I would be more willing to defend it if the cosmetics was something a third party could create like as a commission. Similar to the current creator economy.
@gamingonlinux I should have specified the early 2000s or earlier lol. Obviously those who grew up in the 80s or 90s would be in the same boat.
And I agree with you. In a game like Fortnite it's fine because it's free and doesn't affect gameplay. In a game like Madden or COD, these microtransactions have no place in my opinion.
@noahcampbell @gamingonlinux I do very much miss games being complete at launch and not dependant on a dozen patches in the first week for huge bugs. Even local/single player games do this crap now.
But we are in a different world of gaming. One where they get to largely control what you do once you buy, and everything is expected to be online and multiplayer in some way.
@gamingonlinux the only real two games I felt did it in a respectable way were monster hunter world which sold just little things to hang off your weapons but used that directly to constantly add new stuff to the game for everyone (they probably quadrupled the content in the game from launch, which was already complete, all entirely playable offline, plus hosted tons of online events) and Deep Rock Galactic who do much the same.
Not the biggest fan, but better than how other devs did it
@gamingonlinux
I think it depends on the game.
Especially for online games it can be:
I played this game for 500h+ so paying a little more and showing your appreciation for the game development through a skin.
Also it's nice to have some change in your game if you play it for 500h+ hours.
I don't understand it for single player games, but no one looses anything if it's just a visual instead of actual gameplay being paywalled.
Additionally game developers being heavily underpaid.
@gamingonlinux I will say that I will take it over a "pay to win" scenario. In a free-to-play game, it’s understandable since that’s one source of revenue for them; however, in a $70 game, it can get muddy real quick.
As long as there are a lot of unlockable cosmetics without paying it’s "fine". Even then it’s not really ideal. I don’t like the idea of it, but it’s the state of AAA games at this point and I don’t see it going away anytime soon or at all. 🙁
That’s all in the context of a multiplayer focused game. It should never be in a singleplayer game.
For me, it was Path of Exile who normalized pay for cosmetics - then WoW with the shop for cosmetics where you can also pay with gold earned in-game.
It's a compromise position - not ideal for either side, but it works, and you can live with it - and it certainly increases cosmetic options, which is fun. As always - people can vote with their wallets, but so long as the cosmetics don't affect power or gameplay - it's hard to fault it as an option. Don't like it, don't buy them.