New thread: I'm building my own game engine !
The goal is to support the needs for my custom FPS game project. 😄
Feature set goal:
- Forward(+) renderer
- Stencil/Shadow Volumes
- Portals (with recursion)
- FXAA and MSAA
- Oren-Nayar diffuse shading
- PBR Specular/Gloss workflow
- Fancy Post-Effects (ex natural Bloom, SSAO)
- HDR reflections (parallax corrected cubemap) + proxies
- Blurry glass/window (like Doom 2016)
- Parallax/Relief mapping + shadow