Alright new devlog. I've been fighting Steam in various ways for a long time, teaching it not to eat my logs and exit codes, but think I have it under control now :)

I got lobbies working, and chat through #matchbox new reliable channel support.

Hoping to get back to some actual gameplay stuff now

#bevyengine #rustlang #gamedev #cargospace

https://johanhelsing.studio/posts/cargo-space-devlog-6

Cargo Space devlog #6 - Steam integration, lobbies, chat

How I got side-tracked into implementing chat, adding Steam lobbies, wrestling logs out of Steam and made a tiny crate for turning crossbeam_channel messages into Bevy events.

Johan Helsing Studio

@johanhelsing Great read!

The yak-shaving in regards to Steamworks is especially interesting.