Paizo (publishers of Pathfinder) react to rumors of Wizards of the Coast moving from the existing Open Game License to a new, predatory license and attempting to somehow retroactively revoke the old license: https://paizo.com/community/blog

The punchline: Paizo previously used the OGL to release their original content because it was there; now they feel it is no longer trustworthy so they're making their own license.

The name: The Open RPG Creative License (ORC).

Sorry, I think I may have been unclear here— the ORCs are the good guys

If you haven't been following this: Around 2000 D&D 3e was released using OGL 1.0a, which Wizards created. After 23 years gobs of commercial work has been released depending on this license. About a week ago Wizards started privately sending creators a "OGL 1.1" with alarming terms. Originally it had a go-live date of *TODAY*. The new license immediately leaked, and there was uproar.

Today Wizards announced a livestream to discuss the controversy. Then cancelled it.

https://gizmodo.com/dungeons-dragons-ogl-announcement-wizards-of-the-coast-1849981365

Wizards of the Coast Cancels OGL Announcement After Online Ire

The new Dungeons & Dragons Open Game License was expected on Thursday afternoon, but a fan campaign against changes has caused the company to hesitate.

Gizmodo

Follow-up: So one week after canceling the launch of "OGL 1.1" aka "OGL 2.0", Wizards has launched "OGL 1.2". They brag they've addressed community concerns in various ways, but I don't think they have. For example they brag the new license contains the word "irrevocable" (although they define it to mean something special in the document so maybe it's still revocable). But the outrage was that Hasbro was trying to revoke the *old* OGL, 1.0a. And they're still doing that:

https://www.polygon.com/23562874/dnd-dungeons-dragons-ogl-1-2-release-download-feedback-survey

D&D will move to Creative Commons license, requests feedback on new OGL

A new draft of the Dungeons & Dragons Open Gaming License (OGL) places the core rules of the seminal tabletop RPG in the Creative Commons. “We’re giving the core D&D mechanics to the community,” said the executive producer. Feedback is due by Feb. 3.

Polygon
Like I don't th… I still don't think they can do that. "Deauthorize" a license they licensed content to you under previously as they purport to in that screenshot. Unless this is some kinda "by using OGL 1.2, you agree to stop using 1.0a" thing, everything I know of US contract law is if you let people go 23 years understanding "if I'm holding a copy of the book with the license in it, I have the license" you can't just say "okay backsies, the license printed on that paper isn't real anymore".
I am not a lawyer

So this extensively sourced video takes the otherwise inexplicable decisions by Wizards around the OGL and renders it all depressingly explicable: None of this ever had anything to do with 3rd party publishers. The OGL is a bullet aimed directly at "Virtual Tabletop" (OpenRPG, Roll20 etc) so Hasbro can monopolize that market with an Unreal "app" that gives Hasbro an eternal revenue stream charging you microtransactions for animations on every new spell you want to learn.

https://www.youtube.com/watch?v=J4kGMsZSdbY

Every Insider Leak I've Been Given On Wizards of the Coast

YouTube

The vision of the future sketched here, the one Hasbro is currently risking destroying D&D forever to create, is really deeply depressing. Instead of having fun painting little models and maps, or God forbid *imagining*, you just pay $3.99 over and over forever. Some leaks float the idea of eliminating the DM role entirely (an "AI" does that).

Interposing technology where it's not really needed because technology can be monetized (taxed) in a way imagination can't.

This explains why OGL1.2 is so seemingly generous (relatively, compared to the botched 1.1) toward 3P expansion publishers— even relicensing some things as Creative Commons!, though I'm not sure how much you can trust that— while leaving the sharp restrictions on "VTT"s, which I hadn't even realized were important first go round. Hasbro is doing all this *solely* to make it so you don't play D&D online with your friends without doing it in a way that creates an ongoing revenue stream for Hasbro.
@mcc I mean their name is literally "Has, Bro"
@mcc Just like the automobile industry, they saw software subscriptions and were like, "We want a piece of that too!"
@mcc it's interesting that the stuff licensed under CC is the stuff they have no hope of litigating
@mcc Bah, we already have RPGs where there's a computer instead of a DM. Some of them are even D&D-licensed.
@mcc ughhhhh they've been trying to do this forever and have never succeed. wizards announced a virtual tabletop app at gencon in 2010 (I was there).
@zrail not clear whether the people driving this initiative know enough about D&D history to know about any previous attempts by Wizards at the same thing D:
@mcc fucking rent seeking bastards
@mcc ...time for a resurgence, theater of the mind.
@mcc so...we all go back to playing in person or on zoom or discord then. Yeah, really well thought out there, Hasbro... Ugh.
@mcc Nor am I; just reading the news on this. From EFF's post (https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators), it sounds like they very much can do a backsies on this. In his video, LegalEagle did make the interesting point, though, that if they did, then Wizards might be subject to a promissory estoppel (https://www.law.cornell.edu/wex/promissory_estoppel) by third-party publishers who reasonably relied on OGL 1.0x being irrevocable.
Beware the Gifts of Dragons: How D&D’s Open Gaming License May Have Become a Trap for Creators

The company that owns Dungeons and Dragons (D&D) is planning to revoke the open license that has, since the year 2000, applied to a wide range of unofficial, commercial products that build on the mechanics of the game.

Electronic Frontier Foundation
@cgranade That second thing is what I was thinking when I mentioned contract law, yeah. If someone undertakes a business activity understanding a read of a legal document, and you don't stop them, then that can create an implicit contract sometimes, & you can't go back and say "well, I always understood the contract differently". This is worse for Hasbro bc the ex-employee original license grantors will come back and testify Hasbro's new interpretation is NOT how they understood it at the time.
@mcc Right, agreed. What makes that complicated is that someone would have to have already relied on that promise for estoppel to apply, I think? So new or smaller indie third-party publishers can't use 1.0a going forward? Maybe?
@mcc we have printed the new license on a piece of paper that's secret and based on this secret piece of paper we haven't shown anyone, we have deauthorized the old license
@particles I am very much find fascinated by the [effective date] in the text. I understand it's a draft but they're basically telling 3p publishers "do you have works in the pipeline targeting 5e? well you better publish them before [effective date]!"
@particles Drawing an additional box on my calendar for a day labeled "EFFECTIVE DATE" with a marker, then drawing a big red circle around it
@mcc let's just say hypothetically that everyone "releases" a project right now under the original OGL, or maybe let's say, releases 100 projects right now under the original OGL, and then just "updates" them with real content later?

@mcc that's not what they're doing, though

that's what they wanted to do, but the new one (and your screenshot) clarifies that they're not retroactively invalidating the license, just that they're no longer offering it to anything new, and aiui that's perfectly fine

it's like the equivalent of taking your source code and relicensing it from MIT to All Rights Reserved; you're within your rights to do that, and going forward nobody else can use it, but the change doesn't apply retroactively

@demize So there's several points in conceptual space here

1. Published 1.0a works can continue being published, books first published after Effective Date can't. (What the text of the document seems to say)
2. Someone who accepted before the "deauthorize" date can keep using 1.0a, but someone who receives a copy of a 1.0a book after that date can't. (Kit Walsh of EFF: https://en.wikipedia.org/wiki/Open_Game_License)

[continues…]

Open Game License - Wikipedia

@demize

[…continued]

3. 1.0a content can still be used under 1.0a, but if you ever use 1.2 content, you are blocked from using 1.0a content ever again. (My theory)
4. 1.0a content can keep being used, but content released as 1.2 is 1.2-only. (Your theory? Kyle Orland's theory?)

(3) or (4) is how I would *assume* it has to work. If it's (1) or (2) it seems like they'd have to create new law. But a plain reading seems to say (1) or (2).

@mcc @demize It could well be true that none of those holds to the exclusivity of all others — courts in different jurisdictions may differ, for instance. It may also come down to subtle differences between whether a case concerns uncopyrightable components, fair-use components, or some mix thereof. For large enough third-party publishers, the point about estoppel may make the whole thing moot.

It's all a giant mess.

@cgranade @demize And unless the EFF is paying for everything, the law costs for that lawsuit are probably bigger than the budget of many 3p publishers for the book they wanted to publish.
@mcc @demize There's a difference between being in the legal right and being able to afford to prove that in court, 100%.

@mcc it feels like the they're trying to phrase it as "anything published after the effective date must use 1.2" but... that's also not really how it works? because that implies things that just aren't right

like say I'm making a TV show based on it, and the "effective date" is in between two episodes... I don't think there's any way to justify that the second episode can't be licensed under 1.0a? but that's what it sounds like they're trying to do?

they need more than one paragraph here

@mcc the only good thing here is that ambiguity in contracts is resolved against the drafter, so if they do try to sue someone over this, then the incredible ambiguity of that paragraph will give them a real hard time
@mcc didn't they say that the old license would be retained by anything already under that license? I interpreted it as meaning they were only revoking its availability for new content

@http_error_418 @mcc they did but it's still nuts that they're revoking it. There's a post here too: https://www.dndbeyond.com/posts/1428-a-working-conversation-about-the-open-game-license

This whole thing implies that the old version is "updated" based on the new version but I don't see how that's possible unless the old version says that you must always seek out the newest version. What if someone is living under a rock / offline only? How would the revocation clause in the new OGL actually apply without someone agreeing to it?

A Working Conversation About the Open Game License (OGL)

These past days and weeks have been incredibly tough for everyone. As players, fans, and stewards of the game, we can't–and we won't–let thi...

A Working Conversation About the Open Game License (OGL)
@http_error_418 The paste is from the document itself. It seems to quite clearly say that *your* content published before X date can continue to be published but *your* new content may not use 1.0a after the effective date. But that is not congruent with the understood notion of "a license" and clearly not congruent with how people have made use of the 1.0a license for two decades.
@mcc Welp that's my belief that I understood licensing gone in the bin then 😅
@http_error_418 I mean maybe I'm misreading it ?!?? That would be nice??
@mcc I mean if the license is -not- irrevocable, then how else might it be revoked? It just seems to me that if a license needs to contain the word in order to be irrevocable, then it follows that a license not containing that must, even if printed in a book that I own, be something that can be revoked, and they aren't going to do that by posting everyone errata pages with the license crossed out
@mcc and if they can revoke it that way then why would it not also be possible to say "the license is no longer valid for new content but still valid for anything preexisting"
@http_error_418 It's possible Hasbro is just wrong about the law, or some executive told the lawyers "do this" and the lawyers are doing that despite knowing it's not legally sound. A lawyer will typically never say "no". They'll respond more like "I would advise against that, that would be very difficult to defend in court" but if the client decides it's still what they want the client will get it.

@mcc @http_error_418

I think I might be able to help here... revoking a license and offering a license are two different things in the world of licensing law.

@mcc @http_error_418

Some licenses are revokable, that is they can no longer be used to justify old content, but they usually have to be unilateral, ie you don't offer anything and they don't keep anything to use it instead of bilateral.

@mcc @http_error_418
This as written isn't revoking a license in lawyer speak, it is withdrawing the offer of a license for new material.

@Vrimj @http_error_418
By "new material", you mean third-party material not written at the time of the revocation, or first-party material published after "effective date"?

Say someone comes into possession of a book printed before effective date, but which they obtained after— I'm *assuming* the SRD, OGL 1.0a etc were available in printed form??— would you actually say Wizards can say "I know you have a piece of paper saying you have a license, but it doesn't count anymore, bc we said so"?

@mcc @http_error_418

So anything already published under 1.0a would still be licensed after the effective date, the license has already been accepted by publishing in compliance.

@mcc @http_error_418
"would you actually say Wizards can say "I know you have a piece of paper saying you have a license, but it doesn't count anymore, bc we said so"?"

This would be what is usually meant by revoking, lots of reasons for them not to do it and I am surprised they considered it!

@mcc

Withdrawing: No new stuff
Revoking: No new stuff and no new editions being sold of old stuff

Does that help?

@Vrimj @http_error_418 OK. What's most alarming to me here is I'm looking over various established open source software licenses and struggling to locate what specific text prevents this particular nightmare from occurring to someone who's dependent on OSS licensed code. I suspect it's present because OSI and other lawyers looked over all the common licenses, but MIT, GPL2, ISC licenses don't have the specific word "irrevocable" in them

@mcc @http_error_418

Ok this one I can kind of answer (general perspective not legal advice)

Most of the licenses you are looking at are bilateral, they require things in order to accept and have duties attached.

You can't (usually) unilaterally revoke bilateral contracts because they are agreements not gifts.

@Vrimj @http_error_418 OK, you mentioned that before.

Maybe this question is too big, but generally what kind of test would we use to determine if something like the ISC license, or the OGL 1.0a, is bilateral?

@mcc @http_error_418
If you are saying you can revoke a license you also saying "it was a gift, we didn't get anything in return" so this was kind of the most offensive thing Wizards did in my reading of the situation.

ISC is basically a this is a gift license because it doesn't have obligations that attach.

@mcc @http_error_418

By contrast something like https://creativecommons.org/licenses/by-sa/4.0/ wouldn't be revokable by default because you are accepting a limitation in exchange for the license.

Creative Commons — Attribution-ShareAlike 4.0 International — CC BY-SA 4.0

@mcc @http_error_418

In general the question is "what do you have to do to use this license" and if the answer is something more than publish the license it is probably bilateral.

OGL1.0a is trixy and IP lawyers disagree.

@Vrimj @http_error_418 The ISC thing sounds really weird, I feel like people would not use ISC for the purposes they use it for if there was any hint of an idea it could be at any point to any degree withdrawn for existing or future users. Supposedly the point of the ISC is that it removes "superfluous" text from the MIT license, but the MIT license includes an explicit right to sublicense, which I'm assuming nukes revocation attempts
@Vrimj @http_error_418 A for the OGL, it seems to me people *did* give something, or accept something, to Wizards for the license; some of them *literally* purchased printed materials from Wizards (not at a high cost, but for more than one dollar), the OGL licensor accepts various limitations that (per the EFF) they *would* have had under bare fair use in a world without the OGL. But I imagine that's part of what would be debated at court.

@mcc @http_error_418

I agree people accepted limitations and expanded on a core product line, but I am not an IP person, most of the IP people who play D&D agree with this read though.

@mcc @http_error_418

I went to see who their staff attorney was for ISC because yeah it seems like a Chesterton's Fence sort of situation and it looks like they don't have one and I don't see any lawyers as staff or board?

@Vrimj @http_error_418 So looking, it appears the ISC is controversial for unrelated reasons and the ISC itself eventually stopped using it and switched to MPL! >_>
@Vrimj @http_error_418 I think what people are mainly concerned about is as-yet-unpublished works that businesses have already begun work on and/or committed to publishing within the next, say, year under expectation they could use the 1.0a license they had in hand (which I'd look at and go "isn't this what promissory estoppel or laches or whatever it's called is for"). Or just having to wind down existing product lines, businesses etc because they can effectively no longer publish new works.

@mcc @http_error_418

So new print runs of old stuff would still be licensed

New stuff that hasn't been published is a closer call and I think it would depend on when acceptance happens.

@mcc @http_error_418

But I also think this license is basically "just vibes" anyway because there isn't IP in this stuff to license.

@http_error_418 @mcc one, OGL1.0 has product lines and businesses built around it. "This only applies to new works" still means those product lines are suddenly dead.
Two, if something is published under OGL 1.0, it is also subject to the license, so now content can no longer be reused by its original publisher even in a different product line.
If they are allowed to follow trough on this revocation, it will massively damage these companies.