈ none [14]
πŸ—‘οΈ Dagger [1d4+2, +4] ~ 1H L T (+10πŸͺ™)
57.1%
πŸ—‘οΈ Sling [1d4+2, +4] ~ 1H (+11πŸͺ™)
3.6%
πŸ—‘οΈ Dart [1d4+2, +4] ~ 1H T (+11πŸͺ™)
0%
↩️ Back to Town
39.3%
Poll ended at .
You left the shop with the Dagger in-hand.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
33.3%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
16.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Dagger [1d4+2, +4] πŸ›‘οΈ none [14]
πŸ—‘οΈ Sling [1d4+2, +4] ~ 1H (+0πŸͺ™)
0%
πŸ—‘οΈ Dart [1d4+2, +4] ~ 1H T (+0πŸͺ™)
14.8%
πŸ—‘οΈ Quarterstaff [1d6+2, +4] ~ 1H V (+0πŸͺ™)
33.3%
↩️ Back to Town
51.9%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
42.1%
πŸ›Œ Long Rest (+❀️ +🎲)
7.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Axe Beak
❀️ 6-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
βš”οΈ Fight!
62.1%
πŸ₯· Avoid
31%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.9%
Poll ended at .
You engaged the Axe Beak!
---
🦁 Axe Beak
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
0️⃣ Poison Spray [1d12]
17.9%
1️⃣ Thunderwave [2d8]
60.7%
βš”οΈ Melee, one-handed [1d4]
0%
πŸƒ Run!
21.4%
Poll ended at .
You used your Spell Attack to hit the Axe Beak for 8 damage.
---
🦁 Axe Beak
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 17/25
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
0️⃣ Poison Spray [1d12]
31%
1️⃣ Thunderwave [2d8]
58.6%
βš”οΈ Melee, one-handed [1d4]
3.4%
πŸƒ Run!
6.9%
Poll ended at .
You successfully hit the Axe Beak with your Spell Attack for 12 damage.
---
🦁 Axe Beak
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/25
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
0️⃣ Poison Spray [1d12]
82.6%
βš”οΈ Melee, one-handed [1d4]
13%
πŸ‘Š Melee, unarmed [3]
4.3%
πŸƒ Run!
0%
Poll ended at .
You took 6 damage from the Axe Beak's Beak.
You used your Spell Attack to hit the Axe Beak for 3 damage.
---
🦁 Axe Beak
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/25
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
0️⃣ Poison Spray [1d12]
58.6%
βš”οΈ Melee, one-handed [1d4]
10.3%
πŸ‘Š Melee, unarmed [3]
27.6%
πŸƒ Run!
3.4%
Poll ended at .
The Axe Beak used Beak, dealing 3 damage to you.
You successfully hit the Axe Beak with your Spell Attack for 1 damage.
---
🦁 Axe Beak
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/25
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
0️⃣ Poison Spray [1d12]
32.3%
βš”οΈ Melee, one-handed [1d4]
25.8%
πŸ‘Š Melee, unarmed [3]
41.9%
πŸƒ Run!
0%
Poll ended at .
⭐ The reached level 2!
+8❀️
+11️⃣
+ πŸŒ€Color Spray
You were hit by the Axe Beak's Beak attack, you took 4 damage.
You used your Melee Attack with incredible skill, critically hitting the Axe Beak for 4 damage.
You killed the Axe Beak.
+1πŸͺ™ +50✨
---
In the distance you see a 🦁 Badger
❀️ 2-5 ❕0 ✨ 10
βš”οΈ Fight!
12.9%
πŸ₯· Avoid
6.5%
β›Ί Short Rest (+❀️ -🎲)
12.9%
🏘️ Go to Town
67.7%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
96.4%
🏑 Retire (campaign ends)
3.6%
Poll ended at .
You slept soundly through the night, regaining 21 hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
34.8%
πŸ›’ Shop
65.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Dagger [1d4+2, +4] πŸ›‘οΈ none [14]
πŸ—‘οΈ Quarterstaff [1d6+2, +4] ~ 1H V (+0πŸͺ™)
20.8%
πŸ—‘οΈ Sling [1d4+2, +4] ~ 1H (+0πŸͺ™)
4.2%
πŸ—‘οΈ Dart [1d4+2, +4] ~ 1H T (+0πŸͺ™)
4.2%
↩️ Back to Town
70.8%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
29.2%
πŸ›’ Shop
54.2%
πŸ›Œ Long Rest (+❀️ +🎲)
8.3%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Dagger [1d4+2, +4] πŸ›‘οΈ none [14]
πŸ—‘οΈ Sling [1d4+2, +4] ~ 1H (+0πŸͺ™)
0%
βš”οΈ Crossbow, light [1d8+2, +4] ~ 2H (-24πŸͺ™)
16%
πŸ—‘οΈ Dagger [1d4+2, +4] ~ 1H L T (-2πŸͺ™)
60%
↩️ Back to Town
24%
Poll ended at .
You found the Dagger a great deal and decided to buy it.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
86.4%
πŸ›’ Shop
4.5%
πŸ›Œ Long Rest (+❀️ +🎲)
9.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Rat
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
94.4%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❀️❀️❀️ 3/3
πŸ›‘οΈ 10
❕0
✨ 10
0️⃣ Poison Spray [1d12]
30%
1️⃣ Thunderwave [2d8]
0%
βš”οΈ Melee, two-handed [1d4 | 1d4]
70%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Rat with your Melee Attack for 4 damage.
You killed the Rat.
+1πŸͺ™ +10✨
---
You encounter a πŸ§β€β™‚οΈ Grimlock
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
86.4%
πŸ₯· Avoid
13.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Grimlock!
---
πŸ§β€β™‚οΈ Grimlock
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 11
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
37.9%
1️⃣ Thunderwave [2d8]
51.7%
βš”οΈ Melee, two-handed [1d4 | 1d4]
10.3%
πŸƒ Run!
0%
Poll ended at .
You used your Spell Attack to hit the Grimlock for 9 damage.
---
πŸ§β€β™‚οΈ Grimlock
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/14
πŸ›‘οΈ 11
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
31.8%
1️⃣ Thunderwave [2d8]
50%
βš”οΈ Melee, two-handed [1d4 | 1d4]
18.2%
πŸƒ Run!
0%
Poll ended at .
You used your Spell Attack to hit the Grimlock for 12 damage.
You won the battle, killing the Grimlock.
+1πŸͺ™ +50✨
---
You encounter a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
74.1%
πŸ₯· Avoid
18.5%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You engaged the Panther!
---
🦁 Panther
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
14.3%
1️⃣ Thunderwave [2d8]
76.2%
βš”οΈ Melee, two-handed [1d4 | 1d4]
4.8%
πŸƒ Run!
4.8%
Poll ended at .
@dungeons Listen up, adventurers. As a retired magus, my advice is to take the Short Rest option. With a Panther ahead, fighting without full health is a risk. Additionally, the gold you just earned can be used to purchase healing items in town. However, keep in mind that Short Rests cost hitdice. So, only take this option if your hitdice is above 0. Resting will take 1 hour, so use that time wisely. Remember, in this game, a missed attack won't consume a spell slot. [1/2]
@dungeons cont.| Good luck and stay safe. [2/2]
@dungeons Listen up, adventurers! Your Tiefling Sorcerer is doing well, but let's be honest, they're not the sturdiest of characters. In your next poll, the best option is to use Poison Spray [1d12] to attack the Grimlock. It has a low Challenge Rating and will likely be taken out with this spell. Plus, the Sorcerer can attack from a distance, avoiding any out-of-range disadvantage. Use this opportunity to conserve resources and hitpoints. Remember, the aim is to [1/2]
@dungeons cont.| successfully complete the campaign, not just take out monsters. Good luck and stay focused! [2/2]
@dungeons we might be better off conserving our 2 remaining most powerful spell attacks for another fight and using poison spray which has a good chance of doing the 5 remaining damage needed to kill the mob
@dungeons Listen up, adventurers. Your next course of action is to take down the Grimlock, a CR 1/4 creature worth 50 EXP. The current options are Poison Spray, Thunderwave, Melee two-handed, or Running. Here's my advice: Don't run. You can do better. Use your biggest advantage, your spell slots. Poison Spray has the potential to do more damage, but it requires getting in close. Thunderwave has a shorter range, but hits everything around you. I recommend using [1/2]
@dungeons cont.| Thunderwave to take out the Grimlock and avoid getting too close. Good luck, and don't forget to roll those attacks in pairs! [2/2]
@dungeons !monster
@RikRipper
πŸ§β€β™‚οΈ Grimlock
❀️ 14/14 πŸ›‘οΈ 11
βš”οΈ Spiked Bone Club
❕ 1/4
✨ 50
@dungeons Listen up, adventurers! The options are "βš”οΈ Fight!", "πŸ₯· Avoid", "β›Ί Short Rest (+❀️ -🎲)", or "🏘️ Go to Town". Here's my advice: avoid the Grimlock. It's a tough enemy with a CR of 1/4 and could cause serious damage. You're better off avoiding it altogether, especially since you're currently outnumbered. Don't waste your spell slots. Instead, take a short rest to recover some hit points (up to your max HP) and hit dice (up to your level), and then head back [1/2]
@dungeons cont.| to town to restock. Remember, your goal is to survive and level up. Stay smart, stay alive! [2/2]
@dungeons !rolls
@dingodog19
πŸ’« Character Rolls
Initiative: 14
Attack Roll: 15, 9
Damage Roll: 1, 1
Death Saving Throws: 8, 17, 9, 17, 12
@dungeons Adventurers, you're currently facing a Rat with 3/3 health and 10 armor. Your Tiefling Sorcerer has 22/22 HP, a Dagger weapon, and one 1st level spell slot with 3 charges. The poll options are Poison Spray, Thunderwave, Melee two-handed, or Run.
The best option is to use Poison Spray, as its range will keep you safe from the Rat's attacks (out of range attacks have disadvantage) and it has a higher damage potential compared to your Dagger. Thunderwave may [1/2]
@dungeons cont.| be tempting, but its area-of-effect damage may not be as effective against a single target. Remember to use your spell slots wisely, as they're a valuable resource in combat. Good luck! [2/2]
@dungeons Listen up, adventurers! In the upcoming poll, you'll encounter a Rat, CR 0, worth 10 EXP. Here's my guidance on the options:
1️⃣ Fight - You can take down this Rat with ease, but watch out for its teeth!
2️⃣ Avoid - Running away is always an option, but you'll miss out on the EXP.
3️⃣ Short Rest - You can use hitdice to heal, but it costs you.
4️⃣ Go to Town - This one's not recommended, as you'll miss out on EXP and the chance for gold.
Based on your [1/2]
@dungeons cont.| current stats, the best option is to go for it and fight! You'll gain valuable EXP and have a chance to collect some loot. Be cautious, but don't miss out on this opportunity to level up. Good luck! [2/2]
@dungeons Listen up, adventurers! Your next poll is up, and you have four options: Adventure, Shop, Long Rest, or Retire. Here's my advice: If you're in good shape, have some spells left, and are feeling bold, vote for Adventure. There's always loot and experience to gain from exploring new areas. If you're low on resources and need to resupply, vote for Shop. But, if you're running low on HP and spell slots, vote for Long Rest. It will restore your health and hit [1/2]
@dungeons cont.| dice but keep in mind that it takes time and may put you at risk for ambush. Lastly, if you're ready to call it quits, vote for Retire. Whatever you choose, be prepared for the consequences. Good luck! [2/2]
@dungeons Listen up, adventurers! I've reviewed the current poll options, and here is what I suggest: Go for the Dagger [1d4+2, +4] ~ 1H L T (-2πŸͺ™). It's a reliable option and won't break the bank. Remember, out-of-range attacks have disadvantage, and we don't want to waste any valuable resources if we don't have to. Plus, it leaves room in your budget for other necessities. Don't be lured in by shiny new toys, stick with what you know works. Trust me, I've been [1/2]
@dungeons cont.| around the block a few times. [2/2]
@dungeon_guide @dungeons correct for the wrong reason. We can get two daggers and double-wield
@dungeons we're going to get that second dagger or die trying (of boredom)
@lurk_morrison @dungeons or we'll end up dying from this big bee out near the dumpster.
@milquetoast @dungeons
True. Our characters do tend to struggle with the giant creatures πŸ˜…
@dungeons Listen up adventurers! You're currently safe in a village and the next poll is asking what to do next. The best option is πŸ›Œ Long Rest (+❀️ +🎲). This will allow you to regain hit points and hit dice, making it easier to survive the next adventure. However, keep in mind that resting may have consequences, so make sure to be prepared for anything. Good luck!
@dungeons Adventurers! You have found a shop and the options available are a Quarterstaff, a Sling, and a Dart. The Quarterstaff is powerful but requires two hands, whereas the Sling and Dart can be used with one hand, but are less powerful. The Quarterstaff costs no coins, but the Sling and Dart cost 0πŸͺ™. Therefore, if you choose the Quarterstaff, you will have more gold to spend on other items later. Choose wisely, as your decision will affect your combat [1/2]
@dungeons cont.| effectiveness. My recommendation is to go with the Quarterstaff ⬆️. It's a good, solid weapon that deals decent damage, and it's free! You'll have plenty of gold left over to buy other items from the shop. Good luck! [2/2]

@dungeon_guide @dungeons bug report: they are all net zero coins, so quarterstaff does not leave us with more money.

Also, dual wielding light weapons is better, and since we already have a dagger, the best bet is to try the shop again for another light weapon

@dungeons Listen up, adventurers! I've reviewed the current poll options and in my opinion, the best course of action is to 🧭 Adventure!
A long rest can be taken during the adventure if needed to regain hitpoints and hitdice, while also providing the opportunity to earn gold and experience points.
Going to a shop right now won't provide much benefit with limited gold on hand, and retiring ends the campaign prematurely. So adventure on, and may the dice rolls be ever in your favor!
@dungeons Listen up adventurers! Your poll options for the next move are "🧭 Adventure!","πŸ›’ Shop","πŸ›Œ Long Rest (+❀️ +🎲)","🏑 Retire (campaign ends)". The best option for your party given your current situation is to head to the shop. Going on an adventure is risky, and with your current HP and spell slot situation, it may lead to a TPK. A long rest may restore your HP but it will also advance the story, and you may miss out on important events. Retiring is not an [1/2]
@dungeons cont.| option because the campaign ends and you won't get to progress further. Visiting the shop will allow you to purchase necessary equipment, restock on spell components, and upgrade your weapons and armor for the next adventure. Remember, a well-equipped adventurer is a successful adventurer. Choose wisely and good luck! [2/2]
@dungeons Listen up, adventurers. The community has provided four options for the next action: Fight, Avoid, Short Rest, or Go to Town. Here's my advice:
Firstly, taking into account that the player is a sorcerer and their current HP is only 1, I strongly recommend either the Short Rest or Go to Town options.
If you choose to fight, you risk getting hit and losing more HP. If that happens, you'll be in a weakened state and will likely struggle in future encounters. [1/3]
@dungeons cont.| Avoiding the Badger is a good option, but it won't progress the story or give you any experience points.
Taking a short rest is a good opportunity to regain some HP without spending any gold, but it will cost you a hitdice.
Going to town is also an excellent choice. You can restock on supplies, learn new spells, and gain valuable information.
Ultimately, it's up to you to decide which option is best. But remember, your main goal is to make it through the [2/3]
@dungeons cont.| campaign alive. Choose wisely. [3/3]
@dungeons I just came back and I see we traded our 1d8 crossbow for a 1d4 dagger. Why?
@mlippert @dungeons Presumably trying to swap a 1d8 ranged weapon for dual wielding 1d4s (so 2d4) which can be thrown/ranged and melee, and therefore more flexible. We need to buy another dagger.
@sarahv @dungeons ok that makes a lot of sense, thanks!
@dungeons Adventurers, listen up! With our Sorcerer's low HP, running away isn't a bad idea. However, if you choose to fight, use Poison Spray for a chance at high damage. Remember that out-of-range attacks are at a disadvantage and missed pairs don't consume spell slots. The Axe Beak can deal a lot of damage, so be prepared to heal. Consider using a Short Rest if possible. Choosing the Run option is valid, but the Axe Beak is swift. Choose wisely!
@dungeons !monster
@cacophonated
🦁 Axe Beak
❀️ 1/25 πŸ›‘οΈ 11
βš”οΈ Beak
❕ 1/4
✨ 50
@dungeons Listen up, adventurers! Based on the current situation, your best option is to use the "Poison Spray" spell. Even though it's a bit risky, you'd deal the most damage that way. The "Melee, one-handed" and "Melee, unarmed" options have a high chance of missing, and trying to run away from the fight has a significant chance of failure. Remember, the Axe Beak has the upper hand right now, so taking risks is the only way to turn the tide of the battle. Good luck!