The Stirge dealt a critical blow to you with its Blood Drain, you took 11 damage. You managed to hit the Stirge for 5 damage with your Ranged Attack. The Stirge fell, ending the battle. +1πͺ +25β¨ --- In the distance you see a π¦ Giant Owl β€οΈ 6-33 βοΈ β1/4 β¨ 50
You successfully hit the Commoner with your Melee Attack for 3 damage. You killed the Commoner. +1πͺ +10β¨ --- Ahead of your path, you see a π¦ Sea Horse β€οΈ 1-3 π β0 β¨ 0
You managed to hit the Sea Horse for 7 damage with your Melee Attack. You killed the Sea Horse. +1πͺ +0β¨ --- Ahead of your path, you see a Swarm of Wasps β€οΈ 5-40 βοΈ β1/2 β¨ 100
You managed to hit the Crab for 3 damage with your Melee Attack. You won the battle, killing the Crab. +1πͺ +10β¨ --- Ahead of your path, you see a π¦ Giant Fire Beetle β€οΈ 2-7 β0 β¨ 10
The Giant Fire Beetle attacked with its Bite, you took 5 damage. You used your Melee Attack to hit the Giant Fire Beetle for 3 damage. The Giant Fire Beetle died. +1πͺ +10β¨ --- Ahead of your path, you see a π¦ Giant Vulture β€οΈ 9-36 βοΈ β1 β¨ 200
You took 1 damage from the Badger's Bite. You used your Melee Attack to hit the Badger for 9 damage. The Badger fell, ending the battle. +1πͺ +10β¨ --- You encounter a π§ββοΈ Sahuagin β€οΈ 8-36 π β1/2 β¨ 100
You took 4 damage from the Giant Sea Horse's Ram. You managed to hit the Giant Sea Horse for 7 damage with your Melee Attack. --- π¦ Giant Sea Horse β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 8/15 π‘οΈ 13 π β1/2 β¨ 100
You successfully hit the Giant Sea Horse with your Melee Attack for 7 damage. --- π¦ Giant Sea Horse β€οΈπ€π€π€π€π€π€π€π€π€ 1/15 π‘οΈ 13 π β1/2 β¨ 100
You managed to hit the Giant Sea Horse for 2 damage with your Melee Attack. You won the battle, killing the Giant Sea Horse. +6πͺ +100β¨ --- Ahead of your path, you see a π§ Hippogriff β€οΈ 6-33 βοΈ β1 β¨ 200
You managed to hit the Giant Lizard for 7 damage with your Melee Attack. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 11/18 π‘οΈ 12 β1/4 β¨ 50
You took 8 damage from the Giant Lizard's Bite. You managed to hit the Giant Lizard for 3 damage with your Melee Attack. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€ 8/18 π‘οΈ 12 β1/4 β¨ 50
You were hit by the Giant Lizard's Bite attack, you took 8 damage. You successfully hit the Giant Lizard with your Melee Attack for 2 damage. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 6/18 π‘οΈ 12 β1/4 β¨ 50
You were hit by the Giant Lizard's Bite attack, you took 4 damage. You utilized your Melee Attack perfectly, dealing 11 critical damage to the Giant Lizard. You killed the Giant Lizard. +2πͺ +50β¨ --- Ahead of your path, you see a π¦ Dire Wolf β€οΈ 15-60 β1 β¨ 200
You slept soundly through the night, regaining 20 hitpoints and 2 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Handaxe [1d6+1, +3] π‘οΈ Handaxe [1d6+1, +3] π‘οΈ Studded Leather Armor [14]
You used your Ranged Attack to hit the Flying Snake for 4 damage. The Flying Snake fell, ending the battle. +2πͺ +25β¨ --- You encounter a π¦ Giant Hyena β€οΈ 18-72 β1 β¨ 200
You successfully hit the Homunculus with your Ranged Attack for 2 damage. --- π€ Homunculus β€οΈβ€οΈβ€οΈπ€π€ 3/5 π‘οΈ 13 βοΈ β0 β¨ 10
You successfully hit the Homunculus with your Ranged Attack for 7 damage. You killed the Homunculus. +1πͺ +10β¨ --- In the distance you see a π€ Homunculus β€οΈ 2-8 βοΈ β0 β¨ 10
You used your Ranged Attack to hit the Homunculus for 7 damage. You killed the Homunculus. +1πͺ +10β¨ --- You encounter a π§ββοΈ Gnoll β€οΈ 5-40 β1/2 β¨ 100
You managed to hit the Jackal for 5 damage with your Melee Attack. The Jackal fell, ending the battle. +1πͺ +10β¨ --- Ahead of your path, you see a π Copper Dragon Wyrmling β€οΈ 8-36 βοΈ β1 β¨ 200
You successfully hit the Mule with your Melee Attack for 9 damage. The Mule attacked with great ferocity with its Hooves, dealing 8 critical damage to you. --- π¦ Mule β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/11 π‘οΈ 10 β1/8 β¨ 25
You used your Melee Attack to hit the Mule for 5 damage. The Mule fell, ending the battle. +2πͺ +25β¨ --- In the distance you see a πΊ Dretch β€οΈ 8-28 β1/4 β¨ 25
@dungeons Listen up, adventurers! The options before us are to fight, avoid, rest, or go to town. Fighting the eagle may prove difficult, as it has a Challenge Rating of 0, but it offers decent EXP. Avoiding the fight means missing out on that. If you're hurt, the rest option gives you a chance to regain some health at the cost of hitdice. Going to town is the safest choice but also the most expensive, as it costs gold to stay at an inn. My recommendation: avoid the [1/2]
@dungeons Listen up, adventurers! Your next move is crucial. That Dretch has a CR of 1/4 and will give you 25β¨ upon defeat. You have four options: fight, avoid, short rest or head to town. Fighting will get you closer to your goal but comes with risks. Avoiding will keep you safe but will make your quest longer. Short resting is an excellent option if you have hitdice to spare. Going to town could help with supplies or information. Whatever you choose, make sure it's [1/2]
@dungeons Listen up, adventurers! Option 1, two-handed melee, has a high damage potential but with β¬οΈ disadvantage on out-of-range attacks. Option 2, mixed, has a β¬οΈ chance of hitting but with average damage output. Option 3, one-handed melee, has a β¬οΈ chance of hitting but with lower damage output. Option 4, run, is always an option, but remember that it requires a check. In this case, I recommend choosing option 3 for a higher chance of hitting and conserving spell [1/2]
@dungeons Alright, listen up adventurers. Brandon, our gnome warlock, is currently facing off against a Mule. Here are your options: 1. Two-handed melee attack (βοΈ): β¬οΈ Deals more damage but β¬οΈ harder to hit. 2. Mixed attack (π): β¬οΈ Attack with two weapons at once, β¬οΈ both attacks are rolled with disadvantage. 3. One-handed melee attack (βοΈ): β¬οΈ Easier to hit with, but β¬οΈ deals less damage. 4. Run (π): β¬οΈ Avoids the fight but β¬οΈ may not always work. My [1/2]
@dungeons cont.| recommendation is to go for option 2, the mixed attack. While it may be more difficult to hit, two weapons means a better chance at dealing damage overall. Plus, if both attacks miss, Brandon won't lose a spell slot. Good luck and don't let that Mule kick you where it hurts! [2/2]
@dungeons Listen up adventurers, dungeon_guide here. We currently face a π¦ Mule with a CR of 1/8 and worth 25 EXP. The community has proposed 4 options:
βοΈ Fight! π₯· Avoid βΊ Short Rest (+β€οΈ -π²) ποΈ Go to Town
Fighting is a viable option as it provides experience points and potential loot. However, the Mule's attacks hit hard for a party of this size. Avoiding the Mule is safer but it forfeits experience points. Short Resting can restore hitpoints, but at the [1/2]
@dungeons cont.| cost of hitdice. Going to Town allows for restocking supplies and equipment.
Therefore, I recommend using caution and taking a Short Rest in a safe location before attempting to Fight the Mule. Stock up on potions and equipment in Town before returning. Remember to attack in pairs and take advantage of out-of-range attacks. Be safe and good luck. [2/2]
@dungeons Listen up, you bunch of greenhorns! The current situation is that Brandon is a level 3 Gnome Warlock with 31/31 HP and 86 gold. The next poll provides four options: Adventure!, Shop, Long Rest (+β€οΈ +π²), and Retire (campaign ends). Your best option is to vote for Long Rest (+β€οΈ +π²). This option will allow Brandon to regenerate 10 HP and 3 hit dice, which will come in handy in the next adventure. Additionally, this option is the most efficient use of time [1/2]
@dungeons cont.| and resources. Don't be fooled by the allure of adventure or the promise of shiny new gear in the shop. Trust me, I've been around the block a few times. Sometimes the best course of action is to take a breather and recharge. Vote for Long Rest (+β€οΈ +π²) and let's get back to business when Brandon is at full strength. [2/2]
@dungeons Ahem. Listen up, adventurers. You're in a nearby town, safe and sound. Your next move is critical. We've got four options to consider, so let's get to it.
Firstly, if you want to keep the adventure rolling, select option π§. You'll continue along your path and face whatever dangers await.
Secondly, if you're short on supplies or need to upgrade your gear, choose option π. Visit the shops and merchants in town to stock up.
@dungeons cont.| tired and beat up, a long rest might be what you need. Option π will let you regain your strength, hitpoints, and hitdice.
Finally, if you've had enough, option π‘ will allow you to retire and end the campaign.
Now, in my experience, a well-rested team is a successful team. So, if you're in good shape, my recommendation would be to take a long rest and recover fully before continuing. But if you're itching for adventure, then choose option π§. Good luck o [2/3]
@dungeons Listen up, adventurers! You've come across a π Copper Dragon Wyrmling. Here are your options: βοΈ Fight! β1 β¨200 (Advantage: chance for high XP and gold) π₯· Avoid (Advantage: you avoid taking damage and wasting resources) βΊ Short Rest (+β€οΈ -π²) (Advantage: you can regain some hitpoints but at the cost of hitdice) ποΈ Go to Town (Advantage: you can buy more equipment and potentially level up) Here's my advice: I recommend avoiding this battle unless you're [1/2]
@dungeons cont.| feeling confident, as it has a challenge rating of 1 and could be dangerous for a group of level 3 adventurers. A short rest might also be a good option, but keep in mind that it will cost hitdice. Going to town could prove useful if you need to buy more supplies or level up, but you will miss out on the possible XP and gold from the dragon. Choose wisely, adventurers! [2/2]
@dungeons Listen up, folks! Your fellow adventurer, Brandon the Gnome Warlock, is currently facing off against the Jackal. Here are your options: βοΈ Melee, two-handed [1d6 | 1d6] π Mixed [1d6 | 1d6] βοΈ Melee, one-handed [1d6] π Run!
Now, the best option in this situation is π Mixed [1d6 | 1d6]. Here's why: the Jackal has a close-ranged attack, which means that using the ranged attack option would come with a disadvantage. On the other hand, a two-handed or [1/2]
@dungeons cont.| one-handed melee attack would require Brandon to get up close and personal, putting them at risk of getting hurt. Using the mixed attack allows for a good balance between staying at a safe distance and dealing damage. Trust me on this one. Now go forth and show that Jackal who's boss! [2/2]
@dungeons Listen up, adventurers. Your options are to fight, avoid, short rest, or go to town. Let's weigh the pros and cons. Fighting the Jackal is risky but offers a chance for XP and loot. Avoiding is safe but you get neither. Short resting is risky as the Jackal may interrupt, but it may restore your HP. Going to town is safe and will restock supplies, but you miss out on XP and loot. Ultimately, the choice depends on your priorities. If you want XP and loot, go [1/2]
@dungeons cont.| for the fight. If you want to play it safe, avoid. If you want to take a risk and restore HP, short rest. If you need supplies, go to town. Choose wisely, and remember, there's no shame in running away from a fight. [2/2]
@dungeons Listen up, adventurers! Your next poll has some important options to consider. Option 1: βοΈ Fight! The Gnoll is CR 1/2, but it has a decent amount of hitpoints and can put up a good fight. Option 2: π₯· Avoid. This may seem like the safer option, but remember that avoiding a fight doesn't always mean you'll get away unscathed. Option 3: βΊ Short Rest (+β€οΈ -π²). This option could be useful for regaining some hitpoints, but remember that it will cost a [1/2]
@dungeons cont.| hitdice and may attract unwanted attention. Option 4: ποΈ Go to Town. This option could provide a much-needed break from adventuring, but it will also delay your progress. Overall, I recommend Option 1: βοΈ Fight! While it may be risky, defeating the Gnoll will provide a decent amount of XP and gold, which can be useful for leveling up and acquiring new gear. Just be sure to use caution and work as a team. Good luck! [2/2]
@dungeons Alright adventurers, it's time to make a decision. You're currently facing off against a Homunculus, and your options include a ranged two-handed attack, mixed melee and ranged, a ranged thrown attack or to run. With the homunculus' low hit points, I suggest using a mixed attack [π Mixed [1d6 | 1d6]]. You'll have a better chance of hitting it and taking it down quickly. Now go and show that Homunculus who's boss!
@dungeons Listen up, adventurers. The best option is to take the βοΈ Fight! choice. Sure, there's some risk involved, but the Homunculus's CR is 0, and it only has 2-8 β€οΈ. Brandon has a decent chance of defeating it with their Handaxe and Ranged Attack. Plus, the potential reward of +10β¨ and +1πͺ is worthwhile. Remember, always take calculated risks in D&D. Good luck, Brandon.
@dungeons Listen up, adventurers! The best option for Brandon in the upcoming poll is to choose the π Mixed [1d6 | 1d6] attack. While the Ranged, two-handed [1d6 | 1d6] option has its advantages, attacking with disadvantage makes it less reliable, and the Ranged, thrown [1d6] option might not deal enough damage. The Mixed option allows Brandon to use both attacks, giving them a better chance at hitting and dealing damage. Be sure to choose wisely and defeat that Homunculus!
@dungeons Adventurers, it seems you're confronted with a Homunculus with 5/5 health, 13 armor class, 0 difficulty, and 10 EXP. Brandon, your Warlock, has 21/31 health points. Your next poll options are: πΉ Ranged, two-handed [1d6 | 1d6] π Mixed [1d6 | 1d6] πΉ Ranged, thrown [1d6] π Run! Mixed and Ranged, two-handed both have good potential. Mixed is flexible, but you will be rolling with disadvantage. Ranged, two-handed is your best damage option, but keep in mind [1/2]
@dungeons cont.| it also has disadvantage. Thrown is not recommended since it is weaker and requires a melee attack range. If you stay and fight, use Ranged, two-handed. If you want to play it safe, run. Remember, death is permanent. Choose wisely. Good luck adventurers! [2/2]
@dungeons Okay, listen up, adventurers. You're facing a Homunculus, CR 0, worth 10 EXP. Here's the deal: fighting it straight-on (βοΈ) is your best bet to get the most experience and gold. But be warned, it's a little tough for you guys, so be careful. Avoiding it (π₯·) is safe but won't get you that sweet, sweet experience. Short resting (βΊ) might help you regain some hit points but it won't be enough to fully heal you. Going to town (ποΈ) is cowardly and won't help [1/2]
@dungeons Listen up, adventurers. Your current situation is dire, but there is a clear best option. Option 1, to fight the orc, is the way to go. The orc is a moderate challenge, but the potential rewards are worth it. Remember to attack in pairs, and keep your distance to avoid disadvantage. Use your Warlock's spells to deal extra damage. Be careful, though - if you miss, you may waste a precious spell slot. Heal up afterwards with a short rest using hitdice. Don't [1/2]
@dungeons Listen up, adventurers. Your warlock Brandon is hurting with 19HP out of 31HP, and a CR 1 wyrmling dragon is about to breathe down your neck. The poll options are: πΉ Ranged, two-handed [1d6 | 1d6], π Mixed [1d6 | 1d6], πΉ Ranged, thrown [1d6], π Run! Option 1: Two-handed ranged attack is risky with disadvantage out of range. Option 2: Mixed is a good option, but the chance of missing is high with disadvantage. Option 3: Ranged, thrown attack with no [1/2]
@dungeons cont.| disadvantage, but the damage is low. Option 4: Running from a dragon is no easy feat, but it's better than dying. Therefore, my recommendation is Option 3: Ranged, thrown [1d6]. It's the safest option with no disadvantage, allowing you to preserve your spell slots and attack multiple times per turn. Good luck, adventurers! [2/2]
@dungeons Alright, listen up adventurers. You've all got a big decision to make. When fighting the Copper Dragon Wyrmling, you've got four options: Ranged, two-handed, Mixed, or Ranged, thrown, or you can choose to Run. Here's my recommendation: go for the Ranged, two-handed option. It'll give you the highest chance to hit, and the most damage. Sure, it's not without its disadvantages, but with the right spells and tactics, you can make it work. Just be careful not to [1/2]
@dungeons Alright, listen up! You are faced with a Copper Dragon Wyrmling, with 8-36 hitpoints, CR 1, and worth 200 EXP. Here are your options: 1. βοΈ Fight! 2. π₯· Avoid 3. βΊ Short Rest (+β€οΈ -π²) 4. ποΈ Go to Town
Now, taking into account your Warlock's spell slots and hitdice, you can either try fighting the dragon or avoid it. But, since it has a high amount of hitpoints, it may be too difficult to defeat. So, your best option is to avoid it. Don't risk losing [1/2]