@gamingonlinux Wish Elden Ring had something like this proper opposed to various "meta builds" determining difficulty completely dismissing desired play style.
Instead its either a breeze or a struggle based on having the AUDACITY to choose a weapon based on style and appeal rather than min/max research.
I simply choose not to play Fromsoft games. People mistake their janky bullshit for difficulty... If yr mad about this post, I'll just invincibly dodge roll out of your way.
@Sp4c3m4nSpliff @gamingonlinux I like Armored Core but it has a fundamentally different philosophy with a cycle of heavy preparation and combat that is "all gas, no brakes."
But yeah the "Just don't play like that then lol" rebuttals from the soulslike community is some of the stupidest shit in gaming. If the best Knuckle weapon isn't nearly as good as the best Katana why the fuck are Knuckles even in the game?
Its like red-herring based equipment design
Absolutely. 1st time through, I’m participating in a movie.
Then later I may crank up the difficulty to have a significantly new experience.
@gamingonlinux The only time I ever venture into hard mode in a game is when it gives rewards that are useful outside of hard mode. Like online games where cooler stuff drops in harder content.
Otherwise, I stay on normal or easy difficulty.
@gamingonlinux Agreed. Also Ideally being able to adjust parameters to making it as easy or as hard as the user wants.
Never listen to the "games are too easy today" logic.
@gamingonlinux I would counter this with "Normalize harder difficulties that are actually thought out and well designed instead of just punishing the player for trying to play them with mere health and damage adjustments".
I like harder difficulties because I like when games say "no, you cannot progress" unless you actually engage with all it's mechanics. For example, the new spider man game has a fun hard difficulty because you will not progress unless gadget use becomes second nature to you.