I switched the #JSON loading library from #NLohmann to #RapidJSON and now a single asset loads in 12 ms instead of 14 ms.

I mean... 12 is definitely less than 14.

In the large scene with about 300 assets that makes... 600 ms faster loading times! Woohoo!

#performance #cpp #gamedev

@fell these are those moments when micro optimizations become holy grails to grab onto

Reminds me that I haven’t benchmarked the Toml++ library I’ve been using..

@redacted Well, I hoped the difference would be larger, but it wasn't much work so it's still a success.