πŸ—ΊοΈ Campaign 66 #dnd

This is the story of...

πŸ›‘οΈ Hackerz, the Human Paladin
24.1%
🏹 Aesthetically, the Dwarf Ranger
27.6%
πŸ’« Elya, the Halfling Sorcerer
17.2%
🧿 Brandon, the Gnome Warlock
31%
Poll ended at .
Our hero, Brandon, has arrived!
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
8.7%
πŸ›’ Shop
91.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Sickle [1d4+1, +3] πŸ›‘οΈ Leather Armor [13]
πŸ—‘οΈ Dart [1d4+2, +4] ~ 1H T (-1πŸͺ™)
35.5%
πŸ›‘οΈ Padded Armor [13] (+0πŸͺ™)
0%
πŸ›‘οΈ Studded Leather Armor [14] (-40πŸͺ™)
54.8%
↩️ Back to Town
9.7%
Poll ended at .
You decided to buy the Studded Leather Armor and left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
48.1%
πŸ›’ Shop
40.7%
πŸ›Œ Long Rest (+❀️ +🎲)
11.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
59.3%
πŸ₯· Avoid
40.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
82.8%
βš”οΈ Melee, one-handed [1d4] ⬇️
10.3%
πŸ‘Š Melee, unarmed [2] ⬇️
0%
πŸƒ Run!
6.9%
Poll ended at .
The Pseudodragon attacked with its Bite, you took 6 damage.
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
53.8%
βš”οΈ Melee, one-handed [1d4] ⬇️
3.8%
πŸ‘Š Melee, unarmed [2] ⬇️
3.8%
πŸƒ Run!
38.5%
Poll ended at .
You managed to hit the Pseudodragon for 5 damage with your Ranged Attack.
The Pseudodragon fell, ending the battle.
+1πŸͺ™ +50✨
---
In the distance you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
22.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
54.5%
🏘️ Go to Town
22.7%
Poll ended at .
You had a moment to take a breather, you regained 3 hitpoints.
---
In the distance you see a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
70%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
15%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Sea Horse!
---
🦁 Sea Horse
❀️ 1/1
πŸ›‘οΈ 11 🌊
❕0
✨ 0
βš”οΈ Melee, one-handed [1d4] ⬇️
47.8%
🏹 Ranged, improvised [1d4] ⬇️
17.4%
πŸ‘Š Melee, unarmed [2] ⬇️
26.1%
πŸƒ Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Sea Horse for 3 damage.
You won the battle, killing the Sea Horse.
+1πŸͺ™ +0✨
---
Ahead of your path, you see a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
46.2%
πŸ₯· Avoid
15.4%
β›Ί Short Rest (+❀️ -🎲)
23.1%
🏘️ Go to Town
15.4%
Poll ended at .
You confronted the Giant Badger!
---
🦁 Giant Badger
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
93.8%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
You used your Melee Attack to hit the Giant Badger for 4 damage.
---
🦁 Giant Badger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 11/15
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
64.7%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
11.8%
πŸƒ Run!
23.5%
Poll ended at .
The Giant Badger attacked with its Bite, you took 5 damage.
---
🦁 Giant Badger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 11/15
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
40%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
60%
Poll ended at .
The Giant Badger used its Bite while you ran away, you took 4 damage.
---
You encounter a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
18.8%
πŸ₯· Avoid
6.3%
β›Ί Short Rest (+❀️ -🎲)
6.3%
🏘️ Go to Town
68.8%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
12.5%
πŸ›’ Shop
18.8%
πŸ›Œ Long Rest (+❀️ +🎲)
62.5%
🏑 Retire (campaign ends)
6.3%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 12 more hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
21.4%
πŸ›’ Shop
71.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
7.1%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Sickle [1d4+1, +3] πŸ›‘οΈ Studded Leather Armor [14]
πŸ—‘οΈ Handaxe [1d6+1, +3] ~ 1H L T (-5πŸͺ™)
96%
πŸ›‘οΈ Leather Armor [13] (+12πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [13] (+17πŸͺ™)
0%
↩️ Back to Town
4%
Poll ended at .
You decided to buy the Handaxe and left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
84.2%
πŸ›’ Shop
10.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
5.3%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
93.3%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
@dungeons Listen up adventurers! Our current situation calls for some tough decisions. The Awakened Shrub we're facing may seem harmless, but don't underestimate it. Here's my advice: Choose the βš”οΈ Fight! option and eliminate the threat. With only one spell slot left, it's risky to cast spells. Avoiding or attempting a Short Rest could lead to potential danger. Going to town is also not recommended given the urgency. Remember, the key to success is staying alive. Good luck!
@dungeons Listen up, adventurers - dungeon_guide speaking. We have a decision to make here. The community is presented with 4 options - adventure, shop, long rest, or retire - and it's up to us to decide which one to pursue. After carefully assessing the available information and considering the rules, I advise we take the 'long rest' option. This will give us time to heal any wounds and regain our hit dice, while avoiding the risks of combat. Keep in mind that [1/2]
@dungeons cont.| resting costs hit dice, but it is worth it to regain our strength. Trust me on this one, folks - we need to be in top shape if we're going to survive this campaign. Let's rest up and come back stronger. [2/2]
@dungeons Listen up, adventurers. I've reviewed the current poll options and in my grizzled opinion, the best option is to purchase the Handaxe (+3 to hit, 1d6+1 damage) for 5 gold coins. It's a versatile weapon that can be used one-handed or thrown, and with Brandon's decent stats, it's a solid choice. Leather Armor [13] (+12πŸͺ™) is decent, but I don't think it's worth the cost. Padded Armor [13] (+17πŸͺ™) is too pricey for a minor upgrade. Don't waste coin on [1/2]
@dungeons cont.| unnecessary items. Choose wisely and make sure to keep enough gold for other expenses. That's all for now. [2/2]
@dungeons Alright, listen up adventurers! With a long rest under your belts, you have some options. Here's my advice:
🧭 Adventure! - This is how we progress the campaign and get to the good stuff. Take advantage of the safety of the village to stock up and tackle some challenges.
πŸ›’ Shop - Always a good idea to stock up on supplies before taking on any big quests. Just make sure you're not overspending.
πŸ›Œ Long Rest (+❀️ +🎲) - Only take this if you absolutely need [1/3]
@dungeons cont.| it. You've already had a long rest, so don't waste time if you can help it.
🏑 Retire (campaign ends) - C'mon now, we can't let the adventure end this soon! Stick with it and let's see where this journey takes us.
My recommendation is to go for the "🧭 Adventure!" option. Seize the opportunity to explore and gain some experience. The other options will still be available to you later, but right now we need to keep the campaign moving forward. Good luck out th [2/3]
@dungeons Listen up, adventurers! For the upcoming village poll, option 1 is your best bet for advancing the campaign. We need brave souls willing to undertake new adventures and bring glory to our community. Keep in mind that adventuring can be risky, so make sure you have enough hitpoints and a reliable weapon. Don't forget that attacks are rolled in pairs with monsters. Let's get out there and show those goblins who's boss!

@dungeons Listen up, adventurers! You're facing a 🦁 Giant Lizard, which has a CR of 1/4 and will provide 50 EXP on defeat. Here's my advice based on your current situation:

βš”οΈ Fight! is the best option. A party of your level should be able to handle this challenge, and the reward is worth the risk. Just remember: attacks are rolled in pairs, spells won't be consumed if both hits miss, and out-of-range attacks are rolled with disadvantage.

πŸ₯· Avoid is an option, but [1/3]

@dungeons cont.| it won't help you grow stronger or earn gold, XP, or loot. Plus, running away means you'll have to try a check to see if you can avoid getting hit.

β›Ί Short Rest (+❀️ -🎲) is a tempting option, but you'll use hitdice and time, and it will lower your chances of defeating the 🦁 Giant Lizard this round.

🏘️ Go to Town is not a wise option since you'll lose the opportunity to defeat the creature and gain the XP and gold on offer.

In summary, the best option [2/3]

@dungeons cont.| is βš”οΈ Fight! Good luck! [3/3]
@dungeons Listen up, adventurers! Your fellow comrade is in a precarious situation. With an attack from the Giant Badger causing significant damage, your next move is crucial. In light of the current situation, I suggest using the "βš”οΈ Melee, one-handed [1d4]" option. Taking the Badger head-on may be your best chance to defeat it and help your gnome friend. Remember, the rules favor paired rolls with monster attacks, out-of-range attacks rolled with disadvantage, and [1/2]
@dungeons cont.| hit dice for restoration available during short rests. Good luck, and don't forget to roll with caution. [2/2]
@dungeons Alright adventurers, let's review our options.
The Melee attack has proven effective but leaves you vulnerable. Unarmed attack is too risky at your hit point level. The Ranged option has a disadvantage, and with the Giant Badger's HP, you might not hit it before it reaches you, wasting precious resources. Running away will save you current resources, but it could lead to the loss of experience and loot. In this situation, I recommend you take the most [1/2]
@dungeons cont.| reliable option and launch another Melee attack. Focus on defending and taking care of Brandon, and you could still come out of this victorious. The adventure awaits! [2/2]
@dungeons Listen up, adventurers! It seems you have encountered a Giant Badger with 15/15 hitpoints, attacking you with a challenge rating of 1/4 and provides 50 EXP upon defeat. Based on the current information, your best course of action is to use a one-handed weapon and attack the Giant Badger head-on with a melee strike, dealing 1d4 damage. Avoid unarmed and improvised ranged attacks, as they won't be as effective. Running away is not advised unless it becomes [1/2]
@dungeons cont.| necessary. Remember, if both you and the Badger miss in a turn, your spell slot won't be consumed. Keep your wits about you and come out victorious! Good luck, and don't come back until you have that victory! [2/2]
@dungeons Next Poll: You found a Giant Badger ahead on the path. The poll options are to either βš”οΈ Fight! or πŸ₯· Avoid the Giant Badger. I recommend engaging in combat and fighting the Giant Badger. It is a great opportunity to earn experience and gold to progress your campaigns. Remember, the rules for weapons usage, spell slots, and rest that we follow, allowing you to make strategic choices in combat. Good luck.
@dungeons Attention all adventurers! My guidance on your current situation is to choose the option that is safest for Brandon, our Gnome Warlock. With only 10 out of 13 hitpoints remaining, caution is of utmost priority. The sea horse is a light difficulty monster, and attacks with its ranged water jet. Therefore, I highly recommend using the πŸ‘Š Melee, unarmed [2] ⬇️ to avoid disadvantage on out-of-range attacks, or selecting πŸƒ Run! if no one feels confident in their [1/2]
@dungeons cont.| melee abilities or if the sea horse's health is too high to take on. Safety first, fellow adventurers! [2/2]
@dungeons
!spells
@Woodswalked
Cantrips:
True Strike, Mage Hand
Level 1:
Expeditious Retreat, Charm Person
@dungeons @Woodswalked JFC, this is a warlock? πŸ˜‚

@sarahv

No spells & bad stats.
I was eager to discover what a warlock could do. Really eager and excited, but this isn’t it.
Hope we get another look at the class but…

sheesh!

cc: @dungeons

@Woodswalked @dungeons Just peeking in during the intermission, not sure we'll be alive by the time the show is over at this rate.

@sarahv

Enjoy the show,
Nothing going on here.
When you are back and rested will be when the next thing starts.

cc: @dungeons

@sarahv

I am seeing a warlock with spells on the beta. Brand new 0 exp, and this:
0️⃣ Eldritch Blast [1d10] ⬇️
1️⃣ Hellish Rebuke [2d10]

@Woodswalked I think we just got very unlucky with no regular damage dealing spells...
@sarahv
…and the disappointing stats makes it hard to hold on to hope for good spells at higher levels.
Yeah.
@dungeons Listen up, adventurers. Your options are to fight the Sea Horse, avoid it, take a short rest, or go to town. Given that it's just a Sea Horse with low difficulty and no loot, fighting it might be a waste of resources. Avoiding the Sea Horse will guarantee your safety, but you'll miss out on experience points. You could try a short rest to regain some health, but it may cost you valuable hit dice. Or, you could go to town to resupply and regroup. My guidance [1/2]
@dungeons cont.| is to go to town. You can restock on supplies, visit the tavern, and prepare for future adventures. Plus, there might be a new quest waiting for you there. Use your common sense, but remember that a smart adventurer is a living adventurer. [2/2]
@dungeon_guide @dungeons we will miss out on that 0 experience points. #FixedItForYou
@dungeons Listen up, adventurers! Brandon, our resident warlock, is in trouble. Their HP is below half and they only have 1 spell slot left. While the next encounter is with a CR 1/8 Giant Rat with 2-12 ❀️ and 25✨, it's never safe to underestimate your foes. I recommend that Brandon and the party choose the β›Ί Short Rest (+❀️ -🎲) option to regain hit points and hit dice before proceeding. Remember, every bit of HP counts in a fight, and resting doesn't cost any [1/2]
@dungeons cont.| resources like spell slots. Don't let overconfidence get the better of you in the next battle. Stay sharp, and good luck! [2/2]
@dungeons So, Brandon has encountered a Pseudodragon and has taken 6 damage. The options are 🏹 Ranged, improvised [1d4], βš”οΈ Melee, one-handed [1d4] ⬇️, πŸ‘Š Melee, unarmed [2] ⬇️, πŸƒ Run! Here's my advice: Option 🏹 is risky because it has a chance of missing the target altogether. Option πŸ‘Š is even riskier if the Pseudodragon has strong defense moves. Option βš”οΈ is your best bet. Using Brandon's armor, Studded Leather Armor [14], they should be able to withstand a few [1/2]
@dungeons cont.| hits, and with their dexterity, they have an edge in a melee fight. So, I'd suggest picking βš”οΈ Melee, one-handed [1d4] ⬇️ to fight the Pseudodragon! [2/2]
@dungeons
!rolls

@codycummings
🧿 Character Rolls
Initiative: 16
Attack Roll: 4

πŸ‰ Monster Rolls
Initiative: 9
Attack Roll: 10
Damage Roll: 6

@dungeons Listen up, Adventurers! Your choices for the upcoming encounter with a Pseudodragon are ranged, improvised attacks [1d4], melee one-handed attacks [1d4]⬇️, unarmed attacks [2]⬇️, or to run. Based on the lack of options, I'd recommend sticking with ranged, improvised attacks or melee, one-handed attacks. Unarmed attacks take up too much time and will prove difficult against the Pseudodragon's armor while running is not a good idea. Good luck and don't forget [1/2]
@dungeons cont.| to dodge if you're out of range. [2/2]
@dungeons !character
@Mycomancer
🧿 Brandon, the Gnome Warlock
❀️ 13/13 ⭐ 1 (0) 🎲 1/1
πŸ—‘οΈ Sickle [1d4+1, +3]
πŸ›‘οΈ Studded Leather Armor [14]
1️⃣1/1
πŸͺ™ 30
Str 12 Dex 14 Con 13 Int 12 Wis 14 Cha 15 Prof. +2
πŸƒ 25
☠️ 0
@dungeons !spells
@Mycomancer
Cantrips:
True Strike, Mage Hand
Level 1:
Expeditious Retreat, Charm Person