You confronted the Duergar!
---
🧍‍♂️ Duergar
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 16
❕1
✨ 200
1️⃣ Thunderwave [2d8]
86.7%
⚔️ Melee, one-handed [1d6]
3.3%
👊 Melee, unarmed [2]
3.3%
🏃 Run!
6.7%
Poll ended at .
You successfully hit the Duergar with your Spell Attack for 5 damage.
You were hit by the Duergar's Javelin attack, you took 5 damage.
---
🧍‍♂️ Duergar
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 22/27
🛡️ 16
❕1
✨ 200
1️⃣ Thunderwave [2d8]
69.6%
⚔️ Melee, one-handed [1d6]
8.7%
👊 Melee, unarmed [2]
8.7%
🏃 Run!
13%
Poll ended at .
You used your Spell Attack to hit the Duergar for 13 damage.
---
🧍‍♂️ Duergar
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 9/27
🛡️ 16
❕1
✨ 200
1️⃣ Thunderwave [2d8]
70%
⚔️ Melee, one-handed [1d6]
5%
👊 Melee, unarmed [2]
5%
🏃 Run!
20%
Poll ended at .
You successfully hit the Duergar with your Spell Attack for 6 damage.
The Duergar attacked with its War Pick, you took 3 damage.
---
🧍‍♂️ Duergar
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/27
🛡️ 16
❕1
✨ 200
1️⃣ Thunderwave [2d8]
44%
⚔️ Melee, one-handed [1d6]
48%
👊 Melee, unarmed [2]
8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Duergar for 6 damage with your Melee Attack.
The Duergar fell, ending the battle.
+8🪙 +200✨
---
You encounter a Swarm of Wasps
❤️ 5-40 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
4.3%
🥷 Avoid
8.7%
⛺ Short Rest (+❤️ -🎲)
56.5%
🏘️ Go to Town
30.4%
Poll ended at .
You rested for a moment, regaining 9 hitpoints.
---
In the distance you see a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
90.5%
🥷 Avoid
4.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.8%
Poll ended at .
You engaged the Commoner!
---
🧍‍♂️ Commoner
❤️❤️❤️❤️❤️ 5/5
🛡️ 10
❕0
✨ 10
1️⃣ Thunderwave [2d8]
35%
⚔️ Melee, one-handed [1d6]
65%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Commoner for 5 damage with your Melee Attack.
You won the battle, killing the Commoner.
+1🪙 +10✨
---
In the distance you see a Swarm of Insects
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
18.8%
🥷 Avoid
68.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
12.5%
Poll ended at .
You snuck past the Swarm of Insects.
---
In the distance you see a 🦁 Constrictor Snake
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
91.7%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Constrictor Snake!
---
🦁 Constrictor Snake
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 12
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
82.4%
⚔️ Melee, one-handed [1d6]
5.9%
👊 Melee, unarmed [2]
5.9%
🏃 Run!
5.9%
Poll ended at .
You used your Spell Attack to hit the Constrictor Snake for 13 damage.
---
🦁 Constrictor Snake
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/16
🛡️ 12
❕1/4
✨ 50
2️⃣ Thunderwave [3d8]
5.9%
⚔️ Melee, one-handed [1d6]
82.4%
👊 Melee, unarmed [2]
11.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Constrictor Snake for 4 damage with your Melee Attack.
The Constrictor Snake fell, ending the battle.
+2🪙 +50✨
---
In the distance you see a 🐉 Brass Dragon Wyrmling
❤️ 6-27 ☁️ ❕1 ✨ 100
⚔️ Fight!
43.8%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You tried to sneak past the Brass Dragon Wyrmling, but it saw you.
---
🐉 Brass Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 16 ☁️
❕1
✨ 100
2️⃣ Thunderwave [3d8] ⬇️
44.4%
🏹 Ranged, thrown [1d6]
5.6%
⚔️ Melee, one-handed [1d6] ⬇️
5.6%
🏃 Run!
44.4%
Poll ended at .
You used your Spell Attack to hit the Brass Dragon Wyrmling for 11 damage.
---
🐉 Brass Dragon Wyrmling
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/14
🛡️ 16 ☁️
❕1
✨ 100
2️⃣ Thunderwave [3d8] ⬇️
41.2%
🏹 Ranged, thrown [1d6]
52.9%
⚔️ Melee, one-handed [1d6] ⬇️
5.9%
🏃 Run!
0%
Poll ended at .
You successfully hit the Brass Dragon Wyrmling with your Ranged Attack for 3 damage.
The Brass Dragon Wyrmling died.
+4🪙 +100✨
---
You encounter a 🦁 Vulture
❤️ 2-9 ☁️ ❕0 ✨ 10
⚔️ Fight!
64.3%
🥷 Avoid
21.4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Vulture!
---
🦁 Vulture
❤️❤️ 2/2
🛡️ 10 ☁️
❕0
✨ 10
2️⃣ Thunderwave [3d8] ⬇️
15.4%
🏹 Ranged, thrown [1d6]
69.2%
⚔️ Melee, one-handed [1d6] ⬇️
15.4%
🏃 Run!
0%
Poll ended at .
You managed to hit the Vulture for 2 damage with your Ranged Attack.
The Vulture died.
+1🪙 +10✨
---
You encounter a 🧍‍♂️ Sahuagin
❤️ 8-36 🌊 ❕1/2 ✨ 100
⚔️ Fight!
50%
🥷 Avoid
10%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
40%
Poll ended at .
You confronted the Sahuagin!
---
🧍‍♂️ Sahuagin
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 12 🌊
❕1/2
✨ 100
2️⃣ Thunderwave [3d8]
85%
⚔️ Melee, one-handed [1d6]
5%
🏹 Ranged, thrown [1d6]
5%
🏃 Run!
5%
Poll ended at .
You managed to hit the Sahuagin for 14 damage with your Spell Attack.
---
🧍‍♂️ Sahuagin
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 7/21
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d6]
73.7%
🏹 Ranged, thrown [1d6]
15.8%
👊 Melee, unarmed [2] ⬇️
5.3%
🏃 Run!
5.3%
Poll ended at .
You managed to hit the Sahuagin for 4 damage with your Melee Attack.
---
🧍‍♂️ Sahuagin
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/21
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d6]
71.4%
🏹 Ranged, thrown [1d6]
21.4%
👊 Melee, unarmed [2] ⬇️
7.1%
🏃 Run!
0%
Poll ended at .
You were hit by the Sahuagin's Spear attack, you took 2 damage.
---
🧍‍♂️ Sahuagin
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/21
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d6]
77.8%
🏹 Ranged, thrown [1d6]
16.7%
👊 Melee, unarmed [2] ⬇️
5.6%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Sahuagin for 11 damage.
The Sahuagin died.
+5🪙 +100✨
---
In the distance you see a 🧚 Satyr
❤️ 7-56 ❕1/2 ✨ 100
⚔️ Fight!
28.6%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
14.3%
🏘️ Go to Town
57.1%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
10.5%
🛌 Long Rest (+❤️ +🎲)
78.9%
🏡 Retire (campaign ends)
10.5%
Poll ended at .
You slept long through the night, regaining 2 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
36.8%
🛒 Shop
57.9%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Spear [1d6+1, +3] 🛡️ Shield 🛡️ Scale Mail [18]
🗡️ Mace [1d6+1, +3] ~ 1H (-5🪙)
0%
🗡️ Sickle [1d4+1, +3] ~ 1H L (-1🪙)
5.6%
🛡️ Padded Armor [15] (+20🪙)
11.1%
↩️ Back to Town
83.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
87.5%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
6.3%
🏡 Retire (campaign ends)
6.3%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Giant Boar
❤️ 20-65 ❕2 ✨ 450
⚔️ Fight!
14.3%
🥷 Avoid
64.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
21.4%
Poll ended at .
You managed to avoid the Giant Boar.
---
In the distance you see a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Lizard!
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 12
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
89.5%
⚔️ Melee, one-handed [1d6]
0%
👊 Melee, unarmed [2]
0%
🏃 Run!
10.5%
Poll ended at .
You used your Spell Attack to hit the Giant Lizard for 6 damage.
---
🦁 Giant Lizard
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 21/27
🛡️ 12
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
87.5%
⚔️ Melee, one-handed [1d6]
6.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
6.3%
Poll ended at .
You used your Spell Attack to hit the Giant Lizard for 11 damage.
---
🦁 Giant Lizard
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 10/27
🛡️ 12
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
83.3%
⚔️ Melee, one-handed [1d6]
12.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
4.2%
Poll ended at .
You managed to hit the Giant Lizard for 10 damage with your Spell Attack.
The Giant Lizard died.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Goat
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
75%
🥷 Avoid
20.8%
⛺ Short Rest (+❤️ -🎲)
4.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Goat!
---
🦁 Goat
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 10
❕0
✨ 10
1️⃣ Thunderwave [2d8]
47.1%
⚔️ Melee, one-handed [1d6]
52.9%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You took 4 damage from the Goat's Ram.
You successfully hit the Goat with your Melee Attack for 4 damage.
---
🦁 Goat
❤️❤️❤️❤️🖤🖤🖤🖤 4/8
🛡️ 10
❕0
✨ 10
1️⃣ Thunderwave [2d8]
40%
⚔️ Melee, one-handed [1d6]
60%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You took 5 damage from the Goat's Ram.
---
🦁 Goat
❤️❤️❤️❤️🖤🖤🖤🖤 4/8
🛡️ 10
❕0
✨ 10
1️⃣ Thunderwave [2d8]
48.1%
⚔️ Melee, one-handed [1d6]
48.1%
👊 Melee, unarmed [2]
0%
🏃 Run!
3.7%
Poll ended at .
You used your Spell Attack to hit the Goat for 8 damage.
You killed the Goat.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Hawk
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
38.1%
🥷 Avoid
4.8%
⛺ Short Rest (+❤️ -🎲)
47.6%
🏘️ Go to Town
9.5%
Poll ended at .
You rested for a moment, regaining 9 hitpoints.
---
Ahead of your path, you see a Swarm of Quippers
❤️ 1-56 🌊 ❕1 ✨ 200
⚔️ Fight!
26.7%
🥷 Avoid
60%
⛺ Short Rest (+❤️ -🎲)
3.3%
🏘️ Go to Town
10%
Poll ended at .
You deftly avoided the Swarm of Quippers's sight.
---
Ahead of your path, you see a 🐉 Green Dragon Wyrmling
❤️ 14-63 ☁️ ❕2 ✨ 450
⚔️ Fight!
22.6%
🥷 Avoid
48.4%
⛺ Short Rest (+❤️ -🎲)
12.9%
🏘️ Go to Town
16.1%
Poll ended at .
You tried to sneak past the Green Dragon Wyrmling, but it saw you.
---
🐉 Green Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 43/43
🛡️ 17 ☁️
❕2
✨ 450
2️⃣ Thunderwave [3d8] ⬇️
17.4%
🏹 Ranged, thrown [1d6]
0%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
82.6%
Poll ended at .
You ran away, but the Green Dragon Wyrmling hit you for 14 with its Bite.
---
In the distance you see a 🤖 Animated Armor
❤️ 12-54 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Fight!
0%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
25%
🏘️ Go to Town
75%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
100%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 14 more hitpoints and 2 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
50%
🛒 Shop
50%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 👺 Dretch
❤️ 8-28 ❕1/4 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Dretch!
---
👺 Dretch
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 11
❕1/4
✨ 25
1️⃣ Thunderwave [2d8]
87.5%
⚔️ Melee, one-handed [1d6]
9.4%
👊 Melee, unarmed [2]
0%
🏃 Run!
3.1%
Poll ended at .
You successfully hit the Dretch with your Spell Attack for 9 damage.
---
👺 Dretch
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 11/20
🛡️ 11
❕1/4
✨ 25
1️⃣ Thunderwave [2d8]
100%
⚔️ Melee, one-handed [1d6]
0%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Dretch's Claws attack, you took 5 damage.
You successfully hit the Dretch with your Spell Attack for 5 damage.
---
👺 Dretch
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/20
🛡️ 11
❕1/4
✨ 25
1️⃣ Thunderwave [2d8]
62.1%
⚔️ Melee, one-handed [1d6]
37.9%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Dretch for 9 damage with your Spell Attack.
You killed the Dretch.
+2🪙 +25✨
---
In the distance you see a 🦁 Giant Lizard
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
25%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
62.5%
🏘️ Go to Town
12.5%
Poll ended at .
You sat down and caught your breath, regaining 5 hitpoints.
---
You encounter a 🦁 Crocodile
❤️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
⚔️ Fight!
91.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
8.7%
Poll ended at .
You confronted the Crocodile!
---
🦁 Crocodile
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
1️⃣ Thunderwave [2d8]
93.5%
⚔️ Melee, one-handed [1d6]
6.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Crocodile for 4 damage.
---
🦁 Crocodile
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 10/14
🛡️ 12
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/crocodile.png
2️⃣ Thunderwave [3d8]
85.7%
⚔️ Melee, one-handed [1d6]
14.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Crocodile with your Spell Attack for 11 damage.
The Crocodile died.
+5🪙 +100✨
---
Ahead of your path, you see a 🦁 Giant Elk
❤️ 15-70 ❕2 ✨ 450
⚔️ Fight!
35.3%
🥷 Avoid
35.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
29.4%
Poll ended at .
You engaged the Giant Elk!
---
🦁 Giant Elk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 31/31
🛡️ 14
❕2
✨ 450
2️⃣ Thunderwave [3d8]
64.3%
⚔️ Melee, one-handed [1d6]
7.1%
👊 Melee, unarmed [2]
7.1%
🏃 Run!
21.4%
Poll ended at .
You successfully hit the Giant Elk with your Spell Attack for 6 damage.
The Giant Elk attacked with great ferocity with its Hooves, dealing 46 critical damage to you.
You took damage too great and died instantly.
---
🪦 Here lies Hólounáite, the Elf Druid
❤️ 21 ⭐ 3 🪙 91
☠️ 66 🕛 8 days, 00:15

@dungeons

Pretty good effort for a Druid!

@PonderStibbons @dungeons Even a Barbarian would have been one-shotted by that hit!
@dungeons instakill! That’s crazy!
@dungeons damn. I was really hoping this one would last.
@dungeons How the fuck does an elk do that much damage?? Was its favored enemy druids?? 😳
@dungeons Oh, I just realized it was a GIANT elk. That explains it. I was at the grocery store when this all went down.

@sarahv
It saw the antlers on our hat and that's all she wrote.

@dungeons

@snork303 @dungeons We killed that stag and smeared its blood on our face and screamed and put those antlers on our hat with great reverence for nature.

@dungeons f

Shame, I like druids with thunderwave, good chars

Nothing to be done vs a 46-damage crit though. Too bad

@dungeons HFS, we didn't stand a chance
@dungeons Adventurers of Hólounáite, I've reviewed your current situation and it seems best to avoid the Giant Elk's attacks. As a druid, you may wish to try using a ranged spell to avoid its melee range, making "2️⃣ Thunderwave [3d8]" your best option. If you must engage in melee, the "👊 Melee, unarmed [2]" option is a poor choice. Remember that out-of-range attacks are rolled with disadvantage, and your attack might miss twice, consuming a valuable spell slot for [1/2]
@dungeons cont.| nothing. Whatever you choose, be mindful of the potential consequences and stay safe. [2/2]
@dungeons !monster
@mlippert
🦁 Giant Elk
❤️ 31/31 🛡️ 14
⚔️ Ram, Hooves
❕ 2
✨ 450

@dungeons Alright, listen up. You've got four options here, and the best one is to "⛺ Short Rest (+❤️ -🎲)," but only if you need to heal and regain spell slots.

Fighting a 🦁 Giant Elk ❕2 could be costly, and it might not even be worth it if you're already low on resources. Plus, avoiding it entirely would mean missing out on the EXP. Going to town could be useful for resupplying and gathering information, but it'll take time.

But hear me out: if you take a short [1/2]

@dungeons cont.| rest, you can get some healing in and try to regain some spell slots to increase your chances of fighting the elk. Just keep in mind that it'll cost you a hit die, and there's always a chance you might roll low on the hit points gained.

Be wise with your choices, and good luck out there. [2/2]

@dungeons

Giant Elk is gonna kill us 😱

4d8+4 damage

Go back to town 😀

@folfdk
You nailed it.
Just for the record, I voted to avoid, then run.

@dungeons

@snork303 @dungeons

Noooooooo 😭😭😭😭

@dungeons Attention Adventurers! With your current situation in mind, I strongly advise you to choose the option that gives you the highest chance of success. As Hólounáite has used their spell slot, and there is still a threat that the Crocodile poses, it would be best to avoid engaging in Melee 𝗼𝗿 Unarmed combat. ⚠️

The Thunderwave Spell has a higher probability of inflicting more damage to the Crocodile and keeping you out of harm's way; however, you should also [1/2]

@dungeons cont.| consider the danger of the spell affecting Hólounáite or any other member of your party.

As the Trusty Guide of this game, I highly recommend you choose "2️⃣ Thunderwave [3d8]" and pray that the odds are in your favor. Stay safe, Adventurers! [2/2]

@dungeons Adventurers, the best option to defeat the Crocodile and avoid damage is to choose option 1: Thunderwave [2d8]. Thunderwave will deal 2d8 damage and possibly knock the Crocodile prone. Melee attacks are risky as the Crocodile has a high AC and can heavily damage you. Unarmed attacks are ineffective against armored creatures, and running away could result in taking damage or failure. Take advantage of your spell slots and use them wisely. Be careful and stay [1/2]
@dungeons cont.| focused. Good luck and stay safe! [2/2]
@dungeons Listen up adventurers. Your party has encountered a dangerous 🦁 Crocodile❤️ with a CR 1/2 and a reward of 100 ✨. You have four options: 1) ⚔️ Fight, 2) 🥷 Avoid, 3) ⛺ Short Rest (+❤️ -🎲), or 4) 🏘️ Go to Town. While attacking could lead to more loot, avoiding the crocodile could save precious resources. Short rests are good, but be careful not to use too many hit dice or spell slots before a potential boss fight. Going to town could restock your resources [1/2]
@dungeons cont.| but will waste time. Think carefully and vote for the option that best suits your party. [2/2]
@dungeons the images of the monsters from the links are always so weird.
@RikRipper @dungeons can they not be posted as separate statuses in this thread, instead of just linking to them?

@csdummi @RikRipper @dungeons if I posted a separate status with just the image it would show up as an entirely new post in peoples feeds and on the account timeline, like how any other post in a campaign thread appears

I didn't really want that much clutter when scrolling through a campaign. The alternative would be to make another account that solely posts replies with images under each post

@astrelion

I prefer the lack of images. The link is better IMO.

cc: @csdummi @RikRipper @dungeons

@RikRipper @dungeons yeah, the images are AI generated (I believe mostly with Stable Diffusion) by the maintainers of the D&D API
@dungeons Attention, adventurers of Hólounáite: It seems you all have some important decisions to make. The community has proposed options to deal with an incoming Giant Lizard. While avoiding the lizard or going to town can spare you from a fight, fighting it can earn you a significant amount of experience and gold. A short rest lets you recover some lost health but at the cost of hit dice. I suggest choosing to fight the Giant Lizard unless you're all in critical [1/2]
@dungeons cont.| condition. It may be risky, but defeating it will yield high rewards for you. Remember to aim your attacks well and work together to stay alive. Good luck! [2/2]
@dungeons Hey adventurers!
We face a Dretch with 6/20 HP at 11 AC and CR of 1/4. Here's my guidance:
Option 1️⃣ - Thunderwave [2d8] is risky as it could consume both spell slots.
Option ⚔️ - One-handed melee is reliable and efficient with a chance for extra damage.
Option 👊 - Unarmed melee does less damage and risky for low HP player.
Option 🏃 - Running is an option, but may waste the battle effort.
I recommend choosing Option ⚔️ as it gives the best chance for a [1/2]
@dungeons cont.| successful attack with minimum risk. Good luck! [2/2]
@dungeons You are facing a Dretch with CR 1/4, 25 XP. Option 1 is Thunderwave with 2d8 damage and a range of 15 feet, but that will consume a 1st level spell slot. Option 2 is a one-handed attack with your weapon for 1d6 damage. Option 3 is an unarmed melee attack for 2 damage. Option 4 is to run. I suggest you choose Option 2 and conserve your spell slots unless your party is in serious danger or you're facing a tougher enemy. Remember that if both you and the [1/2]
@dungeons cont.| monster miss your attack, your spell slot will not be consumed. Good luck! [2/2]
@dungeons Adventurers, the best option for Hólounáite is to choose "1️⃣ Thunderwave [2d8]" to attack the Dretch. The Dretch's AC is only 11, which should make it easier to hit with this spell. Additionally, the CR of this monster is only 1/4, so the Thunderwave spell should have a decent chance of knocking it out in one hit. Remember, the spell requires a Constitution saving throw, so the Dretch will have a chance to resist the damage. Be sure to communicate with your [1/2]
@dungeons cont.| team, and be ready to adjust your strategy if needed. May the odds be in your favor. [2/2]
@dungeons You find yourselves in a bustling town after a well-deserved rest. As a retired wizard, I strongly advise against retiring now; the adventure has just begun! I suggest choosing to adventure forth and continuing to build your experience and expand your gold. If you feel ill-equipped, consider visiting the shop or taking a long rest to restore your health and hit dice before venturing out. Remember, leaving the decision to chance is unwise- choose your fate by [1/2]
@dungeons Listen up, adventurers! The village provides some options for y'all to think about. Here's my take - going on an adventure is always thrilling, but with that amount of HP, I'm not sure it's the best idea. Shopping isn't a bad idea, but I don't see any weapons or spells in your current inventory. Retiring would end the campaign, so that's not an option either. Your best bet would be to take a long rest, heal up, and then hit the shops. I recommend [1/2]
@dungeons cont.| prioritizing weapons or spells to increase your chances of survival. [2/2]