Godot tip: By far the most useful node I've ever created is a simple VisualDebuggingNode. Basically a bright red circle or sphere (depending if 2D or 3D) which I can attach to anything to see exactly where its parent is, and where the origin is.
Godot tip: By far the most useful node I've ever created is a simple VisualDebuggingNode. Basically a bright red circle or sphere (depending if 2D or 3D) which I can attach to anything to see exactly where its parent is, and where the origin is.