Every RPG:
Peasant: "We're desperate, the Baron's cruel taxes mean not all my children will survive the winter. Brave hero please gather 5 apples for our stores "
Hero: "I accept"
Proceeds to loot their every possession and life savings of 15 Gold to add to Hero's purse of 74K
Peasant: "You truly are the people's saviour"

Is there any RPG that calls out this behaviour?
#videogames #rpg

@Murf It's been a while since I played them, but I think #Morrowind and #Skyrim will call the guards on you + add a bounty if you're caught stealing things. I also remember needing to sell stolen objects to a fence (as opposed to regular merchants) in Morrowind. I think the #Fallout games have something kinda similar too.
@ElysianThus yes SKYRIM was the best example i could think of.
I wonder for most designers is it just more straight forward to allow stealing as a form of micro advancement.

@Murf In some ways the failure is often a combination of lazy game design and an overpowered stealth system.

The Elder Scrolls games epitomize this. If you get a half decent stealth skill you can loot everything around you, and thus you can buy anything you want and money loses all value.

Quick save doesn't help either when any action you take can be mitigated.

Anyway, to answer your question. Maybe go for an isometric RPG. They're generally more fleshed out than the 1st/3rd person variety.

@Murf elder scrolls games and fallout games. Got in trouble night before last in Elder Scrolls Online because one of the daily quests was steal 15 items from the environment and the character I was playing has zero stealth.