Alright. Most of today was spent refactoring (and occasionally ranting), after a protip by @queenofsquiggles sent me down the path of converting a load of stuff to #GodotEngine custom resources.

Eventually after much drama, I managed to get back to where I'd started, functionality-wise! Ah the joys of refactoring.

Still, in the last ten minutes I did get to add a new thing, we now have a(n ugly but working) population counter for the lil hex town! Woohoo!

#ScreenshotSaturday #GameDev #programming

@teahands That looks great! glad it worked out for you!
@teahands @queenofsquiggles can I offer a tiny bit of criticism just while I've noticed it (and on that note, please do always feel free to do the same with anything you see of mine!). Just, on first glance of this screenshot, my eyes did a bit of trickery and interpreted the top most row as sitting above the middle row, in turn above the bottom row. Does that make sense? Basically, the transparency breaks the illusion of depth. Might be better to go for a greyscale filter?
@dev_ric Oh yes it's very much still in the "can I even make this work in Godot?" stage rather than any actual thought going into how it looks yet! But will bear it in mind for when I do get that far :D

@teahands ha, I know that stage too well!

Looks pretty fantastic for concept art to be fair. You should see some of my isometric crud 😂

Not even joking 😬. I'm no artist. Shouldn't really be allowed to draw anything for myself!

@dev_ric Thanks! Tbf not putting any thought into how games look until I realise it's too late and the task is too big now is one of my many failings, so I should probably start at least considering this.

But coding is fun. Art is haaaaaaaard!

@teahands there are, in my view, two types of brain. We're all either creatively or technically minded. It's a spectrum so there are people who are equally good at both, but it's rare to find somebody who's genuinely brilliant at both. Being brilliant at one usually means you're on the far side of the spectrum and useless at the other. The further along you are one way, the more you'll enjoy it and be able to accomplish in that direction, but the harder you'll find things on the other side to be
@teahands point is - don't consider it a failing at all. It's just quite normal, really, to end up focussing more on one aspect even if youre technically competent at the rest too. Particularly so in game dev. Useful to figure out where you and other people are on the spectrum if you ever want to team up with anybody. Try to space people out along that line and you'll end up with a fantastic team of people who compliment each other perfectly.

@dev_ric You can talk sense all you want but you won't convince me that I can't learn to be a great game artist AND programmer if I try hard enough!

This type of overconfidence may be one of my many other failings 😉​

@teahands see, that's your technical mindset talking 😁.

I have almost zero creativity myself. Took me a very long time to realise that... and a lot of money on things like wacom tablets along the way! I'm very much host to a technical brain, and as such, I like to achieve things that people tell me can't be done. A double-edged sword sometimes!

Not saying you couldn't be the best artist in the world, mind. Technical drawing is a thing after all. Just, you might never enjoy it the same as code.