changed to a Sonic-style ball jump. makes it easier to add all kinds of mechanics. โšช๐Ÿ’จ

it looks better too in my opinion. what do you think?

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

new map screen. gives a good sense of what the size of the world will be. ๐Ÿ—บ๏ธ

the unvisited tile looks a bit like Tetris blocks. may change it later...

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

somehow managed to implement variable jump height!

git commit && git push && git never-touch-again ๐Ÿ˜…

#GameBoy #GameDev #PixelArt #RetroGaming #Nintendo #ProjectWhiskers

@hbons ๐Ÿ˜„

Congrats! Just from looking, the physics appear nice too. :)

This always comes to mind when I'm *not* implementing jumping... but then when I am implementing I somehow never look at it.

https://twitter.com/KasumiDirect/status/1038477975799377921

Kasumi on Twitter

โ€œVariable Jump Height for #gamedev. The sequel to the prerequisite knowledge I gave a long while ago. Album with others: https://t.co/TqZQ262CdHโ€

Twitter
@bbbbbr thanks! super useful tips. :)