As an alternative to the completely useless "UX/UI", I propose:

Pixels vs Process
Both are important & nuanced! Pixels are the specifics of what you see: layout, fonts, color scheme and icons. Process is more how the user flows through the product: user needs, navigation model, how many new concepts does your app invent, or how errors are handled or recovered.

Pixels are a snapshot, Process is a flow through time.

(but, tbh, I realize this has no chance, I'm just ranting a bit)
#UX #Design

@scottjenson
As a process person I like it.
@scottjenson initial function versus the first derivative. Calculus
@scottjenson leadership is the second derivative
@yellowstreetlight I like where you're going with this

@scottjenson I feel it’s missing something. A third part.

We have the abstract “how to accomplish a goal”, then the “graph of how all the parts connect” (not all systems are a single “app”), and finally the “fit and finish” (pixels, fonts, colors, etc).

Pixels vs Map vs Process?

@breadbin there clearly is at least early, middle and late stage process work:

Early: user research, affinity mapping, needs analysis

Middle: understanding the technology, navigation model, content design, user concepts

Late: wireframes, feature flow, accessibility, delight

(There are more in each category!)

I was just trying to keep it simple with two

@scottjenson Tangible vs Intangible?

Lots of ways of slicing it up. Harder to make the slices “count” so to speak.

@scottjenson I like it! 'Pixels' doesn't really cover that other senses might be in play though..
@jens Clearly there are haptics (my recent work on Android) and audio so you're technically correct. However, most people don't ascribe haptics or audio to UX/UI either.
@scottjenson It’s hard to talk about the nuance of user centered design principles and it’s real easy to just say “you’re the person that draws things”
@jon Anyone who says that doesn't really understand what it takes to draw things properly
@scottjenson Yeah. UX definitely has a branding problem all around, though. It’s more of a business job shrouded by people thinking it’s an art job.
@jon The whole point of my post is that this whole UX/UI silliness was perpetrated by the UX community itself and has done us no favors. For the most part it has completely muddled what "design" means IMHO
@scottjenson Interesting approach. Using that terminology, I'm usually more of a Process person than Pixels person. I have a relatively easy time identifying what is needed for the flow through an app (e.g. they need a text box for X, a drop down for Y, and a button that does Z action, then goes to this other screen), but I really struggle to lay out those elements on a screen where they look nice and make sense visually.