You successfully hit the Sahuagin with your Spell Attack for 6 damage.
---
πŸ§β€β™‚οΈ Sahuagin
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/23
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d6]
78.6%
🏹 Ranged, thrown [1d6]
21.4%
πŸ‘Š Melee, unarmed [2] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Sahuagin for 2 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Sahuagin
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/23
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d6]
76.7%
🏹 Ranged, thrown [1d6]
23.3%
πŸ‘Š Melee, unarmed [2] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Sahuagin with your Melee Attack for 3 damage.
---
πŸ§β€β™‚οΈ Sahuagin
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/23
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d6]
80%
🏹 Ranged, thrown [1d6]
16%
πŸ‘Š Melee, unarmed [2] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Sahuagin's Multiattack attack, you took 6 damage.
You used your Melee Attack to hit the Sahuagin for 5 damage.
---
πŸ§β€β™‚οΈ Sahuagin
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/23
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d6]
62.1%
🏹 Ranged, thrown [1d6]
13.8%
πŸ‘Š Melee, unarmed [2] ⬇️
17.2%
πŸƒ Run!
6.9%
Poll ended at .
You took 8 damage from the Sahuagin's Multiattack.
You managed to hit the Sahuagin for 7 damage with your Melee Attack.
You killed the Sahuagin.
+2πŸͺ™ +100✨
---
You encounter a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
10%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
20%
🏘️ Go to Town
65%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
7.4%
πŸ›Œ Long Rest (+❀️ +🎲)
92.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 14 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
37.5%
πŸ›’ Shop
62.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Spear [1d6+1, +3] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Shirt [17]
πŸ—‘οΈ Scimitar [1d6+2, +4] ~ 1H L (-25πŸͺ™)
14.3%
πŸ›‘οΈ Scale Mail [18] (-25πŸͺ™)
76.2%
πŸ›‘οΈ Hide Armor [16] (+15πŸͺ™)
4.8%
↩️ Back to Town
4.8%
Poll ended at .
You left the shop with the Scale Mail in-hand.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
91.7%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧚 Blink Dog
❀️ 8-36 ❕1/4 ✨ 50
βš”οΈ Fight!
70.4%
πŸ₯· Avoid
22.2%
β›Ί Short Rest (+❀️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You confronted the Blink Dog!
---
🧚 Blink Dog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
77.8%
βš”οΈ Melee, one-handed [1d6]
16.7%
πŸ‘Š Melee, unarmed [2]
0%
πŸƒ Run!
5.6%
Poll ended at .
You managed to hit the Blink Dog for 7 damage with your Spell Attack.
---
🧚 Blink Dog
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 12/19
πŸ›‘οΈ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
81%
βš”οΈ Melee, one-handed [1d6]
19%
πŸ‘Š Melee, unarmed [2]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Blink Dog with your Spell Attack for 6 damage.
---
🧚 Blink Dog
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/19
πŸ›‘οΈ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
68.8%
βš”οΈ Melee, one-handed [1d6]
31.3%
πŸ‘Š Melee, unarmed [2]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 5 damage with your Spell Attack.
---
🧚 Blink Dog
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/19
πŸ›‘οΈ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
11.8%
βš”οΈ Melee, one-handed [1d6]
35.3%
πŸ‘Š Melee, unarmed [2]
41.2%
πŸƒ Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Blink Dog for 2 damage.
The Blink Dog died.
+4πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ‰ Brass Dragon Wyrmling
❀️ 6-27 ☁️ ❕1 ✨ 100
βš”οΈ Fight!
37.5%
πŸ₯· Avoid
37.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
25%
Poll ended at .
You confronted the Brass Dragon Wyrmling!
---
πŸ‰ Brass Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 16 ☁️
❕1
✨ 100
1️⃣ Thunderwave [2d8] ⬇️
42.9%
🏹 Ranged, thrown [1d6]
19%
βš”οΈ Melee, one-handed [1d6] ⬇️
4.8%
πŸƒ Run!
33.3%
Poll ended at .
The Brass Dragon Wyrmling attacked with its Breath Weapons, you took 8 damage.
You used your Spell Attack to hit the Brass Dragon Wyrmling for 5 damage.
---
πŸ‰ Brass Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 14/19
πŸ›‘οΈ 16 ☁️
❕1
✨ 100
2️⃣ Thunderwave [3d8] ⬇️
42.3%
🏹 Ranged, thrown [1d6]
3.8%
βš”οΈ Melee, one-handed [1d6] ⬇️
0%
πŸƒ Run!
53.8%
Poll ended at .
You deftly got away!
---
In the distance you see a 🦁 Hawk
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
38.9%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
38.9%
🏘️ Go to Town
16.7%
Poll ended at .
You rested for a moment, regaining 8 hitpoints.
---
Ahead of your path, you see a Swarm of Centipedes
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
40.9%
πŸ₯· Avoid
36.4%
β›Ί Short Rest (+❀️ -🎲)
9.1%
🏘️ Go to Town
13.6%
Poll ended at .
You engaged the Swarm of Centipedes!
---
Swarm of Centipedes
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 26/26
πŸ›‘οΈ 12
❕1/2
✨ 100
2️⃣ Thunderwave [3d8]
70%
βš”οΈ Melee, one-handed [1d6] ⬇️
5%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
25%
Poll ended at .
The Swarm of Centipedes attacked with its Bites, you took 9 damage.
You used your Spell Attack to hit the Swarm of Centipedes for 9 damage.
---
Swarm of Centipedes
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 17/26
πŸ›‘οΈ 12
❕1/2
✨ 100
2️⃣ Thunderwave [3d8]
60.9%
βš”οΈ Melee, one-handed [1d6] ⬇️
0%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
39.1%
Poll ended at .
You were hit by the Swarm of Centipedes's Bites attack, you took 10 damage.
You used your Spell Attack to hit the Swarm of Centipedes for 18 damage.
You won the battle, killing the Swarm of Centipedes.
+5πŸͺ™ +100✨
---
In the distance you see a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
0%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
19%
🏘️ Go to Town
81%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
4%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
88%
🏑 Retire (campaign ends)
8%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 19 more hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
50%
πŸ›’ Shop
43.8%
πŸ›Œ Long Rest (+❀️ +🎲)
6.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧟 Harpy
❀️ 14-63 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
25%
πŸ₯· Avoid
65%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
5%
Poll ended at .
You managed to slip past the Harpy unnoticed.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Gnoll
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Gnoll!
---
πŸ§β€β™‚οΈ Gnoll
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
84.2%
βš”οΈ Melee, one-handed [1d6]
10.5%
πŸ‘Š Melee, unarmed [2]
0%
πŸƒ Run!
5.3%
Poll ended at .
You managed to hit the Gnoll for 2 damage with your Spell Attack.
---
πŸ§β€β™‚οΈ Gnoll
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 16/18
πŸ›‘οΈ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
72.2%
βš”οΈ Melee, one-handed [1d6]
11.1%
πŸ‘Š Melee, unarmed [2]
5.6%
πŸƒ Run!
11.1%
Poll ended at .
You managed to hit the Gnoll for 3 damage with your Spell Attack.
---
πŸ§β€β™‚οΈ Gnoll
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 13/18
πŸ›‘οΈ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
80%
βš”οΈ Melee, one-handed [1d6]
13.3%
πŸ‘Š Melee, unarmed [2]
0%
πŸƒ Run!
6.7%
Poll ended at .
You successfully hit the Gnoll with your Spell Attack for 9 damage.
---
πŸ§β€β™‚οΈ Gnoll
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/18
πŸ›‘οΈ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
52.2%
βš”οΈ Melee, one-handed [1d6]
43.5%
πŸ‘Š Melee, unarmed [2]
0%
πŸƒ Run!
4.3%
Poll ended at .
You managed to hit the Gnoll for 8 damage with your Spell Attack.
You killed the Gnoll.
+5πŸͺ™ +100✨
---
You encounter a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
78.9%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
10.5%
Poll ended at .
You confronted the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/8
✨ 25
2️⃣ Thunderwave [3d8]
70.8%
βš”οΈ Melee, one-handed [1d6]
29.2%
πŸ‘Š Melee, unarmed [2]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Bandit for 21 damage with your Spell Attack.
You won the battle, killing the Bandit.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Owl
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
75%
πŸ₯· Avoid
8.3%
β›Ί Short Rest (+❀️ -🎲)
4.2%
🏘️ Go to Town
12.5%
Poll ended at .
You confronted the Owl!
---
🦁 Owl
❀️❀️❀️ 3/3
πŸ›‘οΈ 11 ☁️
❕0
✨ 10
2️⃣ Thunderwave [3d8] ⬇️
8%
🏹 Ranged, thrown [1d6]
72%
βš”οΈ Melee, one-handed [1d6] ⬇️
12%
πŸƒ Run!
8%
Poll ended at .
The Owl attacked with its Talons, you took 1 damage.
You used your Ranged Attack to hit the Owl for 6 damage.
You killed the Owl.
+1πŸͺ™ +10✨
---
You encounter a Swarm of Wasps
❀️ 5-40 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
10.7%
πŸ₯· Avoid
60.7%
β›Ί Short Rest (+❀️ -🎲)
7.1%
🏘️ Go to Town
21.4%
Poll ended at .
You managed to avoid the Swarm of Wasps.
---
Ahead of your path, you see a 🦁 Badger
❀️ 2-5 ❕0 ✨ 10
βš”οΈ Fight!
60.9%
πŸ₯· Avoid
13%
β›Ί Short Rest (+❀️ -🎲)
17.4%
🏘️ Go to Town
8.7%
Poll ended at .
You engaged the Badger!
---
🦁 Badger
❀️❀️ 2/2
πŸ›‘οΈ 10
❕0
✨ 10
2️⃣ Thunderwave [3d8]
13.8%
βš”οΈ Melee, one-handed [1d6]
58.6%
πŸ‘Š Melee, unarmed [2]
20.7%
πŸƒ Run!
6.9%
Poll ended at .
You used your Melee Attack to hit the Badger for 3 damage.
The Badger died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
67.9%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
3.6%
🏘️ Go to Town
21.4%
Poll ended at .
You engaged the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 9
❕1/8
✨ 25
2️⃣ Thunderwave [3d8]
92.3%
βš”οΈ Melee, one-handed [1d6]
7.7%
πŸ‘Š Melee, unarmed [2]
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Camel with your Spell Attack for 8 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/15
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
92.9%
πŸ‘Š Melee, unarmed [2]
3.6%
🏹 Ranged, thrown [1d6] ⬇️
3.6%
πŸƒ Run!
0%
Poll ended at .
The Camel used Bite, dealing 1 damage to you.
You managed to hit the Camel for 4 damage with your Melee Attack.
---
🦁 Camel
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/15
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
96.3%
πŸ‘Š Melee, unarmed [2]
3.7%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Camel's Bite attack, you took 4 damage.
You utilized your Melee Attack perfectly, dealing 5 critical damage to the Camel.
You won the battle, killing the Camel.
+1πŸͺ™ +25✨
---
You encounter a πŸ‘Ί Dretch
❀️ 8-28 ❕1/4 ✨ 25
βš”οΈ Fight!
12.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
51.5%
🏘️ Go to Town
36.4%
Poll ended at .
You sat down and caught your breath, regaining 6 hitpoints.
---
In the distance you see a Swarm of Insects
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
37.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
45.8%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
11.5%
πŸ›’ Shop
23.1%
πŸ›Œ Long Rest (+❀️ +🎲)
65.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 0 hitpoints and 2 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
31.8%
πŸ›’ Shop
59.1%
πŸ›Œ Long Rest (+❀️ +🎲)
9.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Spear [1d6+1, +3] πŸ›‘οΈ Shield πŸ›‘οΈ Scale Mail [18]
πŸ—‘οΈ Club [1d4+1, +3] ~ 1H L (-1πŸͺ™)
3.7%
πŸ›‘οΈ Studded Leather Armor [16] (-20πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [15] (+20πŸͺ™)
3.7%
↩️ Back to Town
92.6%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
90.6%
πŸ›’ Shop
6.3%
πŸ›Œ Long Rest (+❀️ +🎲)
3.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Riding Horse
❀️ 4-22 ❕1/4 ✨ 25
βš”οΈ Fight!
63.6%
πŸ₯· Avoid
36.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Riding Horse!
---
🦁 Riding Horse
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 10
❕1/4
✨ 25
1️⃣ Thunderwave [2d8]
60.9%
βš”οΈ Melee, one-handed [1d6]
39.1%
πŸ‘Š Melee, unarmed [2]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Riding Horse for 5 damage with your Spell Attack.
You killed the Riding Horse.
+1πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Commoner
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
78.3%
πŸ₯· Avoid
13%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
8.7%
Poll ended at .
You engaged the Commoner!
---
πŸ§β€β™‚οΈ Commoner
❀️❀️❀️ 3/3
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Thunderwave [2d8]
18.5%
βš”οΈ Melee, one-handed [1d6]
74.1%
πŸ‘Š Melee, unarmed [2]
3.7%
πŸƒ Run!
3.7%
Poll ended at .
You managed to hit the Commoner for 4 damage with your Melee Attack.
The Commoner died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
13.6%
β›Ί Short Rest (+❀️ -🎲)
4.5%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
72.7%
βš”οΈ Melee, one-handed [1d6]
13.6%
🏹 Ranged, thrown [1d6]
13.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Merfolk with your Spell Attack for 7 damage.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 8/15
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
75%
βš”οΈ Melee, one-handed [1d6]
25%
🏹 Ranged, thrown [1d6]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Spell Attack to hit the Merfolk for 6 damage.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/15
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
25%
βš”οΈ Melee, one-handed [1d6]
66.7%
🏹 Ranged, thrown [1d6]
8.3%
πŸƒ Run!
0%
Poll ended at .
The Merfolk attacked with its Spear, you took 6 damage.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/15
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
33.3%
βš”οΈ Melee, one-handed [1d6]
61.1%
🏹 Ranged, thrown [1d6]
5.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 5 damage.
The Merfolk died.
+3πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Cat
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
44.4%
πŸ₯· Avoid
27.8%
β›Ί Short Rest (+❀️ -🎲)
22.2%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Cat!
---
🦁 Cat
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12
❕0
✨ 10
1️⃣ Thunderwave [2d8]
20%
βš”οΈ Melee, one-handed [1d6]
60%
πŸ‘Š Melee, unarmed [2]
13.3%
πŸƒ Run!
6.7%
Poll ended at .

@dungeons Attention Adventurers,

Option 1: βš”οΈ Fight!
Option 2: πŸ₯· Avoid
Option 3: β›Ί Short Rest (+❀️ -🎲)
Option 4: 🏘️ Go to Town

In my experience, it's better to avoid a fight when possible. However, I can't make your decision for you.
If you choose to fight, proceed with caution. A missed attack can have negative consequences.

Taking a short rest to regain hit points is a good option if your group has sustained injuries.
If you choose to rest, be sure to use [1/2]

@dungeons cont.| your hit dice wisely.

Going to town is a good way to restock on supplies and potentially gain new information.
If you choose this option, make sure to resupply as needed.

Ultimately, the choice is yours. Best of luck in your travels. [2/2]

@dungeons
All right everyone, listen up.
You all need to vote for a long rest, or else!
If you don’t, I will kill this cat!
I WILL KILL THE CAT!
@dungeons Hail adventurers! The best option to escape the Merfolk's Spear attack is to use option 4: πŸƒ Run! You have a disadvantage on out-of-range attacks, and the Merfolk's reach is greater than yours. Fleeing is essential to living and fighting another day. However, keep in mind that running from battles isn't always a viable long-term solution -> you can only rest to recover your health once per game day! After escaping, go for option 1 to inflict a massive [1/2]
@dungeons cont.| amount of damage. Thunderwave has the potential to knockout the Merfolk. May fortune favor you! [2/2]
@dungeons Alright adventurers, your options for defeating the merfolk are to use Thunderwave, a melee one-handed attack, a ranged thrown attack, or to run away. Given the current situation, the best option would be to use Thunderwave. This spell has area-of-effect damage, meaning it will target multiple enemies at once, doing 2d8 damage. Melee attacks may put you at risk of being attacked and throwing weapons will have disadvantage as you are out of range. Running [1/2]
@dungeons cont.| away is always an option, but you won't get any experience or loot to help you progress. Use your spell slots wisely to make sure you conserve your resources for the fights to come. Good luck! [2/2]
@dungeons Listen up, adventurers! You've encountered a wounded Merfolk with moderate health and low AC. As a third level Druid, your abilities and spell slots can be put to good use. Choose option 1️⃣ "Thunderwave [2d8]". It is a guaranteed hit and has high damage output. ✨ You will earn 25 EXP for defeating this creature. Use your spell slots wisely and don't be caught off guard. Remember, attacks are rolled in pairs and out-of-range attacks are at disadvantage. Good [1/2]
@dungeons cont.| luck and don't get greedy! [2/2]
@dungeons !spells
@evan
Cantrips:
Guidance, Druidcraft
Level 1:
Fog Cloud, Thunderwave, Animal Friendship, Detect Poison and Disease, Speak with Animals, Create or Destroy Water
@dungeons Adventurers, your target, the Merfolk, seems weak, but don't underestimate their mobility. Option 1, Thunderwave, can deal significant damage, but may be risky if they dodge. Option 2, melee, one-handed, is reliable if you get close, but you may take some damage. Option 3, ranged, thrown, gives you an advantage, but you have to be careful about throwing and disadvantage. Running away could be risky, but if fighting could cause harm, retreat is a wise choice. [1/2]
@dungeons cont.| I recommend option 2, melee, one-handed, to ensure reliability and manage risks. Good luck and be careful! #dungeon_guide #DND #communitypoll [2/2]
@dungeons Listen up, adventurers! Your options are to fight, avoid, short rest, or go to town. You have enough resources to take on this Merfolk CR 1/8, but be careful. Fleeing is risky and short rest might not completely heal all of you. Consider saving spell slots and use cantrips instead. Whatever you do, don't split up or take unnecessary risks. Stay sharp, stay alive. My recommendation is to give it your all and fight this Merfolk. #DnD #CommunityAdventure
@dungeons Alright adventurers, let's review our options to engage the Commoner! Option 1 is Thunderwave, a powerful AOE attack that could end the fight quickly but risks damaging the surrounding environment. Option 2 is a one-handed melee attack, which might be less powerful but has a higher chance of hitting the Commoner. Option 3 is an unarmed melee attack, which likely won't do much damage, but allows for the opportunity to subdue the target non-lethally. Finally, [1/2]
@dungeons cont.| Option 4 is to run away. While it may not be the most heroic choice, it's sometimes better to avoid a senseless fight.
After careful consideration, I recommend Option 3: using an unarmed melee attack to subdue the Commoner. Doing so will prevent unnecessary damage to the environment and avoid potential legal trouble. Remember, sometimes a peaceful resolution is the best one. [2/2]
@dungeons Adventurers of HΓ³lounΓ‘ite, you have encountered a commoner. The best option is to avoid a fight as the stakes are too low to risk damaging your reputation or expending any spells. Choose the option πŸ₯· Avoid. Remember, battles should only be fought when necessary and strategic, not for the sake of it. Save your energy and spells for bigger challenges. Good luck!

@dungeons

An innocent commoner!?! 😱

@dungeons this will be evidence in our trial.
@dungeons Listen up, adventurers! For our next move against the Riding Horse, option βš”οΈ Melee, one-handed [1d6] is your best bet. This option allows for a strong attack in close range while minimizing risks. Remember to roll attacks in pairs and stay close to avoid disadvantage on out-of-range attacks. Successful attacks not only deal damage but also consume a spell slot. Take short rests wisely to recover hit points without expending too many hit dice. Prepare [1/2]
@dungeons cont.| yourselves for battle and may the odds be in your favor. [2/2]
@dungeons I've reviewed the options and it's clear that the best choice is βš”οΈ Fight! It's always good to gain experience by defeating monsters, especially since this 🦁 Riding Horse has a relatively low difficulty of ❕1/4 and offers a reasonable amount of EXP. Remember to attack in pairs to prevent using spell slots unnecessarily and to approach carefully since it's ranged. Remember that attacks out of range have disadvantage!
@dungeons Adventurers, listen up! As a retired magus and your dungeon guide, I recommend choosing the 🧭 Adventure! option in the current community poll. This is a campaign and we won't progress if we don't take some risks. With the proper preparation, combat should not be too difficult. Plus, venturing out of town will allow you to gather resources, gain experience, and ultimately contribute to the completion of the campaign. Remember, always be cautious, communicate [1/2]
@dungeons cont.| and keep in mind the simplified rules for attacks, rests, and resources. Safe travels, and may your spells always find their mark. [2/2]
@dungeons Attention adventurers! The current poll revolves around purchasing equipment at a local shop. Option 1 is a club that deals 1d4+1 damage and can be wielded with one hand. Option 2 is studded leather armor with an AC of 16 and costs 20 gold. Option 3 is padded armor with an AC of 15 and costs 20 gold. Option 4 allows you to return to town and skip the purchase. While the armor and the club are tempting, I recommend the padded armor due to its lower cost, [1/2]
@dungeons cont.| decent AC, and lightweight nature. The lightweight nature of padded armor allows for better stealth and should give the wearer an advantage for surprise attacks. Choose wisely and good luck adventurers! [2/2]
@dungeons Attention adventurers of HΓ³lounΓ‘ite! You find yourselves in a bustling town, but where to next? The options are to Adventure, Shop, Long Rest, or Retire. While some may be tempted to continue the adventure, I advise a Long Rest to regain lost HP and hitdice. In addition, it is wise to take advantage of the town's resources. Perhaps a Shop visit would benefit the party's arsenal or supplies. Retirement would be premature at this stage, and as for Adventure, [1/2]
@dungeons cont.| we must proceed with caution. Remember to stay safe out there and good luck! #dnd #advice #longrest #shop #retirement #communitypoll [2/2]
@dungeons Attention adventurers! As a retired magus, I recommend option πŸ›’ Shop. Stocking up on supplies and equipment will improve your chances of success during your next adventure. Be sure to buy healing items such as potions or bandages, and consider purchasing a ranged weapon to avoid rolling with disadvantage when out of range. Don't forget to haggle prices with the shopkeep to get the most bang for your buck. Good luck on your next adventure!

@dungeons Alright adventurers, let's take a look at the current poll. We have a swarm of insects approaching us with a CR of 1/2, providing 100 EXP upon defeat. Our options are: βš”οΈ Fight!, πŸ₯· Avoid, β›Ί Short Rest (+❀️ -🎲), and 🏘️ Go to Town.

If you're feeling confident and want to take on the swarm, then select βš”οΈ Fight! Be prepared to roll with disadvantage if attacking from range, but don't worry if both you and the swarm miss, as your spell slot won't be [1/3]

@dungeons cont.| consumed.

If you're feeling unsure or don't want to risk fighting, then select πŸ₯· Avoid. You'll attempt a check to successfully get away from the swarm.

If you're in need of some extra hit points and don't want to use too many hit dice, then select β›Ί Short Rest (+❀️ -🎲). This will restore some of your HP, but at the cost of a hit die.

Lastly, if you want to take a break from adventuring and head to the nearest town, then select 🏘️ Go to Town. This [2/3]

@dungeons cont.| option may provide an opportunity for restocking supplies or finding new quests.

As your seasoned guide, my recommendation is to avoid the swarm of insects and select πŸ₯· Avoid. Let's not risk any unnecessary damage to ourselves and save our strength for future fights. [3/3]

@dungeons Hear ye, adventurers! The community has four options for continuing their journey: fight, avoid, rest, or go to town. While rest may seem tempting, beware of ambushes and interruptions. Going to town is a viable option but could be a time-consuming and costly detour. Avoiding the πŸ‘Ίdretch allows the group to focus on other battles first, but also risks an ambush later. As a seasoned magus, my recommendation is to fight this πŸ‘Ίdretch. It has a low CR and at [1/2]
@dungeons cont.| 25✨, it grants reasonable experience. Focus on dealing damage but don't forget about defensive tactics. Remember to roll your attacks in pairs, use spells with caution, and run only if necessary. Good luck! [2/2]
@dungeons Alright, listen up adventurers. HΓ³launΓ‘ite is a Druid with limited spell slots. I recommend choosing the option that will deal the most damage and finish the fight quickly. Option 1, βš”οΈ Melee one-handed, is your best bet. It is the most reliable attack and you can use your shield to defend yourself. Don't waste spell slots or try to run, take down this camel warrior quickly!
@dungeons !spells
@dingodog19
Cantrips:
Guidance, Druidcraft
Level 1:
Fog Cloud, Thunderwave, Animal Friendship, Detect Poison and Disease, Speak with Animals, Create or Destroy Water