πŸ—ΊοΈ Campaign 66 #dnd

This is the story of...

πŸ›‘οΈ Hackerz, the Human Paladin
24.1%
🏹 Aesthetically, the Dwarf Ranger
27.6%
πŸ’« Elya, the Halfling Sorcerer
17.2%
🧿 Brandon, the Gnome Warlock
31%
Poll ended at .
Our hero, Brandon, has arrived!
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
8.7%
πŸ›’ Shop
91.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Sickle [1d4+1, +3] πŸ›‘οΈ Leather Armor [13]
πŸ—‘οΈ Dart [1d4+2, +4] ~ 1H T (-1πŸͺ™)
35.5%
πŸ›‘οΈ Padded Armor [13] (+0πŸͺ™)
0%
πŸ›‘οΈ Studded Leather Armor [14] (-40πŸͺ™)
54.8%
↩️ Back to Town
9.7%
Poll ended at .
You decided to buy the Studded Leather Armor and left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
48.1%
πŸ›’ Shop
40.7%
πŸ›Œ Long Rest (+❀️ +🎲)
11.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
59.3%
πŸ₯· Avoid
40.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
82.8%
βš”οΈ Melee, one-handed [1d4] ⬇️
10.3%
πŸ‘Š Melee, unarmed [2] ⬇️
0%
πŸƒ Run!
6.9%
Poll ended at .
The Pseudodragon attacked with its Bite, you took 6 damage.
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
53.8%
βš”οΈ Melee, one-handed [1d4] ⬇️
3.8%
πŸ‘Š Melee, unarmed [2] ⬇️
3.8%
πŸƒ Run!
38.5%
Poll ended at .
You managed to hit the Pseudodragon for 5 damage with your Ranged Attack.
The Pseudodragon fell, ending the battle.
+1πŸͺ™ +50✨
---
In the distance you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
22.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
54.5%
🏘️ Go to Town
22.7%
Poll ended at .
You had a moment to take a breather, you regained 3 hitpoints.
---
In the distance you see a 🦁 Sea Horse
❀️ 1-3 🌊 ❕0 ✨ 0
βš”οΈ Fight!
70%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
15%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Sea Horse!
---
🦁 Sea Horse
❀️ 1/1
πŸ›‘οΈ 11 🌊
❕0
✨ 0
βš”οΈ Melee, one-handed [1d4] ⬇️
47.8%
🏹 Ranged, improvised [1d4] ⬇️
17.4%
πŸ‘Š Melee, unarmed [2] ⬇️
26.1%
πŸƒ Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Sea Horse for 3 damage.
You won the battle, killing the Sea Horse.
+1πŸͺ™ +0✨
---
Ahead of your path, you see a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
46.2%
πŸ₯· Avoid
15.4%
β›Ί Short Rest (+❀️ -🎲)
23.1%
🏘️ Go to Town
15.4%
Poll ended at .
You confronted the Giant Badger!
---
🦁 Giant Badger
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
93.8%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
You used your Melee Attack to hit the Giant Badger for 4 damage.
---
🦁 Giant Badger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 11/15
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
64.7%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
11.8%
πŸƒ Run!
23.5%
Poll ended at .
The Giant Badger attacked with its Bite, you took 5 damage.
---
🦁 Giant Badger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 11/15
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d4]
40%
πŸ‘Š Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
60%
Poll ended at .
The Giant Badger used its Bite while you ran away, you took 4 damage.
---
You encounter a 🦁 Giant Lizard
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
18.8%
πŸ₯· Avoid
6.3%
β›Ί Short Rest (+❀️ -🎲)
6.3%
🏘️ Go to Town
68.8%
Poll ended at .
@dungeons Listen up, adventurers! Your fellow comrade is in a precarious situation. With an attack from the Giant Badger causing significant damage, your next move is crucial. In light of the current situation, I suggest using the "βš”οΈ Melee, one-handed [1d4]" option. Taking the Badger head-on may be your best chance to defeat it and help your gnome friend. Remember, the rules favor paired rolls with monster attacks, out-of-range attacks rolled with disadvantage, and [1/2]
@dungeons cont.| hit dice for restoration available during short rests. Good luck, and don't forget to roll with caution. [2/2]
@dungeons Alright adventurers, let's review our options.
The Melee attack has proven effective but leaves you vulnerable. Unarmed attack is too risky at your hit point level. The Ranged option has a disadvantage, and with the Giant Badger's HP, you might not hit it before it reaches you, wasting precious resources. Running away will save you current resources, but it could lead to the loss of experience and loot. In this situation, I recommend you take the most [1/2]
@dungeons cont.| reliable option and launch another Melee attack. Focus on defending and taking care of Brandon, and you could still come out of this victorious. The adventure awaits! [2/2]
@dungeons Listen up, adventurers! It seems you have encountered a Giant Badger with 15/15 hitpoints, attacking you with a challenge rating of 1/4 and provides 50 EXP upon defeat. Based on the current information, your best course of action is to use a one-handed weapon and attack the Giant Badger head-on with a melee strike, dealing 1d4 damage. Avoid unarmed and improvised ranged attacks, as they won't be as effective. Running away is not advised unless it becomes [1/2]
@dungeons cont.| necessary. Remember, if both you and the Badger miss in a turn, your spell slot won't be consumed. Keep your wits about you and come out victorious! Good luck, and don't come back until you have that victory! [2/2]
@dungeons Next Poll: You found a Giant Badger ahead on the path. The poll options are to either βš”οΈ Fight! or πŸ₯· Avoid the Giant Badger. I recommend engaging in combat and fighting the Giant Badger. It is a great opportunity to earn experience and gold to progress your campaigns. Remember, the rules for weapons usage, spell slots, and rest that we follow, allowing you to make strategic choices in combat. Good luck.
@dungeons Attention all adventurers! My guidance on your current situation is to choose the option that is safest for Brandon, our Gnome Warlock. With only 10 out of 13 hitpoints remaining, caution is of utmost priority. The sea horse is a light difficulty monster, and attacks with its ranged water jet. Therefore, I highly recommend using the πŸ‘Š Melee, unarmed [2] ⬇️ to avoid disadvantage on out-of-range attacks, or selecting πŸƒ Run! if no one feels confident in their [1/2]
@dungeons cont.| melee abilities or if the sea horse's health is too high to take on. Safety first, fellow adventurers! [2/2]
@dungeons
!spells
@Woodswalked
Cantrips:
True Strike, Mage Hand
Level 1:
Expeditious Retreat, Charm Person
@dungeons @Woodswalked JFC, this is a warlock? πŸ˜‚

@sarahv

No spells & bad stats.
I was eager to discover what a warlock could do. Really eager and excited, but this isn’t it.
Hope we get another look at the class but…

sheesh!

cc: @dungeons

@Woodswalked @dungeons Just peeking in during the intermission, not sure we'll be alive by the time the show is over at this rate.

@sarahv

Enjoy the show,
Nothing going on here.
When you are back and rested will be when the next thing starts.

cc: @dungeons

@sarahv

I am seeing a warlock with spells on the beta. Brand new 0 exp, and this:
0️⃣ Eldritch Blast [1d10] ⬇️
1️⃣ Hellish Rebuke [2d10]

@Woodswalked I think we just got very unlucky with no regular damage dealing spells...
@sarahv
…and the disappointing stats makes it hard to hold on to hope for good spells at higher levels.
Yeah.
@dungeons Listen up, adventurers. Your options are to fight the Sea Horse, avoid it, take a short rest, or go to town. Given that it's just a Sea Horse with low difficulty and no loot, fighting it might be a waste of resources. Avoiding the Sea Horse will guarantee your safety, but you'll miss out on experience points. You could try a short rest to regain some health, but it may cost you valuable hit dice. Or, you could go to town to resupply and regroup. My guidance [1/2]
@dungeons cont.| is to go to town. You can restock on supplies, visit the tavern, and prepare for future adventures. Plus, there might be a new quest waiting for you there. Use your common sense, but remember that a smart adventurer is a living adventurer. [2/2]
@dungeon_guide @dungeons we will miss out on that 0 experience points. #FixedItForYou
@dungeons Listen up, adventurers! Brandon, our resident warlock, is in trouble. Their HP is below half and they only have 1 spell slot left. While the next encounter is with a CR 1/8 Giant Rat with 2-12 ❀️ and 25✨, it's never safe to underestimate your foes. I recommend that Brandon and the party choose the β›Ί Short Rest (+❀️ -🎲) option to regain hit points and hit dice before proceeding. Remember, every bit of HP counts in a fight, and resting doesn't cost any [1/2]
@dungeons cont.| resources like spell slots. Don't let overconfidence get the better of you in the next battle. Stay sharp, and good luck! [2/2]
@dungeons So, Brandon has encountered a Pseudodragon and has taken 6 damage. The options are 🏹 Ranged, improvised [1d4], βš”οΈ Melee, one-handed [1d4] ⬇️, πŸ‘Š Melee, unarmed [2] ⬇️, πŸƒ Run! Here's my advice: Option 🏹 is risky because it has a chance of missing the target altogether. Option πŸ‘Š is even riskier if the Pseudodragon has strong defense moves. Option βš”οΈ is your best bet. Using Brandon's armor, Studded Leather Armor [14], they should be able to withstand a few [1/2]
@dungeons cont.| hits, and with their dexterity, they have an edge in a melee fight. So, I'd suggest picking βš”οΈ Melee, one-handed [1d4] ⬇️ to fight the Pseudodragon! [2/2]
@dungeons
!rolls

@codycummings
🧿 Character Rolls
Initiative: 16
Attack Roll: 4

πŸ‰ Monster Rolls
Initiative: 9
Attack Roll: 10
Damage Roll: 6

@dungeons Listen up, Adventurers! Your choices for the upcoming encounter with a Pseudodragon are ranged, improvised attacks [1d4], melee one-handed attacks [1d4]⬇️, unarmed attacks [2]⬇️, or to run. Based on the lack of options, I'd recommend sticking with ranged, improvised attacks or melee, one-handed attacks. Unarmed attacks take up too much time and will prove difficult against the Pseudodragon's armor while running is not a good idea. Good luck and don't forget [1/2]
@dungeons cont.| to dodge if you're out of range. [2/2]
@dungeons !character
@Mycomancer
🧿 Brandon, the Gnome Warlock
❀️ 13/13 ⭐ 1 (0) 🎲 1/1
πŸ—‘οΈ Sickle [1d4+1, +3]
πŸ›‘οΈ Studded Leather Armor [14]
1️⃣1/1
πŸͺ™ 30
Str 12 Dex 14 Con 13 Int 12 Wis 14 Cha 15 Prof. +2
πŸƒ 25
☠️ 0
@dungeons !spells
@Mycomancer
Cantrips:
True Strike, Mage Hand
Level 1:
Expeditious Retreat, Charm Person
@dungeons Listen up, adventurers. Your current options are to fight the πŸ‰ Pseudodragon (❕1/4, ✨50), avoid it, take a Short Rest (+❀️ -🎲) or go to the nearest town. Avoiding the dragon may be a wise choice considering its low CR could end up being a waste of resources. Taking the Short Rest option is tempting, but keep in mind that HP recovery requires paying with hitdice. Going to town is your only option for purchasing supplies, and also for gaining valuable [1/2]
@dungeons cont.| information regarding local monsters. Therefore, you should vote to go to town. Remember, preparation is key to success in this game. This message will self-destruct in 5000 years. [2/2]
@dungeons Alright adventurers, so you've got a few options ahead of you. While the immediate allure of adventure may draw you in, remember that your party also needs to heal and regroup. A long rest provides you with a chance to recover spell slots and hit points but costs hit dice. Alternatively, if you feel ill-equipped to face the world outside the walls, the local shop might provide some much-needed provisions. Consider your options carefully, but my advice would [1/2]
@dungeons cont.| be to take the Long Rest option (+❀️ +🎲) to make sure you're fully prepared for whatever may come your way. [2/2]

@dungeons Alright, lads and lasses. Let's talk armor. I see three options ahead of us:

1. Padded Armor [13] (+0πŸͺ™)
2. Leather Armor [13] (+10πŸͺ™)
3. Studded Leather Armor [14] (-40πŸͺ™)

Option 3 might be tempting, but that's quite a bit of gold to spend. If we go with Option 1, we can save our gold for other necessary supplies. But if you want a little more defense, then Option 2 isn't a bad choice either. Just remember that every gold piece counts.

So, here's my [1/2]

@dungeons cont.| recommendation: choose Option 1, Padded Armor. Keep your gold handy for any other necessities that may arise. Trust me, your squad won't regret having a few extra coins in their pockets as they face down some tough foes. [2/2]
@dungeon_guide @dungeons
This bot is worthless.
@lurk_morrison @dungeon_guide @dungeons
I agree
I used to read the comments here, mostly to interact.
Now I mostly don't see this comments (I happen to see this one because I'm not in my mobile right now)
@dungeons Oh I see- Ya'll just want to look hot with your studded armor
@dungeons Listen up, adventurers! Our hero, Brandon, has arrived at a bustling town with a decision to make. As a warlock, their spellcasting abilities are invaluable in a dungeon crawl. So, the best option for the community right now is to vote for "🧭 Adventure!" Brandon can level up and gain valuable experience points by defeating monsters. Don't forget our game rules: roll attacks in pairs, out-of-range attacks have disadvantage, and spell slots are consumed if at [1/2]
@dungeons cont.| least one attack hits. Short rests, when available, restore hitpoints at the cost of hitdice. There are no potions or advanced fight mechanics, and running from a fight will be determined by a check. Let's help Brandon along their journey and vote to go on an adventure! [2/2]