You did not have the speed to get away.
The Giant Owl attacked with its Talons, you took 7 damage.
---
🦁 Giant Owl
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, thrown [1d6]
15.4%
⚔️ Melee, one-handed [1d6] ⬇️
11.5%
👊 Melee, unarmed [2] ⬇️
0%
🏃 Run!
73.1%
Poll ended at .
The Giant Owl used its Talons while you ran away, you took 7 damage.
---
You encounter a 🦁 Giant Rat (Diseased)
❤️ 2-12 ❕1/8 ✨ 25
⚔️ Fight!
4.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
22.7%
🏘️ Go to Town
72.7%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
13.6%
🛌 Long Rest (+❤️ +🎲)
72.7%
🏡 Retire (campaign ends)
13.6%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 14 more hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
45.8%
🛒 Shop
41.7%
🛌 Long Rest (+❤️ +🎲)
12.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧍‍♂️ Scout
❤️ 6-27 ❕1/2 ✨ 100
⚔️ Fight!
52.6%
🥷 Avoid
42.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.3%
Poll ended at .
You engaged the Scout!
---
🧍‍♂️ Scout
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 13
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
86.4%
⚔️ Melee, one-handed [1d6]
9.1%
👊 Melee, unarmed [2]
0%
🏃 Run!
4.5%
Poll ended at .
You used your Spell Attack to hit the Scout for 8 damage.
---
🧍‍♂️ Scout
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 8/16
🛡️ 13
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
72.2%
⚔️ Melee, one-handed [1d6]
22.2%
👊 Melee, unarmed [2]
0%
🏃 Run!
5.6%
Poll ended at .
You were hit by the Scout's Longbow attack, you took 6 damage.
You managed to hit the Scout for 8 damage with your Spell Attack.
You won the battle, killing the Scout.
+4🪙 +100✨
---
Ahead of your path, you see a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
7.7%
🥷 Avoid
7.7%
⛺ Short Rest (+❤️ -🎲)
61.5%
🏘️ Go to Town
23.1%
Poll ended at .
You rested for a moment, regaining 6 hitpoints.
---
You encounter a 🦁 Hyena
❤️ 2-9 ❕0 ✨ 10
⚔️ Fight!
100%
🥷 Avoid
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Hyena!
---
🦁 Hyena
❤️❤️❤️❤️❤️ 5/5
🛡️ 11
❕0
✨ 10
1️⃣ Thunderwave [2d8]
58.8%
⚔️ Melee, one-handed [1d6]
41.2%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Hyena for 16 damage.
You won the battle, killing the Hyena.
+1🪙 +10✨
---
You encounter a 🦁 Giant Weasel
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
62.5%
🥷 Avoid
6.3%
🏘️ Go to Town
31.3%
Poll ended at .
You engaged the Giant Weasel!
---
🦁 Giant Weasel
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
68.4%
👊 Melee, unarmed [2]
0%
🏹 Ranged, thrown [1d6] ⬇️
15.8%
🏃 Run!
15.8%
Poll ended at .
🔄
---
🦁 Giant Weasel
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
66.7%
👊 Melee, unarmed [2]
0%
🏹 Ranged, thrown [1d6] ⬇️
0%
🏃 Run!
33.3%
Poll ended at .
You took 4 damage from the Giant Weasel's Bite.
You expertly wielded your Melee Attack in the face of the Giant Weasel, dealing 9 critical damage.
---
🦁 Giant Weasel
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 4/13
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
100%
👊 Melee, unarmed [2]
0%
🏹 Ranged, thrown [1d6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
🔄
---
You encounter a 🦁 Giant Bat
❤️ 4-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
23.3%
🥷 Avoid
13.3%
🏘️ Go to Town
63.3%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
96.3%
🏡 Retire (campaign ends)
3.7%
Poll ended at .
You slept soundly through the night, regaining 13 hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
35.3%
🛒 Shop
58.8%
🛌 Long Rest (+❤️ +🎲)
2.9%
🏡 Retire (campaign ends)
2.9%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
🗡️ Spear [1d6+1, +3] 🛡️ Shield 🛡️ Chain Shirt [17]
🗡️ Javelin [1d6+1, +3] ~ 1H T (-1🪙)
20.7%
🗡️ Dagger [1d4+2, +4] ~ 1H L T (-2🪙)
20.7%
🛡️ Shield [+2] ~ 1H (-5🪙)
20.7%
↩️ Back to Town
37.9%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
79.3%
🛒 Shop
10.3%
🛌 Long Rest (+❤️ +🎲)
10.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Camel
❤️ 6-24 ❕1/8 ✨ 25
⚔️ Fight!
80%
🥷 Avoid
16%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 9
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
72.7%
⚔️ Melee, one-handed [1d6]
18.2%
👊 Melee, unarmed [2]
9.1%
🏃 Run!
0%
Poll ended at .
You took 1 damage from the Camel's Bite.
You successfully hit the Camel with your Spell Attack for 9 damage.
---
🦁 Camel
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 4/13
🛡️ 9
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
40.9%
⚔️ Melee, one-handed [1d6]
59.1%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
⭐ Hólounáite reached level 3!
+3❤️
+11️⃣, +22️⃣
+ ❤️‍🩹Create or Destroy Water
The Camel attacked with its Bite, you took 3 damage.
You managed to hit the Camel for 6 damage with your Melee Attack.
The Camel died.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
19%
🥷 Avoid
23.8%
⛺ Short Rest (+❤️ -🎲)
38.1%
🏘️ Go to Town
19%
Poll ended at .
You sat down and caught your breath, regaining 7 hitpoints.
---
You encounter a 🧍‍♂️ Sahuagin
❤️ 8-36 🌊 ❕1/2 ✨ 100
⚔️ Fight!
43.5%
🥷 Avoid
39.1%
⛺ Short Rest (+❤️ -🎲)
4.3%
🏘️ Go to Town
13%
Poll ended at .
You engaged the Sahuagin!
---
🧍‍♂️ Sahuagin
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 12 🌊
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
70.4%
⚔️ Melee, one-handed [1d6]
3.7%
🏹 Ranged, thrown [1d6]
3.7%
🏃 Run!
22.2%
Poll ended at .
You used your Spell Attack to hit the Sahuagin for 6 damage.
---
🧍‍♂️ Sahuagin
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 17/23
🛡️ 12 🌊
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
79.3%
⚔️ Melee, one-handed [1d6]
10.3%
🏹 Ranged, thrown [1d6]
3.4%
🏃 Run!
6.9%
Poll ended at .
You successfully hit the Sahuagin with your Spell Attack for 6 damage.
---
🧍‍♂️ Sahuagin
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 11/23
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d6]
78.6%
🏹 Ranged, thrown [1d6]
21.4%
👊 Melee, unarmed [2] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Sahuagin for 2 damage with your Melee Attack.
---
🧍‍♂️ Sahuagin
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 9/23
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d6]
76.7%
🏹 Ranged, thrown [1d6]
23.3%
👊 Melee, unarmed [2] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Sahuagin with your Melee Attack for 3 damage.
---
🧍‍♂️ Sahuagin
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 6/23
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d6]
80%
🏹 Ranged, thrown [1d6]
16%
👊 Melee, unarmed [2] ⬇️
4%
🏃 Run!
0%
Poll ended at .
You were hit by the Sahuagin's Multiattack attack, you took 6 damage.
You used your Melee Attack to hit the Sahuagin for 5 damage.
---
🧍‍♂️ Sahuagin
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/23
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d6]
62.1%
🏹 Ranged, thrown [1d6]
13.8%
👊 Melee, unarmed [2] ⬇️
17.2%
🏃 Run!
6.9%
Poll ended at .
You took 8 damage from the Sahuagin's Multiattack.
You managed to hit the Sahuagin for 7 damage with your Melee Attack.
You killed the Sahuagin.
+2🪙 +100✨
---
You encounter a 🦁 Mule
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
10%
🥷 Avoid
5%
⛺ Short Rest (+❤️ -🎲)
20%
🏘️ Go to Town
65%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
7.4%
🛌 Long Rest (+❤️ +🎲)
92.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 14 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
37.5%
🛒 Shop
62.5%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
🗡️ Spear [1d6+1, +3] 🛡️ Shield 🛡️ Chain Shirt [17]
🗡️ Scimitar [1d6+2, +4] ~ 1H L (-25🪙)
14.3%
🛡️ Scale Mail [18] (-25🪙)
76.2%
🛡️ Hide Armor [16] (+15🪙)
4.8%
↩️ Back to Town
4.8%
Poll ended at .
You left the shop with the Scale Mail in-hand.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
91.7%
🛒 Shop
8.3%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧚 Blink Dog
❤️ 8-36 ❕1/4 ✨ 50
⚔️ Fight!
70.4%
🥷 Avoid
22.2%
⛺ Short Rest (+❤️ -🎲)
3.7%
🏘️ Go to Town
3.7%
Poll ended at .
You confronted the Blink Dog!
---
🧚 Blink Dog
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
77.8%
⚔️ Melee, one-handed [1d6]
16.7%
👊 Melee, unarmed [2]
0%
🏃 Run!
5.6%
Poll ended at .
You managed to hit the Blink Dog for 7 damage with your Spell Attack.
---
🧚 Blink Dog
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 12/19
🛡️ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
81%
⚔️ Melee, one-handed [1d6]
19%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Blink Dog with your Spell Attack for 6 damage.
---
🧚 Blink Dog
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/19
🛡️ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
68.8%
⚔️ Melee, one-handed [1d6]
31.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 5 damage with your Spell Attack.
---
🧚 Blink Dog
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/19
🛡️ 13
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
11.8%
⚔️ Melee, one-handed [1d6]
35.3%
👊 Melee, unarmed [2]
41.2%
🏃 Run!
11.8%
Poll ended at .
You used your Melee Attack to hit the Blink Dog for 2 damage.
The Blink Dog died.
+4🪙 +50✨
---
Ahead of your path, you see a 🐉 Brass Dragon Wyrmling
❤️ 6-27 ☁️ ❕1 ✨ 100
⚔️ Fight!
37.5%
🥷 Avoid
37.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
25%
Poll ended at .
You confronted the Brass Dragon Wyrmling!
---
🐉 Brass Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 16 ☁️
❕1
✨ 100
1️⃣ Thunderwave [2d8] ⬇️
42.9%
🏹 Ranged, thrown [1d6]
19%
⚔️ Melee, one-handed [1d6] ⬇️
4.8%
🏃 Run!
33.3%
Poll ended at .
The Brass Dragon Wyrmling attacked with its Breath Weapons, you took 8 damage.
You used your Spell Attack to hit the Brass Dragon Wyrmling for 5 damage.
---
🐉 Brass Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 14/19
🛡️ 16 ☁️
❕1
✨ 100
2️⃣ Thunderwave [3d8] ⬇️
42.3%
🏹 Ranged, thrown [1d6]
3.8%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
53.8%
Poll ended at .
You deftly got away!
---
In the distance you see a 🦁 Hawk
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
38.9%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
38.9%
🏘️ Go to Town
16.7%
Poll ended at .
You rested for a moment, regaining 8 hitpoints.
---
Ahead of your path, you see a Swarm of Centipedes
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
40.9%
🥷 Avoid
36.4%
⛺ Short Rest (+❤️ -🎲)
9.1%
🏘️ Go to Town
13.6%
Poll ended at .
You engaged the Swarm of Centipedes!
---
Swarm of Centipedes
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 12
❕1/2
✨ 100
2️⃣ Thunderwave [3d8]
70%
⚔️ Melee, one-handed [1d6] ⬇️
5%
🏹 Ranged, thrown [1d6] ⬇️
0%
🏃 Run!
25%
Poll ended at .
The Swarm of Centipedes attacked with its Bites, you took 9 damage.
You used your Spell Attack to hit the Swarm of Centipedes for 9 damage.
---
Swarm of Centipedes
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 17/26
🛡️ 12
❕1/2
✨ 100
2️⃣ Thunderwave [3d8]
60.9%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏹 Ranged, thrown [1d6] ⬇️
0%
🏃 Run!
39.1%
Poll ended at .
You were hit by the Swarm of Centipedes's Bites attack, you took 10 damage.
You used your Spell Attack to hit the Swarm of Centipedes for 18 damage.
You won the battle, killing the Swarm of Centipedes.
+5🪙 +100✨
---
In the distance you see a 🧍‍♂️ Scout
❤️ 6-27 ❕1/2 ✨ 100
⚔️ Fight!
0%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
19%
🏘️ Go to Town
81%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
4%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
88%
🏡 Retire (campaign ends)
8%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 19 more hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
50%
🛒 Shop
43.8%
🛌 Long Rest (+❤️ +🎲)
6.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧟 Harpy
❤️ 14-63 ☁️ ❕1 ✨ 200
⚔️ Fight!
25%
🥷 Avoid
65%
⛺ Short Rest (+❤️ -🎲)
5%
🏘️ Go to Town
5%
Poll ended at .
You managed to slip past the Harpy unnoticed.
---
Ahead of your path, you see a 🧍‍♂️ Gnoll
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Gnoll!
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
84.2%
⚔️ Melee, one-handed [1d6]
10.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
5.3%
Poll ended at .
You managed to hit the Gnoll for 2 damage with your Spell Attack.
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 16/18
🛡️ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
72.2%
⚔️ Melee, one-handed [1d6]
11.1%
👊 Melee, unarmed [2]
5.6%
🏃 Run!
11.1%
Poll ended at .
You managed to hit the Gnoll for 3 damage with your Spell Attack.
---
🧍‍♂️ Gnoll
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 13/18
🛡️ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
80%
⚔️ Melee, one-handed [1d6]
13.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
6.7%
Poll ended at .
You successfully hit the Gnoll with your Spell Attack for 9 damage.
---
🧍‍♂️ Gnoll
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/18
🛡️ 15
❕1/2
✨ 100
1️⃣ Thunderwave [2d8]
52.2%
⚔️ Melee, one-handed [1d6]
43.5%
👊 Melee, unarmed [2]
0%
🏃 Run!
4.3%
Poll ended at .
You managed to hit the Gnoll for 8 damage with your Spell Attack.
You killed the Gnoll.
+5🪙 +100✨
---
You encounter a 🧍‍♂️ Bandit
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
78.9%
🥷 Avoid
5.3%
⛺ Short Rest (+❤️ -🎲)
5.3%
🏘️ Go to Town
10.5%
Poll ended at .
You confronted the Bandit!
---
🧍‍♂️ Bandit
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/8
✨ 25
2️⃣ Thunderwave [3d8]
70.8%
⚔️ Melee, one-handed [1d6]
29.2%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
@dungeons Adventurers, an encounter with a Bandit❤️ 4-18 ❕1/8 ✨ 25 approaches you. If you choose to fight, be cautious of its strength. With Hólounáite as an Elf Druid, I recommend tactful use of spells, especially those that can deal damage from a distance and avoid its 🗡️. If you choose to avoid, be aware that it may pursue you, and you'll have to make a check to get away. If you choose to rest, make sure to keep your guard up as some creatures are more likely to [1/2]
@dungeons cont.| ambush during short breaks. Remember, safety in numbers, so work together. Choose the option that best suits your current situation. Best of luck, adventurers. [2/2]
@dungeons Attention adventurers! You're facing a difficult situation with a wounded Elf Druid and a Gnoll in front of you. While running away may seem like a good idea, I suggest choosing option 1️⃣, Thunderwave [2d8], to deal significant damage and push the enemy back, gaining you some distance to escape or attack again. Using a spell slot is worth the risk, as it could turn the tide of the battle and bring you closer to victory. Remember, it's all about strategy! Choose wisely.
@dungeons Your current level 3 party is in a tough spot. Hólounáite holds the line with a shield against a Gnoll with heavy armor. Option 1, Thunderwave, and Option 2, Melee one-handed, both offer viable attacks. However, Thunderwave has limited spell slots and could miss. Melee may do less damage. My advice is to take Option 2. With a melee attack, they may be able to Wittle down the Gnoll over time. Good luck and be safe!
@dungeons Listen up, adventurers! The best option for Hólounáite is to use their remaining spell slot to cast Thunderwave to deal big damage to the tough Gnoll. They'll have a chance to finish off the Gnoll with their next attack. Running away is not an option - we need to take this Gnoll down! Don't forget to roll attacks in pairs, and take advantage of melee attacks if necessary. Let's show this Gnoll what we're made of!
@dungeons !rolls

@manuelfherrador
🌿 Character Rolls
Initiative: 20
Damage Roll: 4
Run: 20

🧍‍♂️ Monster Rolls
Initiative: 13
Saving Throw: 14
Attack Roll: 2

@dungeons Attention, adventurers! You currently face a daunting Gnoll opponent. While it may be tempting to strike at the enemy with a spell like Thunderwave, keep in mind that you risk causing harm to the nearby environment. Opting for a controlled one-handed melee strike may be the better option, as it provides reliable damage output without the potential environmental hazards. Unarmed or running is ill-advised. Choose wisely. Good luck!
@dungeons @astrelion Wouldn't it make sense to prioritize level 2 spell slots over level 1?
@dungeons You come across a Gnoll that seems to have noticed your presence. Your options are:
1) Fight,
2) Avoid,
3) Short Rest (+health, -hitdice),
4) Go to town.
Fighting will yield the most experience and gold for the party, but may come at the cost of health and spell slots. Avoiding the Gnoll is the safest option, but won't yield any reward. Short Rest option may restore some health but may use up hitdice. Going to town would require leaving the area and [1/2]
@dungeons cont.| discontinuing progress in this direction.
Based on the situation, the best option would be to Fight. It'll yield more experience and gold towards your adventuring goals, while potentially expending spell slots and health. If successful, you'll have time to use a Short Rest to recover partially before moving forward. Good luck, adventurers! [2/2]
@dungeons is it too early to prepare celebrations for surviving a full week?

@csdummi

5 days only feels like a full week.
Still celebrating!

cc: @dungeons

@dungeons Adventurers, ahead of you on your path lies a 🧟 Harpy❤️ 14-63 ☁️ ❕1 ✨ 200. After some research, the guidance I recommend for the community is to 🥷 avoid the harpy. Although defeating it will provide a good amount of experience, it is a difficult monster to defeat, and it might cause significant damage to the party. Additionally, avoiding it will prevent unnecessary consumption of spell slots. Save your resources for fights that are more manageable. In the [1/2]
@dungeons cont.| meantime, you can take a ⛺ short rest or continue on to 🏘️ go to town. Good luck on your journey, adventurers! [2/2]
@dungeons Alright, listen up adventurers! After reviewing the current options, I recommend voting for 🛒 Shop. You can use your gold to acquire some much-needed supplies such as potions, weapons, and armor. Plus, you can sell any unwanted items for even more gold. When you're stocked up and ready, feel free to vote for 🧭 Adventure! and we'll get back to the action. Remember to stay safe out there and don't forget to bring a healer. Good luck!
@dungeons Alright, listen up. Our druid friend has recovered a bit and is now ready for your next move. The community has proposed four options, and the clock is ticking. Here's my advice: We're not in the business of wasting time or coin, so if you choose to shop, make it quick. If you vote for a long rest, guarantee that safety can be maintained or it will jeopardize your success. If you want to retire, keep in mind this campaign is over. That leaves "Adventure!" We [1/2]
@dungeons cont.| have four potential choices. Remember, we're still low-level, so be cautious. You could investigate the town and gather intel, travel to the local forest to find food and resources, attempt to repel or negotiate with bandits, or try to slay a nearby monster. Whatever you vote for, make sure to play to your strengths and use tactics. Good luck. [2/2]
@dungeons Hey adventurers,
you are faced with a scout ❕1/2. While challenging, this foe should be manageable. You can choose to fight, but beware -- they are swift and may hit hard. Avoiding the scout could be an option, but it means missing out on potential rewards. A short rest ⛺ is also tempting, but it could attract more enemies. Going to town 🏘️ is a safe choice, but progress may slow down. Analyze your goals and act accordingly. My advice is to take on the [1/2]
@dungeons cont.| scout and aim for a quick victory to earn the XP and gold. But be careful - it's always better to err on the side of caution. Good luck. [2/2]
@dungeons You've encountered a Swarm of Centipedes, resulting in taking 9 damage and inflicting 9 damage using Spell Attack. Given Hólounáite's current HP and available options, the best option would be to use Thunderwave [3d8]. This would provide the most damage, increasing the likelihood of defeating the Centipedes and reducing the risk of taking further damage. Remember, the community's success is dependent on your commitment to making calculated decisions. Choose wisely!
@dungeons Listen up adventurers! The Swarm of Centipedes might be little, but they pack a punch. Your druid has two spell slots left and two melee attacks, but "Thunderwave" has the potential to wipe out theses little pests. Option 1) "Thunderwave [3d8]" has the firepower to take them all down at once, keeping you out of harm's way. Option 2) "Melee, one-handed [1d6] ⬇️" and Option 3) "Ranged, thrown [1d6] ⬇️" might not be as effective. Option 4) "Run!" isn't an [1/2]
@dungeons cont.| option for those that want the experience and the gold. Choose wisely, and good luck! [2/2]
@dungeons Listen up, adventurers! The community is voting on the next course of action. The options are to ⚔️ Fight, 🥷 Avoid, ⛺ Short Rest, or 🏘️ Go to Town against a Swarm of Centipedes❤️ 5-40 ❕1/2 ✨ 100. Here's my advice: With a CR of 1/2, this monster is at a manageable difficulty, but with a swarm, it could be more challenging. Since ranged attacks are disadvantaged and short rests come at a cost, your best bet may be to use area-of-effect spells and weapons. I [1/2]
@dungeons cont.| suggest voting to ⚔️ Fight, taking care to prioritize crowd control and caution. Let's bring these bugs down! [2/2]
@dungeons Options: 1) ⚔️Fight!, 2) 🥷Avoid, 3) ⛺Short Rest (+❤️-🎲), 4) 🏘️Go to Town.
Listen up, adventurers! With a hawk in sight, you have some options. Fighting could garner decent EXP, but it may be dangerous. Avoiding allows you to conserve resources. A short rest could help restore HP but costs hit dice. Going to town is the safest choice but doesn't provide EXP. Your choice may depend on your current HP, spell slots, and hit dice. If you're healthy and have [1/2]
@dungeons cont.| spells to spare, fighting could pay off. If you're low on resources or health, avoid or rest. Going to town is best for the cautious. Choose wisely, and stay alive! [2/2]
@dungeons Attention adventurers! The options are to use Thunderwave [3d8] to damage the Brass Dragon Wyrmling, use a one-handed melee attack [1d6] with disadvantage that affects your spellcasting ability, use a ranged or thrown attack [1d6] that won't affect spellcasting, or attempt to run from the encounter. Thunderwave can cause a lot of damage but requires you to be close, while ranged and thrown attacks allows you to keep your distance but are less damage. Melee [1/2]
@dungeons cont.| attacks have disadvantage and will affect your spellcasting ability. Running from the fight has a chance to fail. As a retired magus, my suggestion is to use your Thunderwave to do as much damage as possible, then use your shield to defend against attacks. [2/2]
@dungeons !rolls

@sarahv
🌿 Character Rolls
Initiative: 6
Damage Roll: 9
Run: 18

🐉 Monster Rolls
Initiative: 19
Damage Roll: 16
Other Saving Throw: 19
Saving Throw: 23

@dungeons An I reading this right, they hit for 16 damage and we made our saving throw for half? Yikes... we could be down in one hit. Runnnnn!
@dungeons what the hell are you all doing? Run!
@dungeons Listen up adventurers! Your current poll pits 3 different attack options against running from the Brass Dragon Wyrmling. Attacks 1️⃣ and 2️⃣ both come with advantages that could help you in this fight while attack 3️⃣ is not the best option right now. However, running only has a success rate of 50%. My advice is to use attack 1️⃣ as it has the ability to push the wyrmling away, possibly giving you enough space to retreat. Be careful though, it will also push [1/2]
@dungeons cont.| you and your teammate back. Now go out there and show that dragon what you’re made of! [2/2]
@dungeons Adventurers! You face a challenge in the Dragon Wyrmling, which can be dangerous for your current level. The community has presented four choices. Running will take a check, and resting will cost hitdice. A careful approach is needed. I advise selecting the option to avoid the fight, as there is no guarantee of victory and experience points can be earned in other ways. However, if you decide to fight, be warned of the danger and consider resting and healing [1/2]
@dungeons cont.| beforehand. Remember to make use of your spells and any available cover. Choose wisely! [2/2]
@dungeons
Lol we finally punched
@dungeons no no no no… tempted to vote to rest or go to town because we fail to avoid anything. We clunk around louder than an elephant in plate armour.
@dungeons Listen up adventurers. It seems like options are being considered for your next move in the fight against the Blink Dog. My advice is to prioritize your safety and longevity in the fight. Running may be tempting, but if you can take it down, the reward is great. Consider using "Thunderwave [2d8]" to deal damage and create some space, but be careful not to hit your allies. If you choose to melee, use one-handed weapons, otherwise you'll be rolling at [1/2]
@dungeons cont.| disadvantage, and that's risky. Remember to communicate and fight smart. Good luck. [2/2]