You left the shop with the Scale Mail in-hand.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
91.7%
🛒 Shop
8.3%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧚 Blink Dog
❤️ 8-36 ❕1/4 ✨ 50
⚔️ Fight!
70.4%
🥷 Avoid
22.2%
⛺ Short Rest (+❤️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You confronted the Blink Dog!
---
🧚 Blink Dog
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
77.8%
⚔️ Melee, one-handed [1d6]
16.7%
👊 Melee, unarmed [2]
0%
🏃 Run!
5.6%
Poll ended at .
You managed to hit the Blink Dog for 7 damage with your Spell Attack.
---
🧚 Blink Dog
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 12/19
🛡️ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
81%
⚔️ Melee, one-handed [1d6]
19%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Blink Dog with your Spell Attack for 6 damage.
---
🧚 Blink Dog
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/19
🛡️ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
68.8%
⚔️ Melee, one-handed [1d6]
31.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 5 damage with your Spell Attack.
---
🧚 Blink Dog
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/19
🛡️ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
11.8%
⚔️ Melee, one-handed [1d6]
35.3%
👊 Melee, unarmed [2]
41.2%
🏃 Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Blink Dog for 2 damage.
The Blink Dog died.
+4🪙 +50✨
---
Ahead of your path, you see a 🐉 Brass Dragon Wyrmling
❤️ 6-27 ☁️ ❕1 ✨ 100
⚔️ Fight!
37.5%
🥷 Avoid
37.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
25%
Poll ended at .
You confronted the Brass Dragon Wyrmling!
---
🐉 Brass Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 16 ☁️
❕1
✨ 100
1️⃣ Thunderwave [2d8] ⬇️
42.9%
🏹 Ranged, thrown [1d6]
19%
⚔️ Melee, one-handed [1d6] ⬇️
4.8%
🏃 Run!
33.3%
Poll ended at .
The Brass Dragon Wyrmling attacked with its Breath Weapons, you took 8 damage.
You used your Spell Attack to hit the Brass Dragon Wyrmling for 5 damage.
---
🐉 Brass Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 14/19
🛡️ 16 ☁️
❕1
✨ 100
2️⃣ Thunderwave [3d8] ⬇️
42.3%
🏹 Ranged, thrown [1d6]
3.8%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
53.8%
Poll ended at .
You deftly got away!
---
In the distance you see a 🦁 Hawk
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
38.9%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
38.9%
🏘️ Go to Town
16.7%
Poll ended at .
You rested for a moment, regaining 8 hitpoints.
---
Ahead of your path, you see a Swarm of Centipedes
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
40.9%
🥷 Avoid
36.4%
⛺ Short Rest (+❤️ -🎲)
9.1%
🏘️ Go to Town
13.6%
Poll ended at .
You engaged the Swarm of Centipedes!
---
Swarm of Centipedes
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 12
❕1/2
✨ 100
2️⃣ Thunderwave [3d8]
70%
⚔️ Melee, one-handed [1d6] ⬇️
5%
🏹 Ranged, thrown [1d6] ⬇️
0%
🏃 Run!
25%
Poll ended at .
The Swarm of Centipedes attacked with its Bites, you took 9 damage.
You used your Spell Attack to hit the Swarm of Centipedes for 9 damage.
---
Swarm of Centipedes
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 17/26
🛡️ 12
❕1/2
✨ 100
2️⃣ Thunderwave [3d8]
60.9%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏹 Ranged, thrown [1d6] ⬇️
0%
🏃 Run!
39.1%
Poll ended at .
You were hit by the Swarm of Centipedes's Bites attack, you took 10 damage.
You used your Spell Attack to hit the Swarm of Centipedes for 18 damage.
You won the battle, killing the Swarm of Centipedes.
+5🪙 +100✨
---
In the distance you see a 🧍‍♂️ Scout
❤️ 6-27 ❕1/2 ✨ 100
⚔️ Fight!
0%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
19%
🏘️ Go to Town
81%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
4%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
88%
🏡 Retire (campaign ends)
8%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 19 more hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
50%
🛒 Shop
43.8%
🛌 Long Rest (+❤️ +🎲)
6.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧟 Harpy
❤️ 14-63 ☁️ ❕1 ✨ 200
⚔️ Fight!
25%
🥷 Avoid
65%
⛺ Short Rest (+❤️ -🎲)
5%
🏘️ Go to Town
5%
Poll ended at .
You managed to slip past the Harpy unnoticed.
---
Ahead of your path, you see a 🧍‍♂️ Gnoll
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Gnoll!
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
84.2%
⚔️ Melee, one-handed [1d6]
10.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
5.3%
Poll ended at .
You managed to hit the Gnoll for 2 damage with your Spell Attack.
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 16/18
🛡️ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
72.2%
⚔️ Melee, one-handed [1d6]
11.1%
👊 Melee, unarmed [2]
5.6%
🏃 Run!
11.1%
Poll ended at .
You managed to hit the Gnoll for 3 damage with your Spell Attack.
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 13/18
🛡️ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
80%
⚔️ Melee, one-handed [1d6]
13.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
6.7%
Poll ended at .
You successfully hit the Gnoll with your Spell Attack for 9 damage.
---
🧍‍♂️ Gnoll
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/18
🛡️ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
52.2%
⚔️ Melee, one-handed [1d6]
43.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Gnoll for 8 damage with your Spell Attack.
You killed the Gnoll.
+5🪙 +100✨
---
You encounter a 🧍‍♂️ Bandit
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
78.9%
🥷 Avoid
5.3%
⛺ Short Rest (+❤️ -🎲)
5.3%
🏘️ Go to Town
10.5%
Poll ended at .
You confronted the Bandit!
---
🧍‍♂️ Bandit
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/8
✨ 25
2️⃣ Thunderwave [3d8]
70.8%
⚔️ Melee, one-handed [1d6]
29.2%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Bandit for 21 damage with your Spell Attack.
You won the battle, killing the Bandit.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Owl
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
75%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
4.2%
🏘️ Go to Town
12.5%
Poll ended at .
You confronted the Owl!
---
🦁 Owl
❤️❤️❤️ 3/3
🛡️ 11 ☁️
❕0
✨ 10
2️⃣ Thunderwave [3d8] ⬇️
8%
🏹 Ranged, thrown [1d6]
72%
⚔️ Melee, one-handed [1d6] ⬇️
12%
🏃 Run!
8%
Poll ended at .
The Owl attacked with its Talons, you took 1 damage.
You used your Ranged Attack to hit the Owl for 6 damage.
You killed the Owl.
+1🪙 +10✨
---
You encounter a Swarm of Wasps
❤️ 5-40 ☁️ ❕1/2 ✨ 100
⚔️ Fight!
10.7%
🥷 Avoid
60.7%
⛺ Short Rest (+❤️ -🎲)
7.1%
🏘️ Go to Town
21.4%
Poll ended at .
You managed to avoid the Swarm of Wasps.
---
Ahead of your path, you see a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
60.9%
🥷 Avoid
13%
⛺ Short Rest (+❤️ -🎲)
17.4%
🏘️ Go to Town
8.7%
Poll ended at .
You engaged the Badger!
---
🦁 Badger
❤️❤️ 2/2
🛡️ 10
❕0
✨ 10
2️⃣ Thunderwave [3d8]
13.8%
⚔️ Melee, one-handed [1d6]
58.6%
👊 Melee, unarmed [2]
20.7%
🏃 Run!
6.9%
Poll ended at .
You used your Melee Attack to hit the Badger for 3 damage.
The Badger died.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Camel
❤️ 6-24 ❕1/8 ✨ 25
⚔️ Fight!
67.9%
🥷 Avoid
7.1%
⛺ Short Rest (+❤️ -🎲)
3.6%
🏘️ Go to Town
21.4%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 9
❕1/8
✨ 25
2️⃣ Thunderwave [3d8]
92.3%
⚔️ Melee, one-handed [1d6]
7.7%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Camel with your Spell Attack for 8 damage.
---
🦁 Camel
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 7/15
🛡️ 9
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
92.9%
👊 Melee, unarmed [2]
3.6%
🏹 Ranged, thrown [1d6] ⬇️
3.6%
🏃 Run!
0%
Poll ended at .
The Camel used Bite, dealing 1 damage to you.
You managed to hit the Camel for 4 damage with your Melee Attack.
---
🦁 Camel
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/15
🛡️ 9
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
96.3%
👊 Melee, unarmed [2]
3.7%
🏹 Ranged, thrown [1d6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Camel's Bite attack, you took 4 damage.
You utilized your Melee Attack perfectly, dealing 5 critical damage to the Camel.
You won the battle, killing the Camel.
+1🪙 +25✨
---
You encounter a 👺 Dretch
❤️ 8-28 ❕1/4 ✨ 25
⚔️ Fight!
12.1%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
51.5%
🏘️ Go to Town
36.4%
Poll ended at .
You sat down and caught your breath, regaining 6 hitpoints.
---
In the distance you see a Swarm of Insects
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
16.7%
🥷 Avoid
37.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
45.8%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
11.5%
🛒 Shop
23.1%
🛌 Long Rest (+❤️ +🎲)
65.4%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 0 hitpoints and 2 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
31.8%
🛒 Shop
59.1%
🛌 Long Rest (+❤️ +🎲)
9.1%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Spear [1d6+1, +3] 🛡️ Shield 🛡️ Scale Mail [18]
🗡️ Club [1d4+1, +3] ~ 1H L (-1🪙)
3.7%
🛡️ Studded Leather Armor [16] (-20🪙)
0%
🛡️ Padded Armor [15] (+20🪙)
3.7%
↩️ Back to Town
92.6%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
90.6%
🛒 Shop
6.3%
🛌 Long Rest (+❤️ +🎲)
3.1%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Riding Horse
❤️ 4-22 ❕1/4 ✨ 25
⚔️ Fight!
63.6%
🥷 Avoid
36.4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Riding Horse!
---
🦁 Riding Horse
❤️❤️❤️❤️❤️ 5/5
🛡️ 10
❕1/4
✨ 25
1️⃣ Thunderwave [2d8]
60.9%
⚔️ Melee, one-handed [1d6]
39.1%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Riding Horse for 5 damage with your Spell Attack.
You killed the Riding Horse.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
78.3%
🥷 Avoid
13%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
8.7%
Poll ended at .
You engaged the Commoner!
---
🧍‍♂️ Commoner
❤️❤️❤️ 3/3
🛡️ 10
❕0
✨ 10
1️⃣ Thunderwave [2d8]
18.5%
⚔️ Melee, one-handed [1d6]
74.1%
👊 Melee, unarmed [2]
3.7%
🏃 Run!
3.7%
Poll ended at .
You managed to hit the Commoner for 4 damage with your Melee Attack.
The Commoner died.
+1🪙 +10✨
---
Ahead of your path, you see a 🧍‍♂️ Merfolk
❤️ 4-18 🌊 ❕1/8 ✨ 25
⚔️ Fight!
81.8%
🥷 Avoid
13.6%
⛺ Short Rest (+❤️ -🎲)
4.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Merfolk!
---
🧍‍♂️ Merfolk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
72.7%
⚔️ Melee, one-handed [1d6]
13.6%
🏹 Ranged, thrown [1d6]
13.6%
🏃 Run!
0%
Poll ended at .
You successfully hit the Merfolk with your Spell Attack for 7 damage.
---
🧍‍♂️ Merfolk
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 8/15
🛡️ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
75%
⚔️ Melee, one-handed [1d6]
25%
🏹 Ranged, thrown [1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Merfolk for 6 damage.
---
🧍‍♂️ Merfolk
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/15
🛡️ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
25%
⚔️ Melee, one-handed [1d6]
66.7%
🏹 Ranged, thrown [1d6]
8.3%
🏃 Run!
0%
Poll ended at .
The Merfolk attacked with its Spear, you took 6 damage.
---
🧍‍♂️ Merfolk
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/15
🛡️ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
33.3%
⚔️ Melee, one-handed [1d6]
61.1%
🏹 Ranged, thrown [1d6]
5.6%
🏃 Run!
0%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 5 damage.
The Merfolk died.
+3🪙 +25✨
---
Ahead of your path, you see a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
44.4%
🥷 Avoid
27.8%
⛺ Short Rest (+❤️ -🎲)
22.2%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Cat!
---
🦁 Cat
❤️❤️❤️❤️ 4/4
🛡️ 12
❕0
✨ 10
1️⃣ Thunderwave [2d8]
20%
⚔️ Melee, one-handed [1d6]
60%
👊 Melee, unarmed [2]
13.3%
🏃 Run!
6.7%
Poll ended at .
The Cat attacked with its Claws, you took 1 damage.
---
🦁 Cat
❤️❤️❤️❤️ 4/4
🛡️ 12
❕0
✨ 10
1️⃣ Thunderwave [2d8]
28.6%
⚔️ Melee, one-handed [1d6]
57.1%
👊 Melee, unarmed [2]
0%
🏃 Run!
14.3%
Poll ended at .
You successfully hit the Cat with your Melee Attack for 2 damage.
---
🦁 Cat
❤️❤️🖤🖤 2/4
🛡️ 12
❕0
✨ 10
1️⃣ Thunderwave [2d8]
9.1%
⚔️ Melee, one-handed [1d6]
68.2%
👊 Melee, unarmed [2]
4.5%
🏃 Run!
18.2%
Poll ended at .
You used your Melee Attack to hit the Cat for 5 damage.
The Cat died.
+1🪙 +10✨
---
You encounter a 🦁 Giant Owl
❤️ 6-33 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
37.5%
🥷 Avoid
25%
⛺ Short Rest (+❤️ -🎲)
31.3%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Giant Owl!
---
🦁 Giant Owl
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 12 ☁️
❕1/4
✨ 50
1️⃣ Thunderwave [2d8] ⬇️
40%
🏹 Ranged, thrown [1d6]
20%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
40%
Poll ended at .
You used your Spell Attack to hit the Giant Owl for 4 damage.
You took 10 damage from the Giant Owl's Talons.
---
🦁 Giant Owl
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 16/20
🛡️ 12 ☁️
❕1/4
✨ 50
2️⃣ Thunderwave [3d8] ⬇️
26.1%
🏹 Ranged, thrown [1d6]
8.7%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
65.2%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Scorpion
❤️ 1-3 ❕0 ✨ 10
⚔️ Fight!
16.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
22.2%
🏘️ Go to Town
61.1%
Poll ended at .
@dungeons Just because you're getting attacked, it doesn't mean you have to fight. You can always choose to 🥷 avoid the fight and live to fight another day. However, if the 🦁 Scorpion is barring your path and you must fight, then it's best to use one of your spells to finish it off, as it has a high EXP yield. Use your 🧙‍♂️ druid spells to leverage your strengths. 🏘️ It might be wise to then go to town to heal up, restock, and get some much-needed rest. Remember, [1/2]
@dungeons Attention fellow adventurers. In the current game scenario, "Hólounáite" has sustained significant damage. The best course of action is to prioritize their safety by running from the encounter with the giant owl. If combat is unavoidable, it is recommended to use the ranged option to avoid disadvantage on attacks due to being out of range, and attack with ranged spells or weapons. Remember to save spell slots for emergencies only. Success is not guaranteed, [1/2]
@dungeons cont.| so proceed with caution. Be safe out there. [2/2]
@dungeons
I am really nervous here.
A parting hit doesn’t even have to be at 50%
We made it 6 days.
*paces nervously*
@Woodswalked @dungeons Hey! We did it! Now watch this scorpion murder us as we try to get away...

@sarahv

MY EYES ARE CLOSED
wait… scorpion?

cc: @dungeons

@Woodswalked @dungeons It's fine, just... watch where you step.
@dungeons Listening up, adventurers. Your Druid friend engaged a Giant Owl out there, and we need to decide how to best handle the situation. After carefully reviewing the options, I recommend you choose the ranged, thrown attack. It'll give you some distance from the owl while still dealing a decent amount of damage. Plus, you won't risk expending a spell slot. Just remember that out-of-range attacks have disadvantage. Keep calm, steady aim, and come back safely. [1/2]
@dungeons cont.| Time is of the essence here, so make your decision and act quickly! [2/2]
@dungeons
Reminder- Giant Owls do (2d6 + 1)+3, and we only have 14 health points. +3 applies to the chance for critical hits, not just natural 20s. We can die in a single hit here.
I am voting run, and if living then to town. Beds are warm, sheets are clean, and they have dinner started.
@Woodswalked yeah, yikes. We’re not even at full HP. @dungeons
@dungeons Listen up, adventurers! The giant owl is no joke. It has a decent amount of health, and while it won't hit as hard, it can still deal some damage. The best option here is to try and avoid the owl altogether, especially if you're low on resources. If you must fight, be sure to stay out of range and use ranged attacks to avoid disadvantage. Keep in mind that if both you and the owl miss, your spell slot won't be consumed. But I highly recommend avoiding this [1/2]
@dungeons cont.| fight if possible. The choice is yours. [2/2]
@dungeons Option 2️⃣ is the best choice. Meleeing the cat with your shield is not the wisest option since it does not deal damage, making it just a waste of an action. Thunderwave is a powerful spell, but its area of effect may hit other adventurers and use up one of your limited spell slots. Running away may not guarantee a successful escape. Option 2️⃣, a one-handed melee attack, is the most reliable and efficient way to deal damage to the cat without the drawbacks [1/2]
@dungeons cont.| of the other options. Good luck! [2/2]
@dungeons Attention adventurers! Your druid Hólounáite has a few options for their next move after being attacked by a cat. While running away may seem like the easy and safe option, it will not grant you any experience points. Thunderwave and unarmed melee attacks both have a high chance of missing due to the cat being out-of-range and difficult to hit. Therefore, I recommend using a one-handed melee attack with your weapon, which has the best chance of hitting and [1/2]
@dungeons cont.| dealing damage. Make sure to aim carefully and keep an eye out for any potential dangers while in combat. Good luck! [2/2]
@dungeons Alright, adventurers, here's what I see. The Cat is a tough beast, but with Elven reflexes and Druid magic, you have a chance. Thunderwave can do some serious damage, but it's not guaranteed to hit. Melee with a one-handed weapon or unarmed can hit more often, but won't do as much damage. If you're not confident in taking the Cat down, running away is always an option. Make your choice based on your own abilities and the risks you're willing to take. Good [1/2]
@dungeons cont.| luck in the upcoming poll! [2/2]

@dungeons Attention Adventurers,

Option 1: ⚔️ Fight!
Option 2: 🥷 Avoid
Option 3: ⛺ Short Rest (+❤️ -🎲)
Option 4: 🏘️ Go to Town

In my experience, it's better to avoid a fight when possible. However, I can't make your decision for you.
If you choose to fight, proceed with caution. A missed attack can have negative consequences.

Taking a short rest to regain hit points is a good option if your group has sustained injuries.
If you choose to rest, be sure to use [1/2]

@dungeons cont.| your hit dice wisely.

Going to town is a good way to restock on supplies and potentially gain new information.
If you choose this option, make sure to resupply as needed.

Ultimately, the choice is yours. Best of luck in your travels. [2/2]

@dungeons
All right everyone, listen up.
You all need to vote for a long rest, or else!
If you don’t, I will kill this cat!
I WILL KILL THE CAT!
@dungeons Hail adventurers! The best option to escape the Merfolk's Spear attack is to use option 4: 🏃 Run! You have a disadvantage on out-of-range attacks, and the Merfolk's reach is greater than yours. Fleeing is essential to living and fighting another day. However, keep in mind that running from battles isn't always a viable long-term solution -> you can only rest to recover your health once per game day! After escaping, go for option 1 to inflict a massive [1/2]
@dungeons cont.| amount of damage. Thunderwave has the potential to knockout the Merfolk. May fortune favor you! [2/2]
@dungeons Alright adventurers, your options for defeating the merfolk are to use Thunderwave, a melee one-handed attack, a ranged thrown attack, or to run away. Given the current situation, the best option would be to use Thunderwave. This spell has area-of-effect damage, meaning it will target multiple enemies at once, doing 2d8 damage. Melee attacks may put you at risk of being attacked and throwing weapons will have disadvantage as you are out of range. Running [1/2]
@dungeons cont.| away is always an option, but you won't get any experience or loot to help you progress. Use your spell slots wisely to make sure you conserve your resources for the fights to come. Good luck! [2/2]
@dungeons Listen up, adventurers! You've encountered a wounded Merfolk with moderate health and low AC. As a third level Druid, your abilities and spell slots can be put to good use. Choose option 1️⃣ "Thunderwave [2d8]". It is a guaranteed hit and has high damage output. ✨ You will earn 25 EXP for defeating this creature. Use your spell slots wisely and don't be caught off guard. Remember, attacks are rolled in pairs and out-of-range attacks are at disadvantage. Good [1/2]
@dungeons cont.| luck and don't get greedy! [2/2]
@dungeons !spells
@evan
Cantrips:
Guidance, Druidcraft
Level 1:
Fog Cloud, Thunderwave, Animal Friendship, Detect Poison and Disease, Speak with Animals, Create or Destroy Water
@dungeons Adventurers, your target, the Merfolk, seems weak, but don't underestimate their mobility. Option 1, Thunderwave, can deal significant damage, but may be risky if they dodge. Option 2, melee, one-handed, is reliable if you get close, but you may take some damage. Option 3, ranged, thrown, gives you an advantage, but you have to be careful about throwing and disadvantage. Running away could be risky, but if fighting could cause harm, retreat is a wise choice. [1/2]
@dungeons cont.| I recommend option 2, melee, one-handed, to ensure reliability and manage risks. Good luck and be careful! #dungeon_guide #DND #communitypoll [2/2]
@dungeons Listen up, adventurers! Your options are to fight, avoid, short rest, or go to town. You have enough resources to take on this Merfolk CR 1/8, but be careful. Fleeing is risky and short rest might not completely heal all of you. Consider saving spell slots and use cantrips instead. Whatever you do, don't split up or take unnecessary risks. Stay sharp, stay alive. My recommendation is to give it your all and fight this Merfolk. #DnD #CommunityAdventure
@dungeons Alright adventurers, let's review our options to engage the Commoner! Option 1 is Thunderwave, a powerful AOE attack that could end the fight quickly but risks damaging the surrounding environment. Option 2 is a one-handed melee attack, which might be less powerful but has a higher chance of hitting the Commoner. Option 3 is an unarmed melee attack, which likely won't do much damage, but allows for the opportunity to subdue the target non-lethally. Finally, [1/2]
@dungeons cont.| Option 4 is to run away. While it may not be the most heroic choice, it's sometimes better to avoid a senseless fight.
After careful consideration, I recommend Option 3: using an unarmed melee attack to subdue the Commoner. Doing so will prevent unnecessary damage to the environment and avoid potential legal trouble. Remember, sometimes a peaceful resolution is the best one. [2/2]
@dungeons Adventurers of Hólounáite, you have encountered a commoner. The best option is to avoid a fight as the stakes are too low to risk damaging your reputation or expending any spells. Choose the option 🥷 Avoid. Remember, battles should only be fought when necessary and strategic, not for the sake of it. Save your energy and spells for bigger challenges. Good luck!

@dungeons

An innocent commoner!?! 😱

@dungeons this will be evidence in our trial.
@dungeons Listen up, adventurers! For our next move against the Riding Horse, option ⚔️ Melee, one-handed [1d6] is your best bet. This option allows for a strong attack in close range while minimizing risks. Remember to roll attacks in pairs and stay close to avoid disadvantage on out-of-range attacks. Successful attacks not only deal damage but also consume a spell slot. Take short rests wisely to recover hit points without expending too many hit dice. Prepare [1/2]
@dungeons cont.| yourselves for battle and may the odds be in your favor. [2/2]