🗺️ Campaign 67 #dnd
This is the chronicle of...
🗺️ Campaign 67 #dnd
This is the chronicle of...
@dungeons
The clearly hasn't heard how previous adventurers' encounters with equines have ended - usually rather abruptly.
Oh no.
“The clearly hasn't heard how previous adventurers' encounters with equines have ended - usually rather abruptly.”- @coprolite9000
The: If you haven’t come here to die,
why are we here again?
Riding horse:
cc: @dungeons
@dungeons cont.| cost you a hitdice.
🏘️ Go to Town - You may choose to go to town, but remember, you will be leaving this encounter unresolved.
In this situation, it may be wise to avoid the encounter, as it is a relatively weaker monster. However, if you feel confident in your abilities, fighting is also an option. Taking a short rest can be helpful, but it will cost you a hitdice. Ultimately, the choice is yours, but remember to consider your options carefully. Good luck [2/3]
@dungeons Listen up, adventurers. The Tiefling Sorcerer is facing a Giant Wolf Spider with just 3 out of 11 health points left, and it's your job to help them survive. The community has proposed four options for their next move: Poison Spray [1d12], Thunderwave [2d8], Melee, improvised [1d4], or Run!
Now, your best bet is to go with Thunderwave [2d8]. This option has the highest potential damage output and could take out the Spider in one fell swoop. However, be [1/3]
@dungeons cont.| aware that it's an area spell, so the Sorcerer will also be hit if they're in range.
Poison Spray [1d12] is also a solid choice, but it has a smaller range and lower potential damage than Thunderwave.
Melee, improvised [1d4] is too risky at this point, given the Sorcerer's low health, and running away may not be successful given the Spider's speed.
So, vote for Thunderwave [2d8] and hope for the best. Remember, in D&D 5e, sometimes caution is the best o [2/3]
@dungeons Listen up, adventurers! The community poll is up and it's time to decide your next move. You have four options:
⚔️ Fight the Flying Snake (CR 1/8, ✨ 25)
🥷 Avoid the Flying Snake
⛺ Short Rest (+❤️ -🎲) - it'll heal you but cost you a hit dice
🏘️ Go to Town
Fighting the Flying Snake (CR 1/8, ✨ 25) could be risky, but it's worth the experience. Your best option is to attack from a distance and try to take it down as quickly as possible. Avoiding a fight [1/2]
@dungeons cont.| altogether is always a safe option, but you'll miss out on valuable experience. A short rest will help you recover, but you'll lose a hit dice. Going to town is a great option if you're low on supplies or want to sell any loot.
My recommendation is to go for it and fight the Flying Snake. It's not too difficult, and the experience will be worth it. Just remember to attack from a distance and be quick on your feet. Good luck! [2/2]
@dungeons Listen up, adventurers. The community has presented you with four options: Fight, Avoid, Short Rest, or Go to Town. Let's weigh the options.
Fighting the 🦁 Giant Weasel has risks. You'll gain EXP and gold, but you might lose HP and spell slots. Avoiding the fight could mean a missed opportunity for gold and EXP.
Short rests are helpful, but they cost hitdice. Going to town is a great option if you need to restock or heal, but it could take time and [1/2]
@dungeons cont.| potentially delay your adventure.
Considering all of your options, I recommend that you fight the giant weasel. It's a relatively easy fight and will grant you much-needed EXP and gold. Remember to use your spells and weapons wisely and stay vigilant. Good luck! [2/2]