What we’ve seen of visionOS is really impressive. But thinking about the bits that are currently missing…

HUDs aren’t shown. Maybe they look weird when they aren’t anchored to your space. Maybe their applications are no good if other people in the space can’t see them.

But I wanna see more AR applications for drivers and pilots and surgeons.

Likewise we never saw any in-person shared experiences.

Whether multiple Vision devices would need to coordinate wirelessly (and know their relative position in meatspace), or whether it’d just be a FaceTime call with someone in the same room, you have to assume Apple’s own industrial designers and mechanicals designers want to collaborate on 3D models.

We also only ever saw indoor AR.

Easy to imagine R1 getting overwhelmed when the environment is changing, at speed or with environmental noise like leaves on the wind, or snowfall, but you have to imagine SlopesVision by @parrots would be *incredible*

TLDR outdoor mobile social AR is what everyone *sees* is the ideal use case (hovering nametags at a party, etc) but the state of the art is indoor standstill solo AR

Still really want one though…

Will be really interesting to watch the hardware platform and the software platform evolve to meet the use cases that are still out of reach.

@clarko I don't think this is the hardware for outdoor or industrial use, but really the only thing stopping multi person/same room is software, and you gotta imagine they're working on it.

The interesting thing to me is that IMO no other apple device has had such a huge post-launch change in how it was designed to be used. It's hard to even think of an example, maybe like if the iPad could become a table where four people could work, but only with a software update. Absurd!

@Soroush this *specific* hardware no, of course. But we’re all wishcasting in multiple directions. I guess the $6000 Vision Ultra is the one for extreme sports.

I think iPad’s transformation from “big iPod touch” to “Wacom all-in-one” to “touchscreen laptop” is a pretty huge set of changes. But that’s all opt-in with additional hardware. The base case is unchanged.

I hate to think how quickly this hardware will evolve, and how much money we’ll drop on upgrades.

@clarko agreed. I’m basically ready to buy one, but I am not ready to make this yearly expense lol
@Soroush @clarko I’ll point out that WatchOS 1.0 was centered around Digital Touch messages. One of the hardware buttons was dedicated to the circular contacts list. All that went away.
@clarko @parrots 3.5k is quite the motivating to not crash while skiing
@clemens @parrots On the other hand “it looks like you had a fall and hit your head hard, calling mountain rescue in 5…”
@clarko @parrots what happens if you run out of battery while going down a slope?
@fernandroid @parrots One more reason outdoor AR seems better suited to future hardware

More on this: proximity-based SharePlay is needed just to solve the case of your boss walking up to your desk and asking for a demo. Or swiveling around and asking a coworker for some help on a problem.

Otherwise you gotta go to different rooms and set up a meeting to present your work and talk through it.

Seems like the kind of feature that’s *so* important for office work that you can’t even imagine Apple putting headsets on employees’ desks until it’s solved.

Back to WFH everybody!

@clarko that reminds me of one other thought i've been having: how do i share a screen (or an item in space) with one person, but keep other stuff private? if i have messages open as well as the xcode window i'm pairing with another dev on, how does the ui assure me that they can see some stuff i can see but not all of it?
@Soroush Big overlap with the existing Mac screencasting API
@Soroush @clarko the Design Spatial SharePlay Experiences session shows that windows that are being shared are clearly marked with an ornament. Also mentioned that there is a limitation of one shared window or full volumetric space at a time.