Consolidating all the renderer features I've been working on in a single binary :)
Consolidating all the renderer features I've been working on in a single binary :)
Noteworthy ones are:
- PBR lighting model (GGX)
- Deferred rendering (not necessary but makes some post-processing easier)
- HDR + bloom
- Shadow mapping
Next going to add SSAO (already implemented, just need to integrate).