Godot tip: By far the most useful node I've ever created is a simple VisualDebuggingNode. Basically a bright red circle or sphere (depending if 2D or 3D) which I can attach to anything to see exactly where its parent is, and where the origin is.

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@stephensmith Great idea! Godot newbie-ish here - we can create our own node types?! How? Any links to documentation for this trick?
@psteiner When you create a new scene, that is a new node type. My DebuggingNode is just a Node2D with a child sprite. https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html#scenes
Overview of Godot's key concepts

Every game engine revolves around abstractions you use to build your applications. In Godot, a game is a tree of nodes that you group together into scenes. You can then wire these nodes so they can...

Godot Engine documentation