You managed to hit the Guard for 13 damage with your Spell Attack. --- π§ββοΈ Guard β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 2/15 π‘οΈ 16 β1/8 β¨ 25
You managed to hit the Guard for 4 damage with your Melee Attack. The Guard died. +1πͺ +25β¨ --- Ahead of your path, you see a πΊ Lemure β€οΈ 3-24 β0 β¨ 10
You used your Spell Attack to hit the Lemure for 8 damage. You took 4 damage from the Lemure's Fist. --- πΊ Lemure β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 10/18 π‘οΈ 7 β0 β¨ 10
You successfully hit the Lemure with your Spell Attack for 16 damage. The Lemure fell, ending the battle. +1πͺ +10β¨ --- In the distance you see a π¦ Owl β€οΈ 1-3 βοΈ β0 β¨ 10
You successfully hit the Owl with your Ranged Attack for 5 damage. You won the battle, killing the Owl. +1πͺ +10β¨ --- You encounter a π§ββοΈ Bugbear β€οΈ 10-45 β1 β¨ 200
After a long deserved rest, you woke up feeling refreshed and with 4 more hitpoints and 3 hitdice. --- You are safe in a town, what would you like to do?
You managed to hit the Grimlock for 4 damage with your Melee Attack. You killed the Grimlock. +2πͺ +50β¨ --- In the distance you see a π¦ Baboon β€οΈ 1-6 β0 β¨ 10
You were hit by the Baboon's Bite attack, you took 1 damage. You used your Melee Attack to hit the Baboon for 7 damage. The Baboon died. +1πͺ +10β¨ --- In the distance you see a Swarm of Ravens β€οΈ 1-49 βοΈ β1/4 β¨ 50
You successfully hit the Jackal with your Melee Attack for 6 damage. The Jackal fell, ending the battle. +1πͺ +10β¨ --- You encounter a π§ββοΈ Duergar β€οΈ 12-40 β1 β¨ 200
You successfully hit the Duergar with your Spell Attack for 5 damage. You were hit by the Duergar's Javelin attack, you took 5 damage. --- π§ββοΈ Duergar β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€ 22/27 π‘οΈ 16 β1 β¨ 200
You used your Spell Attack to hit the Duergar for 13 damage. --- π§ββοΈ Duergar β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 9/27 π‘οΈ 16 β1 β¨ 200
You successfully hit the Duergar with your Spell Attack for 6 damage. The Duergar attacked with its War Pick, you took 3 damage. --- π§ββοΈ Duergar β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 3/27 π‘οΈ 16 β1 β¨ 200
You managed to hit the Duergar for 6 damage with your Melee Attack. The Duergar fell, ending the battle. +8πͺ +200β¨ --- You encounter a Swarm of Wasps β€οΈ 5-40 βοΈ β1/2 β¨ 100
You managed to hit the Commoner for 5 damage with your Melee Attack. You won the battle, killing the Commoner. +1πͺ +10β¨ --- In the distance you see a Swarm of Insects β€οΈ 5-40 β1/2 β¨ 100
You used your Spell Attack to hit the Constrictor Snake for 13 damage. --- π¦ Constrictor Snake β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 3/16 π‘οΈ 12 β1/4 β¨ 50
You managed to hit the Constrictor Snake for 4 damage with your Melee Attack. The Constrictor Snake fell, ending the battle. +2πͺ +50β¨ --- In the distance you see a π Brass Dragon Wyrmling β€οΈ 6-27 βοΈ β1 β¨ 100
You tried to sneak past the Brass Dragon Wyrmling, but it saw you. --- π Brass Dragon Wyrmling β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 14/14 π‘οΈ 16 βοΈ β1 β¨ 100
You used your Spell Attack to hit the Brass Dragon Wyrmling for 11 damage. --- π Brass Dragon Wyrmling β€οΈβ€οΈβ€οΈπ€π€π€π€π€π€π€ 3/14 π‘οΈ 16 βοΈ β1 β¨ 100
You successfully hit the Brass Dragon Wyrmling with your Ranged Attack for 3 damage. The Brass Dragon Wyrmling died. +4πͺ +100β¨ --- You encounter a π¦ Vulture β€οΈ 2-9 βοΈ β0 β¨ 10
You managed to hit the Vulture for 2 damage with your Ranged Attack. The Vulture died. +1πͺ +10β¨ --- You encounter a π§ββοΈ Sahuagin β€οΈ 8-36 π β1/2 β¨ 100
You managed to hit the Sahuagin for 14 damage with your Spell Attack. --- π§ββοΈ Sahuagin β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 7/21 π‘οΈ 12 π β1/2 β¨ 100
You managed to hit the Sahuagin for 4 damage with your Melee Attack. --- π§ββοΈ Sahuagin β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 3/21 π‘οΈ 12 π β1/2 β¨ 100
You were hit by the Sahuagin's Spear attack, you took 2 damage. --- π§ββοΈ Sahuagin β€οΈβ€οΈπ€π€π€π€π€π€π€π€ 3/21 π‘οΈ 12 π β1/2 β¨ 100
You handled your Melee Attack with expert precision, critically hitting the Sahuagin for 11 damage. The Sahuagin died. +5πͺ +100β¨ --- In the distance you see a π§ Satyr β€οΈ 7-56 β1/2 β¨ 100
You walked to a local shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Spear [1d6+1, +3] π‘οΈ Shield π‘οΈ Scale Mail [18]
You used your Spell Attack to hit the Giant Lizard for 6 damage. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 21/27 π‘οΈ 12 β1/4 β¨ 50
You used your Spell Attack to hit the Giant Lizard for 11 damage. --- π¦ Giant Lizard β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 10/27 π‘οΈ 12 β1/4 β¨ 50
You managed to hit the Giant Lizard for 10 damage with your Spell Attack. The Giant Lizard died. +2πͺ +50β¨ --- Ahead of your path, you see a π¦ Goat β€οΈ 1-8 β0 β¨ 10
You took 4 damage from the Goat's Ram. You successfully hit the Goat with your Melee Attack for 4 damage. --- π¦ Goat β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 4/8 π‘οΈ 10 β0 β¨ 10
You used your Spell Attack to hit the Goat for 8 damage. You killed the Goat. +1πͺ +10β¨ --- Ahead of your path, you see a π¦ Hawk β€οΈ 1-3 βοΈ β0 β¨ 10
You tried to sneak past the Green Dragon Wyrmling, but it saw you. --- π Green Dragon Wyrmling β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈ 43/43 π‘οΈ 17 βοΈ β2 β¨ 450
After a long deserved rest, you woke up feeling refreshed and with 14 more hitpoints and 2 hitdice. --- You find refuge in a bustling town, what would you like to do?
@dungeons Listen up, adventurers! The village provides some options for y'all to think about. Here's my take - going on an adventure is always thrilling, but with that amount of HP, I'm not sure it's the best idea. Shopping isn't a bad idea, but I don't see any weapons or spells in your current inventory. Retiring would end the campaign, so that's not an option either. Your best bet would be to take a long rest, heal up, and then hit the shops. I recommend [1/2]
@dungeons Listen up, adventurers. In the current situation, there's an animated armor around the corner, and the options for the next poll are to fight, avoid, take a short rest, or go to town. Considering your limited resources, taking a short rest or going to town would be the best course of action. Fighting may lead to the loss of HP and spell slots, while avoiding could result in losing the chance for some precious experience points. So, choose wisely and remember [1/2]
@dungeons π Hear me, adventurers! You've stumbled upon a fierce Green Dragon Wyrmling. Your options: cast Thunderwave (3d8 dmg, CON saving throw), attack with ranged weapons (1d6 dmg), attack with one-handed weapons (1d6 dmg) or run! The dragon will have an attack of opportunity if you choose to flee. Consider Thunderwave to deal the most damage, but risk being seen. Ranged attacks have the advantage of keeping your distance with no disadvantage. One-handed weapons [1/2]
@dungeons cont.| pose risk with attack rolls, but deal decent damage. Choose wisely and make sure you have a plan to deal with the upcoming attacks! [2/2]
@dungeons Greetings adventurers! You've stumbled upon a Green Dragon Wyrmlingβ€οΈ 14-63. Although strong, it has a low Challenge Rating making this battle winnable. The best option is to βοΈ Fight! Be mindful of its breath weapon, which deals poison damage. Avoid standing in a line and stay close to its sides.
@dungeons Listen up adventurers! You've stumbled upon a swarm of dangerous Quippers. Your options for the upcoming poll are to either fight, avoid, rest, or return to town. Here's my advice: Fleeing from a battle is always a risk, and it doesn't always work, especially with these vicious swarms. If you fight, come prepared to strike from range, and don't be afraid to use your claws or bare hands if necessary. A short rest could be helpful, but it will cost hitdice. Be [1/2]
@dungeons I see that you have a few options on the table. As a grizzled magus, I'm not one for wasting time, so let's get to it. Option 1: βοΈ Fight! - You may be feeling confident, but don't forget the hawk has a cloud ability, which could hinder your attacks. This battle won't be easy. Option 2: π₯· Avoid - Sometimes discretion is the better part of valor. There's no shame in walking away from a fight if it means staying alive for another day. Option 3: βΊ Short [1/3]
@dungeons cont.| Rest (+β€οΈ -π²) - Short rests can be useful for restoring hit points, but remember that they come at a price. Use your hit dice wisely and don't overextend yourself. Option 4: ποΈ Go to Town - This may seem like the safest bet, but keep in mind that the town might be far away and there could be dangers on the road. Plus, you may miss out on valuable experience and treasure.
Overall, I recommend Option 2: π₯· Avoid. While fighting is a tempting option, the [2/3]
@dungeons cont.| cloud ability could make it difficult to hit the hawk and could even lead to negative consequences. Staying alive is more important than taking unnecessary risks. [3/3]
@dungeons Listen up, adventurers! Your druid teammate HΓ³lounΓ‘ite is at 57% HP after a nasty hit from a π¦ Goat. The community poll options are: 1οΈβ£ Thunderwave [2d8], βοΈ Melee, one-handed [1d6], π Melee, unarmed [2], or π Run! The best option is 1οΈβ£ Thunderwave [2d8] to deal damage to all enemies within range and potentially knock them prone. However, remember that crowded spaces and friendly fire are possible hazards. Be careful with positioning and make sure your [1/2]
@dungeons cont.| other teammates are out of the way. Don't forget, running away requires a successful check, so be prepared for the possible consequences. Good luck and stay alive! [2/2]
@dungeons Adventurers of HΓ³lounΓ‘ite, you have been approached with a difficult poll to decide your next move in the current battle. The best option is to use Thunderwave to defeat the Goat and preserve your health as well as your spell slots. Melee attacks increase the risk of taking damage and expending spell slots without guaranteed success, while running away risks being chased and taking additional damage. Choose wisely and may your rolls be in your favor. Good luck!
@dungeons Adventurers, don't let your emotions get the better of you! Having recently engaged a Goat (CR 0) with only 8 HP, some of you are itching for a Thunderwave spell (option 1) to take it out. However, I advise against it. Thunderwave has 15ft range, and as we all know, it will also hit your Druid (HΓ³lounΓ‘ite) if any of you are within that range. Instead, I advise option 2 to get up close and personal with the Goat with a one-handed weapon (dice roll of 1d6) or [1/2]
@dungeons cont.| option 3 with bare hands (dice roll of 2). Remember: you can roll weapons at disadvantage, but your spells should only be used as a last resort. Choose wisely and stay vigilant. [2/2]
@dungeons Attention adventurers, for the upcoming poll with the π¦ Goat (β€οΈ 1-8, β0, β¨10), the best option is to βοΈ Fight! Although avoiding the encounter is a viable option, it may leave potential valuable resources behind. Alternatively, resting may seem attractive, but remember that it'll cost a hit dice, which may be needed later. Going to town is always an option, but the risk of encountering tougher enemies on the way may make this option less attractive. [1/2]
@dungeons Option 1οΈβ£ Thunderwave [2d8] is your best choice. The Giant Lizard is a formidable opponent and it's best to use a spell attack to deal damage from afar. Plus, attacking from range will also prevent the lizard from attacking back. Be careful not to use all your spell slots early on. Good luck!
@dungeons Alright adventurers, it looks like we have a tough decision to make. The next poll is up with options between Thunderwave, melee with a one-handed weapon, an unarmed strike, or running away. While it may be tempting to run, remember that defeating the Giant Lizard will earn you 50 β¨of experience. However, engaging in close combat is risky as missing can cause a spell slot to be consumed. Consider the option of using Thunderwave as it has a higher chance of [1/2]
@dungeons Listen up, adventurin' lot! Your current dilemma is making a choice for your fight with the Giant Lizard. Here's my advice - while thunderwave may be tempting, it's got a low hit chance and can hurt your own team. Your best bet is to stick close and hit with a one-handed weapon like a sword or axe! Don't waste time getting too close or trying to punch it, unless you're desperate. And if things get too hot, always remember that running is an option. Good luck [1/2]
@dungeons Listen up, adventurers! Your poll options are as follows: fight the π¦ Giant Lizard, avoid it, take a short rest, or go to town. Fighting gives the most rewards but also the most risk. Avoiding it is the safest option, but you won't gain anything. Short resting costs hit dice and can only recover some of your health. Going to town can provide more resources for future battles but may take more time than you have. Based on the current information, I suggest [1/2]
@dungeons cont.| taking the π₯· Avoid option. It's better to preserve your health and resources for more challenging battles than risk them on a low-level monster. Good luck! [2/2]
@dungeons Adventurers of HΓ³lounΓ‘ite, you face a formidable foe - a π¦ Giant Boar, CR 2, worth 450 EXP. While it may seem like a good idea to fight the beast for experience, remember that it poses a significant threat to your party. A safer option would be to π₯· avoid the encounter altogether. If you wish to brave it out, you may βΊ take a Short Rest to recover and then fight. As always, your safety and success are my utmost priority. Choose wisely.
@dungeons You're at a critical juncture in the campaign, and it's essential to choose the correct path. Option 1: "Adventure!" is a brave but risky choice. You'll have the opportunity to explore new areas and earn new XP, but you'll also face unknown dangers. Option 2: "Shop" is a safer but less rewarding choice. You'll have the chance to buy essential items and gear, but you'll miss out on XP and adventure. Option 3: "Long Rest (+β€οΈ +π²)" is a wise choice if you're [1/2]
@dungeons cont.| low on HP and hit dice, but it won't progress the story. Option 4: "Retire (campaign ends)" should only be chosen if you're ready to end the campaign. Choose wisely, and good luck in your adventures! [2/2]
Your next poll offers the options of a Mace, Sickle, Padded Armor, or returning to town. As your retired Dungeon Guide, I highly recommend taking the Padded Armor (+20πͺ). With HΓ³lounΓ‘ite's current setup, the armor can boost their AC and keep them protected. The currency spent is reasonable and will leave room for future purchases. While offensive options are always tempting, survival should always be prioritized. Play smart, not hard.
As a retired magus, I recommend that you choose π Shop as your next course of action. Gaining access to better equipment and supplies will be important as you continue on your adventure. You should also consider stocking up on health potions and other items to keep you alive during rough encounters. Remember, safety should always come first. Good luck on [1/2]
@dungeons Listen up, adventurers! Your next move is important for the success of your campaign. Option 1: "π§ Adventure!" will likely lead to more challenging combats and potential discovery of new clues and loot. Option 2: "π Shop" could offer the opportunity to stock up on supplies or upgrade gear, but may not lead to substantial progress. Option 3: "π Long Rest (+β€οΈ +π²)" could restore your hitpoints and improve your chances in combat, but may cost hitdice. [1/2]
@dungeons cont.| Option 4: "π‘ Retire (campaign ends)" would end the campaign entirely. Your best bet is to vote for option 1, "π§ Adventure!" to progress the story and gain more experience. Good luck, and may the dice gods be in your favor. [2/2]