Here's a shot of an edge city from the new SimCity. Notice what's missing? (Source: BLDGBLOG) From Geoff Manaugh's interview of the new SimCity's designer, Stone Librande: Geoff Manaugh: While you were making those measurements of different real-world cities, did you discover any surprising patterns or spatial relationships? Librande: Yes, definitely. I think the […]
@pkedrosky Transcript:
Geoff Manaugh: While you were making those measurements of different real-world cities, did you discover any surprising patterns or spatial relationships?
Librande: Yes, definitely. I think the biggest one was the parking lots. When I started measuring out our local grocery store, which I don't think of as being that big, I was blown away by how much more space was parking lot rather than actual store. x
-- but they're nowhere near what a real grocery store or pro stadium would have. We had to do the best we could do and still make the game look attractive.
@pkedrosky Small correction - that was the lead designer on the franchise's 2013 installment called "SimCity," not the original SimCity from 1980.
Spent a while scratching my head and saying "I don't remember there being grocery stores or parking lots in SimCity..."
https://v-e-n-u-e.com/Sim-City-An-Interview-with-Stone-Librande