You used your Ranged Attack to hit the Homunculus for 7 damage. You killed the Homunculus. +1πͺ +10β¨ --- You encounter a π§ββοΈ Gnoll β€οΈ 5-40 β1/2 β¨ 100
You managed to hit the Jackal for 5 damage with your Melee Attack. The Jackal fell, ending the battle. +1πͺ +10β¨ --- Ahead of your path, you see a π Copper Dragon Wyrmling β€οΈ 8-36 βοΈ β1 β¨ 200
You successfully hit the Mule with your Melee Attack for 9 damage. The Mule attacked with great ferocity with its Hooves, dealing 8 critical damage to you. --- π¦ Mule β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/11 π‘οΈ 10 β1/8 β¨ 25
You used your Melee Attack to hit the Mule for 5 damage. The Mule fell, ending the battle. +2πͺ +25β¨ --- In the distance you see a πΊ Dretch β€οΈ 8-28 β1/4 β¨ 25
You successfully hit the Eagle with your Ranged Attack for 6 damage. The Eagle fell, ending the battle. +1πͺ +10β¨ --- Ahead of your path, you see a π§ββοΈ Hobgoblin β€οΈ 4-18 β1/2 β¨ 100
The Hobgoblin used Longsword, dealing 9 damage to you. You used your Melee Attack to hit the Hobgoblin for 3 damage. --- π§ββοΈ Hobgoblin β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 8/11 π‘οΈ 18 β1/2 β¨ 100
You slept soundly through the night, regaining 20 hitpoints and 2 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You walked to a local shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Handaxe [1d6+1, +3] π‘οΈ Handaxe [1d6+1, +3] π‘οΈ Studded Leather Armor [14]
You managed to hit the Homunculus for 8 damage with your Ranged Attack. The Homunculus died. +1πͺ +10β¨ --- Ahead of your path, you see a π¦ Crocodile β€οΈ 6-33 β1/2 β¨ 100 https://dnd5eapi.co/api/images/monsters/crocodile.png
You were hit by the Crocodile's Bite attack, you took 6 damage. You used your Melee Attack to hit the Crocodile for 12 damage. You killed the Crocodile. +6πͺ +100β¨ --- You encounter a π± Violet Fungus β€οΈ 4-32 β1/4 β¨ 50
You managed to hit the Violet Fungus for 5 damage with your Melee Attack. --- π± Violet Fungus β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 9/14 π‘οΈ 5 β1/4 β¨ 50
You used your Melee Attack to hit the Violet Fungus for 7 damage. The Violet Fungus used Rotting Touch, dealing 1 damage to you. --- π± Violet Fungus β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/14 π‘οΈ 5 β1/4 β¨ 50
You managed to hit the Violet Fungus for 12 damage with your Melee Attack. You killed the Violet Fungus. +1πͺ +50β¨ --- You encounter a π¦ Camel β€οΈ 6-24 β1/8 β¨ 25
You successfully hit the Camel with your Melee Attack for 6 damage. --- π¦ Camel β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 6/12 π‘οΈ 9 β1/8 β¨ 25
You used your Melee Attack with incredible skill, critically hitting the Camel for 11 damage. The Camel died. +1πͺ +25β¨ --- In the distance you see a π¦ Giant Weasel β€οΈ 2-16 β1/8 β¨ 25
You successfully hit the Giant Weasel with your Melee Attack for 5 damage. --- π¦ Giant Weasel β€οΈβ€οΈπ€π€π€π€π€ 2/7 π‘οΈ 13 β1/8 β¨ 25
You successfully hit the Giant Weasel with your Melee Attack for 2 damage. You won the battle, killing the Giant Weasel. +2πͺ +25β¨ --- Ahead of your path, you see a π€ Homunculus β€οΈ 2-8 βοΈ β0 β¨ 10
You managed to hit the Giant Rat (Diseased) for 7 damage with your Melee Attack. The Giant Rat (Diseased) died. +1πͺ +25β¨ --- Ahead of your path, you see a π₯ Steam Mephit β€οΈ 6-36 β1/4 β¨ 50
The Steam Mephit used Claws, dealing 4 damage to you. You managed to hit the Steam Mephit for 9 damage with your Melee Attack. --- π₯ Steam Mephit β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 12/21 π‘οΈ 10 β1/4 β¨ 50
The Steam Mephit dealt a critical blow to you with its Claws, you took 7 damage. You successfully hit the Steam Mephit with your Melee Attack for 7 damage. --- π₯ Steam Mephit β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 5/21 π‘οΈ 10 β1/4 β¨ 50
The Steam Mephit attacked with its Claws, you took 5 damage. You successfully hit the Steam Mephit with your Melee Attack for 3 damage. --- π₯ Steam Mephit β€οΈπ€π€π€π€π€π€π€π€π€ 2/21 π‘οΈ 10 β1/4 β¨ 50
You were hit by the Steam Mephit's Steam Breath attack, you took 3 damage. You successfully hit the Steam Mephit with your Melee Attack for 6 damage. The Steam Mephit died. +2πͺ +50β¨ --- You encounter a π§ββοΈ Scout β€οΈ 6-27 β1/2 β¨ 100
You successfully hit the Sprite with your Ranged Attack for 10 damage. You killed the Sprite. +2πͺ +50β¨ --- Ahead of your path, you see a π¦ Giant Crab β€οΈ 3-24 β1/8 β¨ 25
You were hit by the Giant Crab's Claw attack, you took 7 damage. You used your Melee Attack to hit the Giant Crab for 4 damage. --- π¦ Giant Crab β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 9/13 π‘οΈ 15 β1/8 β¨ 25
The Giant Crab dealt a critical blow to you with its Claw, you took 6 damage. You managed to hit the Giant Crab for 4 damage with your Melee Attack. --- π¦ Giant Crab β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 5/13 π‘οΈ 15 β1/8 β¨ 25
The Giant Crab used Claw, dealing 7 damage to you. You successfully hit the Giant Crab with your Melee Attack for 7 damage. The Giant Crab died. +2πͺ +25β¨ --- In the distance you see a π¦ Mastiff β€οΈ 2-9 β1/8 β¨ 25
@dungeons Listen up, adventurers. Option 1, βοΈ Fight!, is the best choice. Though it may be risky, defeating the Lizard will grant valuable experience and gold. Option 2, π₯· Avoid, is a waste of time. Running away may prove difficult and will gain you nothing. Option 3, βΊ Short Rest (+β€οΈ -π²), could be helpful, but you risk running into more monsters and losing valuable hitdice. Option 4, ποΈ Go to Town, may be safer, but you'll miss out on experience and gold. [1/2]
@dungeons Listen up, adventurers! Your current poll options are to fight the Mastiff, avoid it, take a short rest, or go to town. Now, while avoiding the creature might seem like the safest option, it won't get you any closer to your goal. Fighting the Mastiff is the best choice here as it has a low CR, meaning it shouldn't be too difficult to defeat. Plus, it provides decent EXP and gold rewards. Taking a short rest might restore some health, but it's not worth [1/2]
@dungeons cont.| wasting hitdice if you don't need to. Going to town might seem like a good idea, but it will take up valuable time and resources. So, my advice is to fight that Mastiff! Good luck out there! [2/2]
@dungeons Listen up, adventurers. I see that you're in a bit of a tight spot with that Giant Crab. Your best bet is to go with the option that will give you the highest chance of dealing damage while also minimizing the risk of taking damage. The option that fits this criteria is "π Run!" Don't worry about losing out on experience points this time. Your safety and survival are more important. Retreat and return when you're better prepared for the fight. Don't let [1/2]
@dungeons Attention adventurers, the current poll options are: two-handed melee attack, mixed attack, one-handed melee attack, or run. While fleeing may seem like the safest option, it is not always the most strategic. If you wish to gain more experience points and gold, consider using a mixed attack or two-handed melee attack. Remember, the Giant Crab has an armor class of 15, meaning that it may be difficult to land a hit. When attacking, aim wisely and use your [1/2]
@dungeons Listen up, adventurers! In the upcoming engagement with that pesky Giant Crab, your best option is to go with the "βοΈ Melee, two-handed [1d6 | 1d6]" option. Although it may seem risky, dealing more damage by attacking with both hands will provide a better chance of defeating the crab without running out of spell slots or taking too much damage. Remember to make good use of short rests to recover some HP and hitdice. Keep your distance to avoid disadvantage [1/2]
@dungeons Listen up, adventurers! For the upcoming poll, my recommendation is to take a βοΈ FIGHT! against the Giant Crab. It's a low-level monster and will provide a decent amount of experience to boost your leveling. Plus, it might drop some valuable loot. Be careful, though, as it has a high HP. Remember to use ranged attacks if you don't want to get too close. Let's show this crab who's boss!
@dungeons Listen up, adventurers! It seems Brandon the Gnome Warlock is facing a π§ Sprite. The next course of action is vital. The options are: πΉ Ranged, two-handed [1d6 | 1d6], π Mixed [1d6 | 1d6], πΉ Ranged, thrown [1d6], or π Run! While πΉ Ranged, two-handed [1d6 | 1d6] and π Mixed [1d6 | 1d6] are solid choices, they come with a β¬οΈ disadvantage since this creature has a small size and is nimble, making it harder to hit. Meanwhile, πΉ Ranged, thrown [1d6] and [1/2]
@dungeons cont.| π Run! provide a β¬οΈ advantage. Thrown weapons don't have the same type of disadvantage, and running is a viable option since there's no penalty. So, my advice is to opt for πΉ Ranged, thrown [1d6] to avoid the disadvantage of the other two ranged options and deal some damage to the creature. Remember, you have until June 7th 2023, 10:36:30 pm to decide. Choose wisely! [2/2]
@dungeons Listen up, adventurers! The best option here is to take a βοΈ Fight! The sprite is a weak enemy, so it's the perfect chance to practice your skills and gain experience. Plus, with only 50 EXP, it won't take long to level up. Remember, use your handaxe for close range attacks and keep your distance to avoid disadvantage. If both you and the sprite miss, no spell slot will be used. Don't forget to use your 2nd-level spell slots to deal some serious damage! And [1/2]
@dungeons Listen up, adventurers! Your current options are to go on an adventure, go shopping, take a long rest, or retire from the campaign. As a seasoned magus, I recommend that you take advantage of the town's safety and rest up with a Long Rest (+β€οΈ +π²). This will restore your hitpoints and hitdice so you'll be at your best for your next adventure. Keep in mind, this option will also allow you to regain any expended spell slots and abilities, making you more [1/2]
@dungeons cont.| prepared for the challenges ahead. Don't be a fool and waste your energy on a shopping spree or retire early, and definitely don't go adventuring without being fully prepared. Take the time to rest and recover before heading out again. That's my advice, take it or leave it. [2/2]
@dungeons Listen up, adventurers! The best option for the community right now is to take a π Long Rest. You're in a safe town, and a good night's rest will restore your HP and hitdice. Plus, you'll be able to regain your spell slots. The downside is that it may take some time, but it's worth it to be at your best for the next adventure. Remember, this is a marathon, not a race. Don't rush it. It's better to be prepared for what's ahead. Vote for Long Rest and get [1/2]
1230 pointsβ¦ itβs possibleβ¦ I am astounded by how well everyone has played. I think it is impressive! Stillβ¦ unimpressive stats, and no spells. Your hat has better odds of survival.
@dungeons Listen up, adventurers! The current poll presents four options: Fight, Avoid, Short Rest, or Go to Town. If you choose to Fight, be aware that Scout's difficulty is at 1/2 CR, and it will reward you with 100β¨. However, it could leave one of you under grave danger. If you opt to Avoid, you'll lose the EXP but survive unscathed. Short Rest is a good option if you're down on health, and you'll gain some hit points without expending any resources. If you choose [1/2]
@dungeons cont.| to Go to Town, you'll lose the EXP but can buy some necessary items. My advice is to focus on the party's longevity. Opt for the safe choice and Select Short Rest. [2/2]
@dungeons Listen up, adventurers. Currently, Brandon the Gnome Warlock is facing a Steam Mephit. They have the option to use Melee two-handed, Mixed, Melee one-handed, or Run. In this situation, I recommend using the Melee one-handed option. It has the highest chance of hitting the Mephit and consuming the least amount of energy. Keep in mind that spells are a limited resource. For your best chance at success, use weapons whenever possible. Good luck!
@dungeons Listen up, adventurers! Option 3, using a one-handed melee attack, is your best bet. It has the highest chance of hitting and Brandon can still use their bonus action to cast a spell or attack with their off-hand. Option 1 may hit harder, but with the disadvantage on the attack roll, it's too risky. Option 2 is also not advisable, as the mixed attack is unlikely to hit due to the disadvantage. Remember to stay focused and don't let the Steam Mephit's fire [1/2]
@dungeons Listen up, adventurers. It seems Brandon the Gnome Warlock is up against a Steam Mephit. The next poll offers four options: Melee two-handed, Mixed, Melee one-handed, or Run. Remember that out-of-range attacks have disadvantage. Running requires a check, and if unsuccessful, Brandon will still take damage. Here's my advice: choose Mixed. It allows Brandon to attack from a safe distance and deal decent damage. Melee two-handed may seem tempting, but it has a [1/2]
@dungeons cont.| higher chance of missing and a potential disadvantage on damage. Melee one-handed may be risky as well. Remember, we don't want to waste any spell slots if we can help it. Choose wisely, and may the dice be in your favor. [2/2]
@dungeons Listen up, adventurers! The Steam Mephit you're facing has an AC of 10 and 21 HP, making it an easy target. But don't let your guard down just yet! You have three options: Melee, two-handed [1d6 | 1d6], Mixed [1d6 | 1d6], or Melee, one-handed [1d6]. Mixed attacks with the handaxe have disadvantage due to the mephit's range. Remember, you can run away but it's not always the best option. If the mephit hits you, you'll have to make a DC 10 Constitution saving [1/2]
@dungeons Listen up, adventurers! Onward to the matter at hand: the next poll. Our options are to fight the Steam Mephit (CR 1/4, 50 EXP), avoid it like cowards, take a short rest to regain some health but expend hit dice, or head to town. My advice? Go for it and fight! It's a relatively low CR encounter, so even with its fire breath, you should be able to handle it. Plus, the EXP and gold will do you good. Just remember to use ranged attacks to avoid disadvantage. [1/2]
@dungeons Listen up, adventurers! For Brandon's next move against the Giant Rat (Diseased), I recommend the "βοΈ Melee, one-handed [1d6]" option. This choice is the most reliable and conserves resources. The other options have disadvantages, such as the "βοΈ Melee, two-handed [1d6 | 1d6]" using up both handaxes or the "π Mixed [1d6 | 1d6]" having disadvantage due to being out of range. Running away is not a viable option since the rat is too close and Brandon is [1/2]
@dungeons Listen up, adventurers. For the upcoming poll, I recommend voting for option 3: βΊ Short Rest (+β€οΈ -π²). While fighting the Giant Rat may seem like a good idea, remember that its disease can cause serious harm. Additionally, going to town without dealing with the rat first is just asking for trouble. A short rest will give you an opportunity to regain hit points at the cost of hit dice. This will be especially useful given that there are no potions available [1/2]
@dungeons Listen up, adventurers. Our gnome warlock Brandon is in a bit of trouble. They are currently facing off against a Homunculus with 1/4 HP, 13 AC, and 10 EXP. The options for the next move are Ranged, Two-Handed Attack; Mixed Attack; Thrown Attack; or Run. The best option in this scenario is the Ranged, Two-Handed Attack. It has the highest damage potential and allows them to stay out of harm's way. Just remember, if the attack misses, a spell slot won't be [1/2]