Added banking to the new game. Next up are weapons! #SceneKit #Swift #SwiftUI #AppleWatch
@johnpassfield very cool. I’m curious how you built out the those 3D models. Did you use the built in Xcode scene kit editor for modeling, or did you use a different tool?
@skyefreeman Using Blender for the 3D models and exporting as DAE. I haven’t used the built in scene kit editor beyond initial placement of assets. Previous games have all been 2D so my experience with the editor is limited, but now that you mention it I will take a deeper look!
@johnpassfield I’m not even sure if the SceneKit editor can do this, but was curious. Blender definitely has some obvious advantages here regardless (portability, open source, huge community and docs, etc)
@skyefreeman Yeah, Scene Kit Editor hasn’t near as much documentation/ examples as Unity or Blender. Pete the artist, who I make the games with is a Blender user. But I would love to be able to mockup levels fast with primitives for quick prototyping. Gonna take a better look now!
@skyefreeman Aha, there is definitely a lot more in Scene Kit that I should be taking advantage of! A bunch of primitives, physics effects and actions. The only issue is there is a serious lack of examples how to best use them due to most game devs using Unity...