It may not look like much, it's in fact only the @godotengine 2d game tutorial "Dodge the Creeps", but hey, I wrote(-ish) a first game in Godot (and apart from a GLUT based Snake clone in university also my first game ever) AND got it exported and running on the #SteamDeck, in just under 2h!

#GameDev #GameDevVacation

Experimenting with the physics engine, did something terribly wrong while attempting to spawn bullets, and now my little spaceship looks like it is laying eggs. Ah well. It's Easter! 🐇

Well, no more egg laying, some nice pewpewpew and Asteroid-like controls, some shot pushback, wrap around and SFX. Gravity of the planets isn't working for some reason that I have not been able to figure out, but all in all I learned a TON today thanks to the tutorial and then my own experiments.

More learning tomorrow 😊

*edit* forgot to add, the stuttering is only in the screen recording (no idea why), the game itself doesn't do that.

Physics engines: The gift that keeps on giving 😂😂😂

In the end I managed to fix this hilarious bug and finish another game, this time a pong clone (what a surprise). Code and SFX by me, graphics provided by my partner, music a CC0 Synthwave song called Flux Capacitor found online.

Used the physics engine and also played a bit with 2D lighting. Might return to this to play around a bit more with gameplay adjustments ^^

Still struggling with syncing issues when recording these, excuse the small sfx delay please.

I gotta say, I really enjoy running into bugs during game development, way more funny than what I usually run into when working on OctoPrint ^^

And with that, good night for now.

Main project "Super Bunny Hoppers" (platformer scheduled for today and tomorrow) is making good progress on both ends.

Level editing works, modularized enemy types and character art, jumping etc, level loading and unloading all work fine already. Currently fighting the menu.

Meanwhile my partner is creating some awesome pixel art but nothing ready to share yet 😉

Having a blast, learning a ton, the only issue is that my back is not amused from all that sitting together at the dinner table 😅

@foosel
haha I envy your partner for that. My game-related projects usually fail on me not being able to draw a straight line if my life depended on it.

@DJGummikuh it turns out we are a perfect match for a gamedev team 🥰

He can't write even one line of code, and I have next to no skill (yet?) in graphics design and music.

Meanwhile I'm a professional developer, he's a professional graphics designer and hobby musician.

And we both love games 😊