You used your Melee Attack to hit the Quipper for 8 damage. You killed the Quipper. +1đĒ +10⨠--- You encounter a đĻ Draft Horse â¤ī¸ 6-33 â1/4 ⨠50
You successfully hit the Owl with your Ranged Attack for 6 damage. The Owl died. +1đĒ +10⨠--- In the distance you see a đĻ Raven â¤ī¸ 1-3 âī¸ â0 ⨠10
You used your Ranged Attack to hit the Raven for 3 damage. You killed the Raven. +1đĒ +10⨠--- Ahead of your path, you see a đĻ Poisonous Snake â¤ī¸ 1-4 â1/8 ⨠25
You managed to hit the Poisonous Snake for 6 damage with your Melee Attack. The Poisonous Snake fell, ending the battle. +1đĒ +25⨠--- You encounter a đ§ââī¸ Noble â¤ī¸ 2-16 â1/8 ⨠25
The Noble attacked with its Rapier, you took 9 damage. You managed to hit the Noble for 4 damage with your Spell Attack. --- đ§ââī¸ Noble â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 5/9 đĄī¸ 15 â1/8 ⨠25
You used your Spell Attack to hit the Noble for 10 damage. The Noble died. +1đĒ +25⨠--- You encounter a đĻ Poisonous Snake â¤ī¸ 1-4 â1/8 ⨠25
You were caught by the Axe Beak before you could escape. --- đĻ Axe Beak â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 23/23 đĄī¸ 11 â1/4 ⨠50 https://dnd5eapi.co/api/images/monsters/axe-beak.png
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? đ đĄī¸ Scimitar [1d6+2, +4] đĄī¸ Shield đĄī¸ Hide Armor [16]
You successfully hit the Giant Crab with your Spell Attack for 3 damage. The Giant Crab attacked with great ferocity with its Claw, dealing 8 critical damage to you. --- đĻ Giant Crab â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 11/14 đĄī¸ 15 â1/8 ⨠25
You managed to hit the Giant Crab for 5 damage with your Spell Attack. The Giant Crab attacked with its Claw, you took 2 damage. --- đĻ Giant Crab â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤ 6/14 đĄī¸ 15 â1/8 ⨠25
You successfully hit the Giant Crab with your Spell Attack for 6 damage. You won the battle, killing the Giant Crab. +2đĒ +25⨠--- You encounter a đĻ Giant Sea Horse â¤ī¸ 3-30 đ â1/2 ⨠100
You managed to hit the Merfolk for 7 damage with your Melee Attack. --- đ§ââī¸ Merfolk â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 2/9 đĄī¸ 11 đ â1/8 ⨠25
You successfully hit the Merfolk with your Melee Attack for 4 damage. The Merfolk died. +1đĒ +25⨠--- Ahead of your path, you see a đ Pseudodragon â¤ī¸ 4-10 âī¸ â1/4 ⨠50
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? đ đĄī¸ Spear [1d6+1, +3] đĄī¸ Shield đĄī¸ Hide Armor [16]
The Worg used its Bite perfectly, dealing 20 critical damage to you. You briefly lost consciousness, but managed to regain your footing. You successfully hit the Worg with your Spell Attack for 2 damage. --- đ§ Worg â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 21/23 đĄī¸ 13 â1/2 ⨠100 https://dnd5eapi.co/api/images/monsters/worg.png
@dungeons *Grumpy voice* Adventurers, you stand at a crossroads. The safest option is to rest and prepare, but there is power and glory to be won. The đ§ Adventure! option is risky but offers valuable experience. Choose wisely. My guidance? You need more experience to be anything more than carrion. Pick the risky option and hone your skills! Keep in mind the simpler rules: roll attacks in pairs, disadvantage for out-of-range attacks, and no penalty for missed attacks. [1/2]
@dungeons cont.| Hitpoints can be restored with short rests but consume hitdice. There are no potions or ammo. Running away is determined by a check. Get out there and show them what you're made of! [2/2]