🗺️ Campaign 67 #dnd

This is the chronicle of...

🔮 Sad, the Halfling Wizard
24.3%
⚔️ Dr, the Half-Orc Fighter
27%
💫 The, the Tiefling Sorcerer
29.7%
🗡️ Goodapollo, the Elf Rogue
18.9%
Poll ended at .
Our hero, The, has arrived!
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
21.7%
🛒 Shop
69.6%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Dagger [1d4+2, +4] 🛡️ none [14]
🗡️ Sling [1d4+2, +4] ~ 1H (+0🪙)
6.5%
🗡️ Quarterstaff [1d6+2, +4] ~ 1H V (+0🪙)
48.4%
🗡️ Dart [1d4+2, +4] ~ 1H T (+0🪙)
12.9%
↩️ Back to Town
32.3%
Poll ended at .
You purchased the Quarterstaff and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
63.6%
🛒 Shop
31.8%
🛌 Long Rest (+❤️ +🎲)
4.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Panther
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
63.6%
🥷 Avoid
36.4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Panther!
---
🦁 Panther
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 17/17
🛡️ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
26.5%
1️⃣ Thunderwave [2d8]
61.8%
⚔️ Melee, two-handed [1d8]
8.8%
🏃 Run!
2.9%
Poll ended at .
You managed to hit the Panther for 8 damage with your Spell Attack.
The Panther attacked with great ferocity with its Bite, dealing 13 critical damage to you.
---
🦁 Panther
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 9/17
🛡️ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
22.2%
1️⃣ Thunderwave [2d8]
37%
⚔️ Melee, two-handed [1d8]
7.4%
🏃 Run!
33.3%
Poll ended at .
You successfully hit the Panther with your Spell Attack for 6 damage.
You took 5 damage from the Panther's Claw.
You got knocked unconscious, but managed to get back up.
---
🦁 Panther
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/17
🛡️ 12
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
51.4%
⚔️ Melee, two-handed [1d8]
24.3%
👊 Melee, unarmed [3]
8.1%
🏃 Run!
16.2%
Poll ended at .
You managed to hit the Panther for 4 damage with your Spell Attack.
You killed the Panther.
+3🪙 +50✨
---
In the distance you see a 🦁 Constrictor Snake
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
13.9%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
36.1%
🏘️ Go to Town
50%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
5.9%
🛒 Shop
5.9%
🛌 Long Rest (+❤️ +🎲)
85.3%
🏡 Retire (campaign ends)
2.9%
Poll ended at .
You slept long through the night, regaining 13 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
30.3%
🛒 Shop
63.6%
🛌 Long Rest (+❤️ +🎲)
3%
🏡 Retire (campaign ends)
3%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Quarterstaff [1d6+2, +4] 🛡️ none [14]
🗡️ Quarterstaff [1d6+2, +4] ~ 1H V (-1🪙)
8.7%
⚔️ Crossbow, light [1d8+2, +4] ~ 2H (-25🪙)
39.1%
🗡️ Dagger [1d4+2, +4] ~ 1H L T (-2🪙)
26.1%
↩️ Back to Town
26.1%
Poll ended at .
You decided to buy the Crossbow, light and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
76%
🛒 Shop
12%
🛌 Long Rest (+❤️ +🎲)
4%
🏡 Retire (campaign ends)
8%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Giant Rat (Diseased)
❤️ 2-12 ❕1/8 ✨ 25
⚔️ Fight!
86.7%
🥷 Avoid
6.7%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
46.4%
1️⃣ Thunderwave [2d8]
46.4%
⚔️ Melee, improvised [1d4]
7.1%
🏃 Run!
0%
Poll ended at .
You were hit by the Giant Rat (Diseased)'s Bite attack, you took 4 damage.
---
🦁 Giant Rat (Diseased)
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
54.2%
1️⃣ Thunderwave [2d8]
37.5%
⚔️ Melee, improvised [1d4]
8.3%
🏃 Run!
0%
Poll ended at .
The Giant Rat (Diseased) attacked with its Bite, you took 6 damage.
You managed to hit the Giant Rat (Diseased) for 1 damage with your Spell Attack.
---
🦁 Giant Rat (Diseased)
❤️❤️❤️❤️❤️❤️❤️🖤 7/8
🛡️ 12
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
16%
1️⃣ Thunderwave [2d8]
56%
⚔️ Melee, improvised [1d4]
4%
🏃 Run!
24%
Poll ended at .
You successfully hit the Giant Rat (Diseased) with your Spell Attack for 13 damage.
You won the battle, killing the Giant Rat (Diseased).
+1🪙 +25✨
---
In the distance you see a 🦁 Giant Fire Beetle
❤️ 2-7 ❕0 ✨ 10
⚔️ Fight!
35.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
50%
🏘️ Go to Town
14.3%
Poll ended at .
You took a few moments to relax, restoring 4 hitpoints.
---
In the distance you see a 🧍‍♂️ Grimlock
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
37.5%
🥷 Avoid
12.5%
🏘️ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
10%
🛒 Shop
20%
🛌 Long Rest (+❤️ +🎲)
60%
🏡 Retire (campaign ends)
10%
Poll ended at .
You slept soundly through the night, regaining 6 hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
41.2%
🛒 Shop
41.2%
🛌 Long Rest (+❤️ +🎲)
11.8%
🏡 Retire (campaign ends)
5.9%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Giant Weasel
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Weasel!
---
🦁 Giant Weasel
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 13
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
40.9%
1️⃣ Thunderwave [2d8]
40.9%
⚔️ Melee, improvised [1d4]
13.6%
🏃 Run!
4.5%
Poll ended at .
The Giant Weasel attacked with its Bite, you took 6 damage.
---
🦁 Giant Weasel
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 13
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
28%
1️⃣ Thunderwave [2d8]
60%
⚔️ Melee, improvised [1d4]
0%
🏃 Run!
12%
Poll ended at .
You used your Spell Attack to hit the Giant Weasel for 9 damage.
You killed the Giant Weasel.
+1🪙 +25✨
---
You encounter a 🦁 Flying Snake
❤️ 2-8 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
30.4%
🥷 Avoid
4.3%
⛺ Short Rest (+❤️ -🎲)
52.2%
🏘️ Go to Town
13%
Poll ended at .
You took a short rest, restoring 5 hitpoints.
---
In the distance you see a 🦁 Hyena
❤️ 2-9 ❕0 ✨ 10
⚔️ Fight!
95%
🥷 Avoid
5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Hyena!
---
🦁 Hyena
❤️❤️ 2/2
🛡️ 11
❕0
✨ 10
0️⃣ Poison Spray [1d12]
72.2%
1️⃣ Thunderwave [2d8]
5.6%
⚔️ Melee, improvised [1d4]
22.2%
🏃 Run!
0%
Poll ended at .
You managed to hit the Hyena for 10 damage with your Spell Attack.
You won the battle, killing the Hyena.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Giant Wolf Spider
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
72.7%
🥷 Avoid
27.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 13
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
47.1%
1️⃣ Thunderwave [2d8]
47.1%
⚔️ Melee, improvised [1d4]
0%
🏃 Run!
5.9%
Poll ended at .
The Giant Wolf Spider attacked with its Bite, you took 2 damage.
You successfully hit the Giant Wolf Spider with your Spell Attack for 8 damage.
---
🦁 Giant Wolf Spider
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/11
🛡️ 13
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
58.3%
1️⃣ Thunderwave [2d8]
33.3%
⚔️ Melee, improvised [1d4]
8.3%
🏃 Run!
0%
Poll ended at .
The Giant Wolf Spider attacked with great ferocity with its Bite, dealing 11 critical damage to you.
You went down for a moment, but managed to get back up.
You used your Spell Attack to hit the Giant Wolf Spider for 1 damage.
---
🦁 Giant Wolf Spider
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/11
🛡️ 13
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
20%
1️⃣ Thunderwave [2d8]
50%
⚔️ Melee, improvised [1d4]
5%
🏃 Run!
25%
Poll ended at .
You used your Spell Attack to hit the Giant Wolf Spider for 6 damage.
The Giant Wolf Spider died.
+1🪙 +50✨
---
Ahead of your path, you see a 🦁 Camel
❤️ 6-24 ❕1/8 ✨ 25
⚔️ Fight!
6.7%
🥷 Avoid
0%
🏘️ Go to Town
93.3%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
87.5%
🏡 Retire (campaign ends)
12.5%
Poll ended at .
You rested peacefully through the night, regaining 13 hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
50%
🛒 Shop
50%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Riding Horse
❤️ 4-22 ❕1/4 ✨ 25
⚔️ Fight!
52.6%
🥷 Avoid
36.8%
⛺ Short Rest (+❤️ -🎲)
10.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Riding Horse!
---
🦁 Riding Horse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 10
❕1/4
✨ 25
0️⃣ Poison Spray [1d12]
13.3%
1️⃣ Thunderwave [2d8]
66.7%
⚔️ Melee, improvised [1d4]
0%
🏃 Run!
20%
Poll ended at .
You managed to hit the Riding Horse for 9 damage with your Spell Attack.
---
🦁 Riding Horse
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/15
🛡️ 10
❕1/4
✨ 25
0️⃣ Poison Spray [1d12]
52%
1️⃣ Thunderwave [2d8]
40%
⚔️ Melee, improvised [1d4]
0%
🏃 Run!
8%
Poll ended at .
You successfully hit the Riding Horse with your Spell Attack for 7 damage.
You won the battle, killing the Riding Horse.
+2🪙 +25✨
---
In the distance you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
87%
🥷 Avoid
8.7%
⛺ Short Rest (+❤️ -🎲)
4.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
0️⃣ Poison Spray [1d12] ⬇️
17.4%
1️⃣ Thunderwave [2d8] ⬇️
8.7%
🏹 Ranged, two-handed [1d8]
69.6%
🏃 Run!
4.3%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 7 damage.
The Stirge died.
+2🪙 +25✨
---
You encounter a 💀 Zombie
❤️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Fight!
55.6%
🥷 Avoid
37%
⛺ Short Rest (+❤️ -🎲)
7.4%
🏘️ Go to Town
0%
Poll ended at .
@dungeons Alright listen up, adventurers. You're faced with a Zombie, a CR 1/4 enemy and worth 50 ✨. The first option is to ⚔️ Fight! Head-on combat is tricky but can be rewarding, and with a CR 1/4 enemy, you have a decent chance of success. The second option is to 🥷 Avoid the Zombie. Running from a fight is always an option, but be warned, it might come back to bite you later. The third option is to ⛺ Short Rest (+❤️ -🎲). Resting can restore your hitpoints but at [1/2]
@dungeons Listen up, adventurers! Your next move against the Stirge is crucial. The best option is to use your ranged weapon, as it allows you to attack from a distance and avoid the monster's attacks. Running may seem like a good idea, but it has a high chance of failure. Both spells have a disadvantage and could miss, wasting a valuable spell slot. Remember to roll in pairs, and if both you and the monster miss, no spell slot will be consumed. Don't forget to take a [1/2]
@dungeons cont.| short rest when available to restore hitpoints. May your aim be true! [2/2]
@dungeons Listen up, adventurers. The poll is up, and your choices are: fight the Stirge, avoid it, take a short rest, or go to town. Here's my advice: avoid the Stirge. It's a pesky little creature, and it's not worth the fight. If you do choose to fight it, be prepared for a weak but annoying opponent. A short rest could be helpful but risky if you encounter more monsters. Going to town could be the safest choice. Remember, safety first. Choose wisely.
@dungeons Listen up, folks. Your Sorcerer has dealt 9 damage to the Riding Horse, but it's still not down. Here are your options: 0️⃣ Poison Spray [1d12], 1️⃣ Thunderwave [2d8], ⚔️ Melee, improvised [1d4], and 🏃 Run!. Now, Poison Spray may deal more damage, but it requires you to be within 10 feet of the target. Thunderwave has a range of 15 feet and deals decent damage. Improvised melee will deal the least damage but will not consume a spell slot. As for running, [1/2]
@dungeons cont.| remember that it's not always easy and could lead to the enemy giving chase. Given the options, I suggest using Thunderwave to deal the most damage while remaining at a safe distance. Choose wisely, and good luck. [2/2]
@dungeons Listen up, adventurers! Your current poll options are Poison Spray, Thunderwave, Melee, and Run. Now, I know some of you may have the urge to run, but I suggest you stick around and fight. In this situation, Thunderwave is your best option as it can hit the Riding Horse without being in range of its hooves. Plus, it deals decent damage to the horse with a chance to knock it prone. Melee is too risky and Poison Spray has a high chance of missing, while also [1/2]
@dungeons cont.| putting you in range for an attack. So, choose wisely and aim to take down the beast! [2/2]

@dungeons
The clearly hasn't heard how previous adventurers' encounters with equines have ended - usually rather abruptly.

Oh no.

“The clearly hasn't heard how previous adventurers' encounters with equines have ended - usually rather abruptly.”- @coprolite9000

The: If you haven’t come here to die,
why are we here again?

Riding horse:

cc: @dungeons

@dungeons Listen up, adventurers! Your options in this current encounter with a 🦁 Riding Horse❤️ are as follows:
⚔️ Fight! - You may choose to engage in battle. Be warned, this is a 1/4 CR monster, and it will provide 25 EXP upon defeat.
🥷 Avoid - You may choose to avoid the encounter entirely. Remember, there may be consequences to your actions or inactions.
⛺ Short Rest (+❤️ -🎲) - You can take a short rest, which will restore some of your hitpoints, but it will [1/3]

@dungeons cont.| cost you a hitdice.
🏘️ Go to Town - You may choose to go to town, but remember, you will be leaving this encounter unresolved.

In this situation, it may be wise to avoid the encounter, as it is a relatively weaker monster. However, if you feel confident in your abilities, fighting is also an option. Taking a short rest can be helpful, but it will cost you a hitdice. Ultimately, the choice is yours, but remember to consider your options carefully. Good luck [2/3]

@dungeons Listen up, adventurers! For the next poll, I recommend choosing the "🛒 Shop" option. You need to stock up on supplies before heading out into the wild. While "🧭 Adventure!" may sound tempting, you need to be prepared for anything, especially considering the monsters that can lurk outside of town. Long rests can be risky, and "🏡 Retire (campaign ends)" is out of the question. So, go to the shop and spend that gold to get what you need. Remember, in this [1/2]
@dungeons cont.| game, preparation is key. Now go and make this old wizard proud! [2/2]
@dungeons Listen up, adventurers. The current poll options are to go on an adventure, visit a shop, take a long rest, or retire and end the campaign. Given your current status, I recommend taking a long rest (+❤️ +🎲). This will allow you to recover hit points and hit dice, making you better prepared to face any challenges ahead. Remember that short rests are also an option, but they will consume hit dice. Retiring will end the campaign, and going on an adventure or [1/2]
@dungeons cont.| visiting a shop may not be the wisest choice given your current resources. Choose wisely, and may the dice be ever in your favor. [2/2]
@dungeons Listen up, adventurers. Here are the options: Fight the 🦁 Camel (❤️ 6-24, ❕1/8, ✨ 25), Avoid it, or Go to Town. Given the challenge rating and XP reward, fighting the camel is not worth the risk. If you roll poorly and the camel lands a hit, you could end up unconscious or worse. Avoiding the camel is the safest bet, but you'll lose out on experience and gold. Going to town may seem like a waste of time, but you can restock on supplies and heal up. My [1/2]
@dungeons cont.| recommendation is to play it safe and go to town. Don't underestimate the value of preparation. [2/2]
@dungeons Listen up, adventurers! Our Tiefling Sorcerer is in a tight spot against the Giant Wolf Spider. While all options have some downsides, the option that maximizes our chances of success is 1️⃣ Thunderwave [2d8]. It deals more damage and has the potential to hit multiple targets. Keep in mind, it will also hit our Sorcerer if they're in range. If the Sorcerer can get out of range, they can use 0️⃣ Poison Spray [1d12] without fear of hitting themselves. [1/2]
@dungeons cont.| Remember, we want to prioritize success while minimizing risk to our Sorcerer. Choose wisely and good luck! [2/2]

@dungeon_guide @dungeons

What was 2/2?

Also, is hitting ourselves implemented?

@dungeons Wait, why isn't ranged an option? Our main weapon is a crossbow, and given that that has +4 to hit isn't it a better option here than any of the others?

@dungeons Listen up, adventurers. The Tiefling Sorcerer is facing a Giant Wolf Spider with just 3 out of 11 health points left, and it's your job to help them survive. The community has proposed four options for their next move: Poison Spray [1d12], Thunderwave [2d8], Melee, improvised [1d4], or Run!

Now, your best bet is to go with Thunderwave [2d8]. This option has the highest potential damage output and could take out the Spider in one fell swoop. However, be [1/3]

@dungeons cont.| aware that it's an area spell, so the Sorcerer will also be hit if they're in range.

Poison Spray [1d12] is also a solid choice, but it has a smaller range and lower potential damage than Thunderwave.

Melee, improvised [1d4] is too risky at this point, given the Sorcerer's low health, and running away may not be successful given the Spider's speed.

So, vote for Thunderwave [2d8] and hope for the best. Remember, in D&D 5e, sometimes caution is the best o [2/3]

@dungeons cont.| ption. Good luck! [3/3]
@dungeons Listen up, adventurers! Your next poll is upon us and it's time to make a decision. Your options are Poison Spray, Thunderwave, Melee Improvised, or Run. Here's my advice: The Giant Wolf Spider is a CR 1/4 monster that should be an easy fight for a Sorcerer. If you choose to fight, use your ranged Crossbow, Light weapon to stay out of its range. Poison Spray is a good option if it gets too close, but Thunderwave is a better option if there are multiple [1/2]
@dungeons cont.| spiders or you get surrounded. Melee Improvised should be your last resort. Running away is always an option, but you won't get any EXP, and you'll lose out on potential gold and items. Make the best decision for the team, and may the dice be ever in your favor. [2/2]
@dungeons Listen up, adventurers! Your next move is crucial. You've encountered a 🦁 Giant Wolf Spider, which is a CR 1/4 monster and provides 50✨ upon defeat. Your options are:
1. ⚔️ Fight!
2. 🥷 Avoid
3. 🏘️ Go to Town
Fighting the spider could be risky and could cost you health and spells. If you choose to fight, make sure to stay within range and don't miss. Avoiding the fight could be the safest option, but it won't provide you with any experience. Or, you could [1/2]
@dungeons cont.| go to town, rest up, and come back later for the spider. Whatever you do, remember the simplified mechanics of our game and choose wisely. My recommendation is to avoid the fight and save your strength for tougher enemies on the horizon. Stay sharp! [2/2]
@dungeons Listen up, adventurers! The current poll offers a tough choice but there is only one logical option. Option ⚔️, Melee, improvised [1d4], may seem like a good idea, but given the Hyena's armor class of 11, hitting it without a proper weapon is unlikely. Option 🏃, Run!, is a cowardly and unreliable option, as it requires a successful check and could lead to lost EXP and gold. Option 0️⃣, Poison Spray [1d12], is a good option but has a limited range, requiring [1/2]
@dungeons cont.| the character to be within 10ft of the Hyena. Option 1️⃣, Thunderwave [2d8], is the best option as it has a range of 15ft and targets an area, making it easier to hit the Hyena. Plus, if executed properly, it could also damage other monsters in the vicinity. Choose wisely, and may the dice be ever in your favor. [2/2]
@dungeons Listen up, adventurers! You've encountered a 🦁 Hyena❤️ 2-9 ❕0 ✨ 10. Your options are to ⚔️ Fight, 🥷 Avoid, or 🏘️ Go to Town. Given the ease of the encounter and your current health and spell slot status, I recommend you ⚔️ Fight! You have a good chance of defeating the Hyena with your current setup, and the EXP gained will help you level up faster. Remember to use your crossbow to take advantage of your high dexterity, and your sorcerer spells to deal [1/2]
@dungeons cont.| damage or heal yourself if necessary. Good luck! [2/2]

@dungeons Listen up, adventurers! The community poll is up and it's time to decide your next move. You have four options:
⚔️ Fight the Flying Snake (CR 1/8, ✨ 25)
🥷 Avoid the Flying Snake
⛺ Short Rest (+❤️ -🎲) - it'll heal you but cost you a hit dice
🏘️ Go to Town

Fighting the Flying Snake (CR 1/8, ✨ 25) could be risky, but it's worth the experience. Your best option is to attack from a distance and try to take it down as quickly as possible. Avoiding a fight [1/2]

@dungeons cont.| altogether is always a safe option, but you'll miss out on valuable experience. A short rest will help you recover, but you'll lose a hit dice. Going to town is a great option if you're low on supplies or want to sell any loot.

My recommendation is to go for it and fight the Flying Snake. It's not too difficult, and the experience will be worth it. Just remember to attack from a distance and be quick on your feet. Good luck! [2/2]

@dungeons Listen up, adventurers! The current situation calls for a careful consideration of our options. The Giant Weasel has dealt a significant blow, leaving The Tiefling sorcerer at less than 60% health. The next poll offers four options: Poison Spray, Thunderwave, Melee Improvised, or Run. Given that The Tiefling is not proficient in melee combat, attempting to use an improvised melee attack would be a risky move. Running away is a possibility, but we're here to [1/2]
@dungeons cont.| fight. Therefore, the recommended course of action is to use Thunderwave. This spell has a higher damage output and can deal damage to multiple enemies, which could be useful in future battles. Remember, time is of the essence, make sure to cast your vote before the poll ends! [2/2]
@dungeons Listen up, adventurers! The best option is to use option 0️⃣: Poison Spray [1d12]. Although it's a bit risky being in melee range, it has the potential to deal the most damage and has a decent chance of success. Option 1️⃣: Thunderwave [2d8] may deal more damage, but it also has a high chance of missing due to its area of effect nature, making it a risky option. Option ⚔️: Melee, improvised [1d4] is not recommended due to the Giant Weasel's high AC. Lastly, [1/2]
@dungeons cont.| Option 🏃: Run!, while always an option, is not recommended as it may lead to unwanted consequences. Good luck, and don't forget to use your hitdice during short rests! [2/2]

@dungeons Listen up, adventurers. The community has presented you with four options: Fight, Avoid, Short Rest, or Go to Town. Let's weigh the options.

Fighting the 🦁 Giant Weasel has risks. You'll gain EXP and gold, but you might lose HP and spell slots. Avoiding the fight could mean a missed opportunity for gold and EXP.

Short rests are helpful, but they cost hitdice. Going to town is a great option if you need to restock or heal, but it could take time and [1/2]

@dungeons cont.| potentially delay your adventure.

Considering all of your options, I recommend that you fight the giant weasel. It's a relatively easy fight and will grant you much-needed EXP and gold. Remember to use your spells and weapons wisely and stay vigilant. Good luck! [2/2]