I was naïve to think that creating an #homebrew #DnD class would be a lot quicker and easier than writing an adventure supplement for DMs.
There is so much theming and balancing involved! It feels like a juggling act, creating deep and balanced content for players--way more than creating content for DMs, who can always hand-wave away whatever they prefer. Player content has to be tight and yet nuanced, even-keeled and yet teetering on broken. It's a blast.