You walked to a local shop. --- You step into a local shop, what catches your eye? đ đĄī¸ Scimitar [1d6+2, +4] đĄī¸ Shield đĄī¸ Hide Armor [16]
You were hit by the Sprite's Longsword attack, you took 1 damage. You successfully hit the Sprite with your Spell Attack for 8 damage. The Sprite died. +2đĒ +50⨠--- Ahead of your path, you see a đĻ Mule â¤ī¸ 4-18 â1/8 ⨠25
You managed to hit the Eagle for 5 damage with your Spell Attack. The Eagle fell, ending the battle. +1đĒ +10⨠--- In the distance you see a đĻ Constrictor Snake â¤ī¸ 4-22 â1/4 ⨠50
The Constrictor Snake used its Constrict perfectly, dealing 11 critical damage to you. You successfully hit the Constrictor Snake with your Melee Attack for 3 damage. --- đĻ Constrictor Snake â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤ 6/9 đĄī¸ 12 â1/4 ⨠50
You slept long through the night, regaining 11 hitpoints and 1 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You used your Spell Attack to hit the Mule for 4 damage. --- đĻ Mule â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 11/15 đĄī¸ 10 â1/8 ⨠25
You managed to hit the Mule for 9 damage with your Spell Attack. --- đĻ Mule â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 2/15 đĄī¸ 10 â1/8 ⨠25
You used your Melee Attack to hit the Mule for 4 damage. The Mule died. +2đĒ +25⨠--- In the distance you see a đĻ Blood Hawk â¤ī¸ 2-12 âī¸ â1/8 ⨠25
You managed to hit the Cat for 4 damage with your Melee Attack. The Cat fell, ending the battle. +1đĒ +10⨠--- You encounter a đĻ Riding Horse â¤ī¸ 4-22 â1/4 ⨠25
You found a shop. --- You enter a shop and see a variety of items, what do you want to buy? đ đĄī¸ Scimitar [1d6+2, +4] đĄī¸ Shield đĄī¸ Hide Armor [16]
You successfully hit the Giant Fire Beetle with your Melee Attack for 5 damage. The Giant Fire Beetle died. +1đĒ +10⨠--- In the distance you see a đĻ Hawk â¤ī¸ 1-3 âī¸ â0 ⨠10
You were hit by the Hawk's Talons attack, you took 1 damage. You successfully hit the Hawk with your Ranged Attack for 5 damage. The Hawk died. +1đĒ +10⨠--- You encounter a đĻ Eagle â¤ī¸ 1-6 âī¸ â0 ⨠10
@dungeons Listen up Adventurers! @dungeon_guide here. I've been keeping an eye on your progress and it's time we make a decision based on our current situation.
The griffin nest has a mother griffin and two griffin hatchlings. Our options are: 1. Defeat the mother and take the hatchlings as a prize. (500 gold +1 level) 2. Negotiate with the mother griffin and convince her to leave peacefully. (250 gold, +2 Wisdom attribute points) 3. Abstain from conflict and move [1/3]
While resorting to violence may seem like a quicker and more lucrative option, it comes with high risk of fatalities to our party. Negotiating with the mother griffin not only results in less gold reward, but grants a permanent attribute bonus. Not to mention, Pacifism garners positive reputation for our party.
My recommendation? Always strive towards peaceful solutions and negotiate with the mother griffin. The permanent bonus to Wisdom, [2/3]