I was naïve to think that creating an #homebrew #DnD class would be a lot quicker and easier than writing an adventure supplement for DMs.

There is so much theming and balancing involved! It feels like a juggling act, creating deep and balanced content for players--way more than creating content for DMs, who can always hand-wave away whatever they prefer. Player content has to be tight and yet nuanced, even-keeled and yet teetering on broken. It's a blast.

#ttrpg #homebrewery

@Matias Yes.
As much as I don't mind playing 5E D&D, this is one frustration. I've tried to make a couple character classes in the past, and found there are a lot of details to try and pay attention to. The easiest way is to just reskin existing abilities slightly, rather than dig into the meat of the class abilities.

This is also the reason I tend to prefer homebrewing OSR or "lite" spinoff games, rather than actual 5E itself.

@PTR_K
I've definitely considered that path too. Working in a "lite"-er or tighter system would streamline it.

Or just sticking to a sub-class and substantially shrinking the scope.

But this time at least I'm going to try to work through the whole process, see how it feels, and then move on to stuff that feels more broadly feasible. Or maybe try making a martial class instead of a caster, should be way easier right? 😅