Paizo (publishers of Pathfinder) react to rumors of Wizards of the Coast moving from the existing Open Game License to a new, predatory license and attempting to somehow retroactively revoke the old license: https://paizo.com/community/blog

The punchline: Paizo previously used the OGL to release their original content because it was there; now they feel it is no longer trustworthy so they're making their own license.

The name: The Open RPG Creative License (ORC).

Sorry, I think I may have been unclear here— the ORCs are the good guys

If you haven't been following this: Around 2000 D&D 3e was released using OGL 1.0a, which Wizards created. After 23 years gobs of commercial work has been released depending on this license. About a week ago Wizards started privately sending creators a "OGL 1.1" with alarming terms. Originally it had a go-live date of *TODAY*. The new license immediately leaked, and there was uproar.

Today Wizards announced a livestream to discuss the controversy. Then cancelled it.

https://gizmodo.com/dungeons-dragons-ogl-announcement-wizards-of-the-coast-1849981365

Wizards of the Coast Cancels OGL Announcement After Online Ire

The new Dungeons & Dragons Open Game License was expected on Thursday afternoon, but a fan campaign against changes has caused the company to hesitate.

Gizmodo

Follow-up: So one week after canceling the launch of "OGL 1.1" aka "OGL 2.0", Wizards has launched "OGL 1.2". They brag they've addressed community concerns in various ways, but I don't think they have. For example they brag the new license contains the word "irrevocable" (although they define it to mean something special in the document so maybe it's still revocable). But the outrage was that Hasbro was trying to revoke the *old* OGL, 1.0a. And they're still doing that:

https://www.polygon.com/23562874/dnd-dungeons-dragons-ogl-1-2-release-download-feedback-survey

D&D will move to Creative Commons license, requests feedback on new OGL

A new draft of the Dungeons & Dragons Open Gaming License (OGL) places the core rules of the seminal tabletop RPG in the Creative Commons. “We’re giving the core D&D mechanics to the community,” said the executive producer. Feedback is due by Feb. 3.

Polygon
Like I don't th… I still don't think they can do that. "Deauthorize" a license they licensed content to you under previously as they purport to in that screenshot. Unless this is some kinda "by using OGL 1.2, you agree to stop using 1.0a" thing, everything I know of US contract law is if you let people go 23 years understanding "if I'm holding a copy of the book with the license in it, I have the license" you can't just say "okay backsies, the license printed on that paper isn't real anymore".
I am not a lawyer

So this extensively sourced video takes the otherwise inexplicable decisions by Wizards around the OGL and renders it all depressingly explicable: None of this ever had anything to do with 3rd party publishers. The OGL is a bullet aimed directly at "Virtual Tabletop" (OpenRPG, Roll20 etc) so Hasbro can monopolize that market with an Unreal "app" that gives Hasbro an eternal revenue stream charging you microtransactions for animations on every new spell you want to learn.

https://www.youtube.com/watch?v=J4kGMsZSdbY

Every Insider Leak I've Been Given On Wizards of the Coast

YouTube

The vision of the future sketched here, the one Hasbro is currently risking destroying D&D forever to create, is really deeply depressing. Instead of having fun painting little models and maps, or God forbid *imagining*, you just pay $3.99 over and over forever. Some leaks float the idea of eliminating the DM role entirely (an "AI" does that).

Interposing technology where it's not really needed because technology can be monetized (taxed) in a way imagination can't.

This explains why OGL1.2 is so seemingly generous (relatively, compared to the botched 1.1) toward 3P expansion publishers— even relicensing some things as Creative Commons!, though I'm not sure how much you can trust that— while leaving the sharp restrictions on "VTT"s, which I hadn't even realized were important first go round. Hasbro is doing all this *solely* to make it so you don't play D&D online with your friends without doing it in a way that creates an ongoing revenue stream for Hasbro.
@mcc I mean their name is literally "Has, Bro"
@mcc Just like the automobile industry, they saw software subscriptions and were like, "We want a piece of that too!"
@mcc it's interesting that the stuff licensed under CC is the stuff they have no hope of litigating