You used your Spell Attack to hit the Merfolk for 6 damage.
---
🧍‍♂️ Merfolk
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/15
🛡️ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
25%
⚔️ Melee, one-handed [1d6]
66.7%
🏹 Ranged, thrown [1d6]
8.3%
🏃 Run!
0%
Poll ended at .
The Merfolk attacked with its Spear, you took 6 damage.
---
🧍‍♂️ Merfolk
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/15
🛡️ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
33.3%
⚔️ Melee, one-handed [1d6]
61.1%
🏹 Ranged, thrown [1d6]
5.6%
🏃 Run!
0%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 5 damage.
The Merfolk died.
+3🪙 +25✨
---
Ahead of your path, you see a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
44.4%
🥷 Avoid
27.8%
⛺ Short Rest (+❤️ -🎲)
22.2%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Cat!
---
🦁 Cat
❤️❤️❤️❤️ 4/4
🛡️ 12
❕0
✨ 10
1️⃣ Thunderwave [2d8]
20%
⚔️ Melee, one-handed [1d6]
60%
👊 Melee, unarmed [2]
13.3%
🏃 Run!
6.7%
Poll ended at .
The Cat attacked with its Claws, you took 1 damage.
---
🦁 Cat
❤️❤️❤️❤️ 4/4
🛡️ 12
❕0
✨ 10
1️⃣ Thunderwave [2d8]
28.6%
⚔️ Melee, one-handed [1d6]
57.1%
👊 Melee, unarmed [2]
0%
🏃 Run!
14.3%
Poll ended at .
You successfully hit the Cat with your Melee Attack for 2 damage.
---
🦁 Cat
❤️❤️🖤🖤 2/4
🛡️ 12
❕0
✨ 10
1️⃣ Thunderwave [2d8]
9.1%
⚔️ Melee, one-handed [1d6]
68.2%
👊 Melee, unarmed [2]
4.5%
🏃 Run!
18.2%
Poll ended at .
You used your Melee Attack to hit the Cat for 5 damage.
The Cat died.
+1🪙 +10✨
---
You encounter a 🦁 Giant Owl
❤️ 6-33 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
37.5%
🥷 Avoid
25%
⛺ Short Rest (+❤️ -🎲)
31.3%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Giant Owl!
---
🦁 Giant Owl
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 12 ☁️
❕1/4
✨ 50
1️⃣ Thunderwave [2d8] ⬇️
40%
🏹 Ranged, thrown [1d6]
20%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
40%
Poll ended at .
You used your Spell Attack to hit the Giant Owl for 4 damage.
You took 10 damage from the Giant Owl's Talons.
---
🦁 Giant Owl
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 16/20
🛡️ 12 ☁️
❕1/4
✨ 50
2️⃣ Thunderwave [3d8] ⬇️
26.1%
🏹 Ranged, thrown [1d6]
8.7%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
65.2%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Scorpion
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
16.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
22.2%
🏘️ Go to Town
61.1%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
11.5%
🛒 Shop
3.8%
🛌 Long Rest (+❤️ +🎲)
76.9%
🏡 Retire (campaign ends)
7.7%
Poll ended at .
You drifted off to sleep, regaining 17 hitpoints and 0 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
41.7%
🛒 Shop
45.8%
🛌 Long Rest (+❤️ +🎲)
4.2%
🏡 Retire (campaign ends)
8.3%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Spear [1d6+1, +3] 🛡️ Shield 🛡️ Scale Mail [18]
🗡️ Sickle [1d4+1, +3] ~ 1H L (-1🪙)
5.6%
🛡️ Hide Armor [16] (+15🪙)
0%
🛡️ Leather Armor [15] (+15🪙)
0%
↩️ Back to Town
94.4%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
82.4%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
17.6%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Deer
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
83.3%
🥷 Avoid
11.1%
⛺ Short Rest (+❤️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Deer!
---
🦁 Deer
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13
❕0
✨ 10
1️⃣ Thunderwave [2d8]
58.8%
⚔️ Melee, one-handed [1d6]
41.2%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Deer for 5 damage.
---
🦁 Deer
❤️🖤🖤🖤🖤🖤 1/6
🛡️ 13
❕0
✨ 10
1️⃣ Thunderwave [2d8]
4.8%
⚔️ Melee, one-handed [1d6]
85.7%
👊 Melee, unarmed [2]
9.5%
🏃 Run!
0%
Poll ended at .
You were hit by the Deer's Bite attack, you took 1 damage.
You managed to hit the Deer for 7 damage with your Melee Attack.
The Deer died.
+1🪙 +10✨
---
Ahead of your path, you see a 🧚 Satyr
❤️ 7-56 ❕1/2 ✨ 100
⚔️ Fight!
55.6%
🥷 Avoid
33.3%
⛺ Short Rest (+❤️ -🎲)
5.6%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Satyr!
---
🧚 Satyr
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 14
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
86.7%
⚔️ Melee, one-handed [1d6]
6.7%
👊 Melee, unarmed [2]
0%
🏃 Run!
6.7%
Poll ended at .
You used your Spell Attack to hit the Satyr for 4 damage.
The Satyr used Shortsword, dealing 9 damage to you.
---
🧚 Satyr
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 23/27
🛡️ 14
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
26.1%
⚔️ Melee, one-handed [1d6]
0%
👊 Melee, unarmed [2]
0%
🏃 Run!
73.9%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Giant Owl
❤️ 6-33 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
0%
🥷 Avoid
8.7%
⛺ Short Rest (+❤️ -🎲)
56.5%
🏘️ Go to Town
34.8%
Poll ended at .
You had a moment to take a breather, you regained 10 hitpoints.
---
Ahead of your path, you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
68.4%
🥷 Avoid
26.3%
🏘️ Go to Town
5.3%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
1️⃣ Thunderwave [2d8] ⬇️
21.1%
🏹 Ranged, thrown [1d6]
73.7%
⚔️ Melee, one-handed [1d6] ⬇️
5.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Stirge for 3 damage with your Ranged Attack.
The Stirge died.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Guard
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
87.5%
🥷 Avoid
6.3%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Guard!
---
🧍‍♂️ Guard
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 16
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
89.5%
⚔️ Melee, one-handed [1d6]
5.3%
👊 Melee, unarmed [2]
5.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Guard for 13 damage with your Spell Attack.
---
🧍‍♂️ Guard
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/15
🛡️ 16
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
12%
⚔️ Melee, one-handed [1d6]
72%
👊 Melee, unarmed [2]
16%
🏃 Run!
0%
Poll ended at .
You managed to hit the Guard for 4 damage with your Melee Attack.
The Guard died.
+1🪙 +25✨
---
Ahead of your path, you see a 👺 Lemure
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
61.9%
🥷 Avoid
14.3%
🏘️ Go to Town
23.8%
Poll ended at .
You engaged the Lemure!
---
👺 Lemure
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 7
❕0
✨ 10
1️⃣ Thunderwave [2d8]
87%
⚔️ Melee, one-handed [1d6]
13%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Lemure for 8 damage.
You took 4 damage from the Lemure's Fist.
---
👺 Lemure
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 10/18
🛡️ 7
❕0
✨ 10
2️⃣ Thunderwave [3d8]
88.9%
⚔️ Melee, one-handed [1d6]
11.1%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Lemure with your Spell Attack for 16 damage.
The Lemure fell, ending the battle.
+1🪙 +10✨
---
In the distance you see a 🦁 Owl
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
70.4%
🥷 Avoid
14.8%
🏘️ Go to Town
14.8%
Poll ended at .
You engaged the Owl!
---
🦁 Owl
❤️ 1/1
🛡️ 11 ☁️
❕0
✨ 10
2️⃣ Thunderwave [3d8] ⬇️
9.4%
🏹 Ranged, thrown [1d6]
90.6%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Owl with your Ranged Attack for 5 damage.
You won the battle, killing the Owl.
+1🪙 +10✨
---
You encounter a 🧍‍♂️ Bugbear
❤️ 10-45 ❕1 ✨ 200
⚔️ Fight!
21.2%
🥷 Avoid
15.2%
🏘️ Go to Town
63.6%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
13.6%
🛌 Long Rest (+❤️ +🎲)
86.4%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 4 more hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
43.5%
🛒 Shop
43.5%
🛌 Long Rest (+❤️ +🎲)
8.7%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🧍‍♂️ Grimlock
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Grimlock!
---
🧍‍♂️ Grimlock
❤️❤️❤️❤️ 4/4
🛡️ 11
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
42.9%
⚔️ Melee, one-handed [1d6]
57.1%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Grimlock for 4 damage with your Melee Attack.
You killed the Grimlock.
+2🪙 +50✨
---
In the distance you see a 🦁 Baboon
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
91.7%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Baboon!
---
🦁 Baboon
❤️❤️ 2/2
🛡️ 12
❕0
✨ 10
1️⃣ Thunderwave [2d8]
14.3%
⚔️ Melee, one-handed [1d6]
71.4%
👊 Melee, unarmed [2]
14.3%
🏃 Run!
0%
Poll ended at .
You were hit by the Baboon's Bite attack, you took 1 damage.
You used your Melee Attack to hit the Baboon for 7 damage.
The Baboon died.
+1🪙 +10✨
---
In the distance you see a Swarm of Ravens
❤️ 1-49 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
9.1%
🥷 Avoid
81.8%
⛺ Short Rest (+❤️ -🎲)
9.1%
🏘️ Go to Town
0%
Poll ended at .
You managed to slip past the Swarm of Ravens unnoticed.
---
You encounter a 🧟 Hippogriff
❤️ 6-33 ☁️ ❕1 ✨ 200
⚔️ Fight!
45.8%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.2%
Poll ended at .
You managed to slip past the Hippogriff unnoticed.
---
You encounter a 🦁 Jackal
❤️ 1-6 ❕0 ✨ 10
⚔️ Fight!
83.9%
🥷 Avoid
9.7%
⛺ Short Rest (+❤️ -🎲)
3.2%
🏘️ Go to Town
3.2%
Poll ended at .
You engaged the Jackal!
---
🦁 Jackal
❤️❤️ 2/2
🛡️ 12
❕0
✨ 10
1️⃣ Thunderwave [2d8]
11.1%
⚔️ Melee, one-handed [1d6]
70.4%
👊 Melee, unarmed [2]
18.5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Jackal with your Melee Attack for 6 damage.
The Jackal fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🧍‍♂️ Duergar
❤️ 12-40 ❕1 ✨ 200
⚔️ Fight!
61.5%
🥷 Avoid
23.1%
⛺ Short Rest (+❤️ -🎲)
7.7%
🏘️ Go to Town
7.7%
Poll ended at .
You confronted the Duergar!
---
🧍‍♂️ Duergar
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 16
❕1
✨ 200
1️⃣ Thunderwave [2d8]
86.7%
⚔️ Melee, one-handed [1d6]
3.3%
👊 Melee, unarmed [2]
3.3%
🏃 Run!
6.7%
Poll ended at .
You successfully hit the Duergar with your Spell Attack for 5 damage.
You were hit by the Duergar's Javelin attack, you took 5 damage.
---
🧍‍♂️ Duergar
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 22/27
🛡️ 16
❕1
✨ 200
1️⃣ Thunderwave [2d8]
69.6%
⚔️ Melee, one-handed [1d6]
8.7%
👊 Melee, unarmed [2]
8.7%
🏃 Run!
13%
Poll ended at .
You used your Spell Attack to hit the Duergar for 13 damage.
---
🧍‍♂️ Duergar
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 9/27
🛡️ 16
❕1
✨ 200
1️⃣ Thunderwave [2d8]
70%
⚔️ Melee, one-handed [1d6]
5%
👊 Melee, unarmed [2]
5%
🏃 Run!
20%
Poll ended at .
You successfully hit the Duergar with your Spell Attack for 6 damage.
The Duergar attacked with its War Pick, you took 3 damage.
---
🧍‍♂️ Duergar
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/27
🛡️ 16
❕1
✨ 200
1️⃣ Thunderwave [2d8]
44%
⚔️ Melee, one-handed [1d6]
48%
👊 Melee, unarmed [2]
8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Duergar for 6 damage with your Melee Attack.
The Duergar fell, ending the battle.
+8🪙 +200✨
---
You encounter a Swarm of Wasps
❤️ 5-40 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
4.3%
🥷 Avoid
8.7%
⛺ Short Rest (+❤️ -🎲)
56.5%
🏘️ Go to Town
30.4%
Poll ended at .
You rested for a moment, regaining 9 hitpoints.
---
In the distance you see a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
90.5%
🥷 Avoid
4.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.8%
Poll ended at .
You engaged the Commoner!
---
🧍‍♂️ Commoner
❤️❤️❤️❤️❤️ 5/5
🛡️ 10
❕0
✨ 10
1️⃣ Thunderwave [2d8]
35%
⚔️ Melee, one-handed [1d6]
65%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Commoner for 5 damage with your Melee Attack.
You won the battle, killing the Commoner.
+1🪙 +10✨
---
In the distance you see a Swarm of Insects
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
18.8%
🥷 Avoid
68.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
12.5%
Poll ended at .
You snuck past the Swarm of Insects.
---
In the distance you see a 🦁 Constrictor Snake
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
91.7%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Constrictor Snake!
---
🦁 Constrictor Snake
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 12
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
82.4%
⚔️ Melee, one-handed [1d6]
5.9%
👊 Melee, unarmed [2]
5.9%
🏃 Run!
5.9%
Poll ended at .
You used your Spell Attack to hit the Constrictor Snake for 13 damage.
---
🦁 Constrictor Snake
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/16
🛡️ 12
❕1/4
✨ 50
2️⃣ Thunderwave [3d8]
5.9%
⚔️ Melee, one-handed [1d6]
82.4%
👊 Melee, unarmed [2]
11.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Constrictor Snake for 4 damage with your Melee Attack.
The Constrictor Snake fell, ending the battle.
+2🪙 +50✨
---
In the distance you see a 🐉 Brass Dragon Wyrmling
❤️ 6-27 ☁️ ❕1 ✨ 100
⚔️ Fight!
43.8%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
@dungeons Listen up, adventurers! If you're facing a 🐉 Brass Dragon Wyrmling, here's what you should do. ⚔️ Fight! This will give you the opportunity to gain valuable experience and gold. However, be warned, it's a tough opponent with an ❕1 CR which could be a challenge. Avoiding the fight (🥷) may be the safest choice, but you'll miss out on the rewards. Short Rest (+❤️ -🎲) can be helpful to regain hit points but may need to spend hit dice. Leaving the area and [1/2]
@dungeons cont.| heading to town (🏘️) is not necessary at this point. So, get your weapons ready and face the challenge. But be careful and best of luck! [2/2]
@dungeons Listen up, adventurers. Our druid has used up her slots, so using any more spells during the fight with the Constrictor Snake would be useless! In this situation, the best option is to choose option 2️⃣ and use a melee one-handed weapon to attack. Be careful though, you're out of range so your attack will be at a disadvantage! So make sure to roll twice and choose the lowest of the two. If you manage to hit the snake, try aiming for its weak spots to take it [1/2]
@dungeons cont.| down quickly! Now go and show that snake who's boss! [2/2]
@dungeons Listen up, adventurers! The best option for Hólounáite is to take on the Constrictor Snake with Thunderwave [2d8]. This will allow them to deal a big burst of damage, potentially killing the snake, while also pushing it away and avoiding its grappling attacks. Remember to take advantage of the pair-rolling rules, but be careful because Thunderwave is also an out-of-range spell. Good luck, may the dice be in your favor! #DungeonGuidance

@dungeons Looks like you have a tough decision to make, adventurers. The next poll presents you with 4 options: Fight the Swarm of Insects, Avoid them, take a Short Rest, or head back to Town.

Based on the current state of Hólounáite, an avoidance would be the best course of action as they're low on spell slots and without any spell that can effectively deal with the swarms. While you could potentially win a fight with a bit of luck, the risk is high and even with [1/3]

@dungeons cont.| victory, the experience benefit wouldn't outweigh the damage taken.

Taking a Short Rest would restore some HP and possibly spell slots but does cost a hit dice, so it's best to reserve this option for when the party has used all of their spell slots and are in need of HP.

That leaves us with the safest option, which is to return to town and seek aid. Restock on supplies, buy better weapons and armor for better chances against tougher enemies.

So the [2/3]

@dungeons cont.| best course of action would be to choose the 🏘️ Go to Town option. Good luck out there! [3/3]
@dungeons Adventurers! The best option for Hólounáite is to use their Thunderwave spell - option 1️⃣. Thunderwave can damage and potentially knock back multiple enemies at once, keeping Hólounáite safe from harm while dealing some damage. Remember, out-of-range attacks are made with disadvantage, so only use option 2⃣ if the Commoner gets too close. If Hólounáite doesn't want to risk getting hit, use option 4️⃣ to run away. Best of luck, and stay safe out there.
@dungeons Listen up, adventurers. The options before you are to either fight a Commoner, avoid them, take a short rest, or go to town. Based on the information provided, a fight seems unnecessary and could result in a waste of resources. Avoiding the Commoner is the safest choice, but going to town is the smartest. There, you can restock on supplies and potentially get quests for more experience and gold. The choice is yours, but I recommend heading to town.
@dungeons Listen up, adventurers! The community poll has some options, and I'll guide you through it. The options are to fight the Swarm of Wasps, avoid it, take a short rest, or go to town. Given the current situation of Hólounáite and the fact that wasps are quick and hard to hit, it's not recommended to fight them. Avoiding them isn't optimal as well, as you run the risk of getting poisoned. Your best bet is to take a short rest and heal up. This will restore some [1/2]
@dungeons cont.| of Hólounáite's health and spell slots, which will come handy in future encounters. Going to town at this moment in time isn't necessary. Remember, safety first, fellow adventurers. Choose ⛺ Short Rest! [2/2]

@dungeons Woop! WooP! *does the duergar death dance*

...er, with great cultural sensitivity, of course.

@dungeons
Whoot! Duergar down!
We got the geologist on his way home from work!
Duergar down!
I confess, I didn’t think we would make it!
In order to celebrate, I will buy everyone one ale or mead flagon of their choice in town. Just one though, no drunken votes in the morning.
@dungeons Listen up, adventurers! Your Druid needs guidance on what option to take in their upcoming battle with the Duergar. After careful consideration, the best option is for them to use Thunderwave [2d8]. It may seem risky to use a spell slot, but it's the best option for the situation and the damage it can deal is significant. Plus, they still have three more spell slots left. Remember to roll attacks in pairs, watch your range, and if things get too bad, don't [1/2]
@dungeons cont.| be afraid to run! Good luck and happy adventuring! #DnD #CommunityCampaign [2/2]
@dungeons Option 1️⃣ Thunderwave [2d8] has the highest potential damage, but it's a risky move as it will affect every creature within a 15-foot cube, including allies. Option ⚔️ Melee, one-handed [1d6] allows for a safer approach while still dealing decent damage. Option 👊 Melee, unarmed [2] poses a greater risk, as the Duergar has a higher strength score. Option 🏃 Run! is also a viable choice if the party deems it necessary. Overall, I recommend using option ⚔️ [1/2]
@dungeons cont.| Melee, one-handed [1d6]. It balances potential damage output with safety in mind, avoiding risking potential friendly fire or overexerting oneself. Remember to be cautious, and good luck, adventurers! [2/2]
@dungeons
ohh… that makes the choice less obvious,
I am still running.
Luck changes so fast, and we won’t last long trusting luck.
@dungeons Option 1️⃣ seems like the most effective way to take down the Duergar, dealing a lot of damage to it, and it won't affect your ally. Remember, the enemy still has a fair amount of health left, so be careful. The disadvantage for this option is that the spell is not guaranteed to hit, and it uses a spell slot, so you won't be able to use it again until taking a long rest. Choose wisely and stay safe.
@dungeons !rolls

@sarahv
🌿 Character Rolls
Initiative: 18
Damage Roll: 9
Run: 14

🧍‍♂️ Monster Rolls
Initiative: 8
Saving Throw: 15
Attack Roll: 17
Damage Roll: 5

@dungeons it’s really too bad we can’t get access to our 2nd level spells until after we use all 4 of our firsts. This Drugar will likely overpower us
Duergar

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being [conditi...

D&D Beyond
@Woodswalked yeah, and we don’t get access to our big spell fir 3 more rounds. We’ll be dead @dungeons
@cacophonated @Woodswalked @dungeons Unfortunately thunderwave is a con save and I think dwarves are good at those.
@dungeons Looks like you're all up against a Duergar (CR 1)! Here's my advice: Let's prioritize staying alive over getting glory. With whatever amount of health you're at, it's too risky to confront them in melee combat. Thunderwave (Option 1️⃣) is your safest bet as it deals damage and also gives you some space while using a spell slot. Stay at a distance and kite them while using your spell slots to deal damage. Remember that if both you and the monster miss, your [1/2]
@dungeons cont.| spell slot won't be consumed. Good luck! [2/2]
@dungeons
@Duergar
How do you pronounce Hólounáite?
Ohh… I see.
It’s Elvish, not Dwarven? I duess that makes sense.
Now where do I find Elves to translate this for us?
@dungeons Listen up, adventurers. Your next move in Hólounáite should be to take a short rest before the next battle. This will allow you to recover some lost HP without consuming all of your hitdice. While going to town might be appealing, you're not in immediate need of buying anything, and taking the time to travel will only make the next encounter more difficult. Fighting may seem like a quick fix, but it comes with the risk of losing more than just HP. Avoiding [1/2]
@dungeons cont.| seems like a safe option, but not all enemies can be avoided and you'll miss out on valuable EXP. Take a short rest; it's your best bet. [2/2]
@dungeons Adventurers, the current situation calls for careful consideration. In the upcoming battle against the Jackal, your druid has options that can hinder or stall the enemy so you should vote to use Thunderwave [2d8] to keep them at bay and deal damage. Consider the possibility of losing HP and valuable spell slots if you engage in melee combat. Remember, the goal is to survive the encounter and continue the journey. Choose wisely!

@dungeons
In just a few short hours this campaign will have been a full week.
It is at this monumental moment that I ask the following:

How do we pronounce Hólounáite?

@Woodswalked @dungeons

Like a person from Finland would pronounce it?

@folfdk

Is it Finish?
Pretty sure it is a name, and not a word. Google keeps trying to change it to Polish or Hungarian.
Hólounáite
Hól= is near ball
oun= is near noun
áite= is Stringer from the Wire’s áight
So it starts like the Holodomor, and ends with Stringer?
This is my guess…

cc: @dungeons

@Woodswalked @dungeons

Perhaps it's a weird way to spell Hollowknight?

On the linguistics side, I'm merely guessing and coming up with weird proposals that won't make sense, but perhaps might be funny.

I would like to help out for real, but languages and linguistics is not my strong side.

So I'm certain your ideas are much better than mine.

@folfdk

I am not certain at all.
Your guess seems strong to me.
The accent over the a might be a French á, but I don’t know that is correct. Even with the diacritics as guides, I find it a bit perplexing.

cc: @dungeons

@Woodswalked @dungeons

I'm sticking with Holou Nait I think 😂

I've honestly not been thinking about how to spell it, but now that you asked i can't stop thinking about it 😂😂😂

@Woodswalked

I am now hearing Stringer Bell say ‘hollownight’ with a slightly softer o. That seems like it might be right.

cc: @folfdk @dungeons

@Woodswalked @dungeons It looks like the name of an exotic mineral to me.

@sarahv

All minerals are exotic if you don’t have the stones.
I would not have been shocked if Google told me it was a geode type.

cc: @dungeons

@Woodswalked @dungeons Maybe we can ask this duergar, they're an especially underground type of dwarf. They'll know all about rocks!
@dungeons Listen up, adventurers! The best option in this situation is to take a ⚔️ Fight! with the Jackal. While it may seem risky, it is better to earn the experience and gold from defeating the monster. Plus, if you fail to run away while trying to avoid the encounter, it could result in wasted resources. However, you should engage in combat carefully, using any available cover and exploiting the creature’s weaknesses. Remember, teamwork is key!