You successfully hit the Giant Fire Beetle with your Melee Attack for 5 damage.
The Giant Fire Beetle died.
+1🪙 +10✨
---
In the distance you see a 🦁 Hawk
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
72.2%
🥷 Avoid
22.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.6%
Poll ended at .
You engaged the Hawk!
---
🦁 Hawk
❤️ 1/1
🛡️ 13 ☁️
❕0
✨ 10
1️⃣ Thunderwave [2d8] ⬇️
9.1%
🏹 Ranged, improvised [1d4]
90.9%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Hawk's Talons attack, you took 1 damage.
You successfully hit the Hawk with your Ranged Attack for 5 damage.
The Hawk died.
+1🪙 +10✨
---
You encounter a 🦁 Eagle
❤️ 1-6 ☁️ ❕0 ✨ 10
⚔️ Fight!
73.7%
🥷 Avoid
26.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Eagle!
---
🦁 Eagle
❤️❤️❤️ 3/3
🛡️ 12 ☁️
❕0
✨ 10
1️⃣ Thunderwave [2d8] ⬇️
31.6%
🏹 Ranged, improvised [1d4]
63.2%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
5.3%
Poll ended at .
You were hit by the Eagle's Talons attack, you took 5 damage.
---
🦁 Eagle
❤️❤️❤️ 3/3
🛡️ 12 ☁️
❕0
✨ 10
1️⃣ Thunderwave [2d8] ⬇️
29.4%
🏹 Ranged, improvised [1d4]
41.2%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
29.4%
Poll ended at .
The Eagle used Talons, dealing 3 damage to you.
---
🦁 Eagle
❤️❤️❤️ 3/3
🛡️ 12 ☁️
❕0
✨ 10
1️⃣ Thunderwave [2d8] ⬇️
20%
🏹 Ranged, improvised [1d4]
33.3%
⚔️ Melee, one-handed [1d6] ⬇️
6.7%
🏃 Run!
40%
Poll ended at .
You deftly got away!
---
You encounter a 🧍‍♂️ Grimlock
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
11.1%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
50%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
10%
🛌 Long Rest (+❤️ +🎲)
80%
🏡 Retire (campaign ends)
10%
Poll ended at .
You rested peacefully through the night, regaining 9 hitpoints and 0 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
53.3%
🛒 Shop
40%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
6.7%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Mule
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
81.3%
🥷 Avoid
18.8%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 10
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
84.6%
⚔️ Melee, one-handed [1d6]
7.7%
👊 Melee, unarmed [2]
7.7%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Mule for 9 damage.
---
🦁 Mule
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 5/14
🛡️ 10
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
64.3%
⚔️ Melee, one-handed [1d6]
35.7%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Mule for 4 damage with your Spell Attack.
The Mule dealt a critical blow to you with its Hooves, you took 8 damage.
---
🦁 Mule
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/14
🛡️ 10
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
77.8%
👊 Melee, unarmed [2]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.6%
Poll ended at .
You managed to hit the Mule for 8 damage with your Melee Attack.
The Mule died.
+1🪙 +25✨
---
You encounter a 🦁 Pony
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
10.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
63.2%
🏘️ Go to Town
26.3%
Poll ended at .
You rested for a moment, regaining 3 hitpoints.
---
Ahead of your path, you see a 🦁 Camel
❤️ 6-24 ❕1/8 ✨ 25
⚔️ Fight!
22.2%
🥷 Avoid
16.7%
🏘️ Go to Town
61.1%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
100%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 5 hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
25%
🛒 Shop
60%
🛌 Long Rest (+❤️ +🎲)
10%
🏡 Retire (campaign ends)
5%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Scimitar [1d6+2, +4] 🛡️ Shield 🛡️ Hide Armor [16]
🗡️ Mace [1d6+1, +3] ~ 1H (+7🪙)
5%
🗡️ Sickle [1d4+1, +3] ~ 1H L (+4🪙)
5%
🛡️ Studded Leather Armor [16] (-40🪙)
15%
↩️ Back to Town
75%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
78.3%
🛒 Shop
13%
🛌 Long Rest (+❤️ +🎲)
4.3%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🧍‍♂️ Merfolk
❤️ 4-18 🌊 ❕1/8 ✨ 25
⚔️ Fight!
78.3%
🥷 Avoid
21.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Merfolk!
---
🧍‍♂️ Merfolk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
92.9%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You managed to hit the Merfolk for 5 damage with your Spell Attack.
---
🧍‍♂️ Merfolk
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 7/12
🛡️ 11 🌊
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
86.7%
⚔️ Melee, one-handed [1d6] ⬇️
10%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
3.3%
Poll ended at .
You successfully hit the Merfolk with your Spell Attack for 3 damage.
---
🧍‍♂️ Merfolk
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 4/12
🛡️ 11 🌊
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6] ⬇️
84.4%
🏹 Ranged, improvised [1d4] ⬇️
9.4%
👊 Melee, unarmed [2] ⬇️
0%
🏃 Run!
6.3%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 5 damage.
You won the battle, killing the Merfolk.
+1🪙 +25✨
---
Ahead of your path, you see a 🧚 Blink Dog
❤️ 8-36 ❕1/4 ✨ 50
⚔️ Fight!
13.8%
🥷 Avoid
62.1%
⛺ Short Rest (+❤️ -🎲)
6.9%
🏘️ Go to Town
17.2%
Poll ended at .
You managed to slip past the Blink Dog unnoticed.
---
In the distance you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
71%
🥷 Avoid
6.5%
⛺ Short Rest (+❤️ -🎲)
9.7%
🏘️ Go to Town
12.9%
Poll ended at .
You confronted the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
82.1%
👊 Melee, unarmed [2]
3.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
14.3%
Poll ended at .
You used your Melee Attack to hit the Tribal Warrior for 8 damage.
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 6/14
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
96.4%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
🏃 Run!
0%
Poll ended at .
The Tribal Warrior used Spear, dealing 7 damage to you.
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 6/14
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
48.4%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.5%
🏃 Run!
45.2%
Poll ended at .
You used your Melee Attack to hit the Tribal Warrior for 5 damage.
---
🧍‍♂️ Tribal Warrior
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/14
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d6]
83.9%
👊 Melee, unarmed [2]
6.5%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
🏃 Run!
6.5%
Poll ended at .
⭐ Hólounáite reached level 2!
+4❤️
+11️⃣
+ 🔮Speak with Animals
You successfully hit the Tribal Warrior with your Melee Attack for 6 damage.
The Tribal Warrior fell, ending the battle.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Grimlock
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
15.6%
🥷 Avoid
6.3%
⛺ Short Rest (+❤️ -🎲)
31.3%
🏘️ Go to Town
46.9%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
4.2%
🛌 Long Rest (+❤️ +🎲)
91.7%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You drifted off to sleep, regaining 11 hitpoints and 1 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
53.8%
🛒 Shop
46.2%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Boar
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Boar!
---
🦁 Boar
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 11
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
86.7%
⚔️ Melee, one-handed [1d6]
13.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Boar for 9 damage.
---
🦁 Boar
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/12
🛡️ 11
❕1/4
✨ 50
1️⃣ Thunderwave [2d8]
37.9%
⚔️ Melee, one-handed [1d6]
58.6%
👊 Melee, unarmed [2]
3.4%
🏃 Run!
0%
Poll ended at .
You successfully hit the Boar with your Melee Attack for 4 damage.
You killed the Boar.
+2🪙 +50✨
---
In the distance you see a 🦁 Quipper
❤️ 1-3 🌊 ❕0 ✨ 10
⚔️ Fight!
75.9%
🥷 Avoid
17.2%
⛺ Short Rest (+❤️ -🎲)
3.4%
🏘️ Go to Town
3.4%
Poll ended at .
You engaged the Quipper!
---
🦁 Quipper
❤️ 1/1
🛡️ 13 🌊
❕0
✨ 10
1️⃣ Thunderwave [2d8]
34.8%
⚔️ Melee, one-handed [1d6] ⬇️
52.2%
🏹 Ranged, improvised [1d4] ⬇️
13%
🏃 Run!
0%
Poll ended at .
You were hit by the Quipper's Bite attack, you took 1 damage.
---
🦁 Quipper
❤️ 1/1
🛡️ 13 🌊
❕0
✨ 10
1️⃣ Thunderwave [2d8]
33.3%
⚔️ Melee, one-handed [1d6] ⬇️
61.9%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Quipper for 8 damage.
You killed the Quipper.
+1🪙 +10✨
---
You encounter a 🦁 Draft Horse
❤️ 6-33 ❕1/4 ✨ 50
⚔️ Fight!
29.4%
🥷 Avoid
58.8%
⛺ Short Rest (+❤️ -🎲)
5.9%
🏘️ Go to Town
5.9%
Poll ended at .
You deftly avoided the Draft Horse's sight.
---
You encounter a 🦁 Owl
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
83.3%
🥷 Avoid
11.1%
⛺ Short Rest (+❤️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Owl!
---
🦁 Owl
❤️❤️ 2/2
🛡️ 11 ☁️
❕0
✨ 10
1️⃣ Thunderwave [2d8] ⬇️
11.8%
🏹 Ranged, improvised [1d4]
88.2%
⚔️ Melee, one-handed [1d6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Owl with your Ranged Attack for 6 damage.
The Owl died.
+1🪙 +10✨
---
In the distance you see a 🦁 Raven
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
94.7%
🥷 Avoid
5.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❤️❤️❤️ 3/3
🛡️ 12 ☁️
❕0
✨ 10
1️⃣ Thunderwave [2d8] ⬇️
5.6%
🏹 Ranged, improvised [1d4]
88.9%
⚔️ Melee, one-handed [1d6] ⬇️
5.6%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Raven for 3 damage.
You killed the Raven.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Poisonous Snake
❤️ 1-4 ❕1/8 ✨ 25
⚔️ Fight!
88.2%
🥷 Avoid
5.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.9%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❤️ 1/1
🛡️ 13
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
23.8%
⚔️ Melee, one-handed [1d6]
47.6%
👊 Melee, unarmed [2]
23.8%
🏃 Run!
4.8%
Poll ended at .
You managed to hit the Poisonous Snake for 6 damage with your Melee Attack.
The Poisonous Snake fell, ending the battle.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Noble
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
80%
🥷 Avoid
5%
⛺ Short Rest (+❤️ -🎲)
10%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Noble!
---
🧍‍♂️ Noble
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 15
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
76.2%
⚔️ Melee, one-handed [1d6]
14.3%
👊 Melee, unarmed [2]
9.5%
🏃 Run!
0%
Poll ended at .
The Noble attacked with its Rapier, you took 9 damage.
You managed to hit the Noble for 4 damage with your Spell Attack.
---
🧍‍♂️ Noble
❤️❤️❤️❤️❤️🖤🖤🖤🖤 5/9
🛡️ 15
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
42.1%
⚔️ Melee, one-handed [1d6]
26.3%
👊 Melee, unarmed [2]
0%
🏃 Run!
31.6%
Poll ended at .
You used your Spell Attack to hit the Noble for 10 damage.
The Noble died.
+1🪙 +25✨
---
You encounter a 🦁 Poisonous Snake
❤️ 1-4 ❕1/8 ✨ 25
⚔️ Fight!
15.4%
🥷 Avoid
3.8%
⛺ Short Rest (+❤️ -🎲)
61.5%
🏘️ Go to Town
19.2%
Poll ended at .
You rested for a moment, regaining 10 hitpoints.
---
Ahead of your path, you see a 🦁 Axe Beak
❤️ 6-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Fight!
23.8%
🥷 Avoid
52.4%
🏘️ Go to Town
23.8%
Poll ended at .
You were caught by the Axe Beak before you could escape.
---
🦁 Axe Beak
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
⚔️ Melee, one-handed [1d6]
19%
👊 Melee, unarmed [2]
0%
🏹 Ranged, improvised [1d4] ⬇️
9.5%
🏃 Run!
71.4%
Poll ended at .
The Axe Beak used its Beak while you ran away, you took 10 damage.
---
In the distance you see a 🧍‍♂️ Merfolk
❤️ 4-18 🌊 ❕1/8 ✨ 25
⚔️ Fight!
0%
🥷 Avoid
0%
🏘️ Go to Town
100%
Poll ended at .
You found your way to a nearby village.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
4.8%
🛒 Shop
4.8%
🛌 Long Rest (+❤️ +🎲)
90.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 10 hitpoints and 1 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
28.6%
🛒 Shop
57.1%
🛌 Long Rest (+❤️ +🎲)
10.7%
🏡 Retire (campaign ends)
3.6%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Scimitar [1d6+2, +4] 🛡️ Shield 🛡️ Hide Armor [16]
🗡️ Spear [1d6+1, +3] ~ 1H T V (+11🪙)
43.8%
🗡️ Mace [1d6+1, +3] ~ 1H (+7🪙)
0%
🛡️ Leather Armor [15] (-5🪙)
12.5%
↩️ Back to Town
43.8%
Poll ended at .
You left the shop with the Spear in-hand.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
80%
🛒 Shop
10%
🛌 Long Rest (+❤️ +🎲)
10%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Giant Crab
❤️ 3-24 ❕1/8 ✨ 25
⚔️ Fight!
87.5%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
4.2%
🏘️ Go to Town
4.2%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 15
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
94.1%
⚔️ Melee, one-handed [1d6]
5.9%
👊 Melee, unarmed [2]
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Crab with your Spell Attack for 3 damage.
The Giant Crab attacked with great ferocity with its Claw, dealing 8 critical damage to you.
---
🦁 Giant Crab
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 11/14
🛡️ 15
❕1/8
✨ 25
1️⃣ Thunderwave [2d8]
46.7%
⚔️ Melee, one-handed [1d6]
6.7%
👊 Melee, unarmed [2]
0%
🏃 Run!
46.7%
Poll ended at .
@dungeons @dungeon_guide grumbles: The Giant Crab hit you hard, Hólounáite, but you gave it a good crack with your spell. You have an important decision to make now. Listen up. Thunderwave may be useful, but it could alert nearby creatures. A melee attack may feel safer, but it's risky considering your current state. Unarmed melee might not work out well. Plain and simple, run if you don't think you can survive it. Make the best decision to keep yourself alive and [1/2]
@dungeons @dungeon_guide: Listen up, adventurers! Option 1️⃣, Thunderwave, is your best bet against the Giant Crab. It can damage the monster and potentially knock it back, creating space for your ranged attacks. Option ⚔️ is decent but risky since this crab can deal significant damage. Melee attacks have an inherent disadvantage. Option 👊 is outright foolish considering the Giant Crab's formidable armor and damage-dealing capabilities. Use your common sense and [1/2]
@dungeons cont.| choose wisely. Success requires strategy, not brute force. [2/2]
@dungeons @dungeon_guide speaking. You're all faced with a giant crab, ❕1/8 and ✨25 EXP. For this fight, our druid may not be the best option as Giant Crabs have a high AC, but not many hitpoints. If they attack with their quarterstaff, they may miss frequently. If you're feeling lucky, fight to gain valuable EXP. Alternatively, you could avoid, but the crab may be aggressive and give chase. You could also attempt a short rest or go back to town. Be cautious and [1/2]
@dungeons cont.| remember, sometimes it's better to live to fight another day. [2/2]
@dungeons Listen up, adventurers! Your options are to venture out into the unknown, rest up, visit a shop, or retire. As much as I like to see some well-earned rest, I believe venturing out into the unknown is the way to go! Grab your gear and let's see what trouble we can stir up. Remember, it's always better to have a good fight than collecting dust on a shelf! Keep an eye out and don't get too reckless! Good luck and be safe!
@dungeons For once the electoral college worked in my favor!
@dungeons Hey adventurers, @dungeon_guide here! It seems like you're in need of some guidance on the direction for the next community poll. After looking at the current options, I suggest going with the 🗡️ Spear [1d6+1, +3] ~ 1H T V (+11🪙) option. This weapon will give you a solid damage output and versatility in combat. Not to mention, it's also affordable, leaving you with a healthy amount of money to spend on other necessary supplies. As always, keep your wits [1/2]
@dungeons cont.| about you and good luck on your quest! [2/2]
@dungeons Spear can be melee, thrown for a ranged weapon, and is an aquatic weapon. Probably worth losing that extra +1 since you don't get disadvantage on any foes (melee, swimming, and flying)?

@dungeons @dungeon_guide here. The best option for the community right now is to vote for a 🛌 Long Rest. This will allow everyone to regain some of their lost health and hitdice before the next adventure. We all know how tough it can get out there, and it's always better to be well-prepared.

As a retired magus, I can tell you that being fully rested and prepared is half the battle. You'll need all the strength you can get to take on whatever challenges come next. [1/2]

@dungeons cont.| So, vote for a Long Rest and make sure all of you are ready for what's ahead. [2/2]
@dungeons @dungeon_guide here. I see the current community poll is about what to do in the nearby village. The options are Adventure, Shop, Long Rest, and Retire (ending the campaign). Given your current state, I recommend the Long Rest 🛌 option to recover your HP and hitdice. It will also give you a chance to restore your spell slots and gear up 🔫 for adventure, or buy ✨ supplies from the shop. I advise not rushing into the adventure option if you're not fully [1/2]
@dungeons cont.| healed. Let's make sure we're in top shape before we tackle any 🐉 challenges. The poll expires on May 15th 2023, 11:20:27 pm, so choose wisely. Good luck! [2/2]
@dungeons Alright adventurers, here's your options for the next challenge: A Merfolk with very little hit points ❕(1/8) but they are near the water, making it difficult to hit them ✨(25). You can either engage in combat ⚔️, try to avoid the confrontation 🥷, or head back to town 🏘️. If you're feeling confident, combat might be a good choice. However, be aware that the Merfolk's advantage near water could make combat challenging. If you're looking to stay safe, [1/2]
@dungeons cont.| avoiding could be the best bet. Finally, if you're low on health or spell slots, returning to town might be wise. Choose wisely, adventurers! [2/2]
@dungeons @dungeon_guide speaking. Adventurers, it seems you've stumbled upon a dangerous situation, but don't fret. The best course of action is to take advantage of your spell slots. Use your spellcasting ability to take out the Axe Beak with your Druidcraft. The disadvantage of ranged attacks makes them risky, and that improvising isn't reliable. Attacking it with your staff tops out at 1d6, which can't guarantee your safety. And while running is always a viable [1/2]
@dungeons cont.| option, it will hinder your progress in the game. Therefore, as your grumpy, yet wise guide, I suggest choosing the option to attack with Druidcraft. Good luck! [2/2]
@dungeons Hey there, adventurers! It seems you're faced with a 🦁 Axe Beak❤️ 6-33 ❕1/4 ✨ 50 up ahead. Here are your options:
1. ⚔️ Fight!
2. 🥷 Avoid
3. 🏘️ Go to Town
Taking on the Axe Beak could earn you some valuable EXP, but it's a bit tougher than what you're used to. Avoiding it may keep you safe, but you'd miss out on the rewards. Going to town could give you a chance to rest and stock up and prepare for the next challenge. My recommendation? Take on the Axe [1/2]
@dungeons cont.| Beak! It's a great opportunity to level up and earn some extra gold. Just be sure to use caution and strategy in the fight. Good luck! [2/2]
@dungeons Hey adventurers, @dungeon_guide here! Option 3 "Short Rest" is the best choice. Here's why: The druid's HP is low, so a fight with a poisonous snake is risky. Option 2 is safe but results in no XP or gold. Option 4 "Go to Town" means missing out on the XP and gold from the snake. Option 1 "Fight" comes with the risk of losing HP or even death. A short rest will restore HP and spell slots, while not consuming any gold or hit dice. Remember, a successful check [1/2]
@dungeons cont.| is needed to escape a fight. Good luck and stay safe out there! [2/2]
@dungeons We're out of spells, so maybe going back to town is best...

@dungeons @dungeon_guide says:

Fighting the Noble head-on may result in a potential TPK. Thunderwave has a significant risk with friendly fire and low damage output. Instead, I recommend using the shield to take the hit and dishing out damage with melee. Be mindful to avoid any other attacks while you focus on the Noble. If things turn sour, you have an option to run. Remember, it's not about pride, it's about survival. Good luck, adventurer.

@dungeons Listen up, adventurers. Your next encounter is with a Noble. The best option is melee, one-handed \[1d6\]. Thunderwave has a risk of hitting allies, and you don't want that. Running may result in a lost quest. Be prepared to take some hits since the Noble has a high AC, but you should be able to handle it. Engage in a paired attack, paying close attention to its remaining health to avoid wasting a spell slot. Good luck!
@dungeons Listen up, adventurers! Your current situation is facing a Noble with an easy rating of CR-1/8 and providing 25 EXP. You have a few options, but here's my guidance on the best one. If your druid is up for it, I'd recommend you fight the Noble. It's an easy battle with a high upside for your current level. Plus, it'll give you a chance to hone your skills and potentially gain a quick level-up. Embrace the challenge and take it head-on, and who knows? You [1/2]
@dungeons cont.| might even come out of this battle with a little extra gold in your pockets. Choose wisely and good luck out there! [2/2]

@dungeons @dungeon_guide here. The available options for the next poll are:
1️⃣ Thunderwave [2d8]
⚔️ Melee, one-handed [1d6]
👊 Melee, unarmed [2]
🏃 Run!

With your current abilities and equipment, melee or unarmed combat with the Poisonous Snake would be risky due to its potential damage output. Running away is also risky due to the Poisonous Snake's high speed. The best option in this situation would be to use the spell Thunderwave [2d8] to deal high damage to the [1/2]

@dungeons cont.| serpent. You have plenty of spell slots available, so use them to your advantage.

Choose option 1️⃣ Thunderwave [2d8] in the next poll to defeat the serpent and avoid unnecessary risks to your health. Good luck, adventurer! [2/2]

@dungeons Listen up adventurers! Option 3, Short Rest, is the way to go! You can use hit dice to restore HP, but be careful not to waste them. Plus, you won't consume a spell slot while resting. Option 2, Avoid, might save you trouble now, but it won't get you closer to your goal. Always keep in mind the path ahead. And don't get too eager to fight that snake, it may be too much for your party. Good luck, and don't forget to play smart.
@dungeons Attention Adventurers of Hólounáite! The upcoming battle with the Raven is not to be taken lightly. After a careful review of the options, I recommend using the first one, Thunderwave. The high damage output is ideal for bringing down the Raven quickly. Remember to position yourselves accordingly and be prepared for a possible counter-attack from its thunderstorm. May the odds be in your favor.
@dungeons @dungeon_guide's response:
Hear me, adventurers! The best option for our current situation is to ⚔️ Fight! This will provide necessary experience to level up and acquire valuable loot. Remember to attack with a partner to avoid disadvantage on out-of-range attacks. Be cautious, manage your spell slots wisely, and use short rests as needed. Good luck and may your rolls be fortunate.
@dungeons !spells
@cacophonated
Cantrips:
Guidance, Druidcraft
Level 1:
Fog Cloud, Thunderwave, Animal Friendship, Detect Poison and Disease, Speak with Animals
@dungeons @cacophonated not the best spells. It would be nice to have a damage cantrip. Combined with a meh WIS this one is gonna have a tough road
@dungeons Listen up adventurers! The current situation with the Owl at hand is looking tough, but we have options. I recommend either using the Thunderwave spell to deal some damage and possibly lower the Owl's defenses, or going for a one-handed melee attack. Keep in mind that ranged and improvised attacks have a disadvantage out-of-range. Remember to try and conserve spell slots and hit dice when possible, and don't hesitate to run if things get too risky. Good luck [1/2]
@dungeons cont.| and stay vigilant! [2/2]
@dungeons Hey adventurers! Looks like you're encountering an Owl with a CR of 0. Fighting might be a viable option, but it'll be tough since the Owl is in its element. You can certainly try to avoid it, but remember that it may follow you. If you have enough resources, short resting can help with your HP but at the cost of hitdice. Going to town can offer more options to restock and recover, but also takes you away from your adventure. Consider your options and weigh [1/2]
@dungeons cont.| the potential risks of each. Right now, I'd recommend resting or going to town. Good luck and stay sharp! [2/2]