New thread: I'm building my own game engine !

The goal is to support the needs for my custom FPS game project. 😄

Feature set goal:
- Forward(+) renderer
- Stencil/Shadow Volumes
- Portals (with recursion)
- FXAA and MSAA
- Oren-Nayar diffuse shading
- PBR Specular/Gloss workflow
- Fancy Post-Effects (ex natural Bloom, SSAO)
- HDR reflections (parallax corrected cubemap) + proxies
- Blurry glass/window (like Doom 2016)
- Parallax/Relief mapping + shadow

#gamedev #graphics #gameengine

@froyok What kind of platforms will you be supporting? Please say Webgl / Webgpu ;)
@skjalgsm I'm using a framework, which right now has OpenGL support and Vulkan/Metal is coming up.
I will stick to Desktop however. :)