I sat down thinking it would take another week to get AI going in #UnrealEngine, and I was half right?

First I spent another 4 days fixing increasingly tiny flaws in the networking because I hate leaving things unfinished, so then that was perfect, and

then I got AI working in 4 hours because excuse me what I just assign an AI controller and I'm done? What.

Neat thing was it exposed an expected flaw: killing cute bird enemies feels bad.

So rather than moving on with making AI who can attack, first I pivot to: making AI birds that are fun to kill

#GameDev is weird.

The secret is mostly, I think, in poofing the ragdoll before it comes to rest and your brain goes "that bird is very dead and lying there like a broken toy". We hit a similar thing in SkateBIRD and backed off and reworked the bails, but we lost something in the process. Here, I'm gonna see it through to a better conclusion.

@glassbottommeg
Trying to picture Doom but with helpful creatures all replaced by adorable birds